Red's Abduction! (Inactive)

Game Master Daxter

Map!


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Male Human(Amazing)

Dotted

Liberty's Edge

Mystery dot.

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Dot

Grand Lodge

M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
Resources:
Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

Since we're playing high, I'll go ahead and play Hrolf. He's probably my best bet for keeping the little level 3 alive. =P

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9
Hrolf 'Beastheart' Hakonson wrote:
Since we're playing high, I'll go ahead and play Hrolf. He's probably my best bet for keeping the little level 3 alive. =P

Much appreciated. ;)

Sovereign Court

Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Hold the phone. What do you mean playing up? We have a level 3, two level 4s, Feral and Chris. There is no reason we should be playing up.

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Sorry, who is Chris?

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9
    Hrolf 'Beastheart' Hakonson wrote:
    Sorry, who is Chris?

    The magus

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Well we can play down but then we lose Pirate Rob.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    As per the discussion forum, he is not willing to commit his level 5. The only character he has available is his level 2. Thus that should not influence us.

    Grand Lodge

    M Ulfen Oracle/Tattooed Mystic 8 [ HP 53/69 (0 NL) | AC 23 (26 with barkskin, 28 vs the first 3 attacks per turn) Tch 15 FF 19 | Fort +9 Ref +4 Will +8 | CMD 32 | Init -2 | Perc +8 | Effects: barkskin, stoneskin (43 stoneskin down), heroism, shield other]
    Resources:
    Mammoth Hide 7/7 | Divination 0/2 | 1st 7/7 | 2nd 6/7 | 3rd 5/5

    Uh, okay. Nevermind then. Low it is.

    Grand Lodge

    Dot

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    Arcane Marked

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Character swapped.


    Male Human(Amazing)

    The renowned Venture-Captain Sheila Heidmarch strides into her study at the Magnimar lodge. Her eyes scan the space with habitual vigilance, honed by years of successful adventuring. Satisfied that there’s nothing amiss, she stands behind her desk, and turns her blade-like attention to the party before her.
    "The Pathfinder Society has long been interested in the First World—the otherworldly realm of the fey. By all accounts the fey homeland is dangerous, bizarre, and entirely unpredictable. It’s the very type of place sane people avoid, and Pathfinders flock toward."

    "Countless expeditions and research teams have been dispatched over the years to investigate regions where the boundaries between the First World and our own Plane grow threadbare. Sanos Forest, which lies to the east of this very lodge, is one such place. The Pathfinder Society’s latest research party is currently stationed there, under the capable direction of the druid Ignizi Dinnelletter. Dinnelletter doesn’t normally work well with others, but this time she’s got several newly recruited Pathfinders assisting her. We thought it prudent that she pass on some of her best practices, just in case. After all, we Pathfinders are not known for our longevity. Dinnelletter is entirely self sufficient, but unfortunately the same cannot be said for her five trainees. Consequently, Ignizi’s station needs to be resupplied periodically, something the Magnimar lodge has taken responsibility for. You lot have been chosen to make the next supply run to Sanos Forest, and will leave first thing in the morning. It’s not a glamorous detail, but the fey forest never lacks for intrigue, and I’m sure you’ll make the most of it."

    "Your mission is simple: Deliver a pack horse loaded with supplies to Dinnelletter’s cottage in Sanos. I don’t expect any problems, but you never know with the fey. If Ignizi needs any additional help, please assist her in any way possible. And do try to be patient. Ignizi can be a handful.”

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    "Sounds simple", Barek muses as he looks over the map. "We won't disappoint you Venture Captain."

    Barek is a young shoanti with colorful blue tattoo-work on his face and the visible portions of his arms. He's lean for one of his kind, and though powerfully built, not one of the famed 'bred for war' types. He carries a bow strapped across his back and the clink of glass vials hidden beneath his cloak can be heard when he moves.


    Male Human(Amazing)

    "I don't believe you for a second, but just do your best."

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    How long does it take to reach the forest and Dinnelletter's cottage?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Druthane is a youngish elf, rather a solid specimen for his race. While laconic in speech, he's quick to smile. He's lightly armored and heavily armed.

    What kinds of obstacles are to be expected from the flora and fauna? Any hints as to getting off well with Ignizi?

    Grand Lodge

    Somethinf doesn't seem right. Running mundane errands? That's not something they'd ask experienced....wait. That's exactly the thing they'd ask experienced Pathfinders to do! Everyone looks at Tal expectantly and he begins to wonder if he's been thinking aloud.

    K: Local: 1d20 + 4 ⇒ (11) + 4 = 15

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    apologies on the wrong avatar.

    On the off chance, do *I* know anything about the druid? Specifically anything about personal history, personality, likes/dislikes, and whatnot? Kn (Local): 1d20 + 9 ⇒ (8) + 9 = 17.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir surveys the parts, noting the new faces. No Gnomes? With a walk through a Fey forest I think the Society would want to send at least one of the fey-blooded.

    Zantir is good looking man, bordering on the point of beautiful. His flowing stride makes you think he would be better suited to a ballroom than a dungeon, but rumor has it he is quite deadly with the trio of Scimitars he carries. He also has a reputation of always having an eye out for attractive women and good mug of the local brew.

    Zantir lounges against the wall, relaxed yet ready to move in the blink of an eye.


    Male Human(Amazing)

    Druthane:

    Ignizi is originally from Whistledown, the gnome settlement just to the east of Sanos Forest. She joined the Pathfinders as a young gnome, and was a very capable adventurer in her day—a little difficult to work with, but effective. As she grew older, she returned to her homeland to study the First World’s influence on the Material Plane, eventually becoming the
    preeminent researcher in the field. She still looks young and wide-eyed, but don’t be fooled. She knows how to get what she wants.

    What is Talhearn looking to know?

    "To answer your question, you should reach there before the end of the day. You won't be sending that much time there, but I believe Mr. Agricola is something of an expert in the wild in case you somehow inexplicably get lost."

    Grand Lodge

    DM Amazing Red wrote:

    What is Talhearn looking to know?

    Info about Sanos Forest and/or Ignizi...


    Male Human(Amazing)

    For Ignizi, see above spoiler for Druthane. For the forest you would need a knowledge(geography) check. You only know that there is a large fey/gnome population in the forest.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    KN: Geo: 1d20 + 5 ⇒ (16) + 5 = 21 Sanos Forest


    Male Human(Amazing)

    Hawkwen:

    The Sanos Forest of central Varisia is the heart of the gnome community of that land. This large wood is located north of the Yondabakari River, south of the Iron Peaks and east of the Malgorian Mountains, and the gnomes who live there are quite secretive about what goes on within it. Rumor has it that there is a direct gate to the First World of the Fey, but no gnome has officially confirmed this.

    Despite its proximity to well-travelled trade routes between Magnimar and Korvosa, the dense wood remains a mysterious and relatively unexplored location. Rumors abound that a clandestine portal leading to the First World lies somewhere in the forest, though the circuitous magic of the fey and the unusual reticence of the gnomes that reside in the Sanos Forest make verifying such a claim extremely difficult.

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    "I know this is supposed to be a simple mission, but is there ANYTHING else you think would be pertinent? Anything about what we COULD face if it doesn't go well, or about the people involved, or their current mission?"


    Male Human(Amazing)

    "Well, Ignizi’s reputation doe afford her something of a carte blanche when it comes to matters of First World research. We don’t know exactly what she’s up to until she has finally concluded her work. But knowing Ignizi, though, it may likely mean trouble. ”

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Is Ignizi human?


    Male Human(Amazing)

    "No, she is a gnome from Whistledown, the gnome settlement just east of the Sanos forest."

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Cold Iron. Make sure you bring Cold Iron.

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    Good call. I'm going to need to by some blanches before going out. (I'll get 3)

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Why? Just get a Cold Iron Longsword. Cheaper than those blanches and it lasts through the entire combat, instead of just the first hit. Weapon Blanches are a waste of Gold.


    Male Human(Amazing)

    Well for ammunition it covers 10 shots. And a longsword requires him to melee.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    ... He's a Magus.

    Furthermore, you can get a blanch that covers 10 shots for 20 Gold, or you can just buy Cold Iron arrows and get 20 shots for 2 Gold. Again, going with a blanch is a waste of gold.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Yeah, I'm not getting them for my katana. They're for my bow, but you do make a good point. Three is excessive. I'll get two.

    "Hmmm First World Problems. This one is new for me. New is good. I am ready. Let us do this.


    Male Human(Amazing)

    Well, you are right on that point.

    You marche east along the Dry Way—the trade road along the northern bank of the mighty Yondabakari River toward Korvosa. You spot a distinctive stream, which their instructions indicate you should follow north into Sanos Forest. Once you're in the woods, all signs of humanoid activity abate.

    Midway through your first day in the forest, you approach a small vale where you catch a whiff of rotting meat, find several bear tracks, and notice the forest has suddenly gone quiet. According to your instructions, you should be within half a mile of the cottage where Ignizi Dinnelletter lives.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    "It smells like death", Barek comments with a look around.

    Perception: 1d20 + 7 ⇒ (17) + 7 = 24


    Male Human(Amazing)

    Barek:

    The bear tracks and rotting smell seem to be leading you to Ignizi's cottage.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    FLASHBACK!

    Before departing the lodge, Barek spends a few minutes with several handfuls of herbs and a small campfire. When he's done the herbs have been dissolved into liquid and fill the vials with a dull green glow.

    He hands two to Zantir and two to Druthane.

    "These are protective elixirs. Drink them if we get into trouble."

    Extracts of Shield

    He produces a separate elixir of clear fluid with flecks of earth immersed in it from his pack. He offers the vial to Hawkren.

    "This will sharpen your reflexes and toughen your skin. It lasts quite a while."

    Mutagen of +2 dex, +1 natural armor, -2 wis, and darkvision.

    ***

    "Let's be careful. It looks like something big came this way."

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    "Barek, you are generous. I want you to know that I always fight to the last. I'll not let your gift go to waste. " I get my bow out, and will silently follow. Stealth: 1d20 + 2 ⇒ (17) + 2 = 19

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir takes a quick drink from his flask, casts resistance on himself, draws his Cold Iron Scimitar, and moves forward.


    Male Human(Amazing)

    When Ignizi’s cottage comes into view, you find it besieged by forest creatures. An owlbear clumsily slams itself against the cottage, which creaks under the weight of the impacts. You can hear cries of alarm filter out from inside the cottage.

    Give me a knowledge(religion) check while I make up the map.

    Grand Lodge

    Tal nocks an arrow to his bow and follows his comrades toward the cottage.

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    Kn (Religion): 1d20 + 6 ⇒ (15) + 6 = 21

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    I'll actually back up a bit from the creature and make eye contact with each partymember. If it moves to attack, I'm opening fire.


    Male Human(Amazing)

    Druthane:

    The owlbear seems to be undead. Specifically it is of the fast zombie type. It is also trying to break down the cottage. It seems like it will only be moments before it is successful

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    I'm not seeing an H on the map. Is Hawk further back?

    Hawkwren removes a wand from his wrist sheath and taps his bow with the wand. He puts the wand back and moves closer to the cottage.

    Wand of Gravity Bow. Move up behind the three nearest. M26ish


    Male Human(Amazing)

    No, I just forgot to put him on the map. Fixed.

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