Reign of Winter - The Snows of Summer (Inactive)

Game Master Slyness

It is summer, but rumors of unseasonable pockets of winter in the Border Wood have drawn you to the small village of Heldren in the nation of Taldor. It’s surely no coincidence that this is the time when the Queen of Witches, Baba Yaga, is scheduled to return to the frozen land of Irrisen.


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F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

The bard bard races to the door and throws it open.

perception: 1d20 + 8 ⇒ (4) + 8 = 12

"Why not come out and enjoy the party?"


Former Initiate of the Visum Sodalitate, the Bright Tower.

Side note: I am posting from my Ipad and cannot edit the map. I would like to make a 5' step into the building after firing my bow... if possible. thx.

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

Risquelyn: Four beds, two large chests, and a single table with four chairs occupy this room. Three windows look out to the east, west, and south, providing a grand view of the snowy gorge outside the lodge. Four more raiders lie bedridden in this room. The bandits are unarmored but have their weapons close at hand, and seem to be trying to rouse themselves after the shouted warning.

Sovereign Court

| Spell Areas | Map: Level 1 | Map: Level 2 |

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Round: 3
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There is no obvious reaction to the bandit's shouted request for help.

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Initiative: Aerryndöl(22) | Risquelyn(13) | Totho(26) | Unknown:S | Raiders | Unknown:T | Unknown:R |

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Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

"They don't look like much of a danger. Just jam the door so they can't get out."


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

If either of the bandits Totho punched out aren't completely dead, he will use Stabilize on his turn to stop them from expiring.


F Drow Bard 2/Cleric 2 Hp 13/18, AC 17, Fort +4, Ref +6, Will +5 Init +3, Perception +8

"I don't know that I can jam the door. Best if we just deal with them now."

Risk steps up to the first guard and thrusts at him.

Starknife: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Totho will still try and save a bandit for questioning later this round, and join Risq in pummeling more bandits next round.


Tiefling Ranger1 HP:13/13 |AC17 T13 FF14 | BAB+1 CMB+5 CMD18 | F+5 R+5 W+2 | Init+3 | Per+6

Botting Aerry

Not fully realizing that Risq has found more opponents, Aerry moves into the room to check and see if she can stabilize a downed bandit.

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