Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Working together, you bring down the giant plant. Unfortunately, there doesn't appear to be anything of particular interest in this area.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy harumphs and kicks the now-lifeless monster. Serves you right. Pest.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Aside from backtracking where else can we go from here?


Backtracking is the way to go here. East, West, or South?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I guess south?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Sure


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Yeah


Several flat-topped tree stumps stand amid thick grass in this clearing, hinting that this place was once as thickly forested as the surrounding wood. As you look around, a sudden flash of light catches your eye. The light appears to be signalling you, and you follow it to discover an elderly cat sitting on a tree stump. "Strangers in the Hut? I haven't seen that for quite a long time. What are you doing here?"

Kitty


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Whatever Baba Tags says, which admittedly isn't much. says Percy. Are you another long term tenet?


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Sparkly Female Lyrakien Azata
Stats:
HP 26/26| AC:20T:16FF:16| For:+3 Ref:+7 Will:+8| 10 Fire,Cold res; Electricity Immunity
Skill/Abilities:
Stardust 8/8|Starlight Blast 1/1|Traveler's Friend|Daily SLA 1/1|Cantrips At Will| UMD:+11, Perc:+12, Diplo:+11,Stealth:+18,Spellcraft:+11

B-Baba Tags?
"Where is here, anyway?" Crow looks quizzically at the talking cat.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Outside of Silence and Noise, Neverhome hadn't ever seen any other cats. Since Percy had already stated and asked what he would have he didn't bother adding to the conversation at the moment.


"The Crone? ugh. She and my former mistress had some ... issues. You're in the Hut, silly! I'm guessing this configuration's new to you. Where'd you come from? The nesting dolls? Interlocking rings? Log cabin?"


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Uh, where did we come from?


You can answer that many ways. XD The dungeon you were exploring was named Artrosa. It's in the country of Iobaria. Before that, you were in Whitethrone in Irrisen. Before THAT, you were in the town of Heldren. In regards to the Dancing Hut, you're currently in a plant-based layout. Earlier, you were in a series of concentric rings. Before THAT, the layout was that of a small cottage.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I don't remember the rings but the hut locations is what I was curious about.

"From rings, from cabin." Neverhome states.


"Ah. Well, in case you were wondering, the exit to THIS arrangement is to the west of here. I'm Syvet, by the way."

Sense Motive DC 20:
Although she hides it well, the cat is somewhat uncomfortable and seems to be struggling to resist something.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22

"Pleased to meet you, Syvet. I am Lyosha." he repsonds before tilting his head to the side. "Is everything... okay?"


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silence blinked at the talking version of himself wishing Percys' sister was about at the moment to see another talking kitty. He offered the feline and inclination of his head.


Syvet's body begins to stiffen, and her voice starts to change as she frantically answers, "No, it's not okay. I can't hold - RUN!"

Everyone can take a single Move action


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome draws his sword.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"What in the inferno?" Hobbes says drawing his bow and taking a few steps to the back.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

He whistled for Mule and pratically leapt up into saddle the moment the horse closed in range.

fast mount ride check dc 20: 1d20 + 14 ⇒ (12) + 14 = 26


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy scoffs. We don't run. She steps back to just behind the front liners.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Sigrun draws her warhammer.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"This doesn't look too good..." Zses frowns, drawing his crossbow.


You: 6d20 + 21 ⇒ (12, 6, 13, 14, 15, 12) + 21 = 93 15
It: 1d20 + 6 ⇒ (10) + 6 = 16 16

You draw your weapons as Syvet goes completely limp. Moments later, the tree stump she's perched on rips up its large roots and lashes out at you as the wood opens up to reveal an enormous toothy maw.

GM Rolls:
Neverhome: 1d20 + 13 ⇒ (5) + 13 = 18
Hobbes: 1d20 + 13 ⇒ (3) + 13 = 16
Silence: 1d20 + 13 ⇒ (14) + 13 = 27
Percy: 1d20 + 13 ⇒ (1) + 13 = 14
Sigrun: 1d20 + 13 ⇒ (4) + 13 = 17
Zses: 1d20 + 13 ⇒ (3) + 13 = 16
Damage (Neverhome): 1d4 + 2 ⇒ (2) + 2 = 4
Damage (Silence): 1d4 + 2 ⇒ (3) + 2 = 5
Damage (Zses): 1d4 + 2 ⇒ (2) + 2 = 4
Grapple: 3d20 + 20 ⇒ (19, 1, 12) + 20 = 52
Pull: 3d20 + 20 ⇒ (11, 19, 10) + 20 = 60

Tentacle-like roots lash out at everyone, grabbing several of you with enormous strength and beginning to pull you closer.

Neverhome: 4pts damage, grappled
Silence: 5pts damage
Zses: 4pts damage, grappled

Your Turns
Front-liners are 10ft from the creature. Everyone else is 15ft from the creature. Everyone grappled gets pulled 5ft closer. Also, this thing has 15ft reach, so everyone's currently vulnerable.

Knowledge(dungeoneering) DC 20:
This is clearly a Wolf-in-Sheep's-Clothing. These malevolent aberrations lure creatures with their harmless appearance before killing them and reanimating their corpses in order to lure more substantial prey. (If your roll beats a DC 25, you also know that they reproduce by implanting eggs into their victims that drain their Strength. When an egg is ready to hatch, it bursts out of the victim's chest Alien-style.)


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy barks No! at tree tree as zses is grappled.
Immediate Liberating Command. Zses gets an escape assist +18 to get free

Percy then steps back out of range of the tentacles and has at it.
Casting Bless 2.0, aka Gallant Inspiration.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Not again.." Hobbes takes a step back and lets the creature have it.

Point Blank, Rapid, Deadly: 1d20 + 10 ⇒ (20) + 10 = 30
Confirming: 1d20 + 10 ⇒ (6) + 10 = 16
Manyshot: 2d6 + 18 ⇒ (2, 6) + 18 = 26
Point Blank, Rapid, Deadly: 1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 9 ⇒ (1) + 9 = 10
Point Blank, Rapid, Deadly: 1d20 + 5 ⇒ (3) + 5 = 8
1d6 + 9 ⇒ (2) + 9 = 11


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila charges, snapping her jaws at the giant tenatacled monster.

Charge, Power Attack: 1d20 + 13 + 2 - 2 ⇒ (19) + 13 + 2 - 2 = 32
2d6 + 13 + 6 ⇒ (1, 3) + 13 + 6 = 23
Cold: 1d6 ⇒ 6


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Dropping her hammer, Sigrun instead draws her greatsword, her eyes glittering as she focuses, internalizing her rage as she plats herself in place drawing her greatsword from her back and bringing it down at the reaching tendrils.

Defensive stance: 1d20 + 16 ⇒ (2) + 16 = 18
2d6 + 7 ⇒ (1, 2) + 7 = 10

Defensive stance round 6/24.
AC 24 hp 99/129

When did Hila suddenly become terrifying?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Sorry. I forgot the name of my big spell, Divine Vigor. Each of you may choose one benefit of the following each round for the next 9 rounds:
-Increase speed by 30 feet.
-Stand up as a swift action without provoking an attack of opportunity.
-Make one extra attack as part of a full attack action, using its highest base attack bonus.
-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
-Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I believe she probably got terrifying last level When she got the big bump up. Mule is stronger too, just we have been dealing with things that arent horse stompable. >^.^<

He sat there for just a moment tilting his head in slight confusion.

"What in the world is that thing! It matters not we have faced dragons, a tree stump wont be our end!"

He spat out in challenge focusing on his swordplay. He would never be able to effectively wield his katana two handed, but that mattered little to him, With a burst of divine vigor from Percilicious. He attacked!

samurai challenge attack 1: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
damage 1: 1d8 + 7 + 8 ⇒ (6) + 7 + 8 = 21
samurai challenge attack 2: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
damage: 1d8 + 7 + 8 ⇒ (8) + 7 + 8 = 23
samurai challenge attack Divine Vigor: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 31
damage DV: 1d8 + 7 + 8 ⇒ (6) + 7 + 8 = 21

He completely miscalculated the first swipe his blade helpless boucing off the monster, His second and third strikes were much better focused.


did he grapple Mule too? If he did Mule would try to escape the grapple, if he didnt Mule would attack the vines I assume that are grappling Silence.

grapple escape: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

or

bite: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
damage: 1d4 + 5 ⇒ (4) + 5 = 9
hoof 1: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
damage hoof 1: 1d6 + 3 ⇒ (3) + 3 = 6
confirm: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damge if crit added: 1d6 + 3 ⇒ (5) + 3 = 8
hoof 2: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
damage hoof 2: 1d6 + 3 ⇒ (1) + 3 = 4


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome lets out a sigh as he's grappled by plants again before snapping and clawing at them.

Bite: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Damage (slashing, bashing, piercing, magical): 1d6 + 1d6 + 16 + 2 + 1 + 1 + 1 ⇒ (5) + (4) + 16 + 2 + 1 + 1 + 1 = 30 The extra 1d6 is Acid and the +2 is Fire damage if it matters.
Claw (1): 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
Damage (slashing, bashing, magical): 1d6 + 11 + 2 + 1 + 1 + 1 ⇒ (6) + 11 + 2 + 1 + 1 + 1 = 22
Claw (2): 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
Damage (slashing, bashing, magical): 1d6 + 11 + 2 + 1 + 1 + 1 ⇒ (2) + 11 + 2 + 1 + 1 + 1 = 18


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Escape Artist Check: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26
Know. Dungeoneering Zses: 1d20 + 6 ⇒ (1) + 6 = 7
Know. Dungeoneering Crow: 1d20 + 6 ⇒ (2) + 6 = 8
"I don't have the faintest idea!" Zses shouts to Silence as he tries to wiggle out of the creature's tendrils.
Immediate Action: Attempt an Escape Artist check. Before I post the rest, how big is the Wolf's reach? Can I 5 ft. step to get out of range? What about doing that and casting Enlarge on Lyosha?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

If you get free and 5' step you'd be out of reach. Unfortunately Enlarge is a 1 round casting time, so you could begin the spell, but it won't go off until next round.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Ah, true. However, I wasn't sure of the reach as YBD specified that we got dragged closer to the killer stump.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

True true.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Thanks to Percy's spell, Zses manages to slip off the enemy's grasp, casting a curse on it an chuckling to himself.

Free Action: 5 Ft. step away from Wolf
Standard Action: Misfortune, DC 21 Will negates
Move Action: Cackle
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.


Under your ferocious assault, the stump monster quickly falls. As you deal the final blow, the cat collapses, and you hear a quiet "thank you..."

If anyone is interested, there's an opportunity to recruit Syvet's spirit. 1) Zses can replace Crow with an Incorporeal Cat that regenerates as per the figment archetype. 2) Syvet can fuse with the Migrus, giving it a voice and sentience.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Wha'd'ya say, Zses?


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Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I think the 2nd option sounds better.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome would be okay with 2, how would we do that?


Two methods: resurrection magic like raise dead... or the raw power of CHAOS! In other words, triggering a primal magic event.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome looks on solemnly as the formerly trapped cat was freed from what was likely a horrible existence, a pit in his chest even as his blood cools upon hearing it's final words.

Crouching down to pet Noise he'll then turn to Percy. "Is there anything you can do?"


1 person marked this as a favorite.
Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy closes her eyes for a moment. She feels the flow of the local magic to see if there was a kink. Thankfully, this was the Hut. The place was practicality built on kinks in magic.
She seizes on one with predominantly Conjuration tendencies and cuts it in half. The resulting explosion of wild magic reverses reality the surrounding area. Blacks become white, right becomes left. The only thing that seems to not change is up and down (thank Imbrex).

There, on the stump, you can see the imprisoned will of the kitty. It lays bound with wooden chains that pulse with some kind of monstrous heartbeat. Percy reaches out and gathers the magic to herself before focusing everything she can muster upon the cat's bonds.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Seeing the small talking feline not moving after the sharp fight, his tail lashed even more as he lay his ears back and continued to hack into the dead plant creature.

"Stupid Stupid plant, Damn the gods Silence why are so you slow recently. First the trees trampled the little friends and now that poor little cat cat. Stupid Stupid plants!"

He mentally chastised himself as he hacked out his frustrations. So much so he wasnt entirely paying attention to Percy's actions.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses furrows his brow and lets Percy work, ready to help in case it was needed.


@Percy: expend a spell slot as if you'd voluntarily failed the concentration check for your Primal Magic ability
2d100 ⇒ (51, 78) = 129
As Percy has limited control over wild magic events, there are two possible outcomes. Which do you choose?
1) The party is attacked by tumblesparks that keep coming until one is used as an improvised defibrillator on Syvet's body.
2) Everyone is knocked prone and has their gear rearranged by strange telekinetic energy. This may or may not result in random gear ending up in the possession of other party members, but that fact probably won't be discovered until later.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Hmmm...

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