Rd Sun's Reign of Winter

Game Master JankInTheTank

Reign of Winter AP, starting at level 1
Loot Sheet

Maps and Info


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M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Llewewllyn's thoughts on the matter were carefully hidden as he replied in a hoarse whisper, "I'll translate into giant. Gods only know what those on the other side are going to make of all this."

Rather loudly he then called something out in the language of giants in his stage voice, doing a passable impression of the giant they killed.
Bluff: 1d20 + 15 ⇒ (16) + 15 = 31

Giant:
"Oi! There's one of em hags out ere now. Blabbering about Kostchtchie-sommat or other, givin me a roight headache she is! She wants ta see da cheif!"


RoW Maps

After some more very convincing bluffs from the party, you hear someone approach the door. it sounds like very heavy hoofbeats.

the bar is pulled off, and the door swings open violently.

Standing just 10 feet from Callix and Llewellyn is a gigantic beast. it looks like a centaur but with too many legs. and much larger. the humanoid torso is a frost giant, and the full creature is 15 feet long.

Behind it you see that the chamber is massive. there is a ring of standing stones where a male centaur is cutting into the flesh of a frost giant hanging from one of the stones.

Spiraling runes etched in white chalk cover the faces of the standing stones, which are painted with fresh blood. The bodies of two frost giants lie on the floor outside the ring. A border of countless skulls, both human and animal, surrounds the pit. A break in the border forms an entrance leading to the edge of the pit. There, a flight of stone steps carved into the perimeter descends into the abyss. The air above the pit seems to waver and ripple as if from heat, though there is no discernible change in temperature.

"What do they want?" the centaur calls out in giant

"They trick us! They have killed the guards!" the giant centaur monster calls back.

Initiative:

Initiative Callix: 1d20 + 4 ⇒ (12) + 4 = 16
Initiative Ashling +2 during winter: 1d20 + 10 ⇒ (16) + 10 = 26
Initiative Letitia: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Llewellyn: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative Samuel: 1d20 + 9 ⇒ (19) + 9 = 28
Initiative Centaur: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative Svathurim: 1d20 + 3 ⇒ (19) + 3 = 22

Samuel, Ashling, enemies, Letitia, Llewellyn, Callix

I have created a new map doc, this map is too damn big for our little google slide. there is a link in the normal document, or follow this one


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel moves forward into touch range, aiming carefully at the huge frost giant centaur. Without waiting for further questions and a swift bold motion, he unleashes a shot over the heads of his comrades "Looks like you're half-iced and half-mad! I guess that makes you a frosty centaur of questionable sanity!"
+1 Musket+PB-DA (touch, flatfooted): 1d20 + 17 + 1 - 3 ⇒ (4) + 17 + 1 - 3 = 19
Piercing/Bludgeoning damage+PB+DA: 1d12 + 7 + 1 + 6 ⇒ (7) + 7 + 1 + 6 = 21

HP 78/78 AC 23 TAC 18
grit 3/4
bullets 37


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

centered At H18 Ashling will cast Sleet storm, long range spell and covers 40 foot cylinder...which should only effect the enemies if my math is right here. 7 rounds, no save

i'll block their sight, use the door to funnel them!

Sleet Storm:

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires


RoW Maps

the squares here are 10 foot. I added a circle for the sleet storm at the right size that covers as much as possible up to the door

Samuel shoots the giant centaur thing quickly, doing a good chunk of damage, before Ashling covers the area in a raging sleet storm. the monster is out of sight now.

The giant centaur pulls back into the main room.

You can hear the smaller centaur cast a spell.

The party may act

GM Red Sun wrote:


Stat Tracker
Global Condition: |

Party Condition:
Callix HP: 75/75 - AC: 20/14/16 Status: 1 CHA damage
Letitia: HP: 54(+4)/54 - AC: 18/12/15 Status:
Llewellyn HP: 50/59 - AC: 23/21/13 Status:
Samuel HP: 78/78 - AC: 23/18/16 Status:
Ashling HP: 29/61 - AC: (23/19 if cold)21/15/17 Status:

NPCs:
Centaur warpriest HP: ?? | AC: ??
Frost Giant Centaur HP: -21 | AC: ??


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Knowledge (nature): 1d20 + 18 ⇒ (18) + 18 = 36

Letitia grits her teeth as the enemies retreat under the cover that Ashling provided. "It appears we have found the centaur leader described by the witch tree." She thinks about her readings on frost giants and their allies, especially about many-hoofed frost giant centaur creatures. "We'll need to be cautious venturing forth into that large chamber. We would not want to get caught beneath the hooves of that creature."


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Llewellyn nodded, "We'll need to be quick to avoid it's hooves!" and with that he snapped his fingers and suddenly you felt a great thrum of adrenaline and everything seemed to slow down!

Casting haste and putting inspire up (4/22 rounds used).


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix moves forward, her axe begins blazing in her hand again, waiting for something to emerge that she can strike.

Delay, waiting for a friend to step into reach


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel, taking advantage of the cover provided by the sleet storm, swiftly moves to the edge of the swirling tempest at the door. With practiced ease, he reloads his musket, his movements steady despite the nearby coldness "Looks like our frosty friend couldn't handle the heat! Guess my aim was just too hot to handle!" Samuel chuckles, feeling a sense of satisfaction at having driven the frost centaur into retreat.

As he finishes reloading, he peers through the blizzard, scanning the area for any signs of movement or imminent danger. With the frost giant centaur hidden from view, he remains vigilant, ready to react to whatever emerges from the icy haze.
Perception: 1d20 + 14 ⇒ (18) + 14 = 32

HP 78/78 AC 23 TAC 18
inspire courage (+2)
haste r9
bullets 37


RoW Maps

The sleet storm is effectively keeping the centaurs from attacking you, but they are not sticking around in it to be attacked by the party either.

Letitia:

you know the creature you saw was a Svathurim, a monsterous humanoid said to share a common creation myth with the Frost Giants. They are known to be strong fighters that use their size and speed ot their advantage, trampling over smaller foes or skewring them with a lance or spear.

Like frost giants they are not bothered by cold, and are weak to fire.

Llewellyn buffs the party, and Samuel moves up to the doorway watching for the return of an enemy. None come though.

You hear the centaur cast another spell.

The party may act
ashling can do 2 rounds of actions, I just wanted to move along since we're not quite in open combat yet with no one able to see each other.


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

One turn will be Ashling fully moving into the storm and due to Snow sight and child of winter being completely unaffected. thankfully Sleet storm blocks all sight, in or out unless you have winter oracles specific Caveats.

Then the Second will be firing her Bow with haste and inspire courage.

Ashling runs inside the Blizzard, drawing her bow I can see through it! And She shoots Arrows from inside the blizzard at the Frost Giant Centaur.

attack: 1d20 + 14 ⇒ (5) + 14 = 19
haste attack: 1d20 + 14 ⇒ (16) + 14 = 30
attack2: 1d20 + 9 ⇒ (7) + 9 = 16

damage: 1d8 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 4 ⇒ (4) + 4 = 8


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

It is a long call, but Samuel apparently sees some centaur legs in between the door frame, the sleet storm and the menhir, and so he tries a far shot "I saw a leg behind that rock!"
+1 Musket-DA+haste+IC-distance: 1d20 + 17 + 1 - 3 + 1 + 2 - 4 ⇒ (5) + 17 + 1 - 3 + 1 + 2 - 4 = 19
Piercing/Bludgeoning damage+DA+IC: 1d12 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23

Then, quickly reloads the musket.

HP 78/78 AC 23 TAC 18
inspire courage (+2)
haste r9
bullets 36


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Llewellyn knew better than to run in alone, chances where the enemy could come to them and he'd be ready. He waited impatiently with his blade in hand and a spell on the tip on his tongue.

Readied action: Cast Bladed Dash to attack the first enemy who becomes visible to him:

Suddenly he shot forwards to attack, leaving a coruscicating series of images!

Standard attack: +1 cold iron longsword, inspire, haste, power attack, riving arcane strike, bladed dash circumstance bonus: 1d20 + 11 + 1 + 2 - 2 + 2 ⇒ (20) + 11 + 1 + 2 - 2 + 2 = 34Damage: 1d8 + 5 + 2 + 2 + 4 ⇒ (4) + 5 + 2 + 2 + 4 = 17
Crit?: 1d20 + 11 + 1 + 2 - 2 + 2 ⇒ (15) + 11 + 1 + 2 - 2 + 2 = 29Crit Damage: 1d8 + 5 + 2 + 2 + 4 ⇒ (6) + 5 + 2 + 2 + 4 = 19


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix draws a second axe, switching her hand and readying to throw it the moment something comes out of the cloud.

I didn't prepare returning weapon, so throwing the non-magic axe is the best I can do...

Readied Throw:

MW Cold Iron Throwing Axe (Inspired,Haste): 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17 for 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

"It's a svarthurim," Letitia informs the others. "Whatever you do, do not get trapped in the open against it! It will charge you with its lance or trample you into the ground!"

Letitia activates her Flight hex and rises into the air.

Fly: 1d20 + 9 + 4 + 4 ⇒ (7) + 9 + 4 + 4 = 24


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Letitia continues to fly into the sleet storm, the freezing rain feeling good upon her skin. She rises up towards the ceiling of the cavern, hoping to get a view of the foes (possible if the cavern's ceiling is higher than 20 feet)

Seems like since Ashling can see through the sleet storm, and is hasted, she should be able to keep shooting her bow as long as the spell lasts (7 rounds, by my count)


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

Thats the plan, Child of winter and snow sight mean sleet storm is useless on me. I can see them but they cant see me


RoW Maps

Ashling is able to hit with one arrow, and it deals some damage to the Svathurim. The rest of the group prepares for something to charge into the fog, but at least for now nothing comes in.

Samuel tries a long shot but misses

Letitia flies up, getting a vantage above the storm. the room is massive, with ceilings at about 40 feet up.

The centaur moves to the west a bit and casts a spell at Letitia as she pokes up over the storm cloud.
Fortitude Letitia: 1d20 + 6 ⇒ (3) + 6 = 9
Letitia immediately loses her sight! blindess cast on Letitia. again...

The svathurim can't really make its way into the cloud because it can't tell exactly where the arrows were coming from. it moves to the opposite side of the storm from where it was.

The party may act

GM Red Sun wrote:


Stat Tracker
Global Condition: |

Party Condition:
Callix HP: 75/75 - AC: 20/14/16 Status: 1 CHA damage
Letitia: HP: 54(+4)/54 - AC: 18/12/15 Status: blind
Llewellyn HP: 50/59 - AC: 23/21/13 Status:
Samuel HP: 78/78 - AC: 23/18/16 Status:
Ashling HP: 29/61 - AC: (23/19 if cold)21/15/17 Status:

NPCs:
Centaur warpriest HP: ?? | AC: ??
Frost Giant Centaur HP: -33 | AC: ??


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

For the record, I was deafened, not blinded before

Letitia swears viciously in Skald as her sight is robbed from her once again. She sinks below the ice storm and unravels the magic binding her sight.

Dispel Magic: 1d20 + 9 ⇒ (12) + 9 = 21
If he's higher than a 10th level caster, I'm gonna be even more pissed.


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

With the centaurs moving out of sight, Samuel goes into the room, maintaining the sleet storm to his right, as he advances, and keeps the coverage of the ice falling, while readies a shot in case one of the centaurs come into sight.
+1 Musket-DA+haste+IC (readied attack): 1d20 + 17 + 1 - 3 + 1 + 2 ⇒ (16) + 17 + 1 - 3 + 1 + 2 = 34
Piercing/Bludgeoning damage+DA+IC: 1d12 + 7 + 6 + 2 ⇒ (1) + 7 + 6 + 2 = 16
+1 from Point blank shot if within 30' (and touch attack if within 40')


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

I can't move Llewellyn on the map, seems to be a permission issue.

Llewellyn followed Samuel in and he stood ready to try and defend his friend should an enemy come close.

Readied action if something comes close enough to attack:
Standard attack: +1 cold iron longsword, inspire, haste, power attack, riving arcane strike: 1d20 + 11 + 1 + 2 - 2 ⇒ (5) + 11 + 1 + 2 - 2 = 17Damage: 1d8 + 5 + 2 + 2 + 4 ⇒ (8) + 5 + 2 + 2 + 4 = 21


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

I can't move Llewellyn on the map, seems to be a permission issue. Maintaining inspire, 5/22 rounds used.

Llewellyn followed Samuel in and he stood ready to try and defend his friend should an enemy come close.

Readied action if something comes close enough to attack:
Standard attack: +1 cold iron longsword, inspire, haste, power attack, riving arcane strike: 1d20 + 11 + 1 + 2 - 2 ⇒ (6) + 11 + 1 + 2 - 2 = 18Damage: 1d8 + 5 + 2 + 2 + 4 ⇒ (1) + 5 + 2 + 2 + 4 = 14


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

Attack: 1d20 + 14 ⇒ (3) + 14 = 17
haste Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Attack2: 1d20 + 9 ⇒ (4) + 9 = 13

Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Ashling will keep attacking The frost giant Centaur


RoW Maps

Letitia drops down into the sleet storm and uses dispel magic. she still can't see much because of the sleet but her eyes clear up, and it's better than seeing darkness.

Samuel and Llewellyn move up and ready for action.

Ashling peppers the Svathurim with shots, but her aim is just off this time and none of her arrows strike true.

Callix can take 2 rounds of actions

the smaller centaur moves where he can see the party through the sleet. Samuel takes his shot, hitting the centaur. It then casts another spell

Greasy darkness rises from the ground tugging ad Samuel and Llewellyn.
Will Llewellyn: 1d20 + 8 ⇒ (6) + 8 = 14
Will Samuel: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 4d8 ⇒ (8, 5, 8, 2) = 23
duration: 1d4 ⇒ 4
They are both hurt and sickened by the darkness.

the svathurim moves back to where it can see the party.

While moving it pulls out a large bow and shoots it at Samuel
longbow: 1d20 + 16 ⇒ (15) + 16 = 31
damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19

the party may act. Callix 2X

GM Red Sun wrote:


Stat Tracker
Global Condition: |

Party Condition:
Callix HP: 75/75 - AC: 20/14/16 Status: 1 CHA damage
Letitia: HP: 54(+4)/54 - AC: 18/12/15 Status:
Llewellyn HP: 27/59 - AC: 23/21/13 Status: sickened (4)
Samuel HP: 36/78 - AC: 23/18/16 Status: sickened (4)
Ashling HP: 29/61 - AC: (23/19 if cold)21/15/17 Status:

NPCs:
Centaur warpriest HP: -16| AC: ??
Frost Giant Centaur HP: -33 | AC: ??


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix mutters, "Storm doesn't seem to be working in our favour," as she continues to look for a viable target.

Seeing the opponents cast a spell, Callix shakes her head, Let's see if we can't stop that.. and casts silence on her masterwork axe.

Her spell completed, Callix moves toward the storm before hurling the axe into it, hoping to blindly strike something in that line -- but knowing, either way, she'll be stopping their spellcasting.

Masterwork Cold Iron Axe (Inspired, Hasted): 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18
Ugh, probably not a hit, but just in case..
Miss Chance (v. total concealment): 1d100 ⇒ 84
For: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

Samuel, feeling the sting of the frosty darkness and the sickness it brings, remains undeterred. As the centaur retaliates with a shot from its bow, Samuel braces himself for the impact, gritting his teeth against the pain.

"Seems like our frosty foes are getting desperate, huh?" Samuel remarks, though his voice carries a hint of strain "But they'll find we're not ones to be easily frozen out of the fight!"

With resolve burning bright despite the darkness closing in, Samuel steps forward through the sleet storm edge and into touch range.

Loading the musket super fast with cartridges, he is able to offer two shots before the caster has the chance to strike on them once more.
+1 Musket-DA-sickened+haste+IC (touch and precise shot): 1d20 + 17 - 3 - 2 + 1 + 2 ⇒ (4) + 17 - 3 - 2 + 1 + 2 = 19
Piercing/Bludgeoning damage+DA-sickened+IC: 1d12 + 7 + 6 - 2 + 2 ⇒ (12) + 7 + 6 - 2 + 2 = 25

+1 Musket-DA-sickened+haste+IC (touch and precise shot): 1d20 + 12 - 3 - 2 + 1 + 2 ⇒ (8) + 12 - 3 - 2 + 1 + 2 = 18
Piercing/Bludgeoning damage+DA-sickened+IC: 1d12 + 7 + 6 - 2 + 2 ⇒ (8) + 7 + 6 - 2 + 2 = 21

HP 36/78 AC 23 TAC 18
sickened 4 rounds
inspire courage (+2)
haste r9
bullets 35
cartridge 15


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Llewellyn feared this was to be a difficult fight, with the centaurs unwilling so far to close to melee range. Also as he discovered to his cost, standing shoulder to shoulder with Mr Samuel was a bad idea...

"Have no fear! We shall pick them off from range!" he cried, his words causing your hearts to soar. He then stepped into the storm briefly, aiming to pop out again shortly.

Casting good hope, this counteracts the sickness and is an outright buff for the others.


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Letitia hears more fighting and spellcasting, which makes her infuriated that the others didn't learn from her own impatience and instead just let Ashling shoot from the relative safety of the sleet storm.

She pokes her head up above the storm and sees their two foes are close enough that she can catch them both in an area of effect. She casts the spell, hoping that her magic will take hold.

Casting confusion, 15' radius burst, in between the two. That should catch them both in the effect. Will save DC 20 or become confused for 9 rounds.


RoW Maps

Samuel moves up and hits twice, doing significant damage.

Llewellyn switches to casting buff spells

Letitia moves back to where she can see and tries to confuse her foes.
will Svathurim: 1d20 + 12 ⇒ (18) + 12 = 30
will Caster: 1d20 + 15 ⇒ (7) + 15 = 22

Unfortunately this time their minds hold strong.

Callix throws her axe, silencing an area. not really sure where the axe was thrown or where to measure the silence off of. I put a marker on the board, you can move it to show where you were trying to toss it.

Ashling does something! go ahead and do two actions next round

The Svathurim finally has a visible target. it charges Samuel
lance: 1d20 + 22 ⇒ (8) + 22 = 30
damage: 4d6 + 26 ⇒ (6, 1, 5, 3) + 26 = 41
It is a massive hit with the body of a giant behind it, Samuel is stabbed deep and falls to the ground.

The centaur moves up and casts another spell on Letitia as they continue a magic duel while the others fight with more mundane methods.

Will Letitia: 1d20 + 8 ⇒ (15) + 8 = 23
So far neither one will bend their will to the other.

The party is up. Samuel is at -5 and bleeding out

GM Red Sun wrote:


Stat Tracker
Global Condition: |

Party Condition:
Callix HP: 75/75 - AC: 20/14/16 Status: 1 CHA damage
Letitia: HP: 54(+4)/54 - AC: 18/12/15 Status:
Llewellyn HP: 27/59 - AC: 23/21/13 Status: sickened (4)
Samuel HP: -5/78 - AC: 23/18/16 Status: unconscious/dying
Ashling HP: 29/61 - AC: (23/19 if cold)21/15/17 Status:

NPCs:
Centaur warpriest HP: -62| AC: ??
Frost Giant Centaur HP: -33 | AC: ??


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Again frustrated that her spells fail to take hold, Letitia decides to just do some damage. She flies over to make sure that her bolt will not catch Samuel, and with an enraged scream unleashes a lance of lightning at them both!

Electricity: 9d6 ⇒ (1, 2, 6, 6, 6, 5, 2, 5, 1) = 34
Reflex DC 19 for half


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix had moved up before throwing, so she should be close to Llwellyn on the edge of the storm (though, like him, I couldn't move my token)-- as for throwing, she was hoping to hit one of the centaur (before they rushed Samuel) based on the sound of their spellcasting.. But now that some pieces are moved, I'm not wholly sure where that would have been (though it wasn't the intent to interfere with Letitia or Ashling)


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

As Samuel lies on the ground, impaled, he struggles to maintain consciousness. Despite the pain coursing through his body, he manages to focus his thoughts enough to mutter a few words "Don't... give up..." Samuel gasps, his voice weak but filled with determination. "Keep fighting... We've come too far to let them win now..."

With those final words of encouragement, Samuel slips into unconsciousness, his fate now in the hands of his companions.
Stabilize roll DC 10: 1d20 + 1 - 5 ⇒ (17) + 1 - 5 = 13

HP -5/78 AC 23 TAC 18
stable
sickened 4 rounds
inspire courage (+2)
haste r9
bullets 35
cartridge 15


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Have to admit I'm not entirely sure what to do here. Even with mirror image up, standing near the enemy seems vaguely suicidal. Maybe Llewellyn should grab Samuel and drag him over to Callie or Ashleigh to be healed?


Female Human Oracle 7 / Lore warden Fighter 2 | HP 29/61| (if cold Ac: 23) AC:21 / T: 15 / FF: 15 /Resist: 10 Cold| Fort: +7, Ref: +6(+8 if winter), Will: +4 | CMB: +9/4, CMD: 24 | Init: +8(+10 if winter), Perception: +3 (Snow Sight)

Ashling steps closer, and peppers out more shots from the storms depths. Focusing hard on the frost giant

attack1: 1d20 + 16 ⇒ (4) + 16 = 20

attack2: 1d20 + 16 ⇒ (14) + 16 = 30

hasted attack: 1d20 + 16 ⇒ (11) + 16 = 27

attack3: 1d20 + 11 ⇒ (7) + 11 = 18

damage: 1d8 + 6 ⇒ (1) + 6 = 7

damage: 1d8 + 6 ⇒ (5) + 6 = 11

damage: 1d8 + 6 ⇒ (1) + 6 = 7

damage: 1d8 + 6 ⇒ (6) + 6 = 12


M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Llewellyn snarled as he strode out of the sleet storm, "You'll pay for this Svathurim SCUM!"

With a thought he send a trickle of power into his blade, before snapping his fingers leaving a kaleidoscopic trail of images in a straight line towards the frost giant centaur. With the extra force of his magic behind him, Llewellyn's sword flashed out!

Standard attack: +1 cold iron longsword, inspire, haste, power attack, riving arcane strike, sickened, good hope, bladed dash circumstance bonus: 1d20 + 11 + 1 + 2 - 2 + 2 - 2 + 2 + 3 ⇒ (10) + 11 + 1 + 2 - 2 + 2 - 2 + 2 + 3 = 27Damage: 1d8 + 5 + 2 + 2 + 4 - 2 + 2 ⇒ (8) + 5 + 2 + 2 + 4 - 2 + 2 = 21

Note Llewellyn still has 4 mirror images up from earlier. 7 rounds of bardic performance used. 3/5 lvl 2 spell slots used.


RoW Maps

OK, I think people are in places that make sense from your posts now. I moved the axe to be more where the centaur was previously.

Letitia moves to the edge of the storm and unleashes a damaging spell
reflex Svathurim: 1d20 + 12 ⇒ (3) + 12 = 15
reflex Vselevod: 1d20 + 9 ⇒ (7) + 9 = 16
both of the centaur-things fail to get out of the way and lightning fries skin and fur.

Ashling continues to pepper the bigger target, hitting twice.

Llewellyn zips forward on a ribbon of colors, sliding past the threatening lance and lands a good hit on the flank of the frost giant centaur.

Samuel stabilizes, but is still down.

Callix takes a moment, sizing up her options go ahead and make 2 rounds worth of actions in your next post

Both foes are looking very injured but are fighting through the pain with an almost crazed look in their eyes.

The Svathurim unleases many attacks against Llewellyn. all 5 of him
lance: 1d20 + 22 ⇒ (11) + 22 = 33
mirror image (highest is hit): 1d5 ⇒ 2
lance: 1d20 + 17 ⇒ (15) + 17 = 32
mirror image (highest is hit): 1d4 ⇒ 1
lance: 1d20 + 12 ⇒ (20) + 12 = 32
crit?: 1d20 + 12 ⇒ (5) + 12 = 17
mirror image (highest is hit): 1d3 ⇒ 3
damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19
gore: 1d20 + 16 ⇒ (15) + 16 = 31
mirror image (highest is hit): 1d3 ⇒ 1
hooves: 1d20 + 16 ⇒ (18) + 16 = 34
mirror image (highest is hit): 1d2 ⇒ 1
hooves: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 1d8 + 4 ⇒ (2) + 4 = 6

The mirror images luckily take the brunt of the hits, all shattering. Llewellyn himself takes one lance hit and one hoof hit, bringing him dangerously low on health.

the centaur moves back and drinks a potion, letting the larger ally take your attention for a moment.
healing: 3d8 + 6 ⇒ (5, 5, 7) + 6 = 23

The party is up 2X for Callix

GM Red Sun wrote:


Stat Tracker
Global Condition: |

Party Condition:
Callix HP: 75/75 - AC: 20/14/16 Status: 1 CHA damage
Letitia: HP: 54(+4)/54 - AC: 18/12/15 Status:
Llewellyn HP: 2/59 - AC: 23/21/13 Status: sickened (3)
Samuel HP: -5/78 - AC: 23/18/16 Status: unconscious, stable
Ashling HP: 29/61 - AC: (23/19 if cold)21/15/17 Status:

NPCs:
Centaur warpriest HP: -73| AC: ??
Frost Giant Centaur HP: -112 | AC: ??


HP 78/78 AC 23 TAC 18 FF 16 | CMD 27 | F +9 R +13 W +8 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 3/4 Bravado: 1/1 Oath: 1/1 Bullets: 38 Cold iron bullets: 6 Cartridge: 17 Flare: 6 | Ini +9 | Senses +14
Skills:
Acrobatics+18,Bluff+11,Climb+4,Diplom-1,DisableDev+17,HandleAnimal+3,Heal+8 ,Intimidate+3,K.eng/local+6,K.arcana/planes+3,Ling+3,S.Motives+11,Ride+10,S oH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 9 | -

While the party try to give back on the centaurs and survive at the same time, Samuel remains unconscious on the ground, his breathing shallow and ragged. Despite his injuries, his hand clenches tightly around the handle of his musket.

Samuel's mind drifts, memories flickering like distant snow flocks. Yet even in his weakened state, his thoughts are filled with determination, a silent vow echoing through his consciousness: to rise again and fight alongside his companions until the bitter end.


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M HalfOrc Chelish Diva Bard 9 | HP 66 / 66 | AC 23 T13 FF21 | CMB +10 CMD 23 | F +9 R +11 W +9 | init +2 | Resource Tracker
Skills:
Bluff +15 Diplo +15 Intimidate +16 Kn: Arc +12 Kn: Geog +8 Kn:Hist +8 Kn: Local +15 Kn: Nature +8 Kn: Nobl +8 Kn: Plan +8 Kn: Relig +9 Perc +12 Perf: Oratory +15 Perf: Wind +14 Sense motive +15 Spellcraft +13

Badly wounded, Llewellyn knew this was a do or die moment. He simply had to hit the Svathurim and there was a trick he knew that might tip the balance. Grimly he thrust with his sword, aiming for the centre of mass.

Hasted, power attack, sickened, good hope, inspire courage 6/22 rounds used.
Hasted: 1d20 + 11 + 1 - 2 - 2 + 2 + 2 ⇒ (11) + 11 + 1 - 2 - 2 + 2 + 2 = 23Damage: 1d8 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18
Primary: 1d20 + 11 + 1 - 2 - 2 + 2 + 2 ⇒ (4) + 11 + 1 - 2 - 2 + 2 + 2 = 16Damage: 1d8 + 5 + 2 + 4 ⇒ (4) + 5 + 2 + 4 = 15
Iterative: 1d20 + 11 + 1 - 2 - 2 + 2 + 2 - 5 ⇒ (14) + 11 + 1 - 2 - 2 + 2 + 2 - 5 = 21Damage: 1d8 + 5 + 2 + 4 ⇒ (6) + 5 + 2 + 4 = 17

As a immediate action, Llewellyn will use Galant Inspiration to try and turn a miss into a hit. Note this overlaps rather than stacking with inspire courage so it's only +4 to hit.
Galant Inspiration: 2d4 ⇒ (4, 2) = 6


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Letitia sees the orc withstand a savage beating, surviving only because of his mystical wards. Rather than withdraw or renew his wards, she sees Llewellyn make a final stand!

"Wait until I've hexed him!!" she shouts, flying within range of the svarthurim but outside his reach.

Evil Eye hex, -4 to AC for 1 round if he saves, 9 rounds if he doesn't, DC 20

Hopefully Red Sun'll let me apply the hex before those rolls are resolved!


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

Callix watches, trying to figure out a way to help, knowing there's no way she can heal her companions fast enough to help.

Seeing no choice, she tumbles up to take her place next to Llewellyn, bringing her flaming, glowing axe into play against the giant creature.

Acrobatics: 1d20 + 17 ⇒ (7) + 17 = 24 Well, poo. That's an AoO, I'm betting

Axe (DF, hasted, Inspired): 1d20 + 12 + 3 + 2 + 1 ⇒ (3) + 12 + 3 + 2 + 1 = 21 Wow, dicebot. Really?


Skills:
(Acro +17; Climb +5; Diplo: +1; Heal: +13; Know(Religion) +6; Sense Motive: +7; Spellcraft +10; Survival: +7)
Female Human (Ulfen) Warpriest 8 / Evangelist 1
Vitals:
(HP: 75/75 AC: 20/14/16; Percep: +15; Init: +4; Fort +8, Ref: +7, Will: +9; CMD: 21; CMB +7; Speed: 30;Resist Cold: 2)

It won't let me move myself again for some reason, but I'm wondering if it's possible to get into a flanking position with Llewellyn (might require we both take a 5' step)


HP: 54/54, 4 thp, AC 18 t:13 ff:16, f+6 r+7 w+8; Resist Cold 5; Perc +15, init +2, Fly 8/9, Active:

Callix, you get another round's worth of actions

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