Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

lol yeah, its rly annoying. I'm using a back up laptop atm (dusty as hell, no idea why it still works), but I don't have access to any files post July 2016 which unfortunately includes Hirah's entire thing. I can still post, but referring to character sheets, statblocks etc are going to be hard.

Called Dell though and apparently they shipped a new part so I'll get a call in 24 hours to schedule a fix (its still under warranty) its just a pain in the ass


Strange Aeons Grp 2 |

I can help you with the summoned statblocks, or at least a rough gauge with augment summoning. I do not use HL, so I can actually do the maths myself. Hirah's statblock, how up to date is your character sheet that you used as your alias?

If need be I can crunch the numbers to give your level 10 attack figures.

Counting 22 strength(+6 modifier), BAB +7 for inquisitor 10, +1 Greatsword
To hit: +14/+9
Damage: 2d6+10

Rage on (26 str (+8 modifier), BAB +7 for inquisitor 10, +1 Greatsword):
To hit: +16/+11
Damage: 2d6+13

Rage + bane on (26 str (+8 modifier), BAB +7 for inquisitor 10, +1 Greatsword):
To hit: +18/+13
Damage: 2d6+15+2d6

Amplified rage on (30 str (+10 modifier), BAB +7 for inquisitor 10, +1 Greatsword):
To hit: +18/+13
Damage: 2d6+16

Amplified rage + bane(30 str (+10 modifier), BAB +7 for inquisitor 10, +1 Greatsword):
To hit:+20/+15
Damage: 2d6+18+2d6

I don't trust HL and all that fiddly stuff, because I am a luddite, and I still calculate my character sheets by hand.

And yes, I am perfectly capable of counting stuff, if I put my mind to it.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Statblock in profile is pretty much up to date


Strange Aeons Grp 2 |

Numbers have been crunched above then. Are there any other combinations you'd like me to calculate?


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

I think thats all.


Strange Aeons Grp 2 |

Please respond to the second delegation, in Gameplay thread, even if you say you choose to remain silent/ignore them etc, so that I can move things along. Should you need more time to discuss both proposals, let me know here, then I'll sit around and wait patiently.


Retired to Triaxius

which 'common language were the speaking? Einar wants to whisper in Crummocks ear, but he doesn't want to speak the language they are speaking.


Strange Aeons Grp 2 |

Under the effects of tongues now. Whatever language you speak they will understand.


Retired to Triaxius

well that kills a fun idea...


Strange Aeons Grp 2 |

Well you could always pull Crummock out of hearing range to discuss...also, the message spell would let you get away with it.

Again, message wasn't said to have been pre cast.


Strange Aeons Grp 2 |

No one can steal the hut - not without any mantle on them. Anyone who attempts to do so gets a nasty surprise. The Hut won't be going anywhere - point is about half the book of content is negated assuming you're allowed to use the Hut whenever you choose. Maybe even 2/3rd.


Retired to Triaxius

I'm still chuckling at the idea of using it as a chicken legged tank...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I am GMing a game tonight, which means I do not get home until very late and will not be able to do much if any updating.

Please feel free to discuss ideas. I don't think we know the area we will be defending, but I've assumed very little of the battle will be based on the ground. Please do make suggestions on what sort of spells should be carried.

Hopefully they will have translators or a bard willing to Share Language with us. It would really help when communicating with their people since only one of us knows their language. Mr. Whiskers could communicate in Draconic, I'm not sure who else could.


Strange Aeons Grp 2 |

They can speak either Draconic or Triaxian, take ye pick. And yes, you get to use the Hut as a tank sometime in the future :P


Strange Aeons Grp 2 |

This really reminds me of the riddle where a farmer has to bring a hen, a fox and a sack of grain across the river, but his boat can only take one item at a time.

No. of dudes that need to fly:
Einar
Crummock
Hirah
Greta
Mr Whiskers has already casted overland flight on himself, and Geist has airwalk.
Mr Whiskers can cast overland flight on Greta, who picks up Einar.

He can cast overland flight on Hirah, then Crummock either uses the flying ointment, or does his own airwalk.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Bring the hen over, fox will not eat grain.
Bring the fox over, bring back the hen.
Bring grain over.
Bring hen over.

Hope the fox was never hungry enough to eat the farmer.

---

My suggestion would be:
Mr. Whiskers, Overland flight
Greta, Overland flight with passenger
Hirah, carried by Greta
Crummock, Air Walk
Einar, Overland flight
Geist, Carry Companion and put in Crummock's pocket

I will do with whatever the group decides. I don't care who I use the other two overland flight spells on.

Note that if you are going to want flight during the fight, you will need to get Air Walk from Crummock or tell me the night before and which of my current selections I should trade out.


Strange Aeons Grp 2 |

You're right on the riddle. And maybe in some other world, the fox did eat the farmer...

I am not sure if Crummock wants Geist to be in his pocket, since a lot of Crummock's contribution to combat is via Geist - that is a choice for him to make.

Crummock - please sort out how you're flying, and if Geist is a stone statue or not.


Strange Aeons Grp 2 |

I'm off to bed. My internet connection tonight has been rather fuzzy, and I actually used my phone as a hotspot after getting frustrated on being disconnected several times.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I'll hold on the current battle until my own spell list is finalized.

I took the time to write it out so as to get some input from the other players involved -- listing the spells I felt most likely to be useful. If the other players have no comments, they should please say so.

If someone wants one of Mr. Whiskers transformations for the battle, tell me what to replace and which one you want. Monstrous Physique II could give someone the Gargoyle form as an example.


Strange Aeons Grp 2 |

I'll say that I won't expect players to have any comments, since you guys seem to strike me as a "we'll each do our own thing" kinda batch.

And considering the times I had to prod just for response so I can move things...

But of course, freedom of choice. And thanks for letting me know.

Einar commenting on spells is funny, since he's really pretty much your atypical barbarian, and even admitted so himself. He was at one point of time asking me in another game, which spell should I use?

Most of the time I also don't like commenting on people's spell choice, since it interferes with their RP. It's like if the player has an idea of playing a spellcaster that blows everything up with his spells, asking him to prepare glitterdust or haste is....probably not what he had in mind.

Nontheless, if I'm asked to do so, I will, as a player, give input.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Agreed.

Prepare whatever you would like to cast.

I will be running Air Walk on myself and Geist.


Strange Aeons Grp 2 |

Two airwalks have been used, then, since 2 hours have passed since you last took flight.


Strange Aeons Grp 2 |

If ioun stone is included:

Counting 22 strength(+6 modifier), BAB +7 for inquisitor 10, +1 Greatsword
To hit: +15/+10
Damage: 2d6+10

Rage on (26 str (+8 modifier), BAB +7 for inquisitor 10, +1 Greatsword):
To hit: +17/+12
Damage: 2d6+13

Rage + bane on (26 str (+8 modifier), BAB +7 for inquisitor 10, +1 Greatsword):
To hit: +19/+14
Damage: 2d6+15+2d6

Amplified rage on (30 str (+10 modifier), BAB +7 for inquisitor 10, +1 Greatsword):
To hit: +19/+14
Damage: 2d6+16

Amplified rage + bane(30 str (+10 modifier), BAB +7 for inquisitor 10, +1 Greatsword):
To hit:+21/+16
Damage: 2d6+18+2d6


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@GM Mort: I assume what you mean by that, is that I am now onto my second 'pair' of Air Walks.


Strange Aeons Grp 2 |

Yebbers you are. You make airwalks sound like a brand of sneakers.


Retired to Triaxius
GM Mort wrote:
Yebbers you are. You make airwalks sound like a brand of sneakers.

LOL

Mister Whiskers, as for spells, I'm not sure what to tell you, more from not knowing a lot of them more than not caring, as a player I trust you instincts on what you would prep.

Having said that, Haste has been awesome.

I tried to build Einar so he sees himself as self-reliant, so I don't know how much 'spell planning' he would do with someone else.

Of course, any 'get out of jail free' type spells are nice.

edit:
I lost track of time and must go to work, I will post an in game response to Mr. Whiskers when I get there, it looks like were still waiting for combat...


Strange Aeons Grp 2 |

Featherfall has a duration of 1 round/level. How you are going to keep it up for the 6 hour flight remains a mystery to me ;-)


Retired to Triaxius
GM Mort wrote:
Featherfall has a duration of 1 round/level. How you are going to keep it up for the 6 hour flight remains a mystery to me ;-)

He's not, he was going to cast it when he saw that combat was imminent, incase he got knocked off his mount.

I didn't realize it was only a round a level so it's sort of pointless in this situation.

Casting 'fly' at the beginning of combat would be a longer option. They would not expect someone who is mounted to jump off the mount and attack them on their own. That would also allow him to rage lrg.

Hhhhmmmm, thanks for the strategy Mort!


Strange Aeons Grp 2 |

Uh - do what you want, I'm easy =)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Featherfall is an immediate action, you can do it in response to being knocked off provided you are conscious.

Message received. Totally give up on any cooperative planning with other characters. Don't expect to ever get any useful feedback, just snide comments after the fact.


Strange Aeons Grp 2 |

Fly also only lasts 1 min per level. I don't really think you can cast it before the fight since you've been flying for about 2h.

Mr Whiskers - sorry if I hurt your feelings but I was just telling the truth, or at least how I view it.


Retired to Triaxius
GM Mort wrote:

Fly also only lasts 1 min per level. I don't really think you can cast it before the fight since you've been flying for about 2h.

Mr Whiskers - sorry if I hurt your feelings but I was just telling the truth, or at least how I view it.

I thought Einar was riding Greta, if he casts fly on himself at the beginning of combat, he could stay mounted but if he falls he won't die. Or he could fly off of her and return when his time begins to run out.

Of course he wouldn't be able to fly for hours on his casting ability :)

Mr. Whiskers, I apologize if I wasn't much help with the spell planning, I'm just not very good at it, ask Mort, she'll tell you in another game we are in, I'm always ask about spells.


Strange Aeons Grp 2 |

You can do it on your first round of combat I suppose.


Retired to Triaxius
PFSRD wrote:
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

At what rate/distance do you have to descend to get this bonus, could Greta be descending to 15 ft, at double speed, that would put her under one of them as a move action, and Einar could attack.

I'm assuming that the ascending and descending would be in place, if not though we will be attacking from below...


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Strange Aeons Grp 2 |

All parties are at same height level of 30 ft for now. Lets not get into 3D, I get a headache :p


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Sorry, I've been sick and allowed my frustration to show.


Strange Aeons Grp 2 |

Seriously, get more rest and get well soon.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Still at work for another 6 hours or so, welcome to bot me GM or I
Can post when I get back. Will probably be still rage bane charging though.


Strange Aeons Grp 2 |

All right,its a single die roll, so lets get movin.


Retired to Triaxius

since the tigers are grappling the dragon can Greta/Einar charge the rider?

edit: hhhhmmmmmm, never mind


Strange Aeons Grp 2 |

The dragon never got grappled to begin with.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Damn even a nat 20 Grapple didn't succeed :/


Strange Aeons Grp 2 |

I keyed the attacks to grapple. You must hit first, then you get grab attempt. If your attack fails, your grab never triggers.

My bad, too many numbers, missed the tabulation.

Damage calculations is still the same, though.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

All good, I don't mind either way, all I was trying to do was prevent his drive by charge attack (which I did, so I'm cool about it).


Strange Aeons Grp 2 |

Lol he doesn't even have a lance out.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

lol oops,

O well, better safe than dead!


Retired to Triaxius

einar failed his ride check, so does he just hang on and no attack this time?


Strange Aeons Grp 2 |

You can hit with a 1 handed weapon this round only.

Btw anyone wants to save Isyeth or just let him bleed out?


Retired to Triaxius
GM Mort wrote:

You can hit with a 1 handed weapon this round only.

Btw anyone wants to save Isyeth or just let him bleed out?

I'm still curious why he has to 'guide' a sentient creature...but ok


Strange Aeons Grp 2 |

Ride skill ish ride skill. I think if you want to ride anywhere there should be some investment...if you didnt need 2 hands you wouldn't even have a problem.

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