Regular Joes

Game Master John Napier 698

AD&D, 1E-feeling campaign. PC's start at Level 1. PF basic rules.

Don't get comfortable.


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Round 4

Valdimir swings at the second Goblin's mount and barely misses.

The second Goblin's mount bites at Valdimir and hits. Valdimir fails his Fort save and breaks out into a rash ( -2 Dex, -2 Cha for 1 day ).

Sunny slings a stone at the second Goblin's mount and barely misses.

Cletus swings his shovel at the second Goblin's mount and hits solidly.

Dexter swings his sledge at the second Goblin's mount and hits solidly.

Jared swings his quarterstaff at the second Goblin's mount and hits solidly, dropping it.

Flouncy moves to flank the last Goblin and it's mount.

The last Goblin swings at Sunny and barely misses. It's mount bites Sunny and she falls unconscious, bleeding profusely.

Goldus will reach the combat area next round.

Characters may try to stabilize Sunny next round by making a DC 15 Heal check. Aid another applies. The use of the Heal check uses up the attack action.

Post your round 5 actions.


Male Human Magus - 1

Jared attempts to stabilize Sunny Heal (untrained): 1d20 + 1 ⇒ (5) + 1 = 6


Valdimir attempts to stabilize Sunny Heal (untrained): 1d20 + 1 ⇒ (18) + 1 = 19

Cletus attempts to stabilize Sunny Heal (untrained): 1d20 ⇒ 14

Sunny is stable and unconscious.


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INACTIVE - GAME DIED

As the carnage unfolds elsewhere, a local woman - a half-orc priestess - manages to break away from part of the swirling chaos of battle and jogs, armor jingling, toward the mass where goblins fight against the townsfolk. She seems to be making a line toward Sunny's unconscious form.


Aeden will get there next round.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Round 5

Dex keeps attacking, this time focusing on the last of the Goblin Mounts.

Sledgehammer Attack 1d20 + 3 ⇒ (5) + 3 = 8
Sledge Damage 1d6 + 3 ⇒ (4) + 3 = 7


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

If Flouncy can flank with Dexter with a 5' step, he attacks the last goblin mount.

rapier: 1d20 + 5 ⇒ (1) + 5 = 6

He fails. He's new at this, but he's not hurt.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Cursing his little legs as Goldus waddled with all haste towards the fray he took hold of the arcane threads he'd become so familiar and conjured out of thin air a cloak of energy which quickly wrapped round him to fit his form. Lest a villain should take a liking to his jewelry.

Goldus Casts Mage Armor as he draws close to the fight, still only seeking to get close enough to cast daze.


Round 5

Valdimir stabilizes Sunny.

Sunny is unconscious.

Cletus was prepared to stabilize Sunny, but that is no longer necessary. Cletus loses an action.

Dexter swings his sledge at the last Goblin's mount and misses.

Jared was prepared to stabilize Sunny, but that is no longer necessary. Jared loses an action.

Flouncy stabs at the remaining Goblin's mount, missing.

The last Goblin swings a sword at Flouncy, missing. It's mount tries to bite Flouncy, missing.

Goldus casts Mage Armor.

Post your Round 6 actions.

Goldus and Aeden, you enter the combat area next round. Roll your initiatives and post your actions.


INACTIVE - GAME DIED

Initiative: 1d20 ⇒ 3

The priestess moves to the edge of the combat, holds forth a holy symbol of Aurora, and from the symbol launches a bolt of fire at the remaining goblin attacker.

Using fire bolt domain power.

Ranged touch attack, into melee: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13
Fire bolt damage: 1d6 + 1 ⇒ (3) + 1 = 4


Valdimir: Shepherd's Crook: 1d20 + 5 ⇒ (1) + 5 = 6, 1d6 + 5 ⇒ (6) + 5 = 11

Cletus: Shovel: 1d20 + 2 ⇒ (6) + 2 = 8, 1d8 + 2 ⇒ (7) + 2 = 9


Male Human Magus - 1

Jared swings his quarterstaff. Attack: 1d20 ⇒ 9, Damage: 1d6 ⇒ 5


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy flanks and tries again, amazed that he's still alive.

rapier: 1d20 + 7 ⇒ (16) + 7 = 23

dmg: 1d4 - 2 + 1d6 ⇒ (2) - 2 + (1) = 1

Take that! 1 damage! Ha HA!


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Round 6

Dex is starting to tire, after all, this is a weapon for forging not fighting. Despite the burning in his shoulders he swings at the enemies once more!

Sledgehammer Attack 1d20 + 3 ⇒ (2) + 3 = 5
Sledge Damage 1d6 + 3 ⇒ (2) + 3 = 5


Waiting for Goldus to roll initiative. Unless he would want me to roll?


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

I'm on Greenwich Mean Time Zone so I can't post at the same times as you sometimes, also I've already rolled initiative, got ten. I also rolled 23 on stealth which you said would carry over. It's all on page 3.

Goldus clapped his hand over his mouth as he squeaked with excitement at finally reaching the battl ground and thank the gods the attackers weren't all dead yet.

As the last remaining goblin came into view Goldus out stretched a hand and let loose a burst of arcane power.

Goldus casts Daze on the remaining goblin or one of their mounts if the Goblin is dead by then, DC14


Goldus: Thank you for reminding me. :) Not easy, being 50. *sigh*


Round 6

Valdimir swings at the Goblin's mount and misses.

Sunny is unconscious.

Cletus swings at the Goblin's mount and missess.

Goldus casts a spell at the Goblin.

Jared swings at the third Goblin and misses.

Flouncy stabs at the Mount and hits.

The last Goblin stares off into space. The Mount tries to bite Aeden and misses.

Aeden unleashes a bolt of fire at the last Goblin and hits.

Post your round 7 actions


Male Human Magus - 1

Jared swings his quarterstaff. Attack: 1d20 ⇒ 10, Damage: 1d6 ⇒ 4


Valdimir: Shepherd's Crook: 1d20 + 5 ⇒ (14) + 5 = 19, 1d6 + 5 ⇒ (5) + 5 = 10

Cletus: Shovel: 1d20 + 2 ⇒ (4) + 2 = 6, 1d8 + 2 ⇒ (2) + 2 = 4


INACTIVE - GAME DIED

The priestess now moves over toward Sunny and leans down and gently brushes her with the eight-pointed starburst holy symbol.

Using rebuke death domain power.

Rebuke death healing on Sunny: 1d4 + 1 ⇒ (2) + 1 = 3


On her turn, Aeden realizes that Sunny has had her wounds bandaged and is simply unconscious. Please repost her action.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Round 7

Dex swings yet again, this time at the Goblin itself as the mount seems just too fast for him to hit.

Sledgehammer Attack 1d20 + 3 ⇒ (19) + 3 = 22
Sledge Damage 1d6 + 3 ⇒ (2) + 3 = 5


INACTIVE - GAME DIED

Rebuke death heals people who have negative hit points - if she's stable she can still be stable with negative hit points. Presumably she is because she was dying until she was stabilized a couple rounds ago!

So this is healing that only works on people who are at negative hit points, whether stable or not, which is why this is exactly the time to use it. If I'm lucky that's enough to get her back on her feet! :)


You are correct. My mistake. Sunny is at zero HP. She is conscious and disabled after the application of Rebuke Death


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus cracks his knuckles excitedly looks like that worked as he spoke a wide beaming grin stretched across his face.

He then flicked his re-outstretched hand in the direction of one of the mounts, a second arcane burst pulsing outward.

Goldus casts daze on one of the opposing mounts. If not dead by then the one targeting Arden last round preferably. DC14


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Go, Aeden!

Flouncy attacks whatever he can flank, and looks injured and/or dazed. Sunny is still down, so he tries to draw any enemy to him.

rapier: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

dmg: 1d4 - 2 + 1d6 ⇒ (3) - 2 + (1) = 2

Take that! he squeaks, 2 being the most damage he's ever done!


Round 7

Valdimir swings at the last Goblin's mount, dropping it.

Sunny is unconscious and stable.

Cletus swings at the last Goblin and misses.

Dexter swings at the last Goblin and drops it.

Goldus, seeing no active target, aborts the spell.

Jared has no target and takes no action.

Flouncy stabs the Goblin's mount as he exclaims "Take that!"

Aeden Rebukes Death on Sunny, bringing her to consciousness.

Sunny is Disabled.

Combat ends.


Both Valdimir and Sunny are down 10 HP.
Sunny and Valdimir are also suffering from a severe skin rash. Heal DC 12 to treat.

Each PC gains 200 XP.
The Goblins have three suits of small Leather Armor, 3 "Dogslicer" shortswords, 3 light Wooden Shields, 3 Shortbows, 60 Arrows, and 260 GP of miscellaneous coin.

The party looks around and sees combat winding down in other places. The last kill goes to a young man with a noble bearing wearing bloodstained chainmail and wielding a Longsword. He grunts as he decapitates the last Goblin on the field.

Everyone in the party collapses, at once both exhausted and elated to have survived. Goldus and Aeden, feel free to introduce yourselves.

Everyone, my hotspot time expires tonight. I'll buy more time tomorrow. If I can't, talk amongst yourselves until I post again.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

That was scary, yet strangely elating, Flouncy mutters, mostly to himself.

He goes over to Sunny, and tries to comfort her however he can. We'll get you patched up. Just hang in there.

He'll attempt to assist anyone who actually can heal.

untrained heal: 1d20 - 2 ⇒ (14) - 2 = 12


Flouncy: You manage to find a patch of Witch Hazel growing wild. You steep the leaves in boiling water and use the liquid to wash the affected areas. In minutes, the rash subsides.


INACTIVE - GAME DIED

The priestess remains doubled over, breathing hard, for the better part of a minute before she slowly straightens. She draws her rapier and without hesitation plunges it through one of the wounded and dying goblins, finishing it quickly. "Finish them off," she says, "and I can render further aid."

Need to make sure that any unconscious goblins don't get healed by channeling.


The party manages to coup-de-gras the remaining Goblins and Mounts in short order.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Ahhhem Goldus sidled forwards once all the messy goblin corpse stabbing had been dealt with and cleared his throat rather a lot more loudly than was necessary.

The Veiled, Goldus, Glintsnatch, Timbus, King, Speckleson, Glindason, Tinker, Weaver, Trebodane, of the house of The Lantern King. At your service. he said bowing low, which was actually very low, given that he was a Gnome.

and who, might I ask, are all of you? Victorious allies he said, grinning from ear to ear. Hoping to disguise how very excited he was at the prospect of finally finding some people to do some proper adventuring with.


Male Human Magus - 1

"I am Jared Haesford, lately of the city of Havenport."


INACTIVE - GAME DIED

Aeden holds forth her eight-pointed star and says, "Let the humble blessings of a servant of Aurora Starshine come forth."

Channel: Heal: 1d6 ⇒ 3
Channel: Heal: 1d6 ⇒ 4


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dexter looks at his hammer wondering how he is going to clean it, Forge fires I suppose. He looks up, "Dexter".


Sunny gets up and begins walking, despite still being wounded. "Thank you" she says, holding out her hand.


INACTIVE - GAME DIED

Aeden removes her hand from her holy symbol and clasps Sunny's gesture of greeting instead. "I'm glad we were able to save you," she says. "Aeden. Aeden is my name."


"Thank you, Aeden. My name is Sunny Willowood."


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus took a moment trying to commit names to faces and memory, although he didn't suppose it mattered too terribly much if one of them didn't stick. As he understood it adventuring parties could stay together for rather a long time. And this was definitly an adventuring party, it had all the tell tale hallmarks he'd heard people chattering about in the corners of pubs and such.

Well all things considered this engagement seems to have gone rather well. Might I ask how long you fine people have been slaying goblins and doing other such exciting things together?


Male Human Magus - 1

"We've only met Today."


INACTIVE - GAME DIED

"This goblin-battle was an unexpected engagement."


Valdimir looks at Cletus and Sunny, then nods. "My friends, I'm sorry. But this is where we part ways. This region is too dangerous. We three would be safer in a larger city. Take care of yourselves. Farewell." Valdimir, Cletus and Sunny shake everyone's hands before getting on a merchant's cart.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy Magoo, at your service, the halfling says, bowing to Goldus with a flourish.

He then waves to the departing characters. Thanks for helping us. Good luck, and gods'speed!


INACTIVE - GAME DIED

"Blessings of the Goldstar be with you, and safety in your journey," says Aeden in a brief benediction for Sunny and her associates.


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So, now we have Dexter, Flouncy, Goldus, and Aeden as PCs and Jared as a GMPC. Once Dennis rebuilds his character, we'll move along.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus almost clapped his hands he was so excited at Jared's news. The chance to get in on the ground floor of an adventuring party was not to be missed.

He also flashed an appreciative smile at Flouncy. He likes a man who bows.

Good luck on your journey my one time comrades Goldus quickly waved goodbye to the departing adventurers before turning his attention back to his hopefully new found allies.

So... what now?


We wait for Dexter's rebuild. Then the story could proceed.


Male Gnome Silksworn Occultist 1 | HP: 12/12 | AC: 12, 12, 11 | CMB: -3, CMD: 8 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +3 | Go to Sheet.

Goldus was asking that in character

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