Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas turns to face SK6 and embues his blade with mystical energy.
attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Confirm crit: 1d20 + 8 ⇒ (4) + 8 = 12


Male Human Rogue6/Clr1 Current Map

Sk6 falls. I will wait a bit to see if Beth is back.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Natalie saved my bacon? But I like my bacon crispy! lol this whole combat I've been TRYING to get them to attack me. But for some reason this guy is smart enough to focus on the wizards even with a brute gouging him. Is Wexley unconscious again? If so if Beth is not back yet She'd probably pop another healing, maybe use a move action to drag him 5ft back first then heal?


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

I am indeed unconscious.

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

cure moderate wounds: 2d8 + 5 ⇒ (8, 4) + 5 = 17

Do you really want to be moved Wexley? I will have her drag you if you wish. It would be your turn next.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Up to Wexley but right now he is right next to the big sucker, so I thought it might be safer out of his threat range?


Leialoha's eyes widen as the large skum flattens himself against the wall as the flames rush by.
Shakes fist at enemies with evasion! :)


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Sorry, who's still up?
And I'm fine with some dragging.

-Posted with Wayfinder


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Sk7 is uninjured... Leialoha took out two of the new ones sk8-9, Silas finished off sk6, and that leaves sk5 the big one who got smacked by Natalie. DM didn't say he went down though so I think he's still up.


Yeah, that bastard is still up.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley awakens as the larger holes in his torso begin to close. He stands, somewhat painfully, and withdraws to the northeast corner of the room to avoid further danger.

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

The big one speaks a few words in a strange language and SK7 steps up 5' to L-16. SK5 takes a 5' step to the square formerly occupied by Wexley and flanks Oro-Tu.

SK7 attacks Oro-Tu
trident: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d8 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (8) + 2 = 10
bite: 1d20 + 2 ⇒ (20) + 2 = 22 damage: 1d4 + 1 ⇒ (1) + 1 = 2
confirm crit: 1d20 + 2 ⇒ (9) + 2 = 11

Sk5 attacks Or-Tu flanked
trident: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30 damage: 1d8 + 5 + 4d6 ⇒ (2) + 5 + (6, 5, 1, 1) = 20
trident: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 damage: 1d8 + 5 + 4d6 ⇒ (3) + 5 + (5, 4, 5, 6) = 28
claw: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 damage: 1d4 + 7 + 4d6 ⇒ (1) + 7 + (1, 5, 5, 3) = 22
bite: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30 damage: 1d6 + 7 + 4d6 ⇒ (4) + 7 + (3, 4, 6, 3) = 27

I smell crispy bacon
In this case, the die hard feat actually hurt. Had you gone down on the third attack, the would have directed his last attack against Natalie.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Well good game guys lol, at least he defended the wizards. I am so dead, unless brvheart lets me use my Rage which is a free action for the 10HP boost and guarded life. I should have activated it when the reinforcements came but totally forgot.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

I'm back wow.
Okay, trying to summarize, we have only two Skums left SK5 and 7, 5 is in N14 and 7 is in L16.
Oro-tu is down.
Beth has used two second level spells to heal Wexley. Make that remove paralysis and hold person. I'll update my character sheet.

@brvheart, thanks for NPCing me. Just and add-on for next time, Beth would have used freebooter's bane on SK5. If i'm correct that would only have added around 4 damage.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

"Nathalie, Silas, Wexley, concentrate on the small frey. Without them, their boss is far weaker.", says Beth eventually getting her bearings, now that Wexley is out of danger.


Male Human Rogue6/Clr1 Current Map

That would be more of an issue if your party did not have direct access to a High Priest of Quell. For now make a Fort Save Oro Tu. The Guarded Life I think is automatic. Rage does not help as you would lose the hp going unconscious.
@Beth I will deduct the 4 hp


Leialoha takes a 5-foot step away from the blood-covered skum leader while making sure to leave himself a clear shot (R14). Seeing Cap'n Lester approaching the downed skum he growls, "Thought you said they weren't dangerous. Cut their throats and get back before the warrior comes for us." The Tulita wrenches the bone spike out of his cheek and nose and buries it into his left forearm where there is a tattoo of a whirling blue ball. Barking out a few words in Ronjoronjo he winds his right arm as if throwing something at the skum leader. As his arm fully extends, a ball of acid flies from his fingers right toward the skum (SK5).
Uses Spell Blood to cast snowball from his Spell Body using Versatile Evocation to change it from cold to acid.
Nonlethal damage 1d6 ⇒ 2
Concentration check (DC 12) 1d20 + 10 ⇒ (2) + 10 = 12 Whew! Just made it.
Ranged touch 1d20 + 4 ⇒ (16) + 4 = 20
Acid damage 5d6 ⇒ (2, 5, 2, 5, 1) = 15 DC 15 Fort save to avoid being staggered for 1 round.
Spells used: fireball (x2), flaming sphere, mage armor, intensified burning hands
Spell blood uses (5/6 daily uses remain); Versatile evocation (5/9 daily uses remain)
Magic item uses: Lesser selective metamagic rod (1/3 daily uses remain)


Male Human Rogue6/Clr1 Current Map

fort: 1d20 + 7 ⇒ (8) + 7 = 15

He is looking rather beaten up now.


Seeing Leialoha injured Cap'n Lester moves to L15 and casts cure light wounds: 1d8 + 2 ⇒ (4) + 2 = 6

"This one seems extra tough! Ne' a normal Skum!"


Male Human Rogue6/Clr1 Current Map

Silas, Natalie and Beth are still up this round.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Hearing Beth's directive she gives her a Are you insane?! look. She then tumbles to the other skum and strike at him with her cutlass.

acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17
mwk cutlass: 1d20 + 9 ⇒ (15) + 9 = 24 dmg: 1d6 + 3 ⇒ (1) + 3 = 4

move action - tumble(M15-K15) to skum7
standard action - attack skum7 with cutlass

What action does it take to use the magical tattoos?


Male Human Rogue6/Clr1 Current Map

grrr, I missed that you went through SK5's also. He missed and I deleted it. Do your extra damage.


Male Human Rogue6/Clr1 Current Map
Quote:
Enchanted tattoos can be used to mimic the effects of any number of worn wondrous items.

Which means it s/b a standard action.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

The rage would have kept me standing, lol. I can stay conscious and act while in negative HP (which is why he hit me the 4th time anyway), so rage HP wouldn't go away until I died or ran out of rounds. Either the rage keeps me awake and alive or I'd go below my negative HP limit and die. With my DR 4/nonlethal, guarded life would let me soak 8dmg more for the last two hits, so with the DR 2/- for all of them I'd end up at -16 with rage HP, out of -22 before dying (with diehard keeping me going). Not that it would matter much, unless I can pump my DR through stalwart enough to survive another attack.

Fort save!: 1d20 + 10 ⇒ (4) + 10 = 14 (+2 to fort save if I count as raging)


Male Human Rogue6/Clr1 Current Map

Ok, don't forget to rage next time, ok? -16.


Ya, still a standard action, but spell blood/spell body is not your typical Pathfinder magical tattoo :-D Its way more flavorful!

Razor Coast: Freebooter’s Guide wrote:

Spell Blood (Su): Scrimshaw fetishists record their spells on their skin; therefore, they are unable to write or read magical scrolls, even with the read magic spell. Instead, the fetishist acquires the ability to cast spells etched onto his body by enduring physical pain. This allows him to potentially cast any spell that he has on his body and is capable of casting, even if the spell is not prepared. The spell is treated like any other spell cast by the fetishist, including casting time, duration, and other effects dependent on his level. The spell cannot be modified by metamagic feats or other abilities.

To use this ability, the wizard designates the spell he wishes to cast, and then digs the fetish into his skin to draw blood. The fetish deals 1d6 points of nonlethal damage per spell level of the chosen spell. Because the fetishist suffered damage while casting the spell, he must make a concentration check to cast it successfully. The DC for this check is 10 + ½ damage dealt + spell level. For the purposes of this ability, a natural 1 always fails. The fetishist can cast spells in this manner a number of times per day equal to his Intelligence modifier. This ability replaces Scribe Scroll.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Sweet! Then I am still alive but barely lol. 6 negative HP left before I drop. Do I still get an action this round? Did Beth go already?


Male Human Rogue6/Clr1 Current Map

Neither Beth nor Silas has gone yet.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

extra dmg: 1d8 + 1 ⇒ (7) + 1 = 8

I must be stuck in 3.5 but a 17 tumble should have gotten me through 2 enemies threat zones unmolested. Am I wrong did it change?


Male Human Rogue6/Clr1 Current Map

[ooc]Yes you are. In Pathfinder you have to beat their CMD which in the case of SK5 was 25. The DC is increased by 2 for each additional creature so the DC was 27.

moving through a threat zone

and

Quote:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

I stand corrected, I usually haven't used acrobatics in PF to tumble...


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu drops to one knee under the onslaught, blood pouring from multiple wounds, yet he growls and stands his full height, eyes brimming with anger.
delaying until after the others go, see what happens. What I'll do depends on if Silas takes out the smaller one or Wexley does or something, or if Beth is able to heal me right now.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I'm assuming that Oro-Tu still counts for flanking purposes?

Silas moves around the back of Natalie from L13 to K17 once again embuing his rapier with energy.

Rapier: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage: 1d6 + 6 + 1d6 ⇒ (1) + 6 + (6) = 13


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

As the tougher skum is distracted by Nathalie move, Beth slashes once with her scimitar, aiming for the artery and tendon at the back of the creature knee.

standard attack on SK5 with flanking: 1d20 + 9 + 1 + 2 ⇒ (20) + 9 + 1 + 2 = 32, damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12

crit confirm: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20, extra damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Male Human Rogue6/Clr1 Current Map

Yes he does. The last two fall. XP 1800 each I gave a little extra for the toughness of the battle.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Wow I didn't realize Beth took levels in ninja. Heal me please before I die :)


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas casts Cure light wounds stepping over the fallen skum.
Cure: 1d8 + 5 ⇒ (1) + 5 = 6


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

While the rest of the party takes care of much needed healing Natalie goes to check the West passage the reinforcements came from for any other enemies in the vicinity. If there aren't any she starts looting the skum bodies.

perception: 1d20 + 6 ⇒ (1) + 6 = 7 checking for enemies
perception: 1d20 + 6 ⇒ (7) + 6 = 13 searching skum bodies

If theres doors and their not too thick she listens through them instead of opening them. Otherwise she takes a looksy.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu looks at Silas in thanks, pulling off a scrimshaw tooth from his necklace and drinking the potion within. He lets the rage dissipate, pressing a hand to his perforated abdomen as the wounds close somewhat. He looks dreadful, but manages to stay standing.
CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3 (-17hp/-18 with rage HP gone)


Male Human Rogue6/Clr1 Current Map

reroll that 1 Silas


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

cure: 1d6 + 5 ⇒ (3) + 5 = 8


Leialoha joins Natalie by the bodies and Cap'n to the west, wanting to make sure no other skum or other deadly surprises are about to come up while everyone recovers.
Perception 1d20 + 7 ⇒ (1) + 7 = 8
Obviously he's still feeling the effects of those blows from the skum leader.

Once "certain" that there is nothing there, he helps Natalie collect anything from the fallen skum and rejoins everyone in the larger room. "That was a tough fight. Cap'n Farrows was right. This was no ordinary skum." He pushes the body with his foot to make sure its really dead.
Hp now 22/36 and no nonlethal thanks to Cap'n Lester.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley snakes his head as he approaches to collect his fallen weapons. He spends a moment cleaning his daggers and clearing his pistols of wet powder. "That was not my finest hour."

-Posted with Wayfinder


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu grunts. "It hits hard."

He takes a moment to glance around the area in between his eyes glazing over occasionally, listening for any danger and knowing how precarious his grip on consciousness and life is at the moment. "Keep eye on water, came from there first."

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Did the others already finish off any that might have been unconscious? If I don't think they did, I'll at least start poking the ones in range of me to death, starting with sk5 lol


Male Human Rogue6/Clr1 Current Map

Lester finishes off Sk8 and SK9. Sk5 is still breathing.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Beth takes Wexley, Leialoha and Oro-Tu to the east where Lexley has just finished the Skums, she checks that all the dying skums are out of range and uses two of her channel energy for 3d6 + 3d6 ⇒ (4, 3, 6) + (4, 3, 4) = 24

Then she'll whip out her wand of CLW.

Okay, cure time :), can those injured tell me how much they need?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

With the 24 healing I am now at 9 hit points, lol, out of 57. So 48HP down and out. Thats including the potion and Silas' healing haha.

"This one still breathing." He points his weapon at Sk5. "If need it alive, tie up, else we finish it..." Oro-Tu looks eager to finish him off, alright.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

For Oro-tu: 11 CLW: 11d8 + 11 ⇒ (4, 3, 2, 1, 6, 2, 3, 7, 2, 3, 7) + 11 = 51.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

I am at full after channels.

-Posted with Wayfinder


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu feels like a newly birthed warrior after Beth tends to him. He smiles at her, a rare sight on the face of the Tulita and more than a little unnerving.

Feeling better, he (if no one objected) lops off the head of the brute. Finally able to move around freely again, Oro-Tu proceeds to look around as Natalie did, thoroughly checking and listening at the passageways, pool, slime web, and table.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28 if needed

Oro-Tu then begins looking for tracks or evidence that may indicate common routes or hidden entrances in the room and passages.Survival: 1d20 + 11 ⇒ (11) + 11 = 22

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