Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"It's a good time to be in the alchemy trade. I'd considered working on a few flasks myself." Wexley notes to Silas, clearly bragging about his alchemy skills.


Male Human Rogue6/Clr1 Current Map

The alchemists themselves seem to be disappearing. You were unable to locate one.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wait. I'm an alchemist. Did I disappear?


Male Human Rogue6/Clr1 Current Map

While +8 is nothing to sneeze at, 1 rank is not likely to attract a lot of attention from the wrong people


Male Human Rogue6/Clr1 Current Map

In inquiring, Xandar Brim relates that a lot of his alchemist associates missed their weekly shop talk and ale. He also noticed when his other alchemist friends stopped talking to him – but not before he gathered that someone is hoarding alchemist’s fire. That can’t be good. Taken together, these events prompted Xander to expend his last scroll of divination, and he learned that fate holds something awful for the Chapterhouse of Quell, something that comes from the sewers. Xander reveals this information to Zalen and the PCs, together.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Given the threat is in the sewers should we ask Lester if he has any insight?"


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"That much fire sounds like goblin or kobold thinking. But at this scale..." Wexley strokes his beard, thinking. "Yes, Lester might be able to tell us something useful."


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

"So some more sewer diven eh? Personally I'd take the deep blue sea over that any day. I second the asking Lester idea."


"Iff'n it is under the Chapter House, I can lead you to that area well nuf!"


"Are we destined to spend all of our time in the wretched tunnels you all insist on carving out below this town? Very well. There are Tulita at risk as well if something were to happen."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Do we have all the stocks we need for another sewer trip?" He glances over at the returned Wexley. "Are you allowed to play out?"


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Hm?" Wexley responds, not getting the joke. "I think I'm prepared. What of you all?"


Male

"Wexley Tabberhorn, good to see you'll be joining us this time. Not that there was anything we couldn't handle." Lyst pipes in from behind the taller folk. "But an extra pistol is hardly something to complain about."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Nothing we want from Samuel then given we have that credit to be spending?"


Male Human Rogue6/Clr1 Current Map

Cap't Lester leads you back into the sewers through section 1 and then out a passage north. It brings you to a small landing after about 20 minutes. (map is up!)


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

On the way in Silas will establish if the group wants to move together and whether we are using light sources to see.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Yes moving together and using light sources to see. Uuummmm Greg what map?


I actually can cast light. It is evocation after all :) I'll cast it on a clasp on my belt. Leialoha will also cast mage armor.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

I can cast dancing lights ahead of us, directing it wherever is needed. Around Silas' head, for instance.


Male Human Rogue6/Clr1 Current Map
Natalie Desmee wrote:
Yes moving together and using light sources to see. Uuummmm Greg what map?

Most of it is hidden in FOW, but you should be able to see your characters and the small area where you are in Roll20.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Oh sorry, I guess I skipped by that so quickly it didn't register.

Natalie take sout a sunrod and activates it in her left hand to be able to keep an eye out behind the gorup. "We might wish to get going. As for Samuel I'd like to get me armor enchanted, but I be fine wit waitin."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

First time looking at Roll20 on my tablet and can't use it. Luckily I know the map.

Silas indicates left or right to the group then heads off that way depending on concensus.

perception: 1d20 + 9 ⇒ (17) + 9 = 26
perception: 1d20 + 9 ⇒ (19) + 9 = 28
perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Rogue6/Clr1 Current Map

map updated.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu tosses his ioun stone of light into orbit and holds his polearm at the ready, following behind Silas as quietly as possible.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Left or right?


Male Human Rogue6/Clr1 Current Map

That would be more left or straight ahead at this point though:)


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

no idea which way did lester indicate went under the chapter house? I'd pick whichever seems more that direction. I can roll survival or know dungeon for direction if that's needed.


I'm good where I'm at on the map.


"'Tis in this section. More I kin not tell, sorry."


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Natalie points her sunrod to the left passage. "That looks like as good a direction as any. How but we go thata way?


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Let's keep moving forward, Silas." Wexley proposes. "I like to stay on the straighter path."
Totally fine with going left though. Just taking a jab at Silas.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Left it is then.


Male Human Rogue6/Clr1 Current Map

How far you going Silas? I recommend setting the magnifier at 50% for viewing of the sewer maps.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Aurora: Ok gang, lets move out, if you want to go left, ok, but i recommended following the straight and narrow path always, going left is way of evil and we will find it that way too, I will be readying my weapon and i designate my fist as my sacred weapon also but i do have my great sword at the ready. I will use my war mind on Natalie. it last for 1 min and gives bonuses.

War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
then i am moving to the front and Readying a action to activate my holy strike and moving to the front rank.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Uuummmm...not that I don't like buffs but save it till we need it. And with that left it is!:) No sertiously I don't care which direction which we go as long as it's onward to adventure.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

at the front. its kinda dark up here, so i will have to cast light on a marble to see

I move fast you guys so try to keep up, since Natalie didn't want the war mind (swift)at this time, i will save it for whom ever in the front needs it and cast the light instead. I feel my spidey sense going off ahead, so be ready and stay close.


Male Human Rogue6/Clr1 Current Map

DM Roll: 1d100 ⇒ 39
DM Roll: 1d100 ⇒ 61


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas heads left, staying away from the straight and narrow. He moves slowly, checking, until they reach some sort of junction or he hears something.

Perception rolls were on the last page.


Male Human Rogue6/Clr1 Current Map

I moved Silas up. At the end of the passage it turns north. What are the rest of you doing?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas waits at the end looking around and seeing if he can hear anything.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Male Human Rogue6/Clr1 Current Map

At 30' ahead, there is a 5' wide side passage to the right.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas waits for the others to catch up and then moves up quietly and listens before he gets to the passage.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Male Human Rogue6/Clr1 Current Map

stealth: 1d20 - 9 ⇒ (8) - 9 = -1

You hear something from the side passage.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas indicates movement from the side and waits for the others to catch up.


Male Human Rogue6/Clr1 Current Map

I moved them right behind you.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu grips the haft of his weapon and nods at Silas. He whispers to him, "Should throw some light down the passage? No way to hide with light all around us, make it hard for it to hide also?"


Male Human Rogue6/Clr1 Current Map

Aurora offers you a marble on which she has cast light on it a couple of rounds ago.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu motions for Silas to stand behind him at the ready, and then tosses the marble down the passage towards the noise, keeping his eyes peeled for what is revealed.

Don't know if you need to roll perception for something that is in bright light when it reaches them when specifically looking at it, but will roll one just in case

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human Rogue6/Clr1 Current Map

Are you tossing down the north passageway or to the side passage to the right?


Male Human Rogue6/Clr1 Current Map

Sounds to me like you are tossing it down the side passage. You will see something big, really BIG as a stinger lashes out toward you!
stinger: 1d20 + 20 ⇒ (14) + 20 = 34
damage: 2d6 + 12 ⇒ (2, 2) + 12 = 16
Make a Fort Save (DC 27) Oro-Tu

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