brvheart |
As Ivar charges the plant takes its AOO:
bite: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d8 + 7 ⇒ (5) + 7 = 12 plus grab
grapple: 1d20 + 22 ⇒ (7) + 22 = 29
brvheart |
Immune mind-affecting effects, paralysis, poison, polymorph, sleep, stun; Resist acid 20. It is huge that gives it a 15' reach.
Leialoha |
Leialoha shares all of that with everyone.
Leialoha pulls out a magical rod and sends a ball of fire flying through the jungle to the far side of the plant where it explodes, the flames surge back and cover the plant, but come up shy of Ivar and Captain Mercy.
Maximize regular fireball. 64 hp fire damage or 32 hp fire damage if it makes a DC 21 Reflex save. This assumes, you'll allow me to target the far side of the plant. If not, will move up along the east edge of the path and cast haste instead.
brvheart |
Initiative Order Round One
Uraisa
Capt Mercy escaped plant
Ivar charged plant
Oro-Tu
Silas
Beth
Leialoha
Aurora
Giant Plant
Oro-Tu, Silas and Beth are next followed by Leialoha and Aurora and the plant is last.
Uraisa Ellsworth |
Initiative 1d20 + 6 ⇒ (20) + 6 = 26
Uraisa delays her action, waiting to see the luck her friends had against it before casting her spell.
Sonce my Init. was rolled late, I'll wait to the end of our first round.
brvheart |
reflex plant: 1d20 + 8 ⇒ (1) + 8 = 9
With it being huge, no issue targeting the rear of the plant Leialoha
Oro-Tu |
Oro-Tu also charges towards the other side of the plant in order to flank it. (Flank, rage, stalwart, pa, reckless)
Attack: 1d20 + 22 - 3 ⇒ (15) + 22 - 3 = 34
damage: 1d10 + 15 + 6 ⇒ (7) + 15 + 6 = 28
hopefully it doesn't have combat reflexes haha
Aurora Shadowbane |
Casting returning weapon (standard) and moving 30' and as my swift use channel force. Next Round I can attack ranged, but had to get within 30 feet. Then next round swift war mind. hoping to be out of range to hit party members.
Coming through, Excuse me, Coming Through, there is a plant reeking havoc
Atk; Returning Chakram, Attack/Damage: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 12 ⇒ (3) + 12 = 15
Silas Frey |
Silas draws his blade and calls forth the energy from within before following the line to the rear.
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 + 6 + 1d6 ⇒ (1) + 6 + (4) = 11
brvheart |
I think you are thinking of 3.5 plant type Silas hits for 11, barely.
Beth Macara |
Beth takes a few seconds to study the creature, then she calls to her friends. "The weak spots are the base and where the bark is split just below the knots."
Move action: Use Freebooter's call, every one gets +1 attack and damage with weapons against the thing.
Then she gestures at the creature and a sudden gale of wind lashes at the ceature.
Use weather domain storm burst. Ranged touch attack: 1d20 + 11 ⇒ (8) + 11 = 19, damage: 1d6 + 3 ⇒ (6) + 3 = 9 non lethal, the creature has -2 to her attacks for the next round
Then she steps back 5 foot.
brvheart |
reflex plant: 1d20 + 8 ⇒ (9) + 8 = 17
Beth will hit on the touch attack. The storm burst will help with the fire Leialoha has set! The whole forest is aflame in the area noted where the fireball went off.
brvheart |
The plant moves 5' north to get away from the fire and attacks all four in range, Oro-Tu, Silas, Mercy, and Ivar:
bite Oro-Tu: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19 damage: 1d8 + 7 ⇒ (1) + 7 = 8 plus grab
grapple: 1d20 + 22 - 2 ⇒ (5) + 22 - 2 = 25
bite Silas: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19 damage: 1d8 + 7 ⇒ (1) + 7 = 8 plus grab
grapple: 1d20 + 22 - 2 ⇒ (13) + 22 - 2 = 33
bite Mercy: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29 damage: 1d8 + 7 ⇒ (8) + 7 = 15 plus grab
grapple: 1d20 + 22 - 2 ⇒ (6) + 22 - 2 = 26
bite Ivar: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18 damage: 1d8 + 7 ⇒ (1) + 7 = 8 plus grab
grapple: 1d20 + 22 - 2 ⇒ (8) + 22 - 2 = 28
The plant misses everyone, but Capt Mercy who is again grappled. Top of round.
Oro-Tu |
I think plant would hit me with charge and reckless rage, but I am at 6 DR so 2 damage. Also forgot PA now +9 so 3 more damage on last attack
Oro-Tu tries to remember if histribe encountered this creature before, and then attempts to follow Beth's directions, hoping to spare any more magic for later.
know nature: 1d20 + 6 ⇒ (9) + 6 = 15
Attack 1: 1d20 + 20 - 3 ⇒ (7) + 20 - 3 = 24
Damage: 1d10 + 13 + 9 ⇒ (6) + 13 + 9 = 28
Attack 2: 1d20 + 15 - 3 ⇒ (19) + 15 - 3 = 31
Damage: 1d10 + 13 + 9 ⇒ (7) + 13 + 9 = 29
crit confirm 2: 1d20 + 15 - 3 ⇒ (19) + 15 - 3 = 31
Damage: 1d10 + 13 + 9 ⇒ (6) + 13 + 9 = 28
forgot I can't use knowledge while raging so just ignore
Ivar "Goldilocks" Theodinson |
It moves, well that's different, so is it fleeing the fire or the axe Ivar, convinced the plant is fleeing from him steps closer and attacks again. "You do not escape that easy monster"
5 ft. step, full attack, power attack,
war axe attack: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (10) + 8 + 4 + (4) = 26 the 1d6 is cold damage
war axe attack: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (4) + 8 + 4 + (6) = 22 the 1d6 is cold damage
confirm crit attack: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 for damage: 2d10 + 16 + 8 + 2d6 ⇒ (1, 10) + 16 + 8 + (6, 1) = 42 the 2d6 is cold damage
cofirm crit attack: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 for damage: 2d10 + 16 + 8 + 2d6 ⇒ (9, 3) + 16 + 8 + (6, 2) = 44 the 2d6 is cold damage
on confirm crit axe is x3 everything doubles right?
Oro-Tu |
everything doubles that is static, so 2d10 etc, but cold like sneak dmg doesn't get extra unless you have cold burst or whatever in it then its 2d10. Awesome roll by the way.
Ivar "Goldilocks" Theodinson |
Seeing the captain begin to leave Ivar calls out as he hustles after her, he cleans the plant goo off of his axe. Hey Captain, were not in such a big hurry that you cannot wait for us, your partners, remember?
Oro-Tu |
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Oro-Tu wishes he could help Aurora, but with no means to do so he simply says, "Only you can prevent forest fires."
Beth Macara |
Before the fire spreads too much, Beth picks up some dust from the trail and spits in it, calling for Quell's mastery of the weather. Out of nowhere, black clouds materialize right above the area. Within seconds, they burst open and blanket the area with sleet that obscure all vision and lasts for 8 rounds.
Casting Sleet storm, radius 40' and height 20', blankets the area with sleet that can extinguish fires. Duration 8 rounds
brvheart |
Between Aurora's create water and Beth's sleet storm (mostly the latter) the fire is put out. The trail continues down to the water's edge. At the side of the misty caldera lake are the remains of a camp. The crew of the Brine Breath hastily erected a timber jetty and crude hut of logs and palm fronds nearby and cleared back the jungle. A raft lies in the shallow water by the jetty.
Beth Macara |
"That is something we can do. We wouldn't want to have to reanimate you before we find the treasure.", says Beth, whipping out a stray hailstone from her sleeve.
She takes out a wand from her pack and uses it on the Captain.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
@Brvheart, tell me how many charges are necessary.
Silas Frey |
As the group moves up to the water's edge Silas looks around. "Now do we think this is where it all went badly wrong for them?
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Ivar "Goldilocks" Theodinson |
At the side of the misty caldera lake are the remains of a camp. The crew of the Brine Breath hastily erected a timber jetty and crude hut of logs and palm fronds nearby and cleared back the jungle. A raft lies in the shallow water by the jetty.
before we explore the lake we should look in the hut As the captain slows her 'strategic retreat for healing Ivar proceeds over to the crude hut of logs, "shall we see if they left us any information?" Ivar cautiously opens the door of the hut and looks inside.
perception: 1d20 ⇒ 16
brvheart |
You find four simple oars in the water and notice the signs of hasty retreat and come upon the remains of recent habitation.
The lake is a combination of sulphurous water and sea brine. A thick mist chokes the entire lake, which smells strongly of rotten eggs. Trees overhang the outer edges of the lake. The waters are slightly warm to the touch. Barely visible at the center of the lake is an old volcanic cone.
brvheart |
Yes, it would be sea water and something has been heating the water here. But then again this is a caldera and this is a volcano.
brvheart |
Four Girallons that had been hiding come out charging at the party. Roll initiative.
init girallons: 1d20 + 7 ⇒ (6) + 7 = 13