Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Imbrex. Percy explains in an incantation break. He exists as a statue hundreds of feet tall. It is said that the First World will end when he decides to start moving. A worthy patron, don't you think?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"What do other patrons do?" Neverhome asked while scratching his head. To him a statue that brought about the end of the world didn't really seem like something you would want to venerate, especially sometime so full of life like Percy. But he apparently gave her her magical abilities so apparently he did other stuff. "Was he one who appeared when we brought Gruff back?"


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy nods. He is the one who changed my eye. And destroyed Evil Gruff with his lightning. These evil statues we keep destroying are just corrupted shadows of his divine radience.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I was wondering why statues had in for us... "And are there others like him? I know of Mamushka's Pharasma of life and death, Desna of dreams, Imbrex of statues, and sunflower... Sarenrae?"


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Ered coughs.

"Save it for later, children." The elf swipes the dust from the statues off his blade. He looks about, listening at the strange noises.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"We can talk more once we've killed us a dragon." Sigrun says moving forward, stylized greatsword in hand.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

The Dragon Greatsword is only masterwork, it's the Longswqords that are adamantine.

"Let us knock then." Neverhome says while wearing a snarl, just the mention of the dragon irritating to him, and was becoming more irritating since he couldn't place why it irritated him in the first place.


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Fixed....oh yeah, linnorms HATE dragons


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I was wondering when someone would catch that :3


Skills:
Acrobatics +5 (+1 to jump), Bluff +15, Diplomacy +7, K.(arcana, religion) +5 +2, Linguistics +2, Perception +9, Survival +4
Stats:
Init: +4 | hp 41/41 | AC 13(17 MA) | flat-footed 11 | touch 13 | Fort +3 | Ref +4 | Will +9 | +2 vs. illusions | resist cold 2
Spells:
1st (3/8), 2nd (7/7), 3rd (5/5)

Allie taps her foot, impatient and nervous. "We are spending way too much time here. We have enough weapons to get through here. We can repair them later. This isn't safe."


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Yup, let's move." Zses nods to Allie "We have to get into the dragon's lair before he comes back.".


Ten minutes pass as Percy completes her spell. The weapon looks visibly better. Fortunately, nobody seems to have noticed your presence - perhaps the constantly-grinding of gears is a good thing, after all.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Is there any other entrance that we've seen besides the front?


Negative - unless you want to climb the exterior of the tower.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will move forth to open the front door, cautiously eyeing it as he does so.

Perception: 1d20 + 12 ⇒ (1) + 12 = 13


In case anyone missed it earlier, I've moved everyone inside, as that's what Percy wanted to do before she started fixing stuff. The updated map's under my name. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Oh, Neverhome will try the left door then.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Sword drawn, Sigrun follows, scanning the area for any sign of danger.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy effortlessly twirls her lightning dire flail while waiting for the door to open. A pulse of divine approval rolls over the group.

Recast bless.


@Percy: Just a reminder that spiritual weapon lasts 1rd/level. It's been 10min. ;-)

I'll update tomorrow. Giving the others a chance to post if they want to.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

My weapon is actually min/lvl, but it would still have expired. It's Divine Trident, not Spiritual Weapon.


That's right. Silly me. ;-)

This large room contains little in the way of furniture other than five beds sized for giants and two large chests. A five-foot-square extension runs from floor to ceiling near the southeast corner with a small rectangular access door at its base. A heavy, pervasive musky smell fills the entire room.

Two of the beds are occupied by Ice Trolls who growl sleepily at you when the door opens.

Giant:
"Stop galumphin' around. We're tryin' ta sleep."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Where were these beds when me and... Neverhome's thoughts snap back to the present as he spots the grumbling trolls. Dropping to a crouch he makes his way over to the nearest one and tries to plunge his blade into the creature's brain, his hatred for these iconic servants of the Witches burning through his body as he does so.

The vehemence running through his blood turning it to poison it starts to leak from his scars and wounds and from tips of his nails, looking more and more like claws as he stalked. Exposed to the air the blood-turned-poison combusts into flicks of green balefire as it coats his blade while his hate heated the thankfully resilient dark blade to a profane degree.

Stealth: 1d20 + 2 ⇒ (11) + 2 = 13

Rage.

Coup de Grace + FIRE AND ACID: 2d8 + 12 + 2 + 2 ⇒ (2, 5) + 12 + 2 + 2 = 23
Fortitude save vs DC 33 one very dead troll.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Slipping in alongside Lyosha she could feel the rage radiating off of him, the burning and searing of his inner violent self hurngrily seeking prey. With a small cold smile she plunges the dragonblade deep into the troll, practically nailing it to the bed.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
CDG: 4d6 + 8 ⇒ (2, 3, 1, 6) + 8 = 20 Fort save DC 30


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Perception DC 13: 1d20 + 9 - 10 - 5 ⇒ (3) + 9 - 10 - 5 = -3
Perception DC 13: 1d20 + 9 - 10 - 5 ⇒ (3) + 9 - 10 - 5 = -3
Fort Neverhome: 1d20 + 8 ⇒ (7) + 8 = 15
Fort Sigrun: 1d20 + 8 ⇒ (9) + 8 = 17

Both trolls are quickly and silently dispatched by the Barbarian duo. There's not much of value in the room, although the chests hold a total of 40gp (in addition to a host of smelly, worthless personal effects). However, buried at the bottom of one chest, you find a sketchbook filled with provocative illustrations of Jadwiga Elvanna in various states of undress. The artist is extremely talented, so this could be worth quite the sum to the right collector (2,000gp). Of course, if Queen Elvanna found out about this, she'd probably be quite ... upset.

You hear the sounds of eating from the southern door.


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

The elf proceeds to remove the heads from these nasty creatures, feeling it best they take no chances. Trolls were always dangerous and something never to be trusted. Any creature that would utilize trolls didn't want something that died easily, and taking off the head would be the best way to keep these things down....Hopefully.

Cracking his knuckles, the elf looks down at his weapon and slings the blood off with one swing, watching the swiftly cooling blood against the wall.

Any advice for this particular tower? Or in general, having seen the tactical side of this group?


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Searching through the chests was amusing till of course the book was found. Had he been in that strange winter wolf form all humanized he would no doubt have been red from eartip to toe.

I have heard those Galtan women use to pose for portraits such as these but.. I had no idea.

He said helpfully setting it aside...torwards his pack. At the sound of the noise from things eating he frowned.

Do we perhaps make some noise ambush them as they come to investigate?

He questioned moving closer to the door.


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

The elf turns and looks about the room, observing the various angles leading to the door and looks to the small fiery one and then back to the door.

"Multiple options at this point. We have a choke point, or we can attempt to force our way in and spread across the room for a volley maneuver."


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Offense is the best defense. Besides I can't shoot over you people yet." Hobbes says drawing his bow.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Let's try to go in and take them by surprise." Zses says, trying to keep his voice down. "Unless they're cutting meat with waraxes, I think we'll be able to get a drop on them if they're eating."


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy finds herself in the odd position of agreeing with Zses and admitting it.
Sounds good.
She was still struggling to think of him as more than a witch she would eventually gut and roast for hurting her sister, but she was trying, at least.


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HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Arching a brow at spying the nudes Neverhome was more than a little conflicted. On one hand she was beautiful and they were well made. On the other she was also a witch. On the other-other she was also his grandmother... great-grandmother... great-great-grandmother?

Granted he had never seen any other types of art of this nature... he wondered what Sigrun would look like scribed down on pages...


Three giant chairs are arrayed around an enormous wooden table that is shoved into the southeast corner of this room. Piles of discarded bones and partially cooked meat heaped upon oversize platters cover the surface of the table. The sickly smell of blood and death is everywhere.

Heal DC 15:
The bones on the table are humanoid, and the average age of the victims appears to be less than 16yrs old.

Finishing up their grisly meal are a pair of ice trolls. They turn in their seats in surprise as you throw open the door.

You get a surprise round. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome charges the first troll he sees as soon as the door is opened.

Charge: 1d20 + 5 + 2 + 1 + 2 ⇒ (14) + 5 + 2 + 1 + 2 = 24
Damage (Slashing): 1d8 + 3 ⇒ (6) + 3 = 9


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

The elf grins, a series of multi-hued after images appear, as his body moves unnaturally fast to the other troll. Even though he nears the other troll, his movement is so fast that it gives him the opening he needs to strike at the dining creature.

Attack: 1d20 + 6 + 3 ⇒ (12) + 6 + 3 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Bladed Dash spell


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

ranged touch into melee: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6

Percy enters and tries to fling a bolt of fire at the trolls, but has to divert it to avoid scorching Neverhome.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

He wasnt as quick to rush in as the others it seemed, but he moved into the room deftly moving to strike hard and fast.

not sure of the spacing so i guess move into a flanking position with someone?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes whistles for Hila to jump into the fray after he casts a spell empowering her fangs. Magic Fang.


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Anxious from statues that couldn't be bitten, the pup moves in, fangs aglow.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Charging the same troll as Lyosha Sigrun brings the greatsword slicing into the vile icetroll.

1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
2d6 + 4 ⇒ (1, 3) + 4 = 8


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

As the others burst trough the door, Zses glances first at the odd bones on the platters, and then at the orc that was yet to be attacked by the barbarians.

Heal Untrained: 1d20 + 1 ⇒ (13) + 1 = 14
Evil Eye, -2 to saves, 9 rounds, DC 17 reduces to one round.


Will: 1d20 + 2 ⇒ (14) + 2 = 16 so close :-(
Your Init: 9d20 + 32 ⇒ (6, 4, 1, 18, 4, 7, 13, 10, 8) + 32 = 103 Average 11.44
Their Init: 2d20 + 8 ⇒ (11, 4) + 8 = 23 Average 11.50

Your attacks tear into the Trolls, but they react swiftly with tooth and claw.

GM Rolls:
Neverhome: 3d20 + 7 + 7 + 7 ⇒ (13, 14, 6) + 7 + 7 + 7 = 54
Ered: 3d20 + 7 + 7 + 7 ⇒ (16, 1, 10) + 7 + 7 + 7 = 48
Neverhome Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15
Ered Damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12

Neverhome and Ered are clawed and bitten. (Neverhome takes 15pts damage, and Ered takes 12pts damage).

Troll 1: 12pts damage
Troll 2: 3pts damage, evil eye (saves)

Your Turns


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Friend Neverhome what did that troll in the other room say to you when you cut its head off... Oh wait thats right nothing...Like you two .

He growled out, as he deftly struck at the troll between him and Ered.

five foot step to flank if needed and cut to peices with el Katanananananana

attack: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
damage: 1d8 + 4 ⇒ (7) + 4 = 11


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

The elf grins, his weapon growing black spikes that glisten like icicles in the sun, even as the blood flows dark from beneath his armor.

"Let's take them apart."

Attack: 1d20 + 6 + 2 + 2 ⇒ (13) + 6 + 2 + 2 = 23
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Arcane Pool for +2 enhancement bonus. 23/35 hp.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes draws his bow and fires at one of them.

Favored Enemy, PBS: 1d20 + 10 + 1 + 4 ⇒ (5) + 10 + 1 + 4 = 20
1d6 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila bites a troll while flanking.

Flank, Favored Enemy, PA, Magic Fang: 1d20 + 11 ⇒ (19) + 11 = 30
1d6 + 9 ⇒ (2) + 9 = 11


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Snarling back at the giant-kin as it mauls him Neverhome's hate and blade re-ignite as he slashes back while moving into a flank with his partner.

Longsword: 1d20 + 5 + 4 + 1 + 2 ⇒ (6) + 5 + 4 + 1 + 2 = 18
Damage (Slashing, Adamantine, Fire, Acid): 1d8 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Focusing a dark incantation on the troll he had already hexed, Zses chuckles.
"That claw-slashing was the last you'll ever do!"

Mechanics:
Standard Action: Misfortune on Evil Eyed troll, DC Will 19 negates
Move Action: Cackle


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

As Sigrun embraces her own rage she seems to become doubly alive, her every movement and expression like a brilliant painting almost overwhelmingly vibrant, thrumming with power.

Rage round 1
1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
2d6 + 7 ⇒ (5, 1) + 7 = 13

Confirm: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
2d6 + 7 ⇒ (3, 4) + 7 = 14


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HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Aww, the sword likes you!

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