Reign of Winter / Snows of Summer (Inactive)

Game Master Keith S.

This is invite only (at this point) for the Reign of Winter adventure path.


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Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Considering its one of two primary class abilities, I think I need to reroll. Let me know when I can do that.

Since the reason for me moving up is gone, put me in the rear somewhere so I can use my bow.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Sorry. I was referring to the "paladin" inquisitors who can detect law, good, evil, and chaos, just not the single target version.

Grand Lodge

Vic who does not detect evil very well creeps toward H2, listening intently and looking for mundane or magically evil traps.
Heavy mace drawn.

Perc: 1d20 + 5 ⇒ (19) + 5 = 24(add one more vs. surprise)

Consider Vic next to H2


male Human? pbp GM / 1 current map ; second floor

Ianto - go ahead and re-roll any other first level character you wish.

I am tied up with a few home / life things, so now is a good time for you to do that.

Please post what you change into.


male Human? pbp GM / 1 current map ; second floor

This is where I show people from their descriptions.

MAP 1

H2 is a small, square wooden building whose purpose is obvious when you get close. It is an outhouse, and a nasty one at that. The door is frozen shut with snow and ice; a small hammer hangs there for "visitors" to chip away at the ice and free the door to open. The stench is pretty strong.


male Human? pbp GM / 1 current map ; second floor

Vic opens the door (of the outhouse I am thinking?) (he posted this in the discussion portion of the forum).

It is empty.

Well, empty except for a bunch of frozen turds and other sundry nasty, smelly things.

Who reaches down the hole to see what is in there?

Grand Lodge

Ianto will....

Quickly retreating from the outhouse Vic motions Ianto over to detect evil on this most unholy of houses.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell readies himself to follow Vic and Ianto into the house. But for now he waits...

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

The evil that resides there is overwhelming.

Ianto motions to the trapper to check the door to the house.

If he's unwilling (or afk) he moves up scanning for obvious traps and opens the door.

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair moves to the house to check for traps.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Vic quickly moves to follow his peers.

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Once he's examined, I will quietly enter the lodge.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell remains behind, hiding the bushes. He isn't sure what he can do to help those brave warriors. However, one thing that an elf learns early is that it is best to sit and watch the situation unfold...


male Human? pbp GM / 1 current map ; second floor

As Ianto gently pushes the door open, he sees 5 bandits looking at him curiously.

They are standing, alert, and in armor with weapons at hand.

No one is surprised.

Roll for initiative!

bandits initiative is 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

Vic Init: 1d20 + 1 ⇒ (19) + 1 = 20


Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Human (Taldan) LG Cleric of Erastil 1 | HP 8| AC 16 | T 14 | FF 12 | Fort +2 | Ref +4 | Will +4 | CMD 16 | Init +4 | Perception +7
skills:
Know (local) +5, (nature) +4, (religion) +4, (history) +5, Lore (Belhaim) +4

Arrow to the closest bandit: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2
Alistus wrote:
[dice=Initiative]1d20 + 2

my bad


male Human? pbp GM / 1 current map ; second floor

Since two players won the initiative, everyone can go.

Ianto / Valerus shot the nearest bandit.

Alistair, Vic, and Cadell go!

MAP

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair will fire his sling at the closest bandit.

Sling: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 3 ⇒ (3) + 3 = 6

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell will spend his turning running up near the door, careful to stay in cover from the bandits. Cadell crouches along one of the outside walls and readies his dagger.

Grand Lodge

Vic comes barreling in intent on smashing someones face in!
1d20 + 3 ⇒ (13) + 3 = 161d8 + 4 ⇒ (6) + 4 = 10


male Human? pbp GM / 1 current map ; second floor

Vic - where do you go (give some directions like W S E N (which is a circle, by the way, so give something different).

And what weapon do you use?

Do I have Ianto or Valerus playing?

Grand Lodge

Generic placeholder

Ianto trips a hidden catch and activates a hidden crossbow trap, suffering a fatal wound.

Valeros, having heard the group left town seeking adventure and glory, finally catches up to the group having struggled to follow the snow covered trail.

"Let's give these bandits a thrashing!"

Grand Lodge

W, SW
Heavy Mace


male Human? pbp GM / 1 current map ; second floor

Here is the MAP

Alistair rips a sling bullet at a bandit, but rushes it a bit, missing his target.

Victasys steps forward with a roar, the big half orc making an overhead swing which CLONKS on the helm of a bandit! The man drops like a rock, brains and blood spraying from his head.

Ianto fires on shot with his arrow, killing a bandit, then morphs (via a Matix like shiver] into Valeros (who is represented on the map by an R for ValeRos, since we aleady have a V and an A).

Cadell moves up and lurks in the back of the party, taking dainty elf steps.

The remaining 3 bandits fire their arrows at Victasys while yelling for reinforcements.

1d20 + 2 ⇒ (15) + 2 = 17 to hit
1d20 + 2 ⇒ (1) + 2 = 3 to hit
1d20 + 2 ⇒ (6) + 2 = 8 to hit

They all miss, and drop their bows and draw their swords

PCs may go!

Grand Lodge

Generic placeholder

Considering the chokepoint for a moment, Valeros instead moves to the right along the table to attack the bandit with his longsword.

long sword: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Vic heads along the table opposite Valeros swinging at a bandit
1d20 + 3 ⇒ (3) + 3 = 61d8 + 4 ⇒ (6) + 4 = 10

The Exchange

Half-Goblin

Cadell gingerly moves to the spot vacated by Valeros.
He pauses only for a few moments to wonder what happened to the snarky paladin but is happy to be rid of such a judgmental nuisance. At least now he can try to convince the bigger fellas to torture one of these thugs.


male Human? pbp GM / 1 current map ; second floor

Someone give me an order for Alistair....and my work - life balance is upset at the moment, so bear with some slow posting from me!

Grand Lodge

Generic placeholder

Ive posted this 4x now: Alistair will fire his sling at the closest bandit.

Sling: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 3 ⇒ (1) + 3 = 4


male Human? pbp GM / 1 current map ; second floor

(I only see one post....?)

Alistair shoots his sling 1d20 + 3 ⇒ (19) + 3 = 22 and hits,
for 1d4 + 3 ⇒ (3) + 3 = 6 damage

Valeros connects with the same bandit hit by Alistair, and the fellow drops!

Victasys misses with a wild swing.

The two bandits swing back at the half orc Inquisitor

1d20 + 3 ⇒ (18) + 3 = 21 for a hit for 1d6 + 1 ⇒ (1) + 1 = 2 damage
1d20 + 3 ⇒ (10) + 3 = 13 for a miss

MAP

Players turn!

Grand Lodge

Generic placeholder

Yeah it didn't take 3x. Very odd.

Valeros swings wide to get a diagonal flank and attacks with his longsword.

long sword: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 3 ⇒ (4) + 3 = 7

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Cadell moves in behind Valeros, careful to use the big warrior as a shield. He offers some help by throwing a plate from the table at the bandit as the big man attacks.
Aid Another: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Generic placeholder

its dumping all my posts

Valeros swings wide behind to gain an advantage.

diagonal flank

flanking aided longsword: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 3 ⇒ (8) + 3 = 11

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

I've been attempting to post here for 2 days, not sure what's going on. Thank you for botting me, hopefully it won't happen again.

Alistair moves to the closest bandit and swings at him with his scimitar.

Two-Handed Scimitar: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 6 ⇒ (4) + 6 = 10

Grand Lodge

The V swings again!
1d20 + 3 ⇒ (9) + 3 = 121d8 + 4 ⇒ (3) + 4 = 7


male Human? pbp GM / 1 current map ; second floor

The two bandits go down in a flurry of chops, slashes and stabs!

However, the door at the top of the stairs bursts open and 3 bandits rush out with bows. You can see a fourth behind them. These bandits are not wearing armor.

The fire their bows at the party, two at Alistair and 1 at Valeros.

1d20 ⇒ 19 for 1 hit on Alistair for 1d6 ⇒ 5 damage
1d20 ⇒ 4
1d20 ⇒ 17 for 1 hit on Alistair for 1d6 ⇒ 2 damage

The door on the lower level opens, and two skeletons rush out at Cadell. Each swings with two frozen hands.

1d20 + 2 ⇒ (11) + 2 = 13 for a hit on Cadell for 1d4 + 2 ⇒ (3) + 2 = 5 damage
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (12) + 2 = 14for a hit on Cadell for 1d4 + 2 ⇒ (3) + 2 = 5 damage

MAP

The bandits are on the balcony and stairs leading to the upstairs. The upstairs section is on the section of the map off to the bottom (for the second story). The skeletons came out of the door on the first floor, which is on the main map.

Sort of clear? And Cadell - can you add stats to your character bar like everyone else?

And - the PCs turn. Make perception rolls as part of your turn.

Cadell - are you immune to cold damage in any way? The skeletons have an icy touch which will each cause an extra 1d6 damage if you are not resistant in some fashion.

Grand Lodge

Generic placeholder

Valeros moves onto the lowest stairs and slashes at the bandit.

longsword: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Generic placeholder

perception: 1d20 ⇒ 4

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Almost unconcious, Alistair runs to seek shelter beyond the view of the bandits.

Double move to the corner near H7 out of sight of the bandits.

Grand Lodge

Calling upon his 'peaceful' style of judgment, Vic offers his comrades the blessings of Korada.

Bless, +1 to attack, +1 to damage.

Sovereign Court

HP 7 (Current 2); AC 13, Touch 13; Init +3; Perception +2

Unconscious, -3 HP. I'll get my stats added up here soon. Sorry, I didn't realize they were not up.
Stabilization Check: 1d20 - 3 ⇒ (12) - 3 = 9Failed. Dying at -4 HP


male Human? pbp GM / 1 current map ; second floor

Valeros chops down an unarmored bandit with ease.

Victasys casts bless (or if it was a judgement, he still gets to attack too I believe).

The bandits push down the stairs to attack Valeros.

1d20 + 1 ⇒ (12) + 1 = 13 but the one in front misses.

A skeleton claws at Vic!
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (18) + 2 = 20

One hit for 1d4 ⇒ 4 plus 1d6 ⇒ 3 cold damage

Cadell lays there and bleeds a bit

MAP

players may go

Grand Lodge

Stabilize/CLW Cadell
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Generic placeholder

Valeros slashes at the bandit.

longsword;shortsword: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (4) + 3 = 71d6 + 2 ⇒ (1) + 2 = 3

confirm crit: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 3 ⇒ (5) + 3 = 8


male Human? pbp GM / 1 current map ; second floor

Vic - there is a skeleton next to you - you need to cast defensively to not take an attack of opportunity when you cast the spell

It would be a DC 17 check; you get a bonus equal to your wisdom modifier (you lose the spell if you fail the check).

Or you can do something else - move away to heal Alistair, simply attack the skeleton next to you with your mace, etc.

Vic should also have a judgement he can be using in this situation...

Need an order for Alistair too.

And I just figured out the map from the link is smaller than I thought.

I will try to figure out what to do with that.

Grand Lodge

Can only use judgement once per day and we have not rested since my first use.

Perc (earlier requested?): 1d20 + 1 ⇒ (2) + 1 = 3

Five foot step back, casting stabilize (25 ft range) on Cadell
Conc: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Silver Crusade

Ranger 1 | 1/12 | AC: 16 /T: 12 /FF: 14 | F: +3 / R: +4 /W: +2 | CMB: +5 | CMD: 17 | Speed: 20 ft. | Init: +2

Alistair will peek out from the bottom right corner of H7 and fire his sling at the unopposed skeleton.

Sling: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 3 ⇒ (2) + 3 = 5

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