Reign of Winter with GM Deadly Secret - Table 3 - The Snows of Summer (Inactive)

Game Master Deadly secret

The date is 4713 AR on Oathday, 19th Earstus at 1:00 pm - current moon cycle: waxing crescent
The Location is Heldren - Wishbone Creek

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If you were selected to play in this campaign, please review the build rules and communicate with your table to make a working party. Make sure you play what you want, not what others want you to play. I hope to start the game as soon as everyone is squared away with their character builds and ready to step into the setting.

We will be using google draw and this campaign forums with occasional links to media sources.

Please read the players guide you can download for free from Paizo

Taldor region you will be starting in is only a point of origin or meeting of characters.

Your characters will start in a small hamlet called Heldren. This is located near the Border Woods between Zimar and Demgazi within Taldor (South East of Oppara). This area is mostly known for logging, hunting and travel. There is no Inn, people usually pass by and some stop to get their horses reshoed. So if you don’t live in town, you are probably just passing by and stopped at the tavern for food or drink.

Take note that this region is no where near a snowy region and it is currently mid summer. Taldor is close to the equator and so it's pretty hot around this time of year and you probably will be dressed/equipped accordingly. So if you’re from the area, you’re actually not familiar with the wintery seasons, since they usually don’t get snow in these parts.

You can be living there, visiting or passing through. We will establish your characters placement in the world before we start the clock on game day. The adventure will start in the Tavern, mid day (if you’re outsider). If you are a local of Heldren, you can be anywhere “in” town at the aventure start and Teppen will come find you. Go ahead and use all this information given including the google link below to build your character's reason for being in this area, this particular hamlet. Your characters do not need to know each other but can if you so desire.

Here is Heldren

Your game will start in the Year 4713 AR on Oathday, 17th Earstus at 12:00 pm - current moon cycle: new moon

Reign of Winter Play by Post Build Rules

  • Starting at LVL 1
  • Starting MAX gold
  • 2 Traits, no drawbacks (1 trait must be a trait from the Reign of Winter player's guide)
  • Max starting health for your classes HD
  • All Races 16 or lower RP (I encourage exotic races, the book does too! You will be going to many exotic places)
  • All classes are allowed except for 3rd party, Mythic, Occult or Vigilante.
  • No Evil alignments
  • 20 point buy for stats
  • We are using Unchained Background Skills & Alternate Crafting and Profession Rules
  • We are not using Pathfinder Society Rules, Hero Points, Words of Power, Ultimate Combat Armor/DR, Called Shots, Piecemeal Armor, Wounds or Vigor.
  • We are not using Unchained Gameplay, Stamina and Combat Tricks, Wounds Thresholds, Magic, Consolidated Skills, Grouped Skills, Skill Unlocks, Variant Multicasting, Fractional Base Bonuses or Staggered Advancement
  • No 3rd party material!
  • No material may be used from Mystic Adventures or Occult, including campaign settings and player companions related to those books. This includes anything related to the vigilante.
  • If you have dreams and desires to ride a flying mount, that might be an option if you can last in the game long enough. If you like guns, they are rare in this AP and it will be hard to get them and bullets, but there might be option if you can last in the game long enough.
  • At certain points in the game, more races will become available to play if you die. Do not intentionally die just so you can play one of those, but if you are unhappy with your current character, you can walk them off.
  • Pounce (Ex): I have many issues with Paizo’s wording. If you fail to grab you can continue with your claw attacks as normal. If you succeed on the grab, then you can continue with the rake attacks with appropriate modifiers due to grapple. In other words, no your companion is not going to get 5 attacks on a charge/pounce. We can discuss but I will not be changing this ruling. This rule also applies to me and all creatures I will run with it.
  • I do not tolerate thieving from other players or hiding party loot from your allies. All loot will be divided equally among the party. You will keep track on your own character sheets what you have in your inventory. I will be 100% aware of the items I gave the party and the items you purchased/or started the game with. If you sell items the party found, the gold will be split. If it was something you bought yourself and now want to sell, then all the gold should go to you unless you want to share.
  • You will be traveling a lot. I mean…… A LOT. Also I’m gonna slap all kinds of environmental rules upon you so brace yourselves. This is no sissy’s campaign.
  • I would appreciate it if we can keep the rhythm of 1 post a day. If not more! If you're going to be absent please let me know. I also understand life is life so if you miss a day, just let me know you're OK and get a post up as soon as you can.
  • There is a high probability that someone’s character will die. No, I will not make up some stuff to have it come back to life. This adventure is dangerous and you the player are accepting this contract by submitting a character. Don’t be a poor sport if you die, but perhaps this will help you make wise decisions within the game for your table.
  • Like real tables, sometimes players can't make it and I have to NPC them. I will have a 3 day rule. If we are waiting for you to post and it has been 3 days, I will NPC your character to keep the game moving. If you don't post for a week and you don't explain to the table why, we will assume you are no longer interested in playing and will be replaced. No you will not be able to get back into my game. Make sure you communicate effectively to prevent this.
  • I do not need an intricate backstory. I most likely will not be utilizing it within this campaign. You can have one if you want, but all I need to know is why you're in Heldren on that date, at that hour.

OK that's it for now. Let's get to talking to each other about your concepts and things you prefer to play. I will answer all your questions promptly.


I'm usually a melee guy. I've played the wizard who buffs in the back, the ranged guy and what not. But I usually like standing in the front swinging swords/axes and fists. However I've got a basic concept that adapts to almost any party role, so I'm flexible to whatever anyone else wants to do. I'd rather see what everyone else is thinking and go from there.

However I do admit I've been thinking of dual wielding primarily or going gunslinger (because I've never tried gunslinger before) and GM Secret's hints about Gunslingers makes me think something might be interesting later.

Liberty's Edge

Variety is the spice of life. I enjoy trying new concepts and combinations, though I do obviously have a few favorite archetypes. I'm also flexible, so even if the rest of the group gets characters up first, I'm perfectly okay filling a spot, especially if it's something I haven't done before. I'll do some reading and see what inspiration strikes.

Given you're not asking for much background GM, how do you feel about character sheets on Myth-weavers? I can post an easy link to it in an alias; I just enjoy not having to copypasta a template while having everything where it should be on a real sheet.


Have your character sheets on your alias sheet. I will not be opening outside sources.


human Archaeologist

thanks for the invite GM. I have a few ideas but was thinking about maybe playing a paladin. I've never played one in Pathfinder before and thought it might be time to give it a whirl


Paladins are fun from my experience. I've played two and liked them for different reasons. Really liked the Divine Tactician archetype. It's like being a better Cavalier. With spells.


Human Functioning biped Warlock 7 / Dad 3

Right now, especially given the openness for unusual races, I'm leaning toward a vishkanya summoner, with the Failed Winter Witch trait. She's very creative, persuasive, and diplomatic, but her failing with the Winter Witches - the only reason she came to this frigid land to start with - has left a sizable chip on her shoulder.

Full character stats will be online within 24 hours.


human Archaeologist

I've got most of a fetchling paladin done. I'll get some stats up tomorrow


When your characters are ready, please check in by posting them here. So that everyone can see what you got and they can keep building.

1 of the players who was invited hasn't said anything yet. I'll give them some time. This will be a 5 player table.

Liberty's Edge

I'm mysteriously overcome by the urge to build a ratfolk ninja...with a marked distaste for wooden weapons.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Okay, here's my vishkanya summoner, Mina, and her eidolon, Virote: Mina Javid.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

and here's the fetchling paladin


Characters Submitted

Ken Hart - Mina Javid - Summoner
RobL8675309 - Asric Swain - Paladin


Hi GM! Thanks for the invite. Yes, I'd love to play Reign of Winter as I submitted before! If it's okay, I'd love to bring the Winter Witch to the mix.

@GM: Would you allow me to take the Irrisen Icemage feat, even though I'm not a sorcerer? I believe it was an oversight, and that witches (especially Winter Witches with Irrisen affinity) should also be allowed to go for it at level 1.

For the race, probably Changeling or Kobold (yes, I know it's not optimized, but white dragon stuff... Right?).


No, you can't take that on a witch.


Ok! I'm building something different, instead... An Ifrit Sorcerer, mostly blaster and controller. Will have it ready tomorrow.


OK I'll give you a few more days. Let's have characters ready before Saturday and we can get going on the weekend if possible. If you need more time than that let us know.


I’ll have it ready tomorrow ;)

Liberty's Edge

Been dragging feet myself, apologies. People keep finding the worst times to need me for something. I'll see if I can get mine nailed down tonight.


You still going with a ratfolk ninja, Daynen?


I will actually step out, guys. I created the sorcerer but can't get a feeling on him, and I don't like playing just for the mechanics. Thanks for the invite anyway, GM, good luck you all and have fun!


OK

We will go as 4 since we have a summoner at this point.


We are back to 5 players.

Liberty's Edge

CRAP I completely forgot to sit down with that today. Let me go get him built now so I'm not holding us all up. This really isn't like me.

I need to get notifications to my phone or something; too many things have been slipping my mind lately...


No it's ok we aren't in a rush. Plus I just sent out an invite for 5th and waiting to see if they accept.


I'm just trying to figure out if I need to roll a healer or use the ranged concept. Not trying to let people die, after all.


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Okay THERE we go. I've gotten kinda spoiled on mythweavers character sheets; it was kind of jarring to arrange it all differently again.

Pending any missing or erroneous info, I think this will do. If my data's a mess, I'm open to any good copypasta templates if anyone's got a link. Sadly I don't have herolab or the like, so I had to emulate as best I could.


Characters Submitted

RobL8675309 - Asric Swain - Paladin
Ken Hart - Mina Javid - Summoner
Daynen - Rikiru - Ninja

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Hi guys. I had submitted this ratfolk witch for a different game but didn't make the cut. I can update to fit this or create something completely different. I prefer casters, arcane or divine and usually stick to mostly core to keep things simple.
Thoughts?


Looks like they could use some witchery in this party!

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Changed my history so I'm from nearby, Zimar. The rest looks similar to what I started with.
Sounds like a fun game!


Characters Submitted

RobL8675309 - Asric Swain - Paladin
Ken Hart - Mina Javid - Summoner
Daynen - Rikiru - Ninja
AGM Lemming - Rerdahl Tollan - Witch


@Mina Javid - Do you have a picture I can token for your snake?


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

This photo (link) should do nicely!


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Another ratfolk? Maybe I should've kept the "swarming" racial feature after all...heh.

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Maybe, but a witch is a little "squishy" to be as close to the enemy as you will want to be!


@ExiledMimic - Did you have a character ready?

@everyone - Check the campaign info tab and check the marching order. If you are OK with this order let me know. If you want to be in a different order, state what position.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

I'm good up front. Although someone with a decent perception might want to be very near me. Asric has a terrible perception

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Looks good to me. But if we need someone with higher perception closer to the front, mine is +10 and I'm fine with hiding behind a Paladin....


Welcome to Reign of Winter.

I will sometimes be rolling your Perceptions (including trap finding) and stealth (if applicable) before combat. I will also roll your Initiatives, Saves when on my turn (you’ll roll any that happen on your own turn), Knowledges, and Spellcraft for battle situations. Of course you can roll these whenever you want. During conversations with NPCs I will roll your sense motives but only when needed. Of course you can roll Sense Motive whenever you want as well. When interacting with a new area with a population, provided there is not a language barrier, I will roll gather information so you can have more info to work with. I will also appraise things for you when presenting items with a value.

Please keep your character sheets up to date.

I will be having us play on google draw. Each map will have a series of numbers on them representing points of interest or roads/crossroads. When you are introduced to an area I will put up spoilers for ones you can easily interact with. Chose a number on the map you’d like to inspect and view the spoiler, then interact with a post. If you want more information about a location, you’ll have to go to it and interact with search, smell, or whatever it is you do.

I will always assume you’re in the marching order when arriving to maps and moving as group. In combat there will be a grid for you to specifiy your position. Please remember, if you’re in snow your movement is reduced by half (unless you have tools/magic to improve this).

Just let me know if you want to change the order at any given time.

Last but not least. NPC rolls for skills and other things will not be rolled in the open. If the NPC is invisible or you can’t see them due to other reasons, their roll also will not be in the open. I the GM reserve the right to hide certain rolls from the players.

Any questions just let me know and we will figure it out together.

And so it begins….

Exiledmimic - Just jump in when you have your character ready


Something is bugged with the Gameplay thread. I'm relocating our campaign to a new one.

Table 3


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Is there a discussion page linked to that gameplay?


This one, it was relocated.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

gotcha


Sorry for the delay. I was agonizing over how to fill both a dedicated healer opening and a ranged opening in 1 character. I even went so far as to make several characters and look at ways to fix it through archetypes, feats and all sorts of chicanery. In the end I decided to take my chances with Rhone and going forward multi-class into Inquisitor or Hunter so he can offer some healing and ranged backup at the same time.

And if we want to start group funds for wands of CLW and CMW I'm down to pooling loot for it.


Quick question: Are we using the Feat Tax rules? I didn't see anything about it, but I thought I'd ask. Some people like it, some don't. But since we'd adopted some alternate rules I didn't know if this was something to be considered.


No


Just wanted to ask. Popped into my head when I was doing so level-planning. Thanks.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Hey there - I just wanted to give you a heads-up that I'll be on vacation with my family in Washington, D.C. all of next week. It shouldn't interfere with posting, although my posts might be on the short side.


That's fine, have a great vacation and you might get NPC'ed minimally.

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