Reign of Kingmaker (Inactive)

Game Master GM_Solspiral

With a Kingmaker Chassis this game mixes in Reign of Winter, Tales of the Old Margreve a variety of modules and tons fo custom content from the GM's company Flying Pincushion Games.


101 to 150 of 188 << first < prev | 1 | 2 | 3 | 4 | next > last >>

I suggest to PM those who haven't responded yet before things run too far. Maybe they haven't posted in gameplay yet or maybe the campaigns page bugged out like it did for me.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Night all

-Posted with Wayfinder


Male Dwarf Korak

Good night, sleep tight, don't let the lizards bite.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

If they bite, bite them back, and they wont bite tomorrow night

-Posted with Wayfinder


Male Dwarf Korak

you're right, if you bite they'll probably rip you apart and eat you right then. But then they might die afterwards. Pyrrhic victory at it's best.


Do both Evan and Nave get items or just one? Can we get special material stuff? What about composite items? If both I would ideally like a masterwork Cold Iron Dwarven Longhammer and a masterwork light crossbow, but that might be asking a bit much... I assume mithral breastplate/chainmail is out of reach even though it's technically a non-magical masterwork item. If it's only one item then just a masterwork Dwarven Longhammer that is cold iron if allowed.

@Beads: Masterwork weapons are way more expensive than weapons. It's better to get the weapons for free and buy the armor (or have Jarx craft it, though I am not sure he can craft armor). Though I suppose it might be quite a while until we do pick up the "other" part.

I prefer to handle the OOC stuff in here rather than clutter the gameplay threads with things that aren't actions. Is that ok or do you prefer that I move the question/deciding on gear to the gameplay thread?


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

He can get a master work weapon... yes. +1 to hit on his +7.... and 1d4 damage. where as the mwk armor takes away the armor check penalty for his skills... he relies on his skills a lot //^^\\

-Posted with Wayfinder


Male Dwarf Korak

Son of a 8!t(#. Now you make me want to multiclass with this.


Aren't you already playing that in another game?


Male Dwarf Korak

Yes, but come on, I just got a free book on making alcohol, after the amount of research I did into homebrewing to flavor that character of course it's gonna slam into my mind. Also given that the classes are built on many of the same plants I'm waiting for a prestige class that combines them


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

500 gp, exactly half of what I need for that sweet sweet masterwork composite long bow I will get first chance I get.
I guess it will be a meele weapon this time, not sure what exactly yet.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I recommend something akin to a scimitar, good damage and an 18-20 crit range. Also thematically nice for a suli.


Male Dwarf Korak

Remembers Thrick, sleeping in medium or heavy armor leaves you fatigued the next day. Though I think there's a feat or armor quality that stops that.


I think a greatsword(highest damage) or something with reach is better... So he gets to multiply his strength by 1.5. Reach offsets his poor defense somewhat.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Thrick has the feat. Endurance

-Posted with Wayfinder

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

You make a good point, evan. A reach weapon would be great for when I body-block the enemies so they don't get to the casters.


Male Half-Orc Ranger (Tanglebriar Demonslayer, Trapper) 3 | HP 32/32 | AC 18 TO 13 FF 15 | F +6 R +8 W +5; +1 vs Spells/SLA/Su from Evil Outsiders | CMD 19 | Init +3 | Perc +8 (+9 to pierce a demon's disguise, +10 to find hidden objects inc. secret doors and traps) DV | Trapfinding +1, Favored Enemy (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival) Evil Outsiders +2, Favored Terrain (Init, Geography, Perception, Stealth, Survival) Urban +2

Try a mammoth lance... If you're strong enough and you dare! :)


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

According to hero lab its in the RotRL Anniversary edition

68kg or 150lb... ouch....


Thrick wrote:
You make a good point, evan. A reach weapon would be great for when I body-block the enemies so they don't get to the casters.

That's why I picked a Dwarven Longhammer for Nave. Anyone moving at him to attack or past him suffers an AoO. Next level he'll get boosted by Enlarge person to go up to 20 foot reach and he'll eventually pick up combat reflexes for multiple AoO's per turn, though for now he would be left with a +0 dex modifier once he gets enlarged so it wouldn't help much.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Your reach will be 15ft for large. Not 20. Reach weapon, as far as i know, only increases it by 5ft.

-Posted with Wayfinder


Hobgoblin fighter 1, AC-18 FF-13 T-15, hp-20, F+3, R+5, W+2, Perc +4, Init +5

Nope, the Reach quality on a weapon doubles your natural reach.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Then my mistake. Carry on

-Posted with Wayfinder

RPG Superstar Season 9 Top 32

The long arm spell can make this get into crazy town sheenanigans. especially with a flyer, fly-by attack and a lance.


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

You just happened to read my mind, what I was planning to research to give that nice boost to Thrick with Enlarge Person + Long Arm :)

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

We're going to buff me? I love buffs, and i'm even going with a trip build to keep all the mean enemies off you, Jarx


HP 15/15 | AC/T/FF 14/14/10 | Initiative +3 | Perception +7 | Fort +1 / Refl+3 / Will+7 | Defensive Casting +10 | Spell Penetration +1 | Grit 4/4

You know, there is even a nice THIRD spell to buff you up: Rubbery Flesh-> +2 Trip circumstance bonus huehuehue

... or True Strike! Stag Lord? You mean a Lord on his kneees!

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

It'll be time for my favorite part of tripping. The ensuing boss gang-beatdown


Male Dwarf Korak

I feel the need to say this, iirc that reach only affects the squares 10, 20 feet away from you yes? Once they're inside that You're kind of free game.


Hobgoblin fighter 1, AC-18 FF-13 T-15, hp-20, F+3, R+5, W+2, Perc +4, Init +5

Close, it works like this with reach weapons: The area half your reach or less is unthreatened by you and not available to be attacked with your reach weapon unless otherwise specified or you have a special ability or feat that changes that. So normally 5' reach goes to 10' and the adjacent squares can't be attacked. 10' reach goes to 20' and the area of two squares adjacent can't be attacked, etc.


Male Dwarf Korak

again, once they're next to you, you have a problem


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Think of quick draw if you plan on going mostly reach so u can quickly drop and draw a close combat weapon

And Beads will be there to provide close quarters fighting support!

-Posted with Wayfinder


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

A reach weapon does sound like a good idea, my characters usually don't carry one, might be good to mix it up a bit.
And since Liam already have plenty of stabby and cuty, let's make it a crushy one to boot.


Male Dwarf Korak

I suggest double chained kamas in general, decent damage, trip, reach, usable for two weapon fighting, free action to snap your wrist and pull a dropped kama to your disarmed hand, etc. Also it acts as a normal Kama thus meaning not reach.


Korak The Boisterous wrote:
again, once they're next to you, you have a problem

Nave got claw and tooth to deal with them once they come close, so inside reach isn't that much of a problem. It just means he gets to full attack.

Also for everyone that isn't nave there is this thing called 5 foot steps ;).

Sadly Long arm will have to wait until 3rd level (though there is something to be said for several other spells as well, so eh, we'll see what I pick when that times come).


Korak The Boisterous wrote:
I suggest double chained kamas in general, decent damage, trip, reach, usable for two weapon fighting, free action to snap your wrist and pull a dropped kama to your disarmed hand, etc. Also it acts as a normal Kama thus meaning not reach.

Given that he isn't proficient with it and can't two weapon fight that seems like a poor choice imho. If going for a reach weapon I would suggest Lucerne Hammer. Though if you really want trip Horsechopper or Guisarme works as well, but they do give less damage.

@Kejal: Are you planning to continue the "background prequel"? I can understand it if you are too busy with moving and the game itself though.

Grand Lodge

Male Lizardfolk Fighter 1/ Expert 1

I'm using my natural weapons for my attacks, so they'll be fine for any size I turn into. Claws and teeth are the way to go, ask Nave!


Hobgoblin fighter 1, AC-18 FF-13 T-15, hp-20, F+3, R+5, W+2, Perc +4, Init +5

hmmpf.. natural attacks, how brutish and mundane. Single sword, with style :)


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Well... it seems some spiders actually do make "chittering" noises.
By rubbing their fangs together. Like crickets do with their legs...
//^^\\

-Posted with Wayfinder


@Wikiwik: you found 80 gp at the library!


Male Dwarf Korak
Beads wrote:

Well... it seems some spiders actually do make "chittering" noises.

By rubbing their fangs together. Like crickets do with their legs...
//^^\\

-Posted with Wayfinder

And some when doing that releases irritants into the air to discourage others from getting closer.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Think ill stick to plain chittering //^^\\

-Posted with Wayfinder


Male Dwarf Korak
Beads wrote:

Think ill stick to plain chittering //^^\\

-Posted with Wayfinder

You don't want another way to annoy Jarx?


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Mechanics wise i dont think its possible.... but i can make webbing! //^^\\

-Posted with Wayfinder


goblin gungineer 1 HPs: 19 - AC: 19|17|14 - For:+2 | Ref:+8 | Wil:+0 - Per:+13 (+2 forest) darkvision, Init:+6 (+2 forest)
Evan Rivers wrote:
@Wikiwik: you found 80 gp at the library!

I did? Must have missed that. Thanks!

@DM: Any chance Wikiwik could have picked up a gunsmith's kit before heading out?

RPG Superstar Season 9 Top 32

Wikiwik wrote:
Evan Rivers wrote:
@Wikiwik: you found 80 gp at the library!

I did? Must have missed that. Thanks!

@DM: Any chance Wikiwik could have picked up a gunsmith's kit before heading out?

You can purchase one I guess.

We're splitting threads tonight once the carriage scene is over.

RPG Superstar Season 9 Top 32

If you click on my profile and campaigns there's 2 new campaigns one for team love one for team rock and roll dot now we'll get there post carriage scene


goblin gungineer 1 HPs: 19 - AC: 19|17|14 - For:+2 | Ref:+8 | Wil:+0 - Per:+13 (+2 forest) darkvision, Init:+6 (+2 forest)

@DM: Cool, thanks!


goblin gungineer 1 HPs: 19 - AC: 19|17|14 - For:+2 | Ref:+8 | Wil:+0 - Per:+13 (+2 forest) darkvision, Init:+6 (+2 forest)

I'm having trouble dotting Team Love. Whenever I hit Submit, I just get a preview and the Submit field again. :(


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Try closing window and logging into it again. Usually works for me if im on my pc and it happens

-Posted with Wayfinder


Hobgoblin fighter 1, AC-18 FF-13 T-15, hp-20, F+3, R+5, W+2, Perc +4, Init +5

That happens when you use the same word as a single post (such as "dot"). Try typing an actual sentence.

101 to 150 of 188 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Unified thread for Reign of the Stolen Lands All Messageboards

Want to post a reply? Sign in.