Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will take a step up as he swings at the last skeleton.
Greatsword Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Greatsword Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

With one hand Silence 'pushed' Mule back into safety, His other hand he used to slash at the skeleton

handle animal: 1d20 + 5 ⇒ (4) + 5 = 9
single hand slash: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 2 ⇒ (8) + 2 = 10

taking a 5 foot step in front of Mule trying to move him back out of range of the explosions and attacking horribly.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Splinters impart horrible accuracy penalties.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses will carefully aim at the skeleton while he reloads the crossbow(reload as a move action).
Let's try to kill this thing quickly...

Crossbow to hit: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 ⇒ 3


Blik's slingstone hits the skeleton solidly, but it remains upright. Zes follows up with a carefully-aimed bolt and hits it in the breastbone - to no effect. Everyone else misses.

Silence/Hobbes: 1d100 ⇒ 58
Claw: 1d20 + 2 ⇒ (17) + 2 = 19
Claw2: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

Round Three Begin!
The skeleton takes a couple swipes at Hobbes. One claw gives him a good scratch (take 5pts damage + 5pts cold damage).

Your turns. Blik, it's a -4 to fire into melee. I could be wrong, but something looked slightly off with your attack roll. Hasn't affected the combat yet, but I'd appreciate it if you doublecheck your math for me. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Greatsword Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Greatsword Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Those splinters are really throwing my aim off :(


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Wham!: 1d20 + 2 ⇒ (16) + 2 = 18

1d3 + 3 ⇒ (1) + 3 = 4


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

It's BaB- +1, Dex- +3, Small- +1, Masterwork- +1, Point-Blank Shot- +1 = +7, -4 is +3. Normally I just add the -4 to my add, don't know why I haven't been.


Hobbes slams into the skeleton and smashes it to bits, sending ice shards everywhere (Silence/Hobbes need a Reflex Save DC 11 or take 1d6 ⇒ 2pts cold damage. Success means half damage).

Combat is over

@Blik: thanks for the breakdown. I'd forgotten about the size bonus. :-)


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

Hobbes dodges most of the shards and picks the one that got lodged into his shoulder out. He then draws his wand and starts healing himself.

2d8 + 2 ⇒ (5, 8) + 2 = 15


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

When the battle ends, Zses will jump off the Slaygon to check on everyone.
"Is everyone alright? Those...things came out of nowhere!" He will crouch near where one of the skeletons exploded and ponder "I wonder what's creating them...if they're actually undead, shouldn't whoever is making them need corpses for that?" he will stop for a second. "Do you think they're coming out of this 'winter portal'? If only three of them did all this mess, I don't want to think what they could do if there were more. Let's close this portal as soon as possible."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

reflex save: 1d20 + 3 ⇒ (12) + 3 = 15

Bah exploding enemies are not good yes yes!"

The samurai began ducking past most of the explosion of cold and bone. He scowled at the thought of roaming packs of theses things coming through the portal.

Perhaps they were made by the bad sentinal leader? If you wouldnt mind friend Hobbes I beleieve Mule needs some of its healing energies far worse than i do!

Silence is 13/20 hp Mule is 0/20 hp


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes will heal the brave Mule and the samurai kat.

Mule: 4d8 + 4 ⇒ (6, 2, 6, 7) + 4 = 25

Silence: 1d8 + 1 ⇒ (8) + 1 = 9

"Told you, this place is tryin' ta kill us."


Once everyone's healed up, you continue onward. The trail gradually rises until you're traveling on top of a low ridge. About 30ft to the right of the slaygon, the rocks and snow are stained a reddish brown. Many tracks, both animal and human, cross the area.

Knowledge(nature) DC 13:
The animal tracks belong to a giant weasel.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Knowledge (Nature): 1d20 + 5 ⇒ (17) + 5 = 22
Crouching down to examine the tracks Neverhome will think aloud, "Really big Weasal. But what are the human tracks for? Hunters? Sentinels? ... Or prey?"


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Do we look? If someone is hurt we should look, we are the new sentinals now yes yes, not the bad ones who take from people. Giant weasels... big fur coats yes yes for friend Zsestrian and his bird friend perhaps?

The samurai cat began with a broad toothy smile. He was very glad his best friend Mule was better that magic healing stick was the best thing ever.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Hmmm...That's a possibility, Silence. We found them in the Sentinel lodge, too, and those sick-looking Sentinels came back as Zombies as soon as we killed them. Maybe if we gave them time they would have turned into skeletons?"
As Zses is climbing back on the Slaygon, Crow will add "Or maybe they were victims. Someone else gave them the Zombie-flu?"

At the ridge, Zses will raise an eyebrow at the mention of Giant Weasels "Giant Weasels? First Undead, then a Giant Mantis, and now a Giant Weasel. What is going on here?"
Much less worried than Zses, Crow head will be filled by thoughts of fluffy weasels' fur "Fuzzy coat..."


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Somethin' weird is goin' on here, that's fer sure."


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Knowledge: Nature: 1d20 + 8 ⇒ (15) + 8 = 23

"Giant Weasels... I sure hope we can close this portal soon, it seems like nature is completely out of sorts..."

Blik will examine the tracks and the stones for a minute, bouncing around in the deep snow.

Survival: 1d20 + 10 ⇒ (8) + 10 = 18

Is there blood in the snow?

"I think we should look, the more disturbances we can balance the better."


Yes, it's blood. And it makes a fairly easy-to-follow trail....

As you discuss the best plan of action, a small brown bunny hops out of the forest. It's carrying a tiny basket, and as it bounds past the slaygon, five colorful eggs fall out.

Happy Easter. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Thankies, you too :3 ... Are they Fabergé Eggs?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Happy Easter!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

its everything Silence can do to not pounce on the poor bunny, but it was carrying a basket so he held off.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Happy Easter everyone!

After various giant animals, evil Sentinels, and exploding skeletons, Zses won't be surprised in the slightest that a bunny carrying a basket just passed before them.

He will keep distance from the eggs, tough.
Just in case if exploding ZombieKing chicks popped out of them.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will nod sagely at the passing of the rabbit, having seen it's secretive travels through his forest before. He knows from experience to avoid the eggs, eating all of them leads to a massive stomach ache.

Happy Easter guys!


You follow the blood trail a short ways and discover the body of a man who appears to have been mauled to death by a giant weasel. His cold-weather outfit is bloody and ripped but can be easily repaired. He's also wearing homemade snowshoes and carrying a broken shortbow. His quiver is empty except for two arrows that radiate a moderate conjuration aura.

Spellcraft DC 23:
They're both +1 animal bane arrows.

Perception DC 15:
Half-buried in snow near the man's body is a bloodstained backpack. It contains trail rations (3 days), a half-full hip flask of strong applejack liquor, and a journal.

Extra info if Perception check is passed:
Journal Excerpt: Still tracking that weasley bugger. I set some bear traps at the head of the Somir Valley (you're currently heading in that direction) in case he doubles back. Note to self: examine that strange doll inside the wooden hut when I come back to check the traps. ~Dryden Kepp


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

"Yep. Everything's tryin' to kill us. See this poor sap?" Hobbes will pocket the arrows.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Ugh, what a mess..." Zses will say as he hurries towards the body. His eyes are soon caught by the enchanted arrows.
Zses Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Critical Spellcraft!Do I roll confirm? :P
"Wow. These are special arrows, specifically enchanted to slay animals(Animal Bane Arrows+1). Surely it's not something that everyone has when he goes on a walk in the woods. I wonder who this man was... any ideas, Crow?"
Crow Perception: 1d20 + 10 ⇒ (14) + 10 = 24
The raven will not answer. Instead, he will jump to a little mound of snow and peck it with his beak "Here". A few moments later, Zses will remove the snow and pull out a bloodstained backpack. He will ignore the trail rations and the liquor inside and read aloud an excerpt from the journalThe one from YBD's third spoiler
"Sooo...This men is called Dryden Kepp, he set some bear traps ahead in which I will probably put my foot in, and he found a hut with a creepy doll inside."
"Strange dolls are always bad news" Crow will comment, as he peeks at the content of the journal
"Yep" Zses will answer.
"And you want to check it out"
"Yep" the witch will be absorbed in thoughts for a few moments, eyes glimmering with curiosity, and then say to the party with an apologetic look "O-obviously if everyone is okay with that! After we close the portal, if it's not where we're going..."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Friend Hobbes, should we split the arrows yes yes? or would you prefer to stay back when we run into this giant weasel. If it is anything like the giant mantis It might be best if i keep it from you shorter friends yes yes.

He asked/suggested tilting his head at the journals contents. His tail lashed a bit back and forth for a moment.

"The poor man had a book of thoughts I see..."

He glanced at the body frowning for a moment.

We should keep an eye out for traps, It wouldnt do to step in one."

the first dreaded double redundant yes yes of the campaign!*lawls*


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Sure thing pussycat. Take one." Hobbes says tossing one of the arrows over to the cat.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

He gladly took the arrow setting it with the others though ensuring it was placed a bit higher than the others to find easily, and he once more mounted his friend and companion Mule. He did take out his short bow knocking a regular arrow to it, in case they came across something else first.

"Is it weasel hunting time now? He asked with a toothy grin.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"A-alright!"

Blik will say, following the tracks through the snow he'll try and lead his allies along, tracking the weasel.

Survival: 1d20 + 10 ⇒ (14) + 10 = 24


GM Rolls:
Blik: 1d20 + 10 ⇒ (19) + 10 = 29
Hobbes: 1d20 + 8 ⇒ (18) + 8 = 26
Crow: 1d20 + 10 ⇒ (12) + 10 = 22

Them: 3d20 ⇒ (9, 18, 20) = 47
Blik/Hobbes: 2d20 + 8 ⇒ (18, 12) + 8 = 38

You follow the weasel tracks across the ridge for about a mile. Heavy snow burdens the boughs of the evergreen trees, but someone has apparently cleared the snow from a large patch of ground to dig in the pine-needle-carpeted soil. (Fortitude Save DC 16, please. As usual, failure means you take 1d6 ⇒ 5pts nonlethal cold damage and are fatigued. If you were already fatigued, you become exhausted instead.)

Blik/Hobbes:
Looking around, you notice that three of the pine trees have eyes...and they're looking in your direction.... (Each of you can take a single move or standard action. The trees are on both sides of the path and are less than 20ft from the slaygon.)


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

As Zses' eyes followed Blik tracking the weasel, his mind wandered off from the thoughts of the upcoming battles, off from winter portals and off from the memories that that giant bug stirred up, off into a daydreaming land in his head...
Wow, it looks like Blik lived in the woods for all of his life! It's like he's walking in a park. He makes marching trough several feets of snow seem easy!
I wonder how he does that.
The last day, near that empty chest, he found what was buried under it and disappeared in the bushes in the blink of an eye!
Or should I say 'Blik of an eye'?
AhAh! I should save that up for later.
He also made those branches move to trap those sprites! Damn toothpicks throwers.
Anyway, my monies are probably on wood spirit in disguise, or something. I mean, I hear that druids do this kind of things too, but those go around with knee-lenght beards. And Blik doesn't have one.Does he? D:

Zses unconsciously nodded to himself, as if assessing that yes, he was very lucky to travel with a disguised wood spirit, an half-orc exiled prince on a quest for revenge, the grumpiest halfling he ever heard of, and Silence. He didn't really know how to classify Silence. He seems to be from Tian, but the only thing that Zses knew about that place was that there were assassins wearing black pajamas there. And...

Crow couldn't make exactly what the witch was thinking, but every time he got lost in thought like that was when he followed whatever crazy theory passed in his head and run with it. The raven knew that not even Zses believed in the nonsense he produced in such occasions, but couldn't help to loudly sigh from Neverhome's hood at the waste of such an amount of brain activity.

Edit: you posted exactly as I was writing my post lol
By the way, how much bonuses to fortitude check does Crow obtain from nesting in Neverhome's hood?

Zses Survival: 1d20 + 2 ⇒ (7) + 2 = 9
Crow Survival: 1d20 + 3 ⇒ (2) + 3 = 5

Zses Fortitude DC 16: 1d20 + 2 + 5 ⇒ (10) + 2 + 5 = 17
Crow Fortitude DC 16: 1d20 + 1 ⇒ (2) + 1 = 3 Seems like the hood bonuses won't matter...

Crow takes 5 damage: now at 9/9 (6 Non-lethal) and Exhausted. Ouch. His strength is at -4, so he can't move and he's also unconscious.
Slowly but steadily, Crow's eyelids start to get heavier and heavier and heavier...


I'll rule that Crow benefits from the cloak's protective magics and doesn't need to worry about the cold-weather saves. Of course, if Neverhome feels like turning into a yeti, Crow will have a different set of problems.... ;-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

YetiCrow!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep


Yeticrow! Body of a Yeti! Head of a Crow! Heart of a Prince!
And Blik totally had a wizard beard, THIS WHOLE TIME!!! ...it was just in his pack...

Survival: 1d20 + 10 ⇒ (17) + 10 = 27
Fortitude Save: 1d20 + 5 + 5 + 2 ⇒ (16) + 5 + 5 + 2 = 28

Blik will oogle the strange tree eyes for about a split second before yelling out.

"The trees are watching us! Something is wrong, look out!"

He'll reach down to his bullet pouch and cast Magic Stone on three of the stones, his chant rushed and high-pitched.

"Rocks fall from stone,
That rises high,
They sound their tone,
When thrown through sky.
"

Magic Stone:

Magic Stone
School transmutation; Level cleric/oracle 1, druid 1; Domain earth 1
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range touch
Targets up to three pebbles touched
Duration 30 minutes or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
DESCRIPTION
You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. If hurled, they have a range increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a normal ranged attack. Each stone that hits deals 1d6+1 points of damage (including the spell's enhancement bonus), or 2d6+2 points against undead.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Fort: 1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30

Hobbes will draw his bow aiming it at a tree. "Kid's right. Even the trees want us dead."


GM Rolls:
Red: 1d20 + 3 ⇒ (14) + 3 = 17
Green: 1d20 + 3 ⇒ (2) + 3 = 5
Blue: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

As Blik and Hobbes shout warnings, three of the surrounding trees come to life and charge the wagon! Red Tree smacks Mule hard with its branchy arm (Mule takes 8pts damage and needs to make a Reflex Save DC 13).

PC Initiatives: 3d20 + 13 + 38 ⇒ (16, 1, 14) + 13 + 38 = 82
Enemy Average: 14

Round One
Your turns. Mule needs a Handle Animal check. The other horses are still figuring out whether or not to be scared.

Knowledge(nature) DC 16:
These are called Frost Furs and are found in snowy northern climates. Their bark is resistant to everything but axelike weapons (DR/slashing), and they secrete a sticky sap that impairs movement and spellcasting. Fortunately, they're vulnerable to fire


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Knowledge (Nature): 1d20 + 5 ⇒ (7) + 5 = 12
"What's next? Trolls! Linnorms! Witches!" Neverhome will nearly roar in frustration as he draws and takes a swing at the GREENtree creature.
Greatsword Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Greatsword Damage: 1d20 + 3 ⇒ (3) + 3 = 6


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

mount saves & Silence:

Survival: 1d20 + 5 ⇒ (11) + 5 = 16

silence fort: 1d20 + 5 + 5 ⇒ (2) + 5 + 5 = 12
damage: 1d6 ⇒ 6 fatigued
Mule fort: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Charger fort: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 ⇒ 2 fatigued
El Horso Del Gaupo fort: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

Juicyfruit fort: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 ⇒ 3 fatigued
Mr.Whiskers fort: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

Pinapple fort: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 ⇒ 4 fatigued


I have two +3 bonuses to a fort save for any of you guys who need it yay samurai orders

"We are heroes and sentinals not gardeners!"
The feline Samurai yelled out annoyed at yet another obstacle in their path. His annoyance turned to anger as once again something smacked one of their animal friends this time the mule Charger!

handle animal: 1d20 + 5 ⇒ (10) + 5 = 15 Maybe I should have not named my animals confusingly. at least on the map it looks like they are attacking whom I would assume would be the mule, Charger. Since silence would be mounted on the warhorse... mule. damn cats!
reflex save: 1d20 + 3 ⇒ (11) + 3 = 14

He wheeled his mount Mule about and they both barreled into combat the samurai with Katana gleaming the proud warhorse with teeth gnashing. They both struck at the strange tree creature Blue while his steady load carrying mule Charger brayed and withdrew forward from the threat.
Silence
katana: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 3 ⇒ (4) + 3 = 7
MULE
bite: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d4 + 3 ⇒ (2) + 3 = 5


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes sighs as he drops his bow to draw his sword. He slashes with it.

PA: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20

1d4 + 2 ⇒ (2) + 2 = 4


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Yay for YetiCrow!
Crow was suddenly awoke by the battle, and flew out of Neverhome's hood, high on the battlefield.

Zses was still thinking about the possible identity of Blik as the living trees started to move.
"Uh?"
He closed his eyes.
He opened them again.
Good. I'm not hallucinating, and those are probably not Blik's relatives.
Know.(Nature): 1d20 + 8 ⇒ (10) + 8 = 18
Definitely not Blik's relative
"Frost Furs! Watch out for their sap: you can barely move and cast spells if you remain caught in it! They're sturdy, so we should slash them or burn them!"
He will stare menacingly* and point at the Red one. "You in particular will make fine firewood!"
*Evil Eye DC 15(7rounds, save reduces to 1),-2 to saves
He will laugh* at the Frost Furs foolishness as he takes a step back. (5ft. step)
*Cackle


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Knowledge: Nature: 1d20 + 8 ⇒ (1) + 8 = 9

Blik will twirl his sling and let an enchanted stone fly at the Red rear foe.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


My bad. :-( They were attacking Charger. I got confused by names.

GM Rolls:
AoO: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Red: 1d20 + 3 ⇒ (16) + 3 = 19
Green: 1d20 + 3 ⇒ (3) + 3 = 6
Blue: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Blue smacks Charger again as he runs away (AoO for another 4pts damage). Red follows up with a blow to Silence's head take 5pts damage and a Reflex Save DC 13). The others miss.

New Round
Your turns

Seeing Charger flee, the other horses prepare to follow. Handle Animal DC 20 to prevent them from Withdrawing after him.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Handle Animal: 1d20 + 5 ⇒ (19) + 5 = 24

"Stick around, ya hay breathed animals."

PA: 1d20 + 5 ⇒ (19) + 5 = 24

1d4 + 2 ⇒ (4) + 2 = 6


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

As Zses saw Red hit Silence, he unconsciously stretched his arm toward the creature(Red frost fur). He was only half-aware of the phrase he just said in Aklo.
"मासवर्तिका निपतति!"

Aklo:
"May misfortune befall you!"

But his arm's shadow stretched way longer than the limb actually did, the silhouette moving towards the Frost Fur as if trying to rip off a chunk of the enemy's shadow.*
*Misfortune DC 15. Hope that last turn's -2 to saves help :P
Misfortune:
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

What just happened?
Zses grunted and held his head. He tried to laugh intimidatingly at the enemies, but he only could manage a feeble,nervous laugh.*
*Cackle. It extends also Misfortune duration!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will load another enchanted bullet, swinging it high above his head he'll wait for the perfect spot to open up, letting loose his stone at the Green tree closest to the slagon.

Attack: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Blik's bullets are effecting these things a little right? It's not DR 10?


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

He growled in fury as the tree monster struck at Charger, the poor mule brayed in pain as it ran forward then dropped as a second heavy branch clipped it. The felines eyes widened in anger and he didn't even bother to move as the branch slapped him hard across the face.

"Firewood.. you are all firewood." He spat out with a hiss and he slashed at the offending arm that had struck him hard. (attacking red)
reflex: 1d20 + 3 ⇒ (6) + 3 = 9
reflex from cat's luck: 1d20 + 3 ⇒ (11) + 3 = 14

Silence
katana: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Mule
bite: 1d20 + 5 ⇒ (8) + 5 = 13
bite damage: 1d4 + 3 ⇒ (2) + 3 = 5
hoof1: 1d20 + 1 ⇒ (14) + 1 = 15
damagehoof1: 1d6 + 1 ⇒ (5) + 1 = 6
hoof2: 1d20 + 1 ⇒ (19) + 1 = 20
damagehoof2: 1d6 + 1 ⇒ (2) + 1 = 3

In all honesty YBD im not entirely sure the status of bite damage. I think it counts as slashing but not sure at all, I know the hoofs are bludgeoning though. I did have a question as well and its no big deal either.

YBD:
I did have a question as well and its no big deal either. I had thought I mentioned that Charger was withdrawing, and it looked like he would clear the first area of AoO with no problems... do the things have reach? Its not a big deal, Charger was superfluous now with the sleagon and this is as honorable death as a mule can hope for. So if it makes it less confusing he can go down still.

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