Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I will do so as soon as I have internet at my house again. A wind storm blew something lose at the pole outside. :(


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

hp: 1d10 ⇒ 8
BAB +1, +1 fort
diplomacy +1
Handle Animal +1
Ride +1
Perception +1
Craft cooking +1
Craft Armor +1

challenge 4 times a day.


I'm inclined to write a rather lengthy post here, but the wife's recommending against it, so I'll make this brief. It's been a week since I've updated Gameplay since our discussion about moving the game forward, and nobody's done anything. I'm tired of the increasingly-frequent silences, so I'm asking a simple question: does anyone want this game to continue?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Your wife is wise and I am stupid.

I'm here. I have a golf bag worth of excuses, but I'll spare you and go update right now.

Again, Sorry... Not updating like that is super disrespectful, I know.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

I'd actually started to post a couple days ago, I think I actually moved on the map then got slammed and been working on a project. Will post tonight.

Really sorry


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Man im sorry. I do want to continue too! I eas waiting to see what everyone elses response was battle wise,and was waiting to see a post.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Yea I'm sorry too. I'm posting right now...


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I'm sorry, for what little that's worth. I'll post when I get to work in a bit.


I'm fine with the occasional pause due to life stuff, but I do need to know that's what's going on. This is (by my count) the third time the entire party dropped off the radar for an extended period of time without notice, and that's troubling for me. I do want the campaign to continue, but if this keeps happening, I'll move it to inactive.

I'm in the middle of a Disney day with family but will update Gameplay tomorrow.

-Posted with Wayfinder


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Ya. I do feel bad about that. Proactivity is something I'm working on in general and with PbP in specific.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Yea, I know should be better. I will try to post even if I can't really contribute.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

hp: 2d10 + 6 ⇒ (10, 4) + 6 = 20
+2 BAB
Fort +1 Ref +1 Wil +1
Feat: Vital Strike (x2 single attack damage)
bonus feat:Improved Vital Strike(x3 single attack damage)
+1 CHR
skill points: 12

+2 ride,+2 diplomacy, +2 intimidate, +2 profession cooking, +2 perception, +2 survival

Honorable stand At 11th level, a samurai can make an honorable stand, deciding to fight the target of his challenge to the bitter end, no matter the cost. He can make an honorable stand once per day at 11th level, plus one additional time per day at 16th level. Declaring an honorable stand is a swift action. While making an honorable stand, the samurai is immune to the shaken, frightened, and panicked conditions. He does not fall unconscious while his hit point total is below 0. Finally, whenever a samurai making an honorable stand must make a saving throw, he can spend one daily use of his resolve to reroll the saving throw after the first roll is made. He must take the result of the second roll, even if it is worse. If a samurai making an honorable stand ever retreats from battle against his challenged foe, he loses the ability to make a challenge for 24 hours.

Demanding Challenge At 12th level, whenever a samurai declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the samurai, it takes a –2 penalty to its AC on attacks made by anyone other than the samurai.


HP 18
BAB +1
Fort +1 Ref +1 Will +1
Skills +1 acrobatics
Natural armor bonus +2
Feats 1 - toughness (+12 hp)
STR/DEX +1
Bonus trick: Deliver


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

HP: 2d10 + 8 ⇒ (3, 5) + 8 = 16
BAB: +2
Fort:+1
Ref:+1
Will:+1
Feat: Improved Precise Shot
+1 Wisdom
SP: 16
+2 Disable Device
+2 Knowledge(Dungeoneering)
+2 Knowledge(Geography)
+2 Knowledge(Nature)
+2 Perception
+2 Sleight of Hand
+2 Stealth
+2 Survival

Quarry Hobbes can as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature’s type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.
Camouflage Hobbes can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

HP: 1d8 + 5 ⇒ (7) + 5 = 12
Fort:+1
Ref:+1
BAB:+1
+1 Survival
+2 Natural Armor
+1 Str/Dex


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Level 11 & 12

HD: 1d12 ⇒ 10
HD: 1d12 ⇒ 10

Woot!

+1 BAB
+1 Fortitude
+1 Reflex
+1 Will
+1 Perception
+2 Con (Linnorm Disciple)
+1 12th level

Claws +1d6 Acid

Greater Rage (Ex) At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.

Blindsense (Ex) At 5th level, the linnorm disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things he cannot see. He usually does not need to make Perception checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.

Feat:
Bloodline Feat:


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Bloodline Feats: : Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness.

I already have Power Attack and Toughness, and I don't think Blind-Fight would do me any good with Blindsense. And with group initiative Improved Initiative isn't useful either.

So Great Fortitude, Skill Focus (Fly), or Skill Focus (Knowledge [arcana].

Hmm


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Hmm, for normal feat could take ERP to get another Linnorm Death Curse, there's only two left but they both deal ice damage >_>

Also Linnorm related there is Unfettered Rage (don't know how useful that is with Percy around though :3), or Raging Vitality or Raging Brutality.

Or Blood Vengeance.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Raging brutality would be crazy on you. And a good way to use those unspent rage rounds.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*nods*

His Con is 24 while raging so that'd be an extra 10 damage on each hit.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

BaB +9/+4
+1 all saves
UMD/Spellcraft +2, Perception +4, Bluff +2, Diplo +4
+1 Cha for lvl 12
Spells:
lvl2: Find Traps: Notice traps as a rogue
lvl3: Find Fault: Know weaknesses as if I had succeeded on the Know check with a result of 20+CL
lvl4: Restoration
Lvl6: Gain Antimagic Field and Mass Cure Moderate via mystery, Greater Dispell magic

Revelation: Mystic Null upgrades. Now +4 vs all spells, Spell-like, and SU's
Add Primal Mastery: I roll twice for primal events and choose one.
+1/day for animate primal forces. Elementals are now large.

Curse: Add Wall of Fire to my spells, Penalty for weapons reduced to -2


1 person marked this as a favorite.
HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Hey Percy, have you seen the Fey Obedience for Imbrex?

Or the Feysworn? (pssst, one of the abilities is named Tear Reality)


1 person marked this as a favorite.
Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18
Percy Silvershaper wrote:
Raging brutality would be crazy on you. And a good way to use those unspent rage rounds.

Damn!


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I have not! I may start dipping into that. I'll read it and see.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Levels 11&12
2d12 + 8 ⇒ (1, 12) + 8 = 21
+2 BAB
+1 all saves
Greater Rage (+6 Str/ +6 Con/ +3 Will)
Rage Power (Renewed Vitality: ignores the effect of 1 point of ability penalty or damage per two barbarian levels (6pts), once pre day when rage ends reroll Save to negate same amount of damage)
DR increases to 6/- 12/nonlethal (12/- one attack)
Cold Resistance: 6
8 skill points (Acrobatics, Intimidate, Jump, Knowledge Nature, Perception, Sense motive, Stealth , Survival )

Trying to decide on a feat.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

oh ya, HP: 2d8 + 4 ⇒ (2, 2) + 4 = 8


I'm back, and Gameplay is updated. Since we're jumping to partly through a lengthy dungeon crawl, you need to make a decision from a mechanics standpoint.
1) enter at full power, in which case I'll increase the HP of the enemies.
2) assume you've expended a portion of your HP/limited use abilities, in which case I'll keep the enemies as-written.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

im okay either way


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Ye me either. I mean my resources aren't that important. It's really up to Percy and the barbarians.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

True, we're the more "per day" dependent. I'm fine eiether way, I wouldn't mind us taking on slightly amped up opponents, I kind of like the challenge.

Also, for my feat I'll take Extra Rage power again.

Rage power (Deathless Frenzy aka Unkillable)
Prerequisite: Barbarian 12

Benefit: While raging, you ignore the effects of being at 0 or fewer hit points until you have been at 0 or fewer hit points for 1 round, at which point the appropriate consequences for your current hit point total take effect. Even death can be postponed this way, potentially allowing you to survive if you receive sufficient healing before the round is up.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

If at first you can't decide, roll a die: 1d2 ⇒ 1
FULL POWAH


Sounds good.

-Posted with Wayfinder


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*nods*

Wasn't going to post that since there was a consensus (one that I agrre with), but figured it'd be better if I at least posted something.


1 person marked this as a favorite.
Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Reposting here so everyone can decide what they want.

+1 full plate x4
+2 copper dragonhide banded mail
+1 heavy steel shield x4 x3 (1 to Sigrun)
+1 bastard sword x3
+1 dragon-bane thawing longspear
amulet of natural armor +1
belt of fallen heroes
bracers of armor +3 Percy
cloak of resistance +2
hide of the dragonrider
ring of protection +1
adamantine warhammer
heavy mace
MW light crossbow
bolt x20
javelin x12
Potion - cure serious wounds
Scroll - dimension door
Scroll - whispering wind
elixer of dragon breath (green) x4
javelin of lightning
lesser strand of prayer beads Percy
necklace of fireballs (type II) Percy
page of spell knowledge (draconic reservoir)
restless lockpicks
truefrost elixir x4
war paint of the terrible visage x8 Sigrun

I'd like to take the war paint of the terrible visage (all 8 of them unless someone wants as well), and one of the +1 heavy steel shields.And yes I know that at our level the warpaint is practically useless, but it's cool and matches the image and is a very barbarian thing to have.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I can use the dragon bane longspear something like a lance. As cool as the dragonrider hide sounds its a hit to the ac a lot more than im willing to deal with right now honestly.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes will take the Restless Lockpicks.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Yeah that makes sense. Looks like we'll be selling the armor. The other two are heavy which barbarians don't get as a proficiency


I just realized my last Gameplay post wasn't particularly clear. It's Silence's turn.

-Posted with Wayfinder


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

NO its on me >.< I had posted an attack but i guess it didnt take. thats what i get for doing things at 3 am.

My work really reall really really really needs to find a 2nd night auditor, its doing my bank account fine, but its getting very.... tiring


1 person marked this as a favorite.
Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Just gonna leave this here...my first industry work!


1 person marked this as a favorite.
Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

woot! yay for you!


1 person marked this as a favorite.
HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Yay!


1 person marked this as a favorite.

Congrats! That looks really cool. It's been added to my list of 3pp to pick up. XD

I'm at a con this weekend, so updates will be sporadic at best.

-Posted with Wayfinder


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Just dropping this here


1 person marked this as a favorite.

Someone should probably heal Silence before the boss fight. Yrax is a nasty dragon.

-Posted with Wayfinder


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Does the dragon prepare spells at all?


Negative. He's a spontaneous caster.

-Posted with Wayfinder


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

We need another spellcaster. Flying opponents are our biggest problem now.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I can deal with flying creatures, but shiny.....


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

We also have enough scrolls wands etc that a rogue with high UMD could easily double as a second caster.

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