Realms Beyond Imagination-Reign of Winter (Inactive)

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Anachronistic Heroes in the land of eternal winter.

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Map of Irrisen. Blue Line is the Journey.


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Sorry for my absence. For those who don't know, I am a teacher, and my wife is also a teacher, and we live in Kentucky. It has been a crazy few days for us, and this is the first time I've sat down at a computer since last Wednesday.


M Human Sensitive (Fixer) 3

I'm originally from Kentucky, and a third generation public school teacher. Fight on!


What do we need to get this thing moving again?


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

I'm cool with getting one night's sleep and then laying a trap.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

I'm still here and ready to take the fight to the critter!


I'll be travelling from Wednesday afternoon until Sunday morning with a group of students. I'll post when I can, but Thursday and Friday are unlikely.

Feel free to make whatever preparations you want for the trap. That should keep you busy for a day or two.


Everyone still around?


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

yup.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Yes


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Aye-aye.


I feel like we are losing some momentum, so I think I am going to skip some of the smaller encounters and move us on to the Portal. It will take me a while to get that post together, so if anyone thinks that is a terrible idea, let me know.

I'll aim to make that post on Monday.


M Human Sensitive (Fixer) 3

I'm down to get weeeeird!


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Sounds good to me!


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Let's get dangerous!

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

I'm going to be dropping out. This game has been going on for 6 months and 20 days and we are probably about halfway through book 1. At this rate it would take 6 years to complete the entire Adventure.


Thanks for your time, DoubleGold.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Gaining the following:

+1 Bab, +1 Ref and Will, the Wrath Tough talent (which lets me add my Con to damage when making a single attack), the Superior Avoidance feat, and...not sure on HP.

Also, getting +2 to Str.


M Human Sensitive (Fixer) 3

+1 BAB
+1 Fort and Ref
Trivia talent
Dodge Feat
+2 Dex


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Ok, I'll put the +2 to Intelligence, granting me EVEN MORE skill points. Going for 14/level right now.
Then +1 BAB, +1 Ref and Will, the Attention to Detail cogitator talent (Replacing Wis-based skill checks with Int), the Greater Battlefield Medicine M.E. talent (can Treat Deadly Wounds more often, and for injuries older than 24h) and the Additional Traits feat (Clever Wordplay and Dangerously Curious, to have UMD as a class skill and Int-based, though I'll only start using it once we do find some actual magic items).


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Just levelling up my character now. Sorry, this weekend was Canada Day (basically the same as July 4th) so, uh, other things took priority :-).

For Sensitives the table says that I get an extra talent at level 3. The text says I do not. Which is correct? And is there a feat to allow one to get an extra talent (I couldn't find one but thought that I'd check)


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

I'm afraid there is no such feat, as talents are generally more powerful than feats. And it doesn't look like AA added any new feats.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

AA did add a bunch of feats. Importantly for my character I can get extra ESP powers via a feat :-). They're hidden throughout the book, not in a section of their own

Having access to only one Sensitive talent until level 6 seems a touch depressing. Hence my hoping the table is correct :-).


Generally the table takes precedence over text, so let’s go with the table.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Yay! Many. many thanks


There is a section for feats in ESP and Volur stuff, and another past that for the general feats, which starts on page 128.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Sorry it took so long to level up. Have done so. Profile should be accurate.

Just so you know-
gained Faith (Sensitive)
Distant Viewing (L2 Esper Archetype)
Point Blank shot (L2) (going to start working on rifles a bit :-))
Precise Shot (L3)


I'm going to stick with full hit points for 3rd level. This should help deal with your limited healing ability. There is a feat in one of the new players companions that allows you to heal hit points equal to a Heal check when you use Treat Deadly Wounds.

I'm ready to go on when you guys are. I need to spend some time looking at your character updates, but we don't need to wait for that.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

As soon as I find an in game rationale, Naajy is likely to take the Ritual Magic feat (if allowed) and also get some ranks into UMD. That will also somewhat address the healing issue eventually.

Do full hit points apply to Animal Companions too?


Sure.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Ah, yes, about that: I thought picking up UMD (and therefore using a feat for Additional Traits) could be justified by these first investigations of the supernatural, and I don't plan on using it until I've at least found some knowledge sources about magic. If that's not ok, I'm great with switching to another feat. I'll check that one you mentioned.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

I'm loving the coincidence of the following.

A new thread just pointed out that with the recent splat book non magical healing just got WAY better.

If, of course, we can use this ability (By we I, of course, mean William :-))

http://paizo.com/threads/rzs2v86q?Treat-Deadly-Wounds-better-than-cure-spel ls


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Ah, Incredible Healer looks outstanding, especially with my Greater Battlefield Medicine talent allowing me to TDW several times per day. I'm short-listing it for level 5.


Now that some time has passed, I feel able to address Jazz dropping out.

Just so you understand where I am coming from:

I apologize if we are moving to slowly. If there is something I can do to move things along (at least, if that is what people want) I am happy to do it. That said, I am here for the intriguing notion of early 20th century characters thrust into a weird, pulpy situation. My main interest is in some fun character interactions with each other and with the situation. I'm happy to adapt to other people's goals, but I am personally not trying to zip through the Adventure Path.


Sensitive Esper | HP 18(9 NL) /22 | Fort +2, Ref +2, Will +7 :: Haamid HP HP 17 (6 NL)/17 AC 17 Init +1 | Perception +8

Adventure Paths take a long time to play in PBP. I'm fine with that.


M Human Sensitive (Fixer) 3

I'm happy with the pace. Everyone's character is interesting and fun. Having a blast. It isn't a race.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

Agreed. It's unfortunate that some people who sign up for PBP games for APs don't realize that they'll likely take years to complete.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Word of warning: I'll be travelling and moving for the next few days, so my presence here will likely be spotty.
Please bot as necessary.

About his leaving, I'm perfectly fine with the pace. It's definitely not the worst I've seen, and PbPs are slow and chill, that's part of what makes them nice.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Continuing here the discussion that was in Gameplay: having us seen here will worsen their conditions, so leaving is a good idea. However, there's a chance they already know we are here (the ravens who were watching us) and they are murdering people. If so, it's worth fighting.


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I'm posting this to all of my games:

I apologize for my slowness in posting. Back to School has been kicking my ass more than normal this year. I'm working way too much. I keep thinking Things will get better this week. and that keeps not being the case. Hopefully things will start getting better and I'll be able to post more frequently. Until then, I apologize again for being so slow to update.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Uhm, so, do we maybe want to go talk to that witch? William is curious.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

I think Fang will be getting into a fight here shortly.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

I'd like to spend that hero point I had from a while ago to get inspiration on the course of action that has the best chances to save the boys, without the village facing retaliation.


Trying to think about this through William's perspective.

While this place is strange and fantastic, it isn't completely foreign to William or his friends. It is a tiny, xenophobic village, ruled by an absolute monarch who also appears to be xenophobic and possibly to have specific reason to dislike you, the outsiders.

There may be no way to avoid repercussions completely for the village, but what is most likely to avoid retribution for helping you is to change the appearance of your relationship. Make it look like you were compelling them to help you, perhaps?

I'm just thinking out loud, here. Make it look like they aren't allies. It isn't going to help for you to just surrender. That is likely to get you interrogated and the village burned down.

At the same time, killing them all is likely to just get more muscle sent to the village.


Sorry folks. Many bumps in my life at the moment. Then trouble getting on the site this weekend, then back to new bumps. I'll get back as soon as I can.


Max HP: 48 | AC 22 T 22 FF 10 | CMB: +6; CMD: 24 | Fort +5 ; Ref: +4; Will: +1 | Init +3 Resist Fire 5 | DR 1/- | +1 to save vs. Poison, Disease, and Curses

No worries. I'll still be here.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Thanks for telling us, I hope that everything will be ok soon. We'll wait.


M Human Sensitive (Fixer) 3

Yeah, I'm still here. And, yeah, life's been weird lately.


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

I was thinking that introducing ourselves at the Pale Tower bringing the head of the sergeant might be quite cool. Establishing the dynamic of power.
In character, William completely hates anyone who threatens children, mostly from losing his family and a background accident while he was in India (I haven't written it but it's clear in my mind).


Male Human Medical Expert Cogitator 3 | HP 30/30 | AC: 15, T: 13, FF: 12 | Fort: +4, Ref: +4, Will: +4 | BAB: +2, CMB: +2, CMD: 15, M.Attack +2(1d4), R.Attack +5(1d10) | Init: +3 | Perception: +11, Sense Motive +11 | Outthink 3/7 (+8)

Let's go to the tower, I don't want to be holding this thing up.


M Human Sensitive (Fixer) 3

Yeah, tower.

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