Realms Beyond Imagination-Reign of Winter (Inactive)

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Anachronistic Heroes in the land of eternal winter.

Battle Map

Map of Irrisen. Blue Line is the Journey.


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Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Naajy does NOT like being shot at.

He takes a step and readies his rifle and mutters to himself in Hindi. He shoots the middle one of the people shooting at him

"You can do it. Its just like shooting on the range
rifle: 1d20 + 1 ⇒ (18) + 1 = 19

"I hit. Wow!!. I mean, of course I hit. I always hit what I'm shooting at"

damage: 1d10 ⇒ 5

Then he sends Haamid in to attack the same one (cannot fail the handle animal check). I think he can get there as a single move action unless the ground counts as difficult terrain.

If he CAN make it
bite: 1d20 + 4 ⇒ (11) + 4 = 15 for damage: 1d6 + 1 ⇒ (5) + 1 = 6


The clear squares do not count as difficult terrain. Anything with the trees and rocks in it does, however.

Dr. Johnson clips the man that Fang is running toward. Naajy hits his target just before Haamid hits the man with several hundred pounds of tiger fury. The man crumples into unconsciousness.

The man beside him calls to his remaining friend,

"D##nation Jimmy, no one said they had a pet lion."


Jazz and then the villains.


Going on, Jazz can catch up when he gets back in.

Jimmy points his rifle at the approaching Fang, but his shot goes wide in his surprise at the man running toward him.

Jimmy attack: 1d20 + 3 ⇒ (8) + 3 = 11

Not Jimmy, equally freaked out by the "lion," steps back and fires.

Not Jimmy attack: 1d20 + 3 ⇒ (16) + 3 = 19

Not Jimmy rifle damage: 1d10 ⇒ 7

At such short range, he can hardly miss.

Round 2, Your turn


Those not jimmy attacks are on Haamid, in case that wasn't clear.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Haamid is NOT at all impressed by being shot. After a yelp in pain, he turns and savages Not Jimmy

bite: 1d20 + 4 ⇒ (7) + 4 = 11 for damage: 1d4 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 4 ⇒ (9) + 4 = 13 for damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 4 ⇒ (18) + 4 = 22 for damage: 1d4 + 1 ⇒ (3) + 1 = 4

Naajy moves up to get a clearer shot and also shoots
rifle: 1d20 + 1 ⇒ (1) + 1 = 2

I'm going to guess that is a miss :-)

Haamid : HP 4/11 AC 14


Alas, we may never know the name of the man who was not Jimmy, as he has fallen to the raging not lion.

Sorry, these lame jokes are not tonally appropriate, but I'm in a silly mood. I'll try to get my shit together.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Here I was, writing the ballad of Not-Jimmy, and his epic fight with the tiger-lion.

Fang finishes his move and smashes his fist into the rifleman's face.

Attack Roll: 1d20 + 5 ⇒ (6) + 5 = 11
Damage Roll: 1d3 + 4 ⇒ (1) + 4 = 5


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

As long as we're amused (and I, at least, am) there is no such thing as a "lame" joke :-)

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Jazz moves up an fires his rifle at the raider at the top hit: 3 + 1d20 ⇒ 3 + (13) = 16
dmg: 1d10 ⇒ 3


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

There once was a man not named Jimmy
whose knowledge of nature was slimmy.
He fought not a lion
and ended up dyin',
that fellow whose name wasn't Jimmy.

I have Precise Shot, so no -4.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (6) + 3 = 9 Assuming it doesn't hit.
Damage: 1d10 ⇒ 7

William aims carefully before letting his next round, firing as soon as Fang's motion puts the naked man out of his crosshair.


I retract my apology! And, for making my day, I award a Hero Point to Dr. Johnson for his amazing poem. Also, don't forget that you can take an extra attack with a firearm as a move action at a -2 penalty to just that attack.

Fang breaks the man's nose just as Jazz and William's bullets take him in the torso. Whatever the reason for this attack, it was not conceived in a fashion that took your capabilities for violence into account.

The men are wearing serviceable but not expensive suits and hats and carrying service rifles. They are also wearing heavy wool coats and gloves.

DC 15 knowledge local:
Two of these guys are Slobbery Jim McCarthy and Dandy John Nolan. They are killers and thugs who work for the Five Points gang down in Manhattan.

DC 20 knowledge local:
Word is that Slobbery Jim and Dandy John were send out of town while the heat from a recent job cooled off.


Also, it is only a DC 5 survival to track the men back through the forest.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Fang will start undressing the men and will pull on one of their coats and gloves, still wearing nothing underneath. He will then move back to his clothes and collect them before saying something in Chinese:

Chinese:

"Not a bad little fight, and I got a new coat out of the deal!"


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

"Does anybody need a rifle? We should probably make sure that we're all armed"

He collects some extra rounds for himself.

"Doctor, could you please bind up poor Haamids wounds? I'll hold him so he won't try and hurt you. Thank you"


M Human Sensitive (Fixer) 3

"Well, looks like I could use one."


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Glad you liked it!

Heal, healer's kit, on William: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Heal, healer's kit, on Haamid: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Just 1 HP each healed, sorry.

Kit expend, >49 good: 1d100 ⇒ 39
Kit expend, >49 good: 1d100 ⇒ 12
Healer's kit 8/10

"Yuff gif a wowett (Just give me a moment)" burbles William, pulling a bandage with his teeth to dress his own shoulder wound. "Damn, there goes my best suit. Alright, now, I'm no veterinarian, but let's see what we can do."
As he sees that the tiger is calm under Singh's hand, the doctor quickly assesses the wound, sanitizing it and staunching the flow. "Good news, the bullet went clean through, he'll have no lasting injury. Bad news, however, the muscle's pierced. He won't walk on this paw for a week or two. Perhaps we should go back and let the police handle this? Or the Army, or the freaking Pope."


M Human Sensitive (Fixer) 3

"Those yokels dead?"


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

"Thank you for helping him Doctor"

Hindi:

"Haamid, thank the nice man for helping you"

Haamid rumbles something approximating a purr and then holds up a paw towards Dr Johnson.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

That sounds like a good idea there William, but we were sent on this mission. I have a feeling, we are the solution to this problem. Also I was in the Army. Also the Pope is currently in Rome. As Jazz explains the situation best he can.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Hindi:
"You're welcome. Be careful, though."

As William is petting the tiger, he hears Kraz express his thoughts and replies with thick sarcasm. "You just don't say! He's in Rome? What a novelty, when did it happen? And you were in the Army, I just can't imagine how it must have been. Who did you fight against, a bunch of drunk sheperds?"


M Human Sensitive (Fixer) 3

Digger checks to see if the yokels are dead.perception: 1d20 + 9 ⇒ (3) + 9 = 12


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Fang helps Digger's inquiry by ensuring the one that he struck is dead.


The men are all recently dead, having been shot and mauled quite recently.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

"Well gentlemen, do we continue or turn back? I'm in favour of continuing since I REALLY want to know what the Chod is going on"


M Human Sensitive (Fixer) 3

"I'd vote for going forward. SOMEone don't want us to proceed and that gives me a mighty curiosity. What are we gonna do with the stuffs? Tiger chow?"

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

We take the stuff we find with us. And I vote for going forward. I didn't back down from the Spanish American War that lasted three long months, I'm not backing down from this mission.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

"Three full months! Oh, you poor man, it must have been so terrible! How did you manage? I mean, I just had to slog between three years of the Second Boer War and five more years fighting cholera and leprosy and thugs in that stinking filth pit that is Ind-" William's gaze falls on Naajy, and the words on his tongue rearrange quickly.
Bluff: 1d20 + 8 ⇒ (16) + 8 = 24
"indigenous wetlands of the Asian South-East. But you actually had to fight in the bloody, terrifying ten weeks' war! How dreadful! How many Americans even died in that one? Three hundreds?"


M Human Sensitive (Fixer) 3

"I hear ya, doc. But maybe in that time you saw some fellas the war did a nasty one on. Makes 'em kinda ...funny. Whatever Jazz here saw in 3 months clearly had an impact."

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Three months fighting a war there William is three months longer than you fought in a war, unless of course you were on the battlefield. And to Digger, I'm simply stating that I never give up, if by impact, you mean it made me stronger, yes it did. I never saw strange things in war, especially nothing strange like we saw today, but I am thinking about how these tricks, illusions and possibly real magic or the supernatural would affect future wars. And to everyone if there really was a Hollow Earth, imagine the affect it would have in war, enlisting the help of those who lie below.

Jazz turns to William But instead of criticizing everyone, maybe we should all be figuring out what is going on. I don't see you providing us with answers. Not one of us knows exactly what is going on, it's all guesswork and investigation


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

"Of course I was on the battlefield, it's not like the Medical Service was far from the frontline. And every man who could hold a rifle had to use it at Mafeking."
"Ah, let's move, I can feel my neurons committing suicide with every word that comes out of Lancelot's lips."

William wads through the snow, trying to ignore the biting cold around the legs.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Chinese:

"White people talk too much."

Fang says something and then begins moving forward.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

While we are moving forward, who wants the 2nd shotgun we picked up along the way? I'll divide shells evenly. We need all the firepower we can get. How many shells are there anyhow? Jazz would have had time to count them during a noncombat scene, unless there were like 100s of shells, and were they already loaded?


The trail leads upward into low hills. There is nothing in this area that anyone would call a mountain, but the slopes increase in difficulty.

After climbing a few hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge’s two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable. The house is probably 100 years old, stone and timber, but without modern amenities. No electricity or plumbing come into these hills, and no roads. It probably served as a summer home for a wealthy family at some point, but now appears slightly neglected despite clearly being occupied.


Updated the map link to the new lodge map. Area H 14 is two stories. The rest of the building is only 1 story. You guys are on the map in the corner you are entering from.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

I hadn't mentioned it earlier, but Fang would have collected his clothing before they departed.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Jazz whispers alright, who is the stealthiest here to scout forward? and he has his rifle out just in case something goes wrong.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Fang walks up to the cabin door and knocks.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Naajy whispers back "Well, I guess we're not going for the stealth route, then"

He ducks into a little cover and also readies his rifle to shoot if violence again breaks out.


M Human Sensitive (Fixer) 3

Digger follows Fang, figuring English might be helpful if anyone's in the cabin.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

"Mister Brautigan, if there's a grandmother inside make sure it's not a wolf!"

William takes point next to Naajy, loading a round in the bolt-action rifle.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Knowing that Fang already knocked, Jazz will scale the house using whatever he can grab onto and get onto the roof, he has a plan to enter through the chimney.
climb: 3 + 1d20 ⇒ 3 + (16) = 19 and only if he wasn't wearing his scale mail, he'd climb a little bit better, cause even being a good climber, it is probably rough scaling a house no matter what climbable objects are near by.


M Human Sensitive (Fixer) 3

Digger grins at William, about to make a "What a big _______ you have" crack, when Jazz starts trying to climb. "Whoa, Jesus, buddy ...the hell you doin?"


Fang Perception: 1d20 + 4 ⇒ (19) + 4 = 23

As Fang knocks on the door, he feels the enticing heat seeping through the cracks around the door and the frosted glass panels set to each side of the door. Fang is not entirely familiar with western architecture, but this craftmanship suggests money.

He hears a kerfluffle on the other side of the door in reaction to his knocking, followed by someone running across a floor and then possibly up stairs?

After a moment, he hears heavily booted footsteps approaching the door before the door swings inward.

Glancing over the shoulder of the man who answers the door, Fang sees a large table and two benches run the length of this hall, and a twenty foot-high vaulted ceiling rises into the rafters overhead. To the west, a roaring fireplace provides a welcome heat and light while to the south, a flight of stairs ascends to a wooden balcony overlooking the room. A set of double doors stands in the wall to the east. (That is the doors Fang is standing in.)

The man who greets you is wearing slightly antiquated clothes and a heavy white fur cloak. He says, simply, in English, "Who in the nine hells are you?"

Beyond him you can see four men wearing pants, jackets, and vests, looking like nothing so much as bodyguards.


Jazz can easily climb the rugged stone and timber facade of the building. He pulls himself up to the roof, finding it slippery in the snow. The roof is sloped and snow covered. Jazz is about 20 feet from the nearest chimney as smoke wafts from it.

Let's assume Jazz climbs the interior corner since that will be easier. DC 20 Acrobatics check to cross the roof.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

In a very stately manner, Fang will bow low and say

Chinese:

"Greetings. My comrades and I have been travelling through the snow for a while now and we would like to know if we can share your fire for a while."


English: "Goodness, how unexpected. What are you doing out there in this crazy weather. I'm sorry, I don't understand whatever you are saying, but please come in and warm yourselves by the fire. I'll have something to drink brought in."

The man steps back, not at all troubled by the sudden appearance of a strange man at the door.


M Human Sensitive (Fixer) 3

diplomacy : 1d20 + 9 ⇒ (19) + 9 = 28sense motive: 1d20 + 12 ⇒ (17) + 12 = 29"Hello there, sir. My buddies and I are actually partially here because of this weather. You seen anything else weird?"


"Stranger than snow in summer? No. We've been holed up here since the weather began. The only access to this old place is by foot or horse, and we have plenty of provisions."

Digger is pretty sure that not a word of that is true, except for maybe the provisions part.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Naajy and Haamid will step out of cover and head towards the door.

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