Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Yeah, with Triaxian stat spread, I'm probably thinking Theologian blaster Cleric of Sarenrae (less merciful, more burn in holy fire). IDK if that conflicts heavily with Crummock though.


Strange Aeons Grp 2 |

I agree I did pose a bit of a problem here, because the module said as such:

Though the gods can touch any world on the Material plane, they have their favoured peoples and regions. Divine casters from Golarion function the same way on Trriaxius, but the local pantheon is markedly different. Worship of Apsu and Dahak is common, especially among dragons and dragonkin, and the lesser draconic deities have smaller shrines and temples across the planet. Triaxians tend to worship the older gods, with Pharasma, Desna and Asmodeus being most prominent, as well as several local dieties, with doctrines and interpretations of established gods sometimes deviating markedly from Golarion. The ascended deities, Cayden Cailean, Norgorber, and Iomedae are virtually unknown on Traixius.

I interpreted it as CRB only deities:

Core deities list, taking out ascended:
Abadar
Asmodeus
Desna
Erastil
Gorum (please watch random murderhoboism)
Gozreh
Lamasthu
Pharasma
Rovagug(You’re not kidding, are you?)
Sarenrae (work out with the group first since you need to determine how merciful you’re going to be – if you wish to play those that go kill first, let god sort them out(those dawnflower dervishes), its also possible)
Shelyn (even worse then Sarenrae when it comes to not murderhoboing)
Torag
Urgathoa
Zon-Kuthon

And stated my preferences for non evil deities -since I didnt care for NPCs being sacificed to demons/devils or whipped for sh*ts and giggles.


Strange Aeons Grp 2 |

For Sarenrae:

"She teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. "

Work out with the group on how much or little you want to murderhobo and please try not have it end up as a "my god told me to do X"

Non murderhobo squad is mainly Mr Whiskers now.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)
Hirah Cheran wrote:
Yeah, with Triaxian stat spread, I'm probably thinking Theologian blaster Cleric of Sarenrae (less merciful, more burn in holy fire). IDK if that conflicts heavily with Crummock though.

Knock yourself out - it isn't going to bother me :-)

I am not sure how much a Qadiran deity would be worshiped on this planet, though...?

Other non-region-specific, non-evil deities that grant the Fire domain include:

Svarozic (LG) - Scythe
Thisamet (CG) - Short Sword
Mhar (CN) - Heavy Pick
Feronia (N) - Bastard Sword


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

The original plan was to go Bad Touch Cleric, but that required a more unusual deity (Sivanah). So of the above list of deities that I have access to, I'd go blaster cleric, but if that list expands somewhat I'd probably prefer going more of the tanky route.


Strange Aeons Grp 2 |

Just assume Sarenrae has been around long enough. Those deities that you state off probably aren't on Triaxius as they aren't around long enough.

Really if you talk about around long enough shouldn't it be core only?

Unless someone wants to buy me the Distant Worlds book so I CAN really see what gods there are on Triaxius?


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

I can't speak for the Empyreal lords, but Mhar has definitely been around for a while - he *is* a Great Old One, after all ;-)


Strange Aeons Grp 2 |

The last time I looked he was sleeping. Most Great Old Ones care little about humanity, right till they're feeling peckish...

Then its *Om Nom Nom Nom Nom Nom*


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)
GM Mort wrote:

The last time I looked he was sleeping. Most Great Old Ones care little about humanity, right till they're feeling peckish...

Then its *Om Nom Nom Nom Nom Nom*

True, but precisely because they don't care, they will keep granting practically anyone power - which is, I would argue, the reason why some of them (such as Mhar) can have CG followers ;-)


Strange Aeons Grp 2 |

They tend to be on the scale of "Lets watch Humanity burn!" or "Lets eat humanity up!"

Honestly: Do any Great Old Ones have a G in their alignment? I'd think not.

Strange Aeons AP is all about kicking Great Old One @ss.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

RE Distant Worlds

Gods on this planet are not mentioned
.
There is an extract at the start of the book that mentions gods in particular, and confirms that pretty much all of the "Ascended" gods are unknown - and that's about all it rules out.

The passage goes on to say that gods sometimes go by different names on different planets, for instance, Asmodeus might be known, but under a different name on a different planet (but still be an archdevil).


Strange Aeons Grp 2 |

Its generally known that the 20 core gods are known around the universe, and since Triaxians like things old, so no ascended, and we'll stick to the list above.(I think it's reasonable?)

I actually forgot to put Callistra on the list of gods available >.<


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Calistria is odd though, because shes predominantly seen as an elven goddess, who don't exist on Trixian. She also plays a part in the movements behind Cayden Cailean doing the starstone.

Fairly certain Trixian would have something local for lust / revenge instead of Calistria herself.

Revised List (evil taken out for obvious reasons)

Abadar
Calistria
Desna
Erastil
Gorum
Gozreh
Pharasma
Sarenrae
Shelyn
Torag

I reckon Calistria, Sarenrae and Torag have * next them due to having relationships to races not on Trixian (or regional like Sarenrae).

Anyway I guess under the above ruling, I'm a Cleric of Sarenrae then.

Are you ok with a Cleric crafting stuff from time to time GM?


Strange Aeons Grp 2 |

Sure but I'll give only like 1 week downtime per book unless you craft while travelling.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Rough estimate as to what she might look like.

Crunch:

Cleric
Female triaxian (Winterborn) cleric (theologian) of Sarenrae 11 (Pathfinder Campaign Setting: Inner Sea Races, Pathfinder RPG Ultimate Magic 32)
NG Medium humanoid (triaxian)
Init +1; Senses low-light vision; Perception +19
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 80 (11d8+22)
Fort +9, Ref +4, Will +13
Resist cold 2, fire 20
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks channel positive energy 2/day (DC 14, 6d6)
Domain Spell-Like Abilities (CL 11th; concentration +17)
9/day—fire bolt (1d6+6 fire)
Cleric (Theologian) Spells Prepared (CL 11th; concentration +17)
6th—cold ice strike[UM] (DC 23), fire seeds[D], heal
5th—communal air walk[UC], breath of life (DC 21), fire shield[D], dazing intensified fireball (DC 20)
4th—blessing of fervor[APG] (DC 20), empowered intensified fireball (2, DC 20), communal protection from energy[UC], wall of fire[D]
3rd—fireball[D] (DC 20), intensified fireball (5, DC 20)
2nd—burst of radiance (2, DC 19), hold person (DC 18), produce flame[D], resist energy (3)
1st—bless (2), burning disarm (DC 17), burning hands[D] (DC 18), liberating command[UC], shield of faith (2)
0 (at will)—create water, guidance, light, stabilize
D Domain spell; Domain Fire
--------------------
Statistics
--------------------
Str 7, Dex 12, Con 12, Int 13, Wis 22, Cha 9
Base Atk +8; CMB +6; CMD 17
Feats Craft Wondrous Item, Dazing Spell[APG], Empower Spell, Greater Spell Penetration, Spell Focus (evocation), Spell Penetration, Spell Specialization[UM]
Traits magical lineage, northern ancestry
Skills Knowledge (religion) +15, Perception +19, Spellcraft +15; Racial Modifiers +2 Perception
Languages Triaxian
SQ domain secret, domain secret, focused domain, seasoned
--------------------
Special Abilities
--------------------
Cleric (Theologian) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Channel Positive Energy 6d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Domain Secret (Extend Spell, Elemental Body IV [fire only]) (Ex) Chosen domain spell permanently modified with metamagic.
Domain Secret (Intensified Spell, Fireball) (Ex) Chosen domain spell permanently modified with metamagic.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+6 fire (9/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Focused Domain +2 to cleric level for domain powers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Seasoned (Winter) Can exist comfortably between 40 and -20 degrees. Check once per hr in severe cold.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

So, how does the handoff work this time?

I don't mind that she is switching, but it would be nice if there were some sort of thought as to reasons this new character is joining late and why we take them. Even better if we have a flashback to having met them in Spurhorn.

Also, any preference what we do with Hirah's body?

I would like this agreed to OOC before we get too far with the IC swap.


Strange Aeons Grp 2 |

Dazing spell is keyed to original spell, not Fort.

I suggest you prep ant haul if you're carrying any kind of armor, since you're on 7 str


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Ignore the Dazing mention, its a HL error.
IDK about armor, if I was going the above tank Cleric, then yes, I would, but I'm a glass cannon caster - I'm not big on it. The 7 str thing is kinda out of my hands due to the single race option.

Hey silver lining
I no longer care about that damn fireball formation we were running, I heavily resist it (and I'll probably be casting Resist Energy (Cold) to cover my bases anyway).


Strange Aeons Grp 2 |

Bring Hirah's body back to Spurhorn and bury her there and Hirah's new character meets you there and we're cool.

Technically the iceseers are oracles, not clerics. But lets say you've seen her in the infimaries helping the injured. We'll say her god sent her here for a reason but has yet to reveal it.

Then when Hirah dies, she receives a vision she needs to go along with you lot.


Strange Aeons Grp 2 |

Ok then you can just bum off a mage armor off Mr Whiskers. Mind you if you carry too much, there will be words.

Unless handy haversack/bag of holding stuff of course.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

BTW
I intend to be crafting this for special occasions

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/incen se-of-meditation/

Probably one of the few things a cleric would have over a sorcerer @ blasting.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Looking at the crunch, with this you really want a metamagic elemental rod. You need to be able to do something when the opponent is immune to fire. You can bet that at least a few of the dragonkin and dragons will be immune to fire.

The defenses may be a problem as well.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

That's not surprising considering I have 0gp worth of gear Mr.Whiskers.

But yes, I intend to get an Elemental Metamagic Rod, in fact I'm debating Craft Rod vs Greater Spell Penetration atm.

I agree its a bit risky speccing in one real element, but then again, there isn't a whole lot you can do with deity / race restrictions.


Strange Aeons Grp 2 |

*Shrug*

I wasn't expecting to deal with switching characters so far into the AP.

82k as per WBL.

In the name of balance, you won't be able to take your old character's gear.

I'm sort of about to pop off for dinner at any one point.


Strange Aeons Grp 2 |

Mr Whiskers - which skills do you intend to be maxing out for knowledges? I'll try to have Greta cover the rest.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I currently have Arcana and Planes maxed out. I will continue to max those.

The others I have been spreading the points pretty evenly in.

I have also maxed Disguise, Linguistics, Spellcraft and UMD. Escape Artist is maxed because of the headband.


Strange Aeons Grp 2 |

Hirah's new form can do religion, so I'll try to get Greta to max dungeoneering and nature out, then spread points in others. So at least you get some of kind of identification done.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Hey, not our fault you can't roll high enough on our IDs! None of my knowledges are less than +11.


Strange Aeons Grp 2 |

Do you want me to move you guys back to Spurhorn or wait until Hirah gets her new character up?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I don't think everyone goes back to Spurhorn. Mr. Whiskers and maybe one other person. I can only teleport with three people and we will have a third on the way back -- would even if we had raised dead.

If she has a link to any of us, that is the one other person. Otherwise, probably Crummock since he is the sweet talker of the group.


Strange Aeons Grp 2 |

So you and Crummock? I can move things part way now, that you go to Spurhorn.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Updated for teleport. Mage Armor on Greta before I left in the morning. Already deducted Mage Armor on Shantha since I'm hoping we manage to meet up with the dragons today.

I've assumed we do a speak with dead and find out that Hirah doesn't want to return.


Retired to Triaxius
GM Mort wrote:
So you and Crummock? I can move things part way now, that you go to Spurhorn.

does this mean Einar can go on by himself? *attack with hammer freezing thing, go rest a day and repeat as needed*

or maybe hunt the big nummy birds...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Just you, Greta and the shaman.


Retired to Triaxius

hey Mister Whiskers, having just read up on Arshea I think you have may posted the wrong god, I don't remember Hirah playing with a flail... or anything else... and that's all I'm saying about that...


Strange Aeons Grp 2 |

For party at Spurhorn - do you want to ask Commander Pharamol for more CLW wands? I mean he'll give, then I'll just deduct it off the loot the party gets later.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Given we went through a whole wand in the aftermath of a single battle, we probably need more.

I would say yes.


Strange Aeons Grp 2 |

Say in character and he'll pop wands. Not going to make it hard on you guys.

How many wands did you want?

But think of all the wand charges you save if you don't murderhobo!

Again...you can't really talk to the worms. Unless you're Flutter.


Strange Aeons Grp 2 |

Hirah - you can pop into gameplay with your new character and convince Mr Whiskers and Crummock to take you along with them. We'll pause the Spurhorn party for now - so that Hirah can introduce her new character.

Einar - we could talk shop abit, but I don't recommend exploring the rest of the Crevasse - hunting birdies will need you to fly out of the cliff cave - which you may/may not want to use resources on.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Just wanted to personally take the opportunity to thank everyone (but most especially GM Mort) for giving Hirah a good send off. I wouldn't have been easy GM, creating that on the fly and it was beautiful to read, so thank you very much for that.


Strange Aeons Grp 2 |

I was up till midnight doing the research for the whole scene.

Yeah I may be an impatient, snarky old coot, but I still have some compassion.

I mean I killed you twice in the same fight >.<

But killing/screwing characters over...I end up with short sleep that night because I need to deal with the situation. Bloody paperwork...

*goes off muttering stuff under her breath*


Strange Aeons Grp 2 |

Waiting for Seraphine to sign on that dotted line of the indemnity form.

That is, she argees to indemnify the party against all personal injury and death that occurs as a result of adventuring.

And gives the GM the right to murderhobo her in creatively nasty ways.

This list is not exhaustive:
Chopped up
Diced
Pulverised
Roasted
Exploded
Frozen into an icicle
Stabbed
Flayed

Well, you get my drift. But I'm also on kitchen duty today, so I may not be as active as usual.


Retired to Triaxius
GM Mort wrote:
... But I'm also on kitchen duty today, so I may not be as active as usual.

That's ok, I'm off the weekend and train 9-5 Tuesday so I won't be back to 'normal hours' until Wednesday, so I will be posting mornings and evenings.


Strange Aeons Grp 2 |

It'll be about noon once the party gets back from Hirah's funeral.


Retired to Triaxius

so Einar doesn't want more than a couple of small glasses of plum wine...


Strange Aeons Grp 2 |

You can go get yourself smashed, and then you go with sickened condition for the rest of the day(unless Crummock fixes you). Then get to hear Mr Whiskers nag you :P


Retired to Triaxius

Hey, if someone, say 5'1" can handle three or four glasses of wine and just have a happy buzz, then Einar at 6'5" and 300 lbs. could certainly have a few sips without any problem. *player Smugly eyeballs GM*


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I am not going to require any signatures, but I would like to be assured she knows what sort of danger she is getting herself into.

Crummock may have more to say on that. He is the better 'people person' since he actually has some skill in sense motive. :)

BTW: The rules of this trial by combat are really unfair! No magic!?!? I could maybe see it for one of those lazy sorcerers, but it takes years of study doing it the right (read: Arcanist) way!


Strange Aeons Grp 2 |

Fine. But I'd say I'm the exception, not the norm. Now 3 shots of whiskey...that was interesting, but I still managed to get myself home, so I figure I wasn't too drunk.

You see the reason I said no magic is because adlets don't really get much magic. It was meant to be a slug out fight. No, I dont want to see bloodragers flying 20 feet in the air with a reach weapon...

Or flying all over the place sniping at range.

I'd have to give NPCs special stuff to counter that - which I dunno how balanced that would be.


Strange Aeons Grp 2 |

Spent a morning chopping turnips and french beans.

GM is also busy buying stuff for tomorrow's party!

One foam squeeze gun, half a kg of prawns, 2 sausages, dried fish, california rolls for lunch...

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