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Red Hand of Doom [E6]

Game Master Ierox

Map of the Elsir Vale
Map of Drellin's Ferry
current combat map


101 to 116 of 116 << first < prev | 1 | 2 | 3 | next > last >>

M Halfling Cleric 4 (Divine Paragon) | HP 38/44 | AC 25, T 17, FF 21 | CMD 18 | Saves +9/+7/+9 | Init +4 | Perception +13
Red DM of Doom wrote:

The E6 cap is for NPCs as well, in this world.

Barring exceptional circumstance, there's no higher-level NPCs running around.

Excellent. Thanks for clearing that up.

It had honestly never occurred to me that anybody would run E6 without applying the same to NPCs.


HP 48/48 | AC 21 (T14, F17) | CMD 20 | Fort +9, Ref +10, Will +6 (+2 vs death, immune: disease, fear) | Init +4 | Perc -1 | Smite 2/2 | LoH 5/5 F Kitsune
Tal'ariel Rhuidon wrote:

Reminder to anyone who needs it, please add 688.91 gold to your inventory. The way I track loot, once a distribution is made, I will start a new loot sheet. Which means responsibility for tracking the already-distributed loot turns to you.

-Posted with Wayfinder

Thanks again for doing fantasy accounting. To make it easy on you, I'd suggest each player add a "Loot Log" to their profile, and then link to your distribution posts in this discussion thread that splits the loot with a [url] tag.

Zelligar the Mystic wrote:
Red DM of Doom wrote:

The E6 cap is for NPCs as well, in this world.

Barring exceptional circumstance, there's no higher-level NPCs running around.

Excellent. Thanks for clearing that up.

It had honestly never occurred to me that anybody would run E6 without applying the same to NPCs.

Heaven and earth and horatio...

It works just fine but I'm ok with it either way. I just like to get it cleared up early in E6 games since being surprised is bad times.


Here's a map of the western Witchwood. It also has Drellin's Ferry on it.


There we go. I've handwaived the horses for this fight, hope it's okay.


M Human Brw 2 / Barb 1 / Cav 1 - HP 10/54 - AC 21 (T13, F18, -2 in Grapple, -2 Rage) - CMD 17 (+5 v. Grapple, +2 v. Trip) - Fort +11, Ref +7, Will +5 - Init +3 - Per +9 - Rage 13/13 - Mart Flex 4/4

Better me than someone else I always say!
OUCH THOUGH!

Updated Hit Point a rinos.


Normally I'd encourage you to jump into the water and wrestle it, but given your hp total, it might get you killed.


M Human Brw 2 / Barb 1 / Cav 1 - HP 10/54 - AC 21 (T13, F18, -2 in Grapple, -2 Rage) - CMD 17 (+5 v. Grapple, +2 v. Trip) - Fort +11, Ref +7, Will +5 - Init +3 - Per +9 - Rage 13/13 - Mart Flex 4/4

Oh I know, it is very tempting but I'm not a fool.
If anything I would die to the Rage HP Loss afterwards.


M Halfling Cleric 4 (Divine Paragon) | HP 38/44 | AC 25, T 17, FF 21 | CMD 18 | Saves +9/+7/+9 | Init +4 | Perception +13

If I might suggest the anti-Rage, Fighting Defensively? With Zelligar's +2, another +3, and it losing the charge bonus, it will have a hard time hitting you.


M Human Brw 2 / Barb 1 / Cav 1 - HP 10/54 - AC 21 (T13, F18, -2 in Grapple, -2 Rage) - CMD 17 (+5 v. Grapple, +2 v. Trip) - Fort +11, Ref +7, Will +5 - Init +3 - Per +9 - Rage 13/13 - Mart Flex 4/4

I won't be doing too much in terms of offense this fight anyway; though I will get in close defensively. At the very least it may absorb some interest on our squishier backline.

@Doom, the ground just south of the Hydra is that shallow bog? Would there be any check required to move through it?


Loot Table Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 1 | HP 41/41 | AC 18 (mage armor), T 14, FF 14 | CMD 17 | F+4, R+8, W+6 (+7 vs fear, +8 vs ench.) | Init +10 | Perc +11

Given that the Hydra charged during a surprise round, shouldn't it be limited to a single attack, since it only has a standard action? In my view, the hydra doesn't have a full round in which to accomplish a full attack.


Tal'ariel Rhuidon wrote:
Given that the Hydra charged during a surprise round, shouldn't it be limited to a single attack, since it only has a standard action? In my view, the hydra doesn't have a full round in which to accomplish a full attack.

Pounce is a binary thing. If you charge, then you full attack. There's nothing in the rules for standard action charge, or pounce, altering that.

It'd also make ambush predators like tigers(and hydras, but tigers are a real world example) pointless, so no.

Edit@Bran: Shallow bog(the light blue stuff) is basically difficult terrain(taking 2 squares to enter). Deep bog (the less light blue stuff, immediately next to the river in most cases, and also including the 3 squares directly south of the hydra) takes 4 squares to enter.

Alternatively, you can navigate deep bog with swim instead, but that carries all the normal problems of swimming in combat.


Loot Table Female Elf Rogue (Swashbuckler) 3 / Wizard (Thasillonian Conjurer) 1 | HP 41/41 | AC 18 (mage armor), T 14, FF 14 | CMD 17 | F+4, R+8, W+6 (+7 vs fear, +8 vs ench.) | Init +10 | Perc +11

I'm off on a cruise starting tomorrow for a week, back Memorial Day. Posting pace will probably slow a little, so please bot me as needed.

In terms of general strategy, she would maybe try Snowballs and pray the hydra gets staggered, but I'm fine with whatever.

-Posted with Wayfinder


M Human Brw 2 / Barb 1 / Cav 1 - HP 10/54 - AC 21 (T13, F18, -2 in Grapple, -2 Rage) - CMD 17 (+5 v. Grapple, +2 v. Trip) - Fort +11, Ref +7, Will +5 - Init +3 - Per +9 - Rage 13/13 - Mart Flex 4/4

Sorry it's a long weekend here and I haven't been home. I'll get a post up in a bit so I don't slow us down, just need to run some errands to prepare for a storm coming.


You all seem to live such interesting lives.

Note that the Hydra missed on its AoO due to Zelligar's +2 deflection bonus.


So... The Total Defense action doesn't remove your opponents ability to AoO you - it removes *your* ability to make AoOs.

Although that was probably what you meant in the first place.


M Human Brw 2 / Barb 1 / Cav 1 - HP 10/54 - AC 21 (T13, F18, -2 in Grapple, -2 Rage) - CMD 17 (+5 v. Grapple, +2 v. Trip) - Fort +11, Ref +7, Will +5 - Init +3 - Per +9 - Rage 13/13 - Mart Flex 4/4

Aye that be true.

101 to 116 of 116 << first < prev | 1 | 2 | 3 | next > last >>
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