Lyosha Neverhome |
Har har.
They're originally from the Jade Regent AP.
Class Skills: A frozen shadow adds Survival to his list of class skills, instead of Diplomacy.
This ability alters the ninja’s class skills.
Hardy Killer (Ex): At 2nd level, a frozen shadow has become incredibly inured to his surrounding climate. At the beginning of any day, the frozen shadow can spend 1 point from his ki pool to benefit from the effects of an endure elements spell. The frozen shadow does not treat any Acrobatics skill check to jump as if he had a running start, and at 10th level he cannot reduce the DC of Acrobatics skill checks made to jump by half.
This ability alters ki pool.
Track Victim (Ex): Starting at 4th level, a frozen shadow adds half his ninja level on Survival checks to follow tracks and on Perception checks to see through disguises. Additionally, if the frozen shadow sees a creature that has changed its appearance using the Disguise skill, he can always attempt a Perception check to see through the disguise, even if the disguised creature did nothing to draw attention to itself. The frozen shadow also gains a +2 bonus to Will saving throws when attempting to disbelieve an illusion affecting a creature or creatures.
This ability replaces uncanny dodge.
Swift Tracker (Ex): At 8th level, a frozen shadow can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving up to twice his normal speed while tracking. Additionally, his bonus on Will saving throws to disbelieve illusions affecting a creature or creatures increases to +4.
This replaces improved uncanny dodge.
Hobbes 'Rat Trap' Bitterleaf |
That giant is going pay very dearly.
Hobbes 'Rat Trap' Bitterleaf |
Uncanny Dodge/Improved are good enough to compete with their replacements. Hardy Killer is a definite improvement though.
Zsestrian Raven |
Can we activate the hut from the outside?
Your Benevolent Dictator |
You can. UMD DC 30 each round as a Standard Action.
Options: attack a specific target, use special ability (various SLAs or Swallow Whole), travel to a specific place.
If left alone, it'll defend itself with natural attacks as needed. Regardless of what happens, it'll never attack the party. Side benefit of the mantle. :-)
Zsestrian Raven |
I just realized I only have a +9 to UMD, though, so that wouldn't have worked. :/
Hobbes 'Rat Trap' Bitterleaf |
Yep. We all need to focus down one target at a time and let the others fight each other.
Your Benevolent Dictator |
Completely Unrelated Update
Remember a couple months ago, I asked for iconic monsters/spells for a secret project? I can finally explain what's going on. :-) I've been working on designing a new Base Class: the Tattoo Mage. I've wanted a way to play Xmen's Ink, and the Varisian Sorcerer archetype wasn't doing it for me.
Instead of spells, Tattoo Mages gain iconic tattoos that are the source of their powers. I've included a few examples below.
- Level One: As a standard action, you may touch an adjacent ally and sacrifice any number of your Hit Points (up to your total HP). Your ally restores an equal number of Hit Points. This ability cannot be used to heal someone over half their total HP.
- Level Four: Whenever you use this ability, your ally restores Hit Points equal to 1.5x the HP you sacrificed.
- Level Eight: The number of restored Hit Points increases to 2x the HP you sacrificed.
Harpy
- You gain the fascinate bardic performance, counting your class level as your effective Bard level for this purpose. You can use this ability for a number of rounds per day equal to your level + your CHA mod.
Shark
- Gain a Swim speed equal to your base land speed. When completely submerged in water, you can detect bleeding creatures in the same body of water as if using Scent.
Wings
- Level One: at-will feather fall; may move 5ft laterally for every 20ft fallen
- Level Four: at-will levitate
- Level Eight: gain a fly speed equal to your base land speed
Zombie
- Gain the Diehard feat. In addition, whenever you are below 0 HP, gain DR 2/slashing. This DR increases by 2 at 5th Level and at every five levels thereafter. At 6th Level, gain the Deathless Initiate feat. At 11th Level, gain the Deathless Master feat.
While it's far from done, I'm only a few class features away from an alpha version of the class. If anyone wants to take a look at it, let me know. :-)
Hobbes 'Rat Trap' Bitterleaf |
That is pretty cool. I'll take a look.
Percy Silvershaper |
I think Zombie is a bit powerful. Were you thinking of these being like rogue talents?
Lyosha Neverhome |
It makes me miss the Gheden template from 3.5...
Percy Silvershaper |
That makes sense. 3/4 bab?
Hobbes 'Rat Trap' Bitterleaf |
Zombie is fine honestly. It's a few bonus feats and DR that only works when you're below 0. Blood Rose could use a buff, letting it heal people past half isn't overpowered. Wing's is fine, it's basically the flight hex that witches can get. Harpy could use a slight buff since it's a standalone class feature, like letting be it be used even after combat is underway. Shark is situational enough where it could be buffed also, like getting a bite attack along with it.
Lyosha Neverhome |
The class doesn't have any traditional spellcasting. All of its powers will come from the tattoos. Still figuring out the appropriate ratio, though, and I'll likely have level pre-reqs for some of the more-powerful ones.
Another thing to keep powers in check is look at what they did with Vigilante.
The Talents for them are very strong, BUT, they also did not give the class an "Extra Vigilante Talent" feat so the 10 the class already gets is all they get.
Lyosha Neverhome |
The only problem with removing the cap on Bloody Rose is if you have another source of healing in the group, you basically doubled the amount of healing the group gets in downtime and in turn the other healers can simply keep the Tage up.
Granted I don't really think that's all that broken in the slightest since it woudowouldwould still take up resources but it's something that would probably get brought up. You could make it run on dice instead of a flat number to make it more of gamble on the Tage's part though.
Your Benevolent Dictator |
Still deciding on BAB. It's currently 1/2 with a new tattoo each level, but that might change. I'm shooting for Tier 3 or 4, so Wizard-level reality-warping won't be happening.
Zombie is supposed to conjure the "OMG why won't you die" vibe. The class is using the sorcerer chassis, so it'll still be pretty squishy.
Bloody Rose: Neverhome's hit on the reason why the healing is limited. I'm trying to avoid an infinite healing loop (as well as keep Clerics/Life Oracles/Paladin healers relevant).
I'm definitely going the Vigilante Talent route. More powerful than Rogue Talents/Rage Powers/Alchemist Discoveries/etc, but no way to get extra ones.
Percy Silvershaper |
That makes sense. I look forward to what you come up with. I'll even test it for ya if you want (if/when I get around to GMing a live game again).
Lyosha Neverhome |
*crosses fingers for symbol of debauchery*
Lyosha Neverhome |
Aww...
Lyosha Neverhome |
Eh.
Zsestrian Raven |
We go in a general direction and explore? I don't think we can see anything particular from here, no?
Zsestrian Raven |
Iobaria, I'm guessing?
Your Benevolent Dictator |
Hut's doors have Iobarian runes, each amulet has a Iobarian rune, one mentions Artosa (which is found in Iobaria), and the Hut's doorman is speaking a foreign language. Also, the ingredients needed to travel here were Frost Giant beard hair and a plague doctor's mask. Iobaria was devastated by a plague and is the birthplace of the Demon Lord of frost giants (and misogyny). Clues are fun. ;-)
Percy Silvershaper |
Yup, all those flew right past me.
Allie Silvershaper |
1 person marked this as a favorite. |
Look! I found Sigrun at the con YBD and I went to!
Hobbes 'Rat Trap' Bitterleaf |
Oh my.
Lyosha Neverhome |
*hugs Samukitteh*
Zsestrian Raven |
Level 7!
Lost Skilled Racial Trait and Reactionary Trait (To be switched later)
+6 HP
+0 Skill points!
FCB: +1 spell known
Feat: Improved Familiar (To be applied later)
Spells added: Fear the Sun, Confusion, Shadowform
...aaaaaand Improved Familiar applied.
Gained
Racial Trait: Gloomsight
Trait: Stoic optimism
Percy Silvershaper |
Hehehe. Well written zses. :)
Zsestrian Raven |
*Bows*
*wipes eyes*
Why did I think chopping onions while reading RoW was a good idea? I'm not even that fond of them.
Can't make Gulasch without them!
Zsestrian Raven |
Yup, I know! Just wanted to have fun with the name changing for a bit before that.
By the way Hobbes, the last questions where at Zses, the fairy, or the whole situation?