Red's Rise of the Runelords (Inactive)

Game Master GM Fuzzfoot

Initiative:

[dice=Rene]1d20+8[/dice
[dice=Aurora]1d20+1[/dice
[dice=Tylur]1d20+4[/dice
[dice=Skarn]1d20+4[/dice
[dice=Cordwin]1d20+2[/dice


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Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Anyone have the Legendary Planet AP and is interested in taking an established group on as DM?


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*
Cordwin Ironbeard wrote:
Anyone have the Legendary Planet AP and is interested in taking an established group on as DM?

I hear that’s an awesome group of players in that game!


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

Are we still doing max HP each level or something else? That's apparently what I told Hero Lab we were doing.

Level up:
+1d6+2 HP
+ 1 Fort/Reflex saves
Background skills (2): Kn(Geography), Kn(Nobles)
Regular skills (2 + 4 Int + 1 Human = 7)
Perception, Spellcraft, Kn(Arcana), Kn(Nature), Kn(Dungeoneering), Kn(Religion) Heal

Spells in spellbook (+1 favored class):
1) Night blindness
2a) Mathematical curse
2b) Shadowmind

Feat: Extra hex (Misfortune)

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yeah, let's go with Max HP each level.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

In additional to incremental upgrades on HPs, skills, etc, my big adds are:

Solo Tactics
Escape Route
Power Attack

I hope to be more mobile on the battlefield now, and not be drawing AOOs in squares adjacent to my allies.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

delightful. I will try and get that done tonight.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

delightful. I will try and get that done tonight. Sorry for the lagging behind.


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

+1BAB
+8HP (3d8+2)
+1 Fort

CMB +1
CMD +1

Skills:
+1 Linguistics (Draconic)
+1 Perception
+1 Diplomacy
+1 Disable Device
+1 Knowledge (Dungeoneering)
+1 Knowledge (Engineering)
+1 Knowledge (Geography)
+1 Knowledge (Local)

Spells:
0 Level: Resistence
1st: Detect Secret Doors

Favored Class:Bonus Skill Point: Use Magic Device

Trap Sense (Ex): At 3rd level, an archaeologist gains trap sense +1, as the rogue class feature of the same name. This bonus improves by +1 for every three levels gained after 3rd, to a maximum of +6 at 18th level.

Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

So I can wait for next level and have better options for the summon monsters and pick up protection from evil. Then hopefully a wand of it so I don't have a fear of failing to use it though the wand. Thought?


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

all done but for my spell choice.

+1 fort and reflex saves
+1 BAB
HP actually was for some reason 27 but not on my tag so that stays the same

Revelation: Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7
Aurora Warin wrote:
...so I don't have a fear of failing to use it though the wand. Thought?

Not sure I follow. If it's on your spell list, you can use the wand. You personally don't have to know it in order to be able to use the wand. It's why René could have used the wand of CLW without using UMD even though the spell isn't even in his spellbook.

@Cordwin and Aurora: Not sure if it got left off of character upgrade notes, but don't forget we all get a feat at 3rd level.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

ha feats! yeah I need that. And I thought it was if you know the spell then you don't have to UMD it. That is the issue with the magic missile wand.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

I'm fairly certain you only need to have the spell on your spell list to use a wand without UMD. The problem is Magic Missile isn't on the witch, bard, cleric/oracle, or inquisitor spell list. If you look at spell trigger items, it specifically calls out that 3rd level paladins can use wands even though they can't cast spells yet.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

My feat is gonna be Summon Good Monster and my spell will be summon monster 1. I can pick up other things later.


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

will have my character updated for tomorrow...tendrils of school and work are pulling at me!


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

My feat will combat casting since I will most likely be using magic while in the thick of it!


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CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*
Cordwin Ironbeard wrote:
My feat will combat casting since I will most likely be using magic while in the thick of it!

”A very popular feat for women, elves, and halflings I hear.”


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster
Skarn Hornfels wrote:
Cordwin Ironbeard wrote:
My feat will combat casting since I will most likely be using magic while in the thick of it!
”A very popular feat for women, elves, and halflings I hear.”

"There a problem with that Skarn? Cause it sounds like wise idea. I know planning ahead is hard for you to understand and we understand that."


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |
Skarn wrote:
”A very popular feat for women, elves, and halflings I hear.”

Cordwin waits until Skarn's back is turned and gives him a offensive dwarven hand gesture! :D


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*
Cordwin Ironbeard wrote:
Skarn wrote:
”A very popular feat for women, elves, and halflings I hear.”
Cordwin waits until Skarn's back is turned and gives him a offensive dwarven hand gesture! :D

Is it the one where you put the first two fingers of each hand together and hold them next to your head mimicking elf ears?


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

+1 BAB
11 HP
+1 REF/WILL
Feat: Improved Disarm
Skills: (discovered I shortchanged myself added Swim) +1 to all skills
Let's kill Tsuto already!


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |
Skarn wrote:
Is it the one where you put the first two fingers of each hand together and hold them next to your head mimicking elf ears?

Yep! That's the one!


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

”We used to beat kids up in dwarf school for using that one!”


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

I think my live table just fell apart. I may need a few days to get rid of the lingering anger, bitterness, and sadness I feel.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Oh no! That does suck.


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

sorry to hear that :(


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

Part of it has been salvaged so I am good. Thank you. Friday I am moving so I doubt I will post then.

Also if Skarn didn't wanna save the goblin babies Aurora would have :D


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

It's better that Skarn did I won't let him forget!


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |
Tyler wrote:
It's better that Skarn did I won't let him forget!

Don't worry! Cordwin will be sure to write the epic poem - 'Skarn! The Goblin Nursemaid.'


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

lol


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

You are all risking the Salt and Sour curse!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map
Cordwin wrote:
Don't worry! Cordwin will be sure to write the epic poem - 'Skarn! The Goblin Nursemaid.'

I'm so looking forward to this.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Can you lend any details on what your initial encounter with Tsuto was like? Did he take a few of you out and then leave, or did he nearly die and then flee?


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

That was before my time.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

He basically almost killed us, so we surrendered and then escaped from where he was holding us. Tylur was the only front liner at the time, and Tsuto beat us init and confirmed a crit against him in round 1, effectively taking him out. Here's the beginning of the fight


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

I will be away visiting family for the next two weeks, so I might not be able to post regularly if at all. I should be able to resume on 05/01. Please bot me as necessary.


CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

We lose our GM?


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

No he is around work likely has extra occupied.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Gone? Hmm, it's not quite my turn yet. Still waiting on two more to act.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yup, Skarn did smash another image that round.


1 person marked this as a favorite.
CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

Just a quick FYI. I’m taking Cub Scouts camping this weekend, so don’t expect much from me until Sunday evening.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

I enjoy how this group seems to have a rather wide range of reactions to being thrust in to the role of Sandpoint's Heroes.


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

yeah Tylur is the only who seems to care although likely would rather not. good posts René and Aurora.


Male Dwarf Bard (Archaeologist) 8 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +17 |

Yep! We are definitely the reluctant heroes if ever there were any. Cordwin just wants to go so he can get knowledge!


1 person marked this as a favorite.
CG Male Dwarf Inquisitor 8 HP:90/90 AC: 24* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+3*, W+9*

I'm just here for the beer!


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

Having a wide range of opinions and personalities are a good thing. Makes for a great story.

I have yet to really play the reluctant hero and wanted to try it out. Somehow she ended up being really temperamental.. Though no one seems to have an issue with it so it shall stay. I am rather enjoying it. I recently had the chance to play a rage monster and that was a blast!

She wants to help and will help but is rather disgusted by the guards refusal to try. At least that is how she sees it.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

I agree. I'm also rather enjoying Aurora's temper. Even when it's directed at René, haha.


Female NG Oracle of Life lvl 4 / Init +1; S Per +7 (+2 gems, coins, jewelry, valuable trade goods, auto checkin 10ft) HP:33/33 / AC 14 / T 10 / FF 14 F+2 / R+1 / W+4 / CMB +5; CMD 15 / Channel (4/4)/per day 2d6 in 30ft. spells 1st (7/7) 2nd (4/4), conc +7 / wand cure lt wounds x1 charges, magic missile x10 charges/ feats: Summon Monster, Summon Good Monster

Glad you like my 'angry redhead'.

So we got 1000gp. Can I request a wand of Cure Lt wounds? We should be in for a nasty fight. Beyond that I don't really have anything I think I need. I will figure that out sometime today.


Male Human (Chelaxian) Fighter Level 5 HP 51/51| AC:21| T:13 | FF:18| CMB: +7 | CMD:19 | Fort:+5 Ref:+3 Will:+2 | Init:+4 | Perc: +1 | Status:

Is that all the money we have? 1000 gp for the whole campaign seems small.


Male CN Male Human
Trackables:
Spells: Mage Armor, Bless x2, Ear-Piercing Scream, Shadowmind x2, Mirror Hideaway, Accursed Glare, Heroism, Hollow Blades | Fortune used on: X | Ward: Trox
Witch 6 HP 38/38 | Mage Armor AC 18 14 T 12 FF 12 | CMD 15 | Fort 6 Ref 6 Will 7 | Perception 7

We've gotten a couple of random items as well (see loot spreadsheet). Probably the most expensive thing on there is that +1 cold iron returning dagger that no one's using. I'm pretty sure that's basically all our WBL right there, haha. We should probably sell it and see if Aurora can't do better than 50% of its worth with her merchant background.

I'm also fine with buying a fully charged wand of CLW. Interesting side-note, if we live long enough for Tylur to become a paladin, literally everybody in the group will be able to use it without UMD.

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