Reclaiming the Stolen Lands (The Hearthfinder Society)

Game Master Patcher


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|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

If the loyalty becomes a problem we'll shift to that, otherwise that looks good.


Male Half-Elf Sorcerer (Wildblooded) 1
Nimeon wrote:
If the loyalty becomes a problem we'll shift to that, otherwise that looks good.

Agreed; as a side-note, it appears that loyalty is fairly inexpensive to boost through structures. Some of the less BP intensive ones I've seen are graveyards(4bp), town commons(4bp), parks(6bp) and one that certainly catches my attention in character, a library(6bp, +1 to econ and loyalty). Also, with our location in the foothills, wineries become a pretty good alternative to farms. While significantly more expensive(8 vs 4bp), they reduce unrest and consumption by one, as well as adding to loyalty.


Female Human Witch (Stars)/ 1st Tier Archmage

All sounds good to me


@Alexei: regarding the road, you get that as part of establishing a city.

Will write up the introduction soon.


And so it begins.

A bit short, I know. In media res, at the end of Month Zero.


Male Keleshite Human Scarred Rager 1

DM: Do you have the list of buildings required in order to "unlock" each leadership role? That is a house rule, right?


Councillor - Unlocked with Town Hall
(Grand) Diplomat - Unlocked with Town Hall
(High) Priest - Unlocked with Temple
General - Unlocked with Garrison
Marshal - Unlocked with Office of the City Guard
Magister - Unlocked with Academy
Royal Assassin - Unlocked with Castle
Spymaster - Unlocked with Guildhall (subject to change)
Treasurer - Unlocked with Town Hall
Warden - Unlocked with Garrison


Male Half-elf Cleric 1

Ehh, maybe I'm doing something wrong, but when I click on the link, it doesn't show a gameplay thread.


Male Human Rogue 1 (Scout)

This brings me back to my question if a PC can hold more than 1 office, as well as which building has priority?

Admittedly, it's going to be awhile before we have to worry about it.


Male Keleshite Human Scarred Rager 1

Try this link!

I think that should work, Alexei.

Lyle: I'm biased towards getting an Office of the City Guard, because that'll allow Khalil to start work as a Marshal. Realistically, though, we should absolutely be working towards a Town Hall.


Male Half-elf Cleric 1

Thanks Khalil. Yep, with three offices Town Hall is the way to go.


Male Human Rogue 1 (Scout)

Ya think? Do we have anyone who wants to take up those positions?

If I'm reading it right building a Town Hall would open up 3 positions Councilor, Grand Diplomat and Treasurer. And if those positions are filled we get bonuses to Economy, Stability and Loyalty.

But if they aren't filled we take penalties to those 3 stats. I assume the position doesn't exist, if the building doesn't exist, so we won't take those penalties, only if the office exists, but remains vacant.

So unless we have 3 PC's willing to step into those offices, we'll have to assign NPC's instead, something we may wind up doing anyway.

Then there is the cost involved, a Town Hall would cost 22 BP to build, but it would give us a +1 to Economy, Loyalty and Stability, halve the cost of building Barracks, Dump and Watchtower, as well as 3 offices to fill.

On the other hand the Office of the City Guard, costs 8 BP to build, gives a +1 to Loyalty and Stability and lowers Unrest by 1. And you would only have 1 office to fill.

Also for an additional 14 BP, you can build a Jail next to the Office of the City Guard (where it has to go anyway). Which will further increase Loyalty and Stability by 2, as well as lower Unrest by 2.

So when we have 22 BP to spend, we can figure out where we go from there. Not saying a Town Hall wouldn't be a good thing to have, but in the short term it might make more sense to go the other way.

Also would the part of Kobold's Claw Lake which is in our hex be considered a Resource? Because if it does we get a +1 to our Economy.


Male Half-Elf Sorcerer (Wildblooded) 1

I can step in as Treasurer or Grand Diplomat stat wise, though Treasurer would be preferred; backstory wise, I was starting an apprenticeship at an academy, and doing inventory and basic book-keeping sounds about right for what I would have been doing before I left.

But I got to jet for work, I'll have my first post in the gameplay thread later tonight!


Male Half-elf Cleric 1

@Calavas Are you sure you're not a wizard? I was just looking at your character and was curious about the Int and Cha scores. Not trying to be nitpicky, I was just looking to see if any of us had knowledge: geography and wanted to know if that skill would be staying with Calavas

@Lyle Point. Definately a point. I shouldn't think it would be terribly difficult to fill the positions, and the bonuses would be nice. Anyway, given the current outlook, we probably won't be getting any of these for a fair while.

@Khalil Where did you pick the name Abasi in your backstory from?


Male Keleshite Human Scarred Rager 1

When I created the character, it was originally for a Legacy of Fire campaign. I had been looking up various names that would fit the region. I'm pretty sure I found Abasi that way, though now when I search the name I find stuff related closer to Africa. It means Stoic or stern, apparently.

It was very arbitrary though.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

I would like to see a city guard and jail first, it seems like more bang for our buck. In addition to that, it seems much more frontier town to have a jail and sheriff with the town hall being the mayor's house.


Male Half-elf Cleric 1

Cool. It's the name of one of my characters, I found it in much the same way.


Male Human Rogue 1 (Scout)

I formally request an updated map, the old still shows us on the other side of the Narlwoods.


Male Half-Elf Sorcerer (Wildblooded) 1

@Alexei I'm using the sage bloodline, which swaps the two stats as far as spellcasting and the like go. I pictured Calavas having a history of great mages on the elven side, and some of that talent manifesting itself over the ages. K. Arcana, Hist, Geo, and Nature are likely going to be focuses for him in that order, based on interests, but if the character ends up going in surprise directions, it could change.

As far as linking back-stories, Calavas grew up in an orphanage, and apprenticed with both local scribes and the magical academy. The orphanage in question was likely in Brevoy, but I left that part open for to help it fit with any other party members as need be. Anyone who knew him before this adventure would likely remember him as one of many scams running about during ventures in the town or city proper, or constantly distracted by books in his apprenticeship days.


Here you go, Lyle.

I apologise for my lack of involvement at the moment, recovering from depression.

Tell me when you wish to go explore or initiate the end of the month for management. It'll have to be the former if you want to claim any hexes, though.

Also, you should do the economy step now. Could the Ruler roll step 4 of the income phase? Economy VS DC 11.


Male Human Rogue 1 (Scout)

Thank you Patcher, hope you feel better soon. I had pictured our town being based where the lake flows into the river, but I suppose it's fine where it is.

Any ruling on my question on whether the lake would be considered a resource?


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

Where it is on the map isn't reflective of where it is in game, if I remember Patcher correctly.


Lyle Brandt wrote:

Thank you Patcher, hope you feel better soon. I had pictured our town being based where the lake flows into the river, but I suppose it's fine where it is.

Any ruling on my question on whether the lake would be considered a resource?

As I mentioned in the group topic, the icon is non-indicative of the actual location.


Male Half-elf Cleric 1

@Calavas Cool! Did not know about that bloodline, will keep in mind for future characters.

Economy roll!1d20 + 4 ⇒ (11) + 4 = 15

Yea! We may survive after all. If I remember everything correctly, we should now have 12BP, yes?


You gain 3 BP from that roll. If all you built was a mill, then yes, you should be at 12BP.

I will leave the statistics and management to you guys, though I'll chime in if something looks ridiculously wrong.


Male Half-elf Cleric 1

If we'd known we would make the roll, we may have built more, but I'm pretty sure economy roll comes after the building, so we'll just keep our nice resource buffer. Yes?


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

I'd like to have an emergency buffer of BP, not sure if it's necessary but starting out it can't hurt.


Male Human Rogue 1 (Scout)

We might want to consider a small building for this month, such as a Baker for 6 BP, which would give us a +1 for Economy and Stability.

Or a Brewery which would cost the same, but would give us a +1 to Loyalty and Stability.

Another possibility would be a Town Commons for 4 BP, which would give us a +1 to Loyalty.

Since we're already planning on turning 1 hex into Farms this month, we can't really develop any other open space. But after we build our farms, I think at least 2 maybe 3, I'd suggest building an Apiary for 6 BP. It can go in the same hex as a Farm, adds +1 to Economy and Loyalty, and reduces Consumption by 1 BP.

Also for the same amount we can declare the lake in our hex a Reservoir, which would give us a +1 to Loyalty and a -1 to Unrest.

We're in hill country so a Winery would cost us 8 BP, but it would give us the same benefits as a Reservoir and reduce Consumption like an Apiary.

Aqueducts at 3 BP each our cheap and give a -1 to Unrest as well as a +2 to Stability against Plague events. But as most of the adjoining hexes have either a lake or a river there is no real need for them at the moment.

We can also build a House for 3 BP, if I'm reading it right you can build more than 1 building during the Improvement Phase, so long as 1 of them is a House and each House gives you a -1 to Unrest.

Don't have to do it right now, we can decide to explore first, then build whatever for next month, just some food for thought.


Are you ready to advance to day 1 of Month 1?


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

Yar!


Male Keleshite Human Scarred Rager 1

Yup!


Male Half-elf Cleric 1

Hear! Hear!


Female Human Witch (Stars)/ 1st Tier Archmage

Sure


Male Human Rogue 1 (Scout)

Good a time as any.


I apologise for my short post in the IC thread. I've had a terrible period this last week, and have been suffering from sleeplessness the last couple of days.


Male Half-elf Cleric 1

A thousand and one apologies! I abase myself at your collective feet! (Finals are over! I'm back)

@DM Patcher what time of year is it?


In-game? The middle of spring, i.e. Gozran, which is the Golarion equivalent to April.

I realise you asked this in the IC thread. My apologies for missing it. I'm missing a lot these days...


Male Half-elf Cleric 1

Its cool. Christmas tends to be chaotic.


Male Human Rogue 1 (Scout)

That is good news, just having that resource in that hex increases our Economy by 1, building a mine at the site for 6 BP gives us a +1 to Stability and because it's Iron ore, we get another +1 to each stat, for a final score of Economy +2 and Stability +2.

If we choose to build a Smithy later for 6 BP, we get an additional +1 to Economy and Stability.

We would however have to claim that hex, so we might have to wait until next month, unless we want to put our farm plans on hold, probably not a good idea.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

I'm always going to be in favor of getting a solid agricultural base in place before the rest, but that's a solid place to expand first once we get our farm(s) going.


Dat natural 20, Nimeon.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

Yeah I was cursing not putting a point into K. Nature right about then I can tell you.


Male Human Rogue 1 (Scout)

I only have the Bestiary 1 book and that doesn't have the Hippogriff listed, so if there was any special Knowledge my roll would have given me, someone else will have to supply it.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

The PRD has it all, although I don't know what you would or wouldn't know based on your roll.


That's a DM's call regardless. A lot of creatures have higher DCs than the core since the lands have been as ravaged as they are.


Male Half-Elf Sorcerer (Wildblooded) 1

First and foremost, happy assorted holidays to all those celebrating this time of year!

Secondly, on the earlier suggestion of linking backstories: as we hadn't done so much of that in the beginning, to help fit some in party meshing, do 'fireside chats' seem like a workable solution? I figure we've got to be doing something during the set up and tear down at camp, and it would give us a better chance to get a feel for everybody else's character outside what we read in our respective backstory blurbs. What do you all think?


Male Human Rogue 1 (Scout)

And a Happy Holidays to you and the rest as well, Calavas!

I don't see a problem with having a chat around the fire, though I can't speak for everyone else.


|| Per +15 | Fort +9 Ref +9 Will +6 | BAB +5 | CMB +7 | CMD 20 || Half-Elf (Humanoid Elf/Human) Paladin of Erastil/Ranger 3/2

Happy Holidays!

I think we could make the fireside work.


I apologise for my delay - I blame the holidays.

Happy holidays.


Male Keleshite Human Scarred Rager 1

Finally back from the holidays! I'm still catching up on reading and getting myself in the writing mode again. I'll probably be posting rather sparsely (hopefully still once a day) for the next few weeks because of a deadline at work, but I'll be around.

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