Oro-Tu |
Oro-Tu grimaces at the creatures, his tongue hanging halfway down his chin and brandishing his weapon as if inviting them to come to him.
initiative: 1d20 + 2 ⇒ (18) + 2 = 20
brvheart |
Oro-Tu you and only you have one action in the surprise round after they come out of the water.
Oro-Tu |
Also did my know dungeon roll when we first entered reveal anything about that slime web? Does it look like just slime or other? If not normal to my eyes I would have waved Silas to stay away from it
brvheart |
It appears to be some sort of mucus slime related to Skum. It does obscure the corner though.
Oro-Tu |
Did not notice the surprise round move, I think I can hit Sk4 with my polearm since it is at the ready and I have 10ft reach with it? If so I will smack that one, otherwise step 5ft west and hit.
Oro-Tu takes the opportunity of catching the emerging creatures off guard to hit one with all his might.
attack, PA: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
damage: 1d10 + 7 + 6 ⇒ (8) + 7 + 6 = 21
That might hit I guess since flatfooted but apparently used up all my good rolls on perception lol
brvheart |
You hit and knock Sk4 unconscious. No, he had acted so no he was not flat footed. And yes you will have to take the 5' step as the 2 diagonals are 15'.
Wexley |
Wexley steps into the chamber and quick-draws his pistols, firing off two shots and reloading one with his bandolier.
at sk3, 1st range increment
pistol 1: 1d20 + 6 ⇒ (8) + 6 = 14, damage: 1d10 ⇒ 5
pistol 2: 1d20 + 6 ⇒ (11) + 6 = 17, damage: 1d10 ⇒ 1
-Posted with Wayfinder
brvheart |
You are stretching the cover rules a tad on that 14 going around Beth. I am going to rule that Sk3 has only partial cover +2 so they both hit.
Sk3 takes a 5' step and attacks Oro_tu trident: 1d20 + 4 ⇒ (4) + 4 = 8
Sk2 moves to M14 and attacks Beth trident: 1d20 + 4 ⇒ (13) + 4 = 17
Sk1 moves to M15 and attacks Wexley trident: 1d20 + 4 ⇒ (1) + 4 = 5
Oro-Tu |
I stepped west to m12 so I threaten m14 and l14 both, I think I would get an AOO on the one going after beth?
Oro-Tu |
AOO, PA active: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
damage: 1d10 + 7 + 6 ⇒ (10) + 7 + 6 = 23
After maneuvering his polearm through another Skum's defenses, he steps another 5 feet to attack the one going after Wexley.(L13 diagonal)
Attack, PA: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Leialoha |
They appear to have things under control. I will save my more lethal spells for more dangerous foes. Leialoha reaches into one of the pouches at his waist and pulls out a small bit of cured leather. He touches it to his throat and then drags it down across his chest and abdomen while speaking in Ronjoronjo. A soft glow spreads from the line around his entire body and then vanishes.
Casts mage armor.
Natalie Desmee |
Natalie draws a bead on the Skum in front of wexley taking her time to not hit him. Once she's sure of the shot she fires. After the bolt is away Natalie reloads.
light crossbow: 1d20 + 4 ⇒ (19) + 4 = 23 dmg: 1d8 ⇒ 8
standard action - attack SK1
move action - reload light crossbow
Oro-Tu |
I hit that one on Wexley for 17dmg but DM hasn't responded yet, it might be unconscious, but I think if so he may let you change it to sk3 who is still alive and injured by Wexley.
brvheart |
You hit but it was Natalie's bolt that finished that Skum off Oro-Tu. They have more than 17 hit points.
brvheart |
Beth moves to L11 drawing her scimitar.
scimitar: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 121d6 + 5 ⇒ (1) + 5 = 6
Beth misses badly.
brvheart |
I added the west exit and the entrance to the sewers along the west wall.
SK1,SK2 and Sk4 are unconscious on the ground.
brvheart |
I have no idea! I was trying to check from my phone and that reposted, but no Wexley does not notice anything invisible moving in the room (like Silas).
Wexley |
Wexley moves a bit closer and reloads a pistol before he fires a more aimed shot.
pistol: 1d20 + 8 ⇒ (13) + 8 = 21, damage: 1d10 ⇒ 10
-Posted with Wayfinder
brvheart |
SK3 moves diagonally to m13 and attacks Wexley trident: 1d20 + 4 ⇒ (18) + 4 = 22
SK5 attacks from invisibility from N15. damage: 1d8 + 2 ⇒ (7) + 2 = 9
trident: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27 damage: 1d8 + 5 + 4d6 ⇒ (4) + 5 + (2, 6, 5, 4) = 26
trident: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
claw: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
bite: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Due to the natural '1' the Skum loses the rest of his attacks.
brvheart |
The DC on the Perception was rather high Wexley. Also, there was a chance you might shoot Silas noticing him moving!
Oro-Tu |
Oro-Tu is surprised by the sudden appearance of the fifth Skum. "Finish injured one."
He then takes a 5ft step south for a clear swing on the one that came up behind Wexley.
attack, PA: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
damage: 1d10 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Oro-Tu |
Oro-Tu grunts and makes a face at the creature as he violently rips out the obsidian and bone edge of his weapon, hoping to keep its attention off of Wexley.
Leialoha |
Did this new skum appear in N15 or is he still invisible? If visible...
Leialoha narrows his eyes and an oath escapes his lips at the sudden appearance of the new skum, "Bad move showing up right in front of me shaman. My spells may be required after all." The Tulita snatches his sea bird etched rod from his belt and fanning his hands sends a stream of acid toward the newly appeared skum.
Casts intensified burning hands using lesser selective metamagic rod to exclude Wexley, Natalie, and Oro-Tu (I think they are the only ones potentially in range, but I can exclude Silas too if he suddenly pops in). He will use versatile evocation to turn the damage type to acid. 7d4 + 2 ⇒ (3, 2, 4, 1, 2, 1, 4) + 2 = 19 DC 18 Reflex save for half
Spells used: fireball, flaming sphere, mage armor, intensified burning hands
Magic item uses: Lesser selective metamagic rod (2/3 daily uses remain)
brvheart |
He became visible as soon as the first attack went off against Wexley.
reflex: 1d20 + 10 ⇒ (6) + 10 = 16
Oro-Tu was out of range anyway. SK5 looks annoyed.
Natalie Desmee |
Seeing another enemy present itself after the previous one feel Natalie takes careful aim. Putting all distractions out of her mind she aims the crossbow carefully and smoothly fires.
light crossbow: 1d20 + 4 ⇒ (20) + 4 = 24 dmg: 1d8 ⇒ 1
standard action - fire at Sk5
move action - reload light crossbow
brvheart |
Well, that was worth coming back for. Still waiting on Silas. FYI, you are bleeding Wexley, 4 pts/round.
Oro-Tu |
So Wexley is staggered? Hopefully you can survive long enough for me to jump between you and him. I think Beth would risk the AOO to move away from sk3 and heal him?