Reign of Winter by GM Niles (Inactive)

Game Master nilesr

Reign of Winter AP
Loot Log
Map of Waldsby
Character Level 3


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Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Here is the discussion thread. We can hang here until we are ready to begin the AP.


Okay, this was the best image I found. No strix image for now :(

I'll work in the cruch and update it later.
Thanks. :)

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hello, thanks for choosing Hassan. I hope you don't find him too irritating with his zealotry in full view. If i need to tone him back a bit, just LMK.

Looking fwd to the game!


Hey Doc. :D

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Blessings of the Dawnflower upon you. (and hello!)


Hi Everyone!

Thanks for the opportunity GM. Looking forward to it. I'll review my crunch for now.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Hey everyone! I'm eager to get this rolling and meet the crew.

I have a couple of questions as I'm finalizing the character sheet:

1. What's the equipment/money situation? Should we go with max starting gold, avg. starting gold, or roll for it?

2. Likewise with HP, max beginning or roll it out?

3. I have a "rule-bending" request. Since Sven is taking ranks in the Profession of Brewing, it would be nice to actually have some weight there (his intellect is not impressive at the avg. 10). It is not a class skill, as barbarians aren't known to be the types to pursue careers... but with the Heart of the Fields racial alternate trait, he has a background that assumes he begins with a craft and will pursue it (at least lightly) through his life. Might I ask if we could count this profession as a class skill for the 3 point bonus, especially since drinking does in fact tie into the class (Drunken Brute)?


Encounter Map

Average starting gold, max hp on 1st level. 1/2+1 HP each level after that.

3) Yes. I think everyone should have Craft and Profession as a class skill.


Current Map Dramatis Personae

K, I'll be using Google Docs for record keeping, maps for combat, illustrations and other things. I'll be using your forum images as tokns for you, unless you want me to use another picture, then of course please send me a link or the jpg. My email address is niles97424@yahoo.com.

I mentioned it before but I'll say again. I don't do exp, I'll let you know when you level and I follow the AP advice on leveling. I'll adjust encounters a little bit to reflect the higher point buy and extra person.
I will allow retraining using the downtime rules from ultimate campaign.
If someone wants to keep a loot log that would help me out.

Ok, I'd like your first post in the gameplay section to outline for everyone why it is your character is in Heldren, in the South of Taldor and what it is that drives your character, a goal or raison de'etre.

The AP assumes that everyone is there for some reason and then events kind of force the heroes into action.


I haven't seen Svetlana's sheet, only what's on the recruitment thread, but were good with archery, good with debuff, good with melee, good with skills, so-so with healing, but not so much with face...

Our highest Chr is 12 (one of us, with the others at 10 and one at 8). Given what they say in the Player's Guide about fitting in an hostile environment, that might pose some problems, or create opportunities ;)

My Diplomacy is not so shabby, but that's it.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven's beard is his diplomacy check. And sometimes his hammer.

While it's nice to be balanced out, like you said, this could create opportunities. Creativity tends to come in greater supply when a specific role is missing.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Site seems in and out. Had an intro post, but it disappeared after I tried to submit. I'll write it back up this evening.


Current Map Dramatis Personae

I don't mind you guys making changes to your sheets before we begin in earnest. That means skill points are fair game.


Sven Ragnarson wrote:
Site seems in and out. Had an intro post, but it disappeared after I tried to submit. I'll write it back up this evening.

Same :(


Current Map Dramatis Personae

As you are probably all aware the site has been crazy this weekend which messes up my projected launch day for the campaign. Lets push back the official start until Wednesday or whenever everyone has checked in and posted some background on why their characters are in the South of Taldor.

Here are some maps to help you get a feel for where we are located in Golarion.

Overland Map of Taldor

Heldren

We will assume that the unnaturally occurring weather has been happening for about 2 weeks now, giving everyone time to have heard about it. It started small, just small patches in the Wood but now is beginning to effect the town.


What happened to Sven's post? I saw it when my own post got eaten...


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

You're kidding me... Again? I write that whole thing out again and the site swallows it up! We'll I'll try to post it a 3rd time, likely later today. Sven's stubborn enough to push through this.


Current Map Dramatis Personae

I took a look at sheets for the Characters that have posted.

Kirraak: May want to get a melee weapon. Everything else looks good.
Hassan: Looks good!
Gauthier: Need a 1st level feat. Spell focus Conj? For Augment later?
Sven: Everything looks good.

I did not look at skills because you guys are still deciding about that. I just looked at point buy, feats, and traits and then all the associated mechanical stuff like archetypes, hp, ac, saves. If you guys don't mind, take a look at each others stuff also and let each other know if something isn't right, more eyes are better. I'm not a super strict GM but I do like to abide within the framework of the rules.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

The post I put up yesterday I think was a lot better :/ But honestly I can't remember exactly how it went--just that I felt better about it than I do with this one. But as a third attempt, I really want to get one in that will stay. I'm excited for this campaign.


Sorry to be late.
I've made some modifications on Kirraak crunch. Add a longsword (15gb), I have now 5gb.

Also, I dumped the fly skill and changed a trait, to get Diplo.
I've adjusted the skills to count the trait bonus.(I forgot to do that before.)


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Sorry my post etc were eating during the roll back of saturday.

This is the alias (i'll up load the char sheet tonight)


@Merisiel Yeah. it was hell. I had to redo all my posts. :(


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

there.. 99% done


Picked Toughness for my feat.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Is Merisiel rather covered up, even inside the inn? I ask because it would make sense that she should stand out as well as a blue skinned individual. It'll also help me formulate Sven's actions as he enters.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

she is wearing a long sleeves dress, her skin color is pale blue...

her hands and face are not covered...


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Perfect, that helps!


Current Map Dramatis Personae

Hey Gauthier, I just noticed some issues with your animal companion.

His AC is 17, which seems high the PRD gives a wolf as

Wolf
Starting Statistics: Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

So his AC should only be 14, his BAB should be +1 giving him a total attack bonus of +3 with focus and his damage being 1d6+1

The good news is that you undershot his saves, they should be 5/5/1


Current Map Dramatis Personae

Also, I use google docs for maps and combat so if you guys have an image that you would like me to use for your token let me know. Otherwise I'll use your forum avatar.


GM Niles RoW wrote:

Hey Gauthier, I just noticed some issues with your animal companion.

His AC is 17, which seems high the PRD gives a wolf as

Wolf
Starting Statistics: Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.

So his AC should only be 14, his BAB should be +1 giving him a total attack bonus of +3 with focus and his damage being 1d6+1

The good news is that you undershot his saves, they should be 5/5/1

Thanks!


Current Map Dramatis Personae

Merisiel what type of familiar do you have? I didn't see it on your sheet.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

I neglected to record what little funds Sven has left. I'll plug the numbers in so we know what we're working with for preparation and supplies.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

I have a pretty simple and easy to follow Loot Tracker I use for my own campaigns. If everyone will give me their starting gold, I will set it up and link it via Google Docs for everyone to see and edit as appropriate.

Here is a link to an example:Sample Loot Tracker


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

its a scarlet spyder i'll pm you the stats tonight

Here is the one i set up for my party in an other game

Party loot


Current Map Dramatis Personae

I'm cool with whatever you guys decide. I like using google docs, makes everything easier.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Just want to be clear that Hassan's religious intolerance and initial antipathy for witchcraft is just part of the character and is in no way intended as a slight against Merisiel or her player.

If it offends, please LMK and I will have him silently muck about rather than shooting his mouth off.


Current Map Dramatis Personae

Doesn't bother me at all. I enjoy it!


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

:) no worries the is role playing and not player bashing....

I will be more of a shock when after saving your life you will find that that i am one of them...


Current Map Dramatis Personae

I hate it to come to this but its been 24 hours since Sven checked in, and none of his other aliases have posted either. If its goes another 24 hours....I'll be forced to find another martial type. I'll probably go to the recruitment thread and send some people PM's. Daily posting is a necessity for this campaign. I understand RL stuff happens but drop someone a line, we live in a world of almost instant communication.


@DM Really cool map! You need to teach me how you do it!


Current Map Dramatis Personae

I took the map from here on the forums and just put it in google docs. But thanks anyways! I try and make it as close to a tabletop game as I can.

I think the guy that made this one took the PDF image and added stuff to it using Dunjinni which is a pay for mapping software. I don't have a license for that so the best I can do is do a little image editing with GIMP or MSpaint or something like that. I use maps for most combats and things with the exceptions of really small or minor encounters.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

I use excel for maps in the games i run on these boards


GM Niles RoW wrote:

Yes, you may take 10 on any Knowledge check. I'm not sure if thats a real rule or I made it up, but its how I've always played.

http://paizo.com/prd/usingSkills.html wrote:


Taking 10 and Taking 20
A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. Sometimes, though, a character can use a skill under more favorable conditions, increasing the odds of success.

Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you roll a d20 enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).

Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common “take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).

Ability Checks and Caster Level Checks: The normal take 10 and take 20 rules apply for ability checks. Neither rule applies to concentration checks or caster level checks.

There are some feats and class abilities that let you take 10 in combat. So Its only fair someone would not be able to take 10. :d


Current Map Dramatis Personae

For a knowledge check, if your just thinking if you know something about a topic, I'll let you take 10 anytime in or out of combat.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Ok, back now. Sorry for the absence. I had training Mon-Wed, and a newborn at home, but am back to a more regular schedule now. I'm catching up so I can keep rolling with you guys.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Phew i am saved my peronal hero is back...


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

I also finally figured out funds that I have remaining. Sven has 12gp 9sp left. He's far more interested in equipping this group (which will lead him to glory) than hanging on to his funds, so he'd share it all if necessary. So anyone who still needs cold-weather outfits, he'll pitch in and make sure you're covered.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

i covered for the rest sven


Current Map Dramatis Personae

Hey everyone,

Another game I'm GMing has one or maybe two openings and the guys are looking for someone.

Here is the link if you are interested, post your thoughts!


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

I saw it,
I was really interested until i realized you were pretty much at the end of the series of adventuer modules.
(are you planing to do something after that last module?)

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