Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@Einar: Ammunition is 'enchanted' in lots of 50, so...

50 +1 Cold Iron Bullets would be 4000 + 300x5 (MW cost) + 1x5 (5 lots of 10 CI bullets) = 5505.

So, each bullet costs 110.1gp to buy...

...which is, frankly, quite expensive for single-use items.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Crummock-i-Phail wrote:
Alright, well, theoretically, we should each have 1003.67gp each by selling off the remaining stuff.

Is that in addition to the ~200 gp we got out of Master of the Fallen Fortress?

In any case, I'll be buying 20 cold iron crossbow bolts.

Now to go read gameplay...


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

@Mr Whiskers: Yes, that is 1003.67 *additional* GP.


Strange Aeons Grp 2 |

Cadence - you crossing the bridge? There are consequences...

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Yeah, I'm crossing. The joys of low wisdom. Besides, I'd planned to already.

Night. Bot me as needed.


Strange Aeons Grp 2 |

For those curious, here's the Trigonometry of the whole thing.

│ o │ I │ o │
│ o │ x │ o │
│ x │ x │ x │
│ x │ Ca │ Cr │

I demarks Izoze, x the 15 ft cone, that was how I was catching the people involved. No, even with reach weapons you can't hit her in melee.

To be honest I probably could have caught more people, but until today I still do not understand how a 15 ft cone from the air works


Strange Aeons Grp 2 |

Crummock has been speaking to me about item availability, and the 500 gp limit(which technically snould allow all of you to roll 75% chance on any item below 500 gp).

Now the module itself gives an item list, and Heldren is a small town of 171 people. Even Sandpoint has a larger population(1240). Thus I don't find it realistic that you would be having a magic mart in Heldren, or any place that has a small population.

Neither do I want players coming to me saying I want a scroll of burning hands (Cl5), and because its below 500gp, I'll roll the 75% chance and I'll get it(if dice permits). Or scrolls of fly etc. I do not want players buying things to break the module, since the mod is not written to handle that (and it takes a lot of the challenge away). Players should solve their own problems.

Note I said any magic items ask me first. I honestly have not seen many enquiries on magic items of any sorts, except for Crummock and Cadence.

My take on magic items is this: I will probably be fairly generous in allowing non damage dealing items to be available. Things that can influence combat rolls(like scabbards of honing, dusty rose ioun stones) will not be available. Level 1 scrolls will generally be available(exception of endure elements - players are expected to solve their own problems). But not multiple copies.

If there is really an item you can't live without, feel free to appeal to the GM, here.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well then, a Bag of Everlasting Dung (500gp) would be extremely useful, as it will ensure that we can always have a campfire, even if we are forced to camp in the snow.

It's also the sort of thing that I *could* see being available in a hamlet, on a caravan route.


Strange Aeons Grp 2 |

But its disgusting>.< Eww, burning poo! The smell! Aren't heatstones sufficient?

And you might use it for dirty trick to blind/sicken.

Like this


Strange Aeons Grp 2 |

I don't mind the item per se, but it'll need refluffing. Let me think...Bag of everlasting coals? You can pull out enough coals to start a campfire every night. If the coals are used as improvised weapons or sling bullets, they mysteriously dissapear....


Retired to Triaxius

When the cone didn't hit anyone other than Cadence and Crummock I thought that they may have been further on the bridge,


Strange Aeons Grp 2 |

Your GM can't do trigonometry properly, happy? If you can make sense of the thread above(colour spray from 15 ft in the air) please explain it to me so this maths nub here can understand. I know even with the most unfavourable interpretation we should still be able to get a plane down, and thats enough to hit Crummock and Cadence.


Retired to Triaxius
GM Mort wrote:
Your GM can't do trigonometry properly, happy? If you can make sense of the thread above(colour spray from 15 ft in the air) please explain it to me so this maths nub here can understand. I know even with the most unfavourable interpretation we should still be able to get a plane down, and thats enough to hit Crummock and Cadence.

Hey, I wasn't complaining that he didn't get hit, I was just trying to figure out how far Einar had to go to drag them off of the bridge, That's why I asked about the difficult terrain.

OH, I'm no good with trigonometry anymore, I threw my TI 30 away. Yeah, that was the calculator used for trig back in he 70's. And yes, you heard that right, I havn't done Trig, since the 70's...


Strange Aeons Grp 2 |

Im ok with the Bag of Endless DungEndless Coals being found in Heldren, after re fluffing. Instead of dung, you'll pull out coals that you can have a campfire for 8 hours per day. The coals disappear at any attempt to use them as weapons. You don't get fertilizer, though.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I am less confused by the trig and more confused by the damage vs. previous because one has a much lower caster level than the other. I would have expected 5d4 and a likely TPK.


Strange Aeons Grp 2 |

Breath weapons are refreshable...and as a result considerably lower damage :)

Note, I didn't make you roll spellcraft this time.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

You hadn't made it clear it was a breath weapon. You just said unleashes a cone of icy shards.


Strange Aeons Grp 2 |

If it were a spell, I would automatically roll spellcraft for you. And tell you if you epic failed, that you can't identify what was cast.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Mort,

As you pointed out, breath weapons have certain implied mechanics. They have a variable time to reset and some can only be done a limited number of times per day. We have no idea what the creature is, so having a good description of what the attacks are helps us react more appropriately.

Lack of a spellcraft roll could be GM oversight. Even the best miss things occasionally.


Strange Aeons Grp 2 |

Ehhh if it were burning hands(icy version), then she would have raised her hands and then ice shards would have flown out of them.

Should the party want to retreat, she won't follow you.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

If it were a breath weapon, she would shoot those icy shards out of her mouth. My assumption was it would be tough to give an evil laugh while using a breath weapon. Oh, and the link didn't work for me. Browser just froze.

Do I get a sense motive or something to indicate if she understands Skald?


Retired to Triaxius

Einar fired assuming that he is covering a retreat, if not he will stay put, should we go get the new sentinals and see if we can pepper this thing with arrows?


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

My suggestion is we retreat to discuss it someplace that the creature can't hear us, such as inside the lodge.

I do not have a lot of confidence that bows are the answer. Even with everyone shooting, we get 12-13 shots all at -4 to hit. It can fly up high enough that we also pile on a range increment.

Meanwhile she can magic missile us from 150" above, never miss, doing an average of 10.5 HP per round. I have no idea how many of those she can do a day. I feel confident she can do enough that moral breaks in the NPCs before we most likely hit it.

Retreat, regroup, rethink.

That is my advice.


Retired to Triaxius

so do we talk to it?


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Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I don't have a good plan for dealing with it. If you or anyone else wants to try talking to it, go for it.

Mort has already indicated it will not pursue if we retreat. I don't know if it will give us any information, but at least we aren't forced into fighting it.

The only potential plan I've got right now is going around it. Leave, find a 40' or more tree, cut it down so it falls across the river. Cross on the tree. If it is only guarding the bridge, we can go around it.


Retired to Triaxius

I'm all for someone talking to the little thing,

a couple of thoughts;

if it's a breath weapon how many would it have?

Second, what if we just run across the bridge, will it give up?

Isn't this the same thing we've been killing since we got into the woods?

I think cutting down a tree and then trying to walk across it in the wind may be tougher than fighting the fairy, but I don't knw what the numbers would look like.

If we get 12 or 13 bows and it flies up high enough that we cant hit it won't it's spells dissipate from that distance? If it's that high we could cross.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

No, I think this is a new creature. Mort would need to confirm.

None of the other creatures showed any signs of being able to cast magic missile, and certainly not as a fifth level caster.

I don't know how many breath weapon attacks or Magic missile attacks it has.

The range of Magic missile for a fifth level caster is 150'. They never miss their target and don't have to roll to hit. The bows would be at -2 for range and -4 for conditions.

As I pointed out to Hilary in a private chat, it really looks like the module/AP is telling us we are supposed to find another way around. Consider that:
1. Lethal terrain with the slippery bridge and icy river. Difficulty high enough that someone is going to fail.
2. Flying creature guarding it.
3. Flying creature has capabilities that would one-shot a first level creature.
4. Flying creature does not pursue.

If that is the case, talking is good. Rushing forward results in player deaths.


Strange Aeons Grp 2 |

You'll still need to deal with Izoze. Even if you got to the other side of the bridge, it would pursue you as you go.

Thos is a new creature, yes. You won't be able to talk it into letting you cross the bridge.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
GM Mort wrote:
You'll still need to deal with Izoze. Even if you got to the other side of the bridge, it would pursue you as you go.

Alright, I am confused.

Are you saying there is no way except through her? Or are you saying she will prevent us from crossing at any point on the river that she could see but there may be other ways around?


Strange Aeons Grp 2 |

Module written, she's guarding the only crossing. If you build another bridge, once you get to the other side, she would pursue you.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Let me try asking this another way.

Is there nothing to do except go through her? Nothing else to explore, no other places to go?

Right now she looks to me like a fight we can't win at first level, which is why I was looking for a different direction to go.


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Retired to Triaxius

um Mort did you sleep any?


Retired to Triaxius

the magic missiles work at over 100 ft, so we can't do anything about them. The cone only at 15 ft right? Lets shoot at it till we run out of arrows. if it flies so high we can't hit it, then we cross.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

If we have to fight, I would still like to retreat, heal, and then figure out a plan.

Hopefully there is something I haven't considered that is in our favor. If not, I'm not certain how we are supposed to win this fight as a first level group.


Strange Aeons Grp 2 |

I woke up in the middle of the night with a headache. I am going to take a day off today. Geez.

Mr Whiskers - nowhere else you can go. I'm sorry.

You might possibly want to go back to Heldren to think what you can get that might be helpful.


Strange Aeons Grp 2 |

This is the creature in question. She's sort of cute, even has a funky hat!

The sprites were white, insect light wings, blue veins going down their body. Izoze is completely blue from head to toe. Definitely different creature.

Liberty's Edge

Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

Okay I think we'll talk with her after aikido -- not to get across but to find out what she is


Strange Aeons Grp 2 |

If you call in the Sentinels, she will cede the bridge to you.
(She doesn't feel that lucky, with 9 more jokers shooting at her, there's a pretty good chance someone will roll a nat 20. And that will hurt).

However, you'll still have to deal with her once outside Sentinel patrol range, so it isn't a permenant solution either.


Strange Aeons Grp 2 |

The problem about giving players a bag of endless dung is this


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I certainly hope it doesn't take a natural 20 to hit her. I know that her AC is at least 16, but am really hoping it isn't much more than that.

So, ways to prevent Line of Sight spells and spell-like abilities:

  • Smokesticks
  • Obsuring Mist, Fog Cloud, etc.
  • Full cover -- might be able to build a mantlet
  • Full concealment -- good for one shot basically

    Of those, the mantlet or managing to stealth up might work. The stealth is helped by the -4 to perception. I'm not sure how close we could get.

    I don't have any of the spells mentioned above in my spellbook.

    Ways to attack the flyer:

  • Wand of Summon Monster I for celestial eagle. She can kill one of those quickly.
  • Crossbows / Bows, tough to hit but have good range
  • Acid Splash, still touh to hit but against touch AC which might be easier
  • Thrown alchemist fire, very short range. Will only work if she comes in for her breath attack again.
  • Several spells I don't have such as shield, Magic missile,vanish and true strike in a variety of combinations. I can only cast three spells a day and only prepare two different spells. I do have scribe scroll if we want to do something with that.

    Does anyone want to add other methods?


  • Retired to Triaxius

    Mister Whiskers ninja'd my post

    GM Mort wrote:

    If you call in the Sentinels, she will cede the bridge to you.

    (She doesn't feel that lucky, with 9 more jokers shooting at her, there's a pretty good chance someone will roll a nat 20. And that will hurt).

    However, you'll still have to deal with her once outside Sentinel patrol range, so it isn't a permenant solution either.

    I think calling the sentinels is a good idea, seems like I've heard it before ;)

    The question is what level or what change in wind or weapons will we get before we see it again.

    Sorry about the delay in posting, had some RL stuff to deal with

    Liberty's Edge

    Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock

    Hope it was nothing serious...

    So I'm starting to think that Crummock may be right. Usually spell-likes on creatures are once a day abilities. We may have seen the end of her magic missiles. Should we try this again and get rid of her?

    Hmm


    Retired to Triaxius
    Cadence Anakevo wrote:

    Hope it was nothing serious...

    Hmm

    Serious, but manageable, long time friends father passed away, (He was 80 and suffering from Parkinson's Disease) went to the viewing out of town, stayed late doing dinner with old friends getting caught up.

    Hopefully the 17 Einar shot will give us some information, if it didn't hit we should retreat and regroup.


    Strange Aeons Grp 2 |

    Sorry about that. Sometimes I think the only times we meet our old friends is at weddings and funerals >.<


    Retired to Triaxius
    GM Mort wrote:
    Sorry about that. Sometimes I think the only times we meet our old friends is at weddings and funerals >.<

    I lucked out Saturday, My wife and daughter were throwing a baby shower for my other daughter and I got to hang out with a couple of old friends during and after it...


    Strange Aeons Grp 2 |

    That works, but not everyone throws baby showers and house warmings...


    Retired to Triaxius
    GM Mort wrote:
    That works, but not everyone throws baby showers and house warmings...

    pity, they should at least gather around a table and play a game with dice and figurines...


    Retired to Triaxius

    forgive the ignorance, do I put the oil on the arrows or on the bow?


    Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

    You could do either.

    Putting it on the bow is the better bet, though - the bow imparts any special properties it has to the ammunition that you shoot from it.


    Retired to Triaxius

    ok, beginning of next round he will put oil on the bow. and start using regular arrows.

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