Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


Pathfinder Society


Starfinder


Starfinder Society

Redelia's Race for the Runecarved Key

Game Master Redelia

map


401 to 450 of 452 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 21, T 11, FF 20 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 1/4, 2nd 1/2 | Blessings 5/5 Fervor 2/4 | Sacred Weapon 4/4 | Active Conditions: None

I love having a Pally in the party. Allies gain +4 save vs Fear effects and the Pally is immune to them!

Will Save, Pally Bonus: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22

Oloch wanting to get in on all the fighting moves about in a curve attempting to attack at the 'Devil dog' biting at Feuerseele.
+1 Greatsword: 1d20 + 9 ⇒ (1) + 9 = 10 Well that's sad

"Gorum! How have I offended you!?"

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 3 | HP 20 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 11 | Fort +4 | Ref +4 | Will +6 | Init +2 | Perc +7

Will: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Rounds of panic: 2d4 ⇒ (1, 3) = 4

Gbagbe begins running away across the rooftop!

Dark Archive

Male Vanara Unchained Rogue 3| HP 24/24 | AC 20, T 16, FF 15 | F +2, R +8, W +3 | Init +5 | Perc +8

Will: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10
GM Reroll: 1d20 + 3 + 4 + 2 ⇒ (6) + 3 + 4 + 2 = 15
Dagger: 1d20 + 9 ⇒ (1) + 9 = 10
Magic Piercing: 1d3 + 6 ⇒ (1) + 6 = 7

Sangkip swallows his fear, and advances on the devil-dogs, though his blade is unable to find the mark.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 4 | HP: 38/38 | AC:25* T:15* FF:24* | CMB:+5 CMD:17 | Saves F:+10 R:+6 W:+8 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+7 | SM: +5 | LoH: 6/8 | Attack: +1 Greatsword +5 (2d6+10) 19-20/x2

Yes, everyone please remember the +4 to fear saves! Ha, seems like after the moral quagmire of the first parts, the scenario serves up a plethora of evil opponents!

The dog’s howl washes over him as Hamith moves forward, clenching his teeth. He storms across the street, ending up past the party and face to face with the other dog.

Mechanics:

EDIT Realized from the map that Hamith couldn't charge. Will need both move actions to move around the party and engage the other dog.

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+1 R+2 W+2 Init +10 Perception+1

Feuerseele points her wand at the lemure and shoots a ray.
MM: 1d4 + 1 ⇒ (4) + 1 = 5


Venture Agent, Flaxseed Lodge (online)

Feuerseele's will save, since she forgot: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23

Oloch and Sangkip are unable to injure the dog-like creatures. Gbagbe starts to flee. Hamith moves around, trying to get where he can assist his companions. Feuerseele sends a pellet of magic into the dog-like creature biting her. The lemures were the last fight, Feuerseele. I'm assuming you aimed at the creature hurting you.

Bold may post. Please remember your will saves!
enemies (green -5 HP)
Sangkip
Gbagbe (-2 HP)
Oloch
Hamith
Feuerseele (-13 HP)
Robyyn

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+1 R+2 W+2 Init +10 Perception+1

Absolutely and he takes a step back. The post where the hellhounds appear got eaten.
"OUCH, I am HURT!"


Venture Agent, Flaxseed Lodge (online)

Feuerseele, it's right here

Scarab Sages

Male N Sylph Witch (patron familiar) 2 | HP: 1/12 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +2, R: +3, W: +5 | Init: +3 | Perc: +8, SM +3 | Speed 30ft | Active conditions: mage armor

Will DC 12, aura of courage: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Robyyn nearly flees in the face of the horrific dogs, but is able to restrain him, a beacon of light gleaming from Hamith able to overcome the waves of shadowy fear rolling from the dog.

Still, he takes a step back... if not for fear, then for strategy, say. Gathering himself, he tries to recall what he knows of these creatures.

Knowledge: 1d20 ⇒ 14 (+10 arcana, +7 local, +9 nature, +11 planes)

As long as they're not immune to mind-affecting:

Robyyn fixes his gaze on the nearest creature, trying to slow it up so it can't fight off the Pathfinders' attacks.

5' step
Standard: Evil Eye (-2 AC) vs green, 8 rounds or Will DC 16 for 1 round
Move: Cackle


Venture Agent, Flaxseed Lodge (online)

Robyyn:
They are Yeth hounds. DR5/silver, their bites can trip and also scare good aligned characters. Their howl can also cause fear, and can fly.

will save vs. Robyyn's evil eye: 1d20 + 6 ⇒ (19) + 6 = 25

The dog-like creature with red-tinged fur bites at Hamith.
1d20 + 7 ⇒ (5) + 7 = 12
His teeth miss.

The creature with greenish eyes bites and Sangkip.
1d20 + 7 ⇒ (1) + 7 = 8

Bold may post.
enemies (green -5 HP and evil eye)
Sangkip
Gbagbe
(-2 HP)
Oloch
Hamith
Feuerseele
(-13 HP)
Robyyn

Scarab Sages

Male N Sylph Witch (patron familiar) 2 | HP: 1/12 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +2, R: +3, W: +5 | Init: +3 | Perc: +8, SM +3 | Speed 30ft | Active conditions: mage armor

Is the Will save an ongoing effect in every round? Will DC 12, aura of courage: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20

Robyyn shifts his attention to the other of the strange dogs. "Yeth hounds! They're really pulling from the underworld to thwart us today. Use silver if you have it; nothing else will really affect them fully." This information comes out in stuttered gasps between his ongoing cackling laughter as he shifts his same interminable gaze, twisting into the creature's mind to sap its reflexes.

Actions:

Standard: Evil Eye (-2 AC) vs red, 8 round or Will DC 16 for 1 round
Move: Cackle

Evil Eye (-2 AC, green): 1 round + cackle
Evil Eye (-2 AC, red): 8 rounds + cackle or 1 round + cackle


Venture Agent, Flaxseed Lodge (online)

I'm sorry, Robyyn, what you saw that made you think you needed to save was a copy/paste error which I have corrected.

Robyyn continues to mess with the creatures' minds.
red's will save: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male Human Paladin (Oath of Vengeance) 4 | HP: 38/38 | AC:25* T:15* FF:24* | CMB:+5 CMD:17 | Saves F:+10 R:+6 W:+8 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+7 | SM: +5 | LoH: 6/8 | Attack: +1 Greatsword +5 (2d6+10) 19-20/x2

Hamith steadies his grip on his sword after running through the melee. He stares at the creature for just a moment, seeing as if Iomedae herself might search for the wicked.

"Here's a battle for the ages, eh Oloch?! Do they not know they face servants of the divine?"

He chops down at the creature as hard as he can.

Mechanics:

Move Action
Detect evil (su) on Red

Standard Action
Attack Red

+1 greatsword, power attack: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
DMG (slashing, magic): 2d6 + 10 ⇒ (4, 4) + 10 = 18


Venture Agent, Flaxseed Lodge (online)

Hamith's sword slashes at the reddish dog-creature. It does a bit less damage than he expected.

Bold may post.
enemies (green -5 HP and evil eye, red -13 and evil eye)
Sangkip
Gbagbe
(-2 HP)
Oloch
Hamith
Feuerseele (-13 HP)
Robyyn

Dark Archive

Male Vanara Unchained Rogue 3| HP 24/24 | AC 20, T 16, FF 15 | F +2, R +8, W +3 | Init +5 | Perc +8

Sangkip steps forward to help the embattled Warpriest, blades flickering as he unleashes a storm of precise cuts.

Dagger (Flanking): 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Magic P/S: 1d3 + 6 + 2d8 ⇒ (2) + 6 + (8, 7) = 23
Dagger (Flanking): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Cold Iron P/S: 1d3 + 2 + 2d8 ⇒ (3) + 2 + (4, 4) = 13


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 21, T 11, FF 20 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 1/4, 2nd 1/2 | Blessings 5/5 Fervor 2/4 | Sacred Weapon 4/4 | Active Conditions: None

Oloch smiles at Hamith's remark. "The divines will sing pause for us tonight won't they!! Oloch replies back to Hamith.

Taking a look at the yeth hound he lets our a low guttural growl and takes a swing with his greatsword.

+1 greatsword, FFPA, Flank: 1d20 + 9 - 0 + 2 ⇒ (17) + 9 - 0 + 2 = 28
Slashing, FFPA: 2d6 + 7 + 3 ⇒ (5, 6) + 7 + 3 = 21

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+1 R+2 W+2 Init +10 Perception+1

I read it after your words, but Paizo site was often down. I checked for the last update and that got eaten. The next update was on a new page for me, so I missed the update.

If one still alive:
Feuerseele fires a magic missle at the dog.MM: 1d4 + 1 ⇒ (3) + 1 = 4

If booth dead:
Taking her healwand out of her pouch Feuerseele asks politely to use it on him."Please heal me quick, the bite was utterly wicked."


Venture Agent, Flaxseed Lodge (online)

Hamith, last night when I responded to your post, I forgot to include that red is indeed evil. Sorry.

Sangkip's blades slash at the green dog-creature, who blinks away, returning to where he came from.

Oloch, since your chosen target was already gone, I moved you to where you could attack the other enemy. You lose flanking, but it still hits.

Oloch's mightly swing returns the other evil dog to Hell.

You guys have two rounds to do what you want, before the next wave happens. Do you guys want another wave? If you don't say otherwise, I will assume you do.

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 3 | HP 20 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 11 | Fort +4 | Ref +4 | Will +6 | Init +2 | Perc +7

I’d say yes to another wave, given that we’re in pretty good shape. Since Gbagbe was panicked for four rounds and we have two rounds before the next fight, am I still two rounds away when the new wave starts? Or can I start with the party?


Venture Agent, Flaxseed Lodge (online)

Gbagbe, I've moved you to be near the party. I think that's only reasonable.

The next round I still consider reasonable for you guys based on it's CR. It will be challenging, but fun challenging. It's after that it starts to get rather nuts.

Scarab Sages

Male N Sylph Witch (patron familiar) 2 | HP: 1/12 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +2, R: +3, W: +5 | Init: +3 | Perc: +8, SM +3 | Speed 30ft | Active conditions: mage armor

Robyyn will use the 2 rounds to cast guidance on Oloch and Hamith.

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 3 | HP 20 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 11 | Fort +4 | Ref +4 | Will +6 | Init +2 | Perc +7
GM Redelia wrote:
Gbagbe, I've moved you to be near the party. I think that's only reasonable.

Okay, thanks.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 4 | HP: 38/38 | AC:25* T:15* FF:24* | CMB:+5 CMD:17 | Saves F:+10 R:+6 W:+8 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+7 | SM: +5 | LoH: 6/8 | Attack: +1 Greatsword +5 (2d6+10) 19-20/x2
GM Redelia wrote:
Hamith, last night when I responded to your post, I forgot to include that red is indeed evil. Sorry.

No worries!

After the battle, Hamith pops out his wand and touches it to Feuerseele.

"Here you are."

Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Can Hamith ready a detect evil (the cone, not the move action) on anything coming out of a portal near them, when they are in range? If so, Hamith requests that Oloch heal Feuerseele one more time.


Venture Agent, Flaxseed Lodge (online)

Yep, although what you have to ready is actually 'turn to whatever direction the portal is and then detect evil.'


Venture Agent, Flaxseed Lodge (online)

OK, actions so far:
Gbagbe: rejoins the group, takes both rounds
Robyyn: casts guidance twice
Hamith: uses wand on Feuerseels, prepares to detect evil
Oloch:???
Sangkip:???
Feuerseele:???
Feuerseele is now down 7 HP, and Gbagbe is down 2.

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+1 R+2 W+2 Init +10 Perception+1

"Thanks matey, but give the wand please another shake."
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Vanara Unchained Rogue 3| HP 24/24 | AC 20, T 16, FF 15 | F +2, R +8, W +3 | Init +5 | Perc +8

Sangkip climbs partway back up a wall, trying to stay out of reach of anything too nasty. 2 squares up


Venture Agent, Flaxseed Lodge (online)

I'm going to keep up moving. Only Oloch has yet to post actions, but you guys were asking for him to heal Feuerseele, so we'll say he did that with one action. I'm going to set up the combat, and he can use one buff spell, if he wants.

Another portal opens, this one up in the air at about rooftop level. Three of the same dog-like creatures come out of it (yep, Hamith, they're evil).

One of the creature flies over and lands on the ground near Robyyn and Feuerseele. One comes and hovers over Hamith and Oloch. The third comes over to attack the climbers.

Initiative:

Feuerseele: 1d20 + 10 ⇒ (15) + 10 = 25
Sangkip: 1d20 + 5 ⇒ (18) + 5 = 23
Oloch: 1d20 + 3 ⇒ (17) + 3 = 20
Robyyn: 1d20 + 3 ⇒ (11) + 3 = 14
Hamith: 1d20 + 1 ⇒ (3) + 1 = 4
Gbagbe: 1d20 + 2 ⇒ (19) + 2 = 21
yeth hounds: 1d20 + 6 ⇒ (15) + 6 = 21

bold may post:
Feuerseele
Sangkip
yeth hounds
Gbagbe
Oloch
Robyyn
Hamith

Dark Archive

Male Vanara Unchained Rogue 3| HP 24/24 | AC 20, T 16, FF 15 | F +2, R +8, W +3 | Init +5 | Perc +8

Sangkip slashes at the nearby hound, before shimmying a little closer to the ground.

Dagger: 1d20 + 9 ⇒ (5) + 9 = 14 I believe vs. flat-footed?
Magic P/S + Sneak Attack: 1d3 + 6 + 2d8 ⇒ (2) + 6 + (5, 3) = 16


Venture Agent, Flaxseed Lodge (online)

The yeth hound howls as Sangkip's blade slashes him.

Feuerseele takes a small step away from the enemy and sends a pellet of magic at it from her wand.

MM damage: 1d4 + 1 ⇒ (3) + 1 = 4

The yellow yeth hound's howl of pain changes to a threatening howl.
will saves again, everyone except Hamith. Remember your bonus from him if you are close enough.

The red yeth hound bites at Robyyn.
bite attack: 1d20 + 7 ⇒ (20) + 7 = 27
confirm: 1d20 + 7 ⇒ (10) + 7 = 17
damage, critical: 4d6 + 8 ⇒ (2, 3, 1, 3) + 8 = 17

The creature's teeth snap hard on Robyyn, who falls over, unconscious.

The green yeth hound bites at Hamith.
bite attack: 1d20 + 7 ⇒ (8) + 7 = 15
However, his teeth are unable to connect.

bold may post: (remember your saves, please)
round 1:
Gbagbe
Oloch

Robyyn -17 HP, unconscious, dying
Hamith
round 2:
Feuerseele
Sangkip

yeth hounds (yellow -16, red -4 HP)
Gbagbe
Oloch
Robyyn -17 HP, unconscious, dying (dies at -24)
Hamith

Robyyn, please roll your stabilization check.

Dark Archive

Male Vanara Unchained Rogue 3| HP 24/24 | AC 20, T 16, FF 15 | F +2, R +8, W +3 | Init +5 | Perc +8

Will: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13 Thanks Hamith!

Sangkip scoots along the wall, angling to get Oloch's aid if the hound survives long enough. Once he's reached an appropriate perch, he passes his dagger back from tail to hand and strikes!

Dagger: 1d20 + 9 ⇒ (6) + 9 = 15
Magic P/S: 1d3 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 3 | HP 20 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 11 | Fort +4 | Ref +4 | Will +6 | Init +2 | Perc +7

Will: 1d20 + 6 + 4 ⇒ (10) + 6 + 4 = 20

Like Sangkip, Gbagbe begins to climb up the wall next to him to get away from the howling hound. Once he's a bit out of the way, he sends another brace of magical force beads at the creature!

5-foot step to get five feet up the wall, then cast toppling magic missile defensively, using a phrenic amplication point to increase the damage die.

Cast defensively, DC 19: 1d20 + 6 ⇒ (20) + 6 = 26

Magic Missile damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip: 1d20 + 6 ⇒ (3) + 6 = 9

Magic Missile damage: 1d6 + 1 ⇒ (3) + 1 = 4
Trip: 1d20 + 6 ⇒ (6) + 6 = 12


Venture Agent, Flaxseed Lodge (online)

Sangkip's blade and Gbagbe's missile return the first yeth hound to whatever nasty place it came from.

Dark Archive

Male Vanara Unchained Rogue 3| HP 24/24 | AC 20, T 16, FF 15 | F +2, R +8, W +3 | Init +5 | Perc +8

Go Climber Club!


Venture Agent, Flaxseed Lodge (online)

Feuerseele, I need your will save and your turn.
Oloch, I need your will save and your turn. If you have one turn's worth of buffs before this fight, you may do those, also.
Hamith, I need your turn.
Robyyn, I need your check to stabilize.


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 21, T 11, FF 20 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 1/4, 2nd 1/2 | Blessings 5/5 Fervor 2/4 | Sacred Weapon 4/4 | Active Conditions: None

Would gladly waggle a wand as part of my actions.

Fear Save: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Using my GM Re-Roll please
Fear Save, 1 Star: 1d20 + 6 + 4 + 1 ⇒ (9) + 6 + 4 + 1 = 20

Seeing Robyyn drop to the ground from the gruesome bite Oloch yells out "Gorum! This is not the battle he is ment to fall! Raise him up from his battle wounds!!"

Using my last two fervor to channel Energy as a cleric. Sadly no selective channeling do the Yeth Hound are in the targeted area too

Channel Positive Energy, heal the living: 1d6 ⇒ 6

Grand Lodge

Male Human Paladin (Oath of Vengeance) 4 | HP: 38/38 | AC:25* T:15* FF:24* | CMB:+5 CMD:17 | Saves F:+10 R:+6 W:+8 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+7 | SM: +5 | LoH: 6/8 | Attack: +1 Greatsword +5 (2d6+10) 19-20/x2

If I read the map right, Oloch and Hamith are flanking green? Proceeding under that assumption.

Seeing Robyyn fall, Hamith grits his teeth before the dog in front of him. I have to end this quickly. Iomedae, aid me!

As if in answer, a light blooms from his hands and warmth pours back into his muscles. He calls on Her more and more until the warmth suffuses his entire body, muscles singing with but a fraction of the Inheritor's strength. He slashes down at the creature, seeking to end its vile existence.

Mechanics:

No Action
Convert 2 Lay on Hands into Smite Evil

Swift Action
Activate Smite Evil

Standard Action
Attack Green

+1 greatsword, power attack, flanking, smite evil: 1d20 + 7 - 2 + 2 + 4 ⇒ (8) + 7 - 2 + 2 + 4 = 19
DMG (slashing, magic), smite evil: 2d6 + 10 + 4 ⇒ (2, 5) + 10 + 4 = 21 +4 more if evil outsider.

Move Action
Move over to Red if Green dies.

Scarab Sages

Male N Sylph Witch (patron familiar) 2 | HP: 1/12 | AC: 16 12 (12 Tch, 14 10 Fl) | CMB: +0, CMD: 12 (10 Fl) | F: +2, R: +3, W: +5 | Init: +3 | Perc: +8, SM +3 | Speed 30ft | Active conditions: mage armor

If I've read the actions correctly, both Oloch and Hamith still have a guidance to use.

CON DC 10, stabilize: 1d20 + 1 - 5 ⇒ (2) + 1 - 5 = -2
Failed, but will be healed to 1 hp due to Oloch's channel.


Venture Agent, Flaxseed Lodge (online)

Hamith, you're not actually flanking, the creature is in the air right above you.

Robyyn, you were healed before you tried to stabilize, so do not need to do so, and do not lose 1 HP

Oloch's wave of positive energy heals Robyyn, who finds himself returned to consciousness, prone, and right in front of the yeth hound.

The yeth hound's minor wounds also seem to disappear.

The green yeth hound, which is above Oloch and Hamith, is slashed into hard with the paladin's shining blade.

bold may post:
round 2:
Feuerseele (will save needed)
Sangkip
yeth hounds (green -25 HP)
Gbagbe
Oloch
Robyyn -11 HP, prone
Hamith

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+1 R+2 W+2 Init +10 Perception+1

Will: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Feuerseele is overwhelmed by the yeth hounds presence and cows in panic.


Venture Agent, Flaxseed Lodge (online)

Feuerseele begins to run, and in her flight, gets too close to the hound flying above Hamith.

AoO: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
trip: 1d20 + 7 ⇒ (1) + 7 = 8

Feuerseele is injured, but not tripped, and keeps running.

Red leaves Robyyn alone, because he is down, and instead moves over to Oloch.
1d20 + 7 ⇒ (5) + 7 = 12

Green lands next to Hamith and bites at him.
1d20 + 7 ⇒ (15) + 7 = 22

party is up.

status:
green -25 HP, target of smite
Feuerseele 5/14 HP, fleeing
Robyyn 1/13 HP, prone
Hamith smite on green
Gbagbe -2 HP
everyone else at normal

Dark Archive

Male Vanara Unchained Rogue 3| HP 24/24 | AC 20, T 16, FF 15 | F +2, R +8, W +3 | Init +5 | Perc +8

Sangkip bounds off the wall, blade bared for the reddish hound.

Dagger (Flank): 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Magic P/S: 1d3 + 6 + 2d8 ⇒ (3) + 6 + (1, 3) = 13

You've got the other one right, not-quite-so-big-guy? I mean, you're glowing, I think I heard some kind of a choir...

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 3 | HP 20 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 11 | Fort +4 | Ref +4 | Will +6 | Init +2 | Perc +7

Gbagbe scrambles to a safe vantage point, then turns and launches a bead of force from his wand at the injured hound!

Move action to get onto roof, swift action to draw wand of magic missile from spring-loaded wrist sheath, standard to shoot at green!

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


”Oloch” | Male CN Medium Half-Orc Warpriest of Gorum 4 | HP 36/36 | AC 21, T 11, FF 20 | CMB +7 CMD 18 | F +6 R +2 W +6 | Init +3 | Perc +3; darkvision | Speed 20ft | Spells 1st 1/4, 2nd 1/2 | Blessings 5/5 Fervor 2/4 | Sacred Weapon 4/4 | Active Conditions: None

Now that Sangkip is providing an advantage in combat Oloch Raises his Greatsword a prayer to Gorum on his lips. The blade begins to take a stronger magical glow as he brings it down on the reddish colored YethHound.
+2 Greatsword, Flank, FFPA: 1d20 + 10 + 2 - 0 ⇒ (19) + 10 + 2 - 0 = 31 Woot Woot!
Confirm Crit: 1d20 + 10 + 2 - 0 ⇒ (9) + 10 + 2 - 0 = 21
Magical Slashing, FFPA: 2d6 + 8 + 3 ⇒ (3, 1) + 8 + 3 = 15
Crit Dmg: 2d6 + 8 + 3 ⇒ (5, 1) + 8 + 3 = 17

"For Gorum!!"


Venture Agent, Flaxseed Lodge (online)

2d4 ⇒ (4, 3) = 7 rounds of panic for Feuerseele


Venture Agent, Flaxseed Lodge (online)

Sangkip and Oloch send the second yeth hound back to Hell, even with its damage reduction.

Gbagbe's magic missile hits the remaining yeth hound, who almost falls over.

Feuerseele continues running away.

Hamith and Robyyn are up. Robyyn, don't forget you are prone.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 4 | HP: 38/38 | AC:25* T:15* FF:24* | CMB:+5 CMD:17 | Saves F:+10 R:+6 W:+8 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+7 | SM: +5 | LoH: 6/8 | Attack: +1 Greatsword +5 (2d6+10) 19-20/x2

Hamith grits his teeth and attempts to bury his sword in the last opponent, the blade guided as if by Iomedae herself.

"Die pit-fiend!"

Mechanics:

Standard Action
Attack Green

+1 greatsword, power attack, smite evil: 1d20 + 7 - 2 + 4 ⇒ (20) + 7 - 2 + 4 = 29
DMG (magic, slashing), smite evil: 2d6 + 10 + 4 ⇒ (3, 1) + 10 + 4 = 18

Crit Confirm: 1d20 + 7 - 2 + 4 ⇒ (3) + 7 - 2 + 4 = 12
DMG (magic, slashing), smite evil: 2d6 + 10 + 4 ⇒ (1, 5) + 10 + 4 = 20


Venture Agent, Flaxseed Lodge (online)

The final yeth hounds splinters into thousands of little pieces. You killed it twice over, Hamith.

You guys have now defeated three waves. You have earned maximum rewards. The next reward would be more difficult, with no benefit. It has been suggested to me that if we were playing this in person, we would all go get a snack. I would be happy to set up the next fight if you want, just let me know. Otherwise, I'll put us on a long-term delay. You are welcome to just chat here or in discussion if you wish.

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 3 | HP 20 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 11 | Fort +4 | Ref +4 | Will +6 | Init +2 | Perc +7

Any idea how long a 'long-term delay' is? Don't misunderstand me, I only have one spell left and I like snacks. Just wondering what to expect.

401 to 450 of 452 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo / Messageboards / Community / Online Campaigns / Play-by-Post / Redelia's Race for the Runecarved Key All Messageboards

Want to post a reply? Sign in.

©2002-2018 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.