Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map

As Ivar charges the plant takes its AOO:
bite: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d8 + 7 ⇒ (5) + 7 = 12 plus grab
grapple: 1d20 + 22 ⇒ (7) + 22 = 29


Male Human Rogue6/Clr1 Current Map

The plant has four heads fyi and is huge


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Init: 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge Nature to know about the Plant: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Init: 1d20 + 3 ⇒ (6) + 3 = 9
Know Nature: 1d20 + 6 ⇒ (13) + 6 = 19

Is the Captain free otherwise I can cast Liberating command for another try?


Male Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2

yes the captain is free


Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Knowledge (nature): 1d20 + 17 ⇒ (17) + 17 = 34
Reach, vulnerabilities, resistances, DR in that order are things of most interest. Then everything else of course if a 34 gives me everything :)


Male Human Rogue6/Clr1 Current Map

Immune mind-affecting effects, paralysis, poison, polymorph, sleep, stun; Resist acid 20. It is huge that gives it a 15' reach.


Leialoha shares all of that with everyone.
Leialoha pulls out a magical rod and sends a ball of fire flying through the jungle to the far side of the plant where it explodes, the flames surge back and cover the plant, but come up shy of Ivar and Captain Mercy.
Maximize regular fireball. 64 hp fire damage or 32 hp fire damage if it makes a DC 21 Reflex save. This assumes, you'll allow me to target the far side of the plant. If not, will move up along the east edge of the path and cast haste instead.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Uraisa
Capt Mercy escaped plant
Ivar charged plant
Oro-Tu
Silas
Beth
Leialoha
Aurora
Giant Plant
Oro-Tu, Silas and Beth are next followed by Leialoha and Aurora and the plant is last.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Initiative 1d20 + 6 ⇒ (20) + 6 = 26

Uraisa delays her action, waiting to see the luck her friends had against it before casting her spell.

Sonce my Init. was rolled late, I'll wait to the end of our first round.


Male Human Rogue6/Clr1 Current Map

reflex plant: 1d20 + 8 ⇒ (1) + 8 = 9
With it being huge, no issue targeting the rear of the plant Leialoha


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu also charges towards the other side of the plant in order to flank it. (Flank, rage, stalwart, pa, reckless)

Attack: 1d20 + 22 - 3 ⇒ (15) + 22 - 3 = 34
damage: 1d10 + 15 + 6 ⇒ (7) + 15 + 6 = 28
hopefully it doesn't have combat reflexes haha


Male Human Rogue6/Clr1 Current Map

Unfortunately no combat reflexes. Oro hacks off a branch.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Casting returning weapon (standard) and moving 30' and as my swift use channel force. Next Round I can attack ranged, but had to get within 30 feet. Then next round swift war mind. hoping to be out of range to hit party members.

Coming through, Excuse me, Coming Through, there is a plant reeking havoc

Atk; Returning Chakram, Attack/Damage: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 12 ⇒ (3) + 12 = 15


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas draws his blade and calls forth the energy from within before following the line to the rear.

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 + 6 + 1d6 ⇒ (1) + 6 + (4) = 11


Male Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2

hey did the cold from Ivars axe do any extra damage? it is a plant.


Male Human Rogue6/Clr1 Current Map

I think you are thinking of 3.5 plant type Silas hits for 11, barely.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Beth takes a few seconds to study the creature, then she calls to her friends. "The weak spots are the base and where the bark is split just below the knots."

Move action: Use Freebooter's call, every one gets +1 attack and damage with weapons against the thing.

Then she gestures at the creature and a sudden gale of wind lashes at the ceature.

Use weather domain storm burst. Ranged touch attack: 1d20 + 11 ⇒ (8) + 11 = 19, damage: 1d6 + 3 ⇒ (6) + 3 = 9 non lethal, the creature has -2 to her attacks for the next round

Then she steps back 5 foot.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa cast Flaming Sphere and directs it at the plant.

Fire damage 3d6 ⇒ (3, 5, 4) = 12

Reflex 19 for half.


Male Human Rogue6/Clr1 Current Map

reflex plant: 1d20 + 8 ⇒ (9) + 8 = 17

Beth will hit on the touch attack. The storm burst will help with the fire Leialoha has set! The whole forest is aflame in the area noted where the fireball went off.


Male Human Rogue6/Clr1 Current Map

The plant moves 5' north to get away from the fire and attacks all four in range, Oro-Tu, Silas, Mercy, and Ivar:

bite Oro-Tu: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19 damage: 1d8 + 7 ⇒ (1) + 7 = 8 plus grab
grapple: 1d20 + 22 - 2 ⇒ (5) + 22 - 2 = 25

bite Silas: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19 damage: 1d8 + 7 ⇒ (1) + 7 = 8 plus grab
grapple: 1d20 + 22 - 2 ⇒ (13) + 22 - 2 = 33

bite Mercy: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29 damage: 1d8 + 7 ⇒ (8) + 7 = 15 plus grab
grapple: 1d20 + 22 - 2 ⇒ (6) + 22 - 2 = 26

bite Ivar: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18 damage: 1d8 + 7 ⇒ (1) + 7 = 8 plus grab
grapple: 1d20 + 22 - 2 ⇒ (8) + 22 - 2 = 28

The plant misses everyone, but Capt Mercy who is again grappled. Top of round.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I think plant would hit me with charge and reckless rage, but I am at 6 DR so 2 damage. Also forgot PA now +9 so 3 more damage on last attack

Oro-Tu tries to remember if histribe encountered this creature before, and then attempts to follow Beth's directions, hoping to spare any more magic for later.

know nature: 1d20 + 6 ⇒ (9) + 6 = 15

Attack 1: 1d20 + 20 - 3 ⇒ (7) + 20 - 3 = 24
Damage: 1d10 + 13 + 9 ⇒ (6) + 13 + 9 = 28

Attack 2: 1d20 + 15 - 3 ⇒ (19) + 15 - 3 = 31
Damage: 1d10 + 13 + 9 ⇒ (7) + 13 + 9 = 29

crit confirm 2: 1d20 + 15 - 3 ⇒ (19) + 15 - 3 = 31
Damage: 1d10 + 13 + 9 ⇒ (6) + 13 + 9 = 28

forgot I can't use knowledge while raging so just ignore


Male Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2

It moves, well that's different, so is it fleeing the fire or the axe Ivar, convinced the plant is fleeing from him steps closer and attacks again. "You do not escape that easy monster"

5 ft. step, full attack, power attack,
war axe attack: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (10) + 8 + 4 + (4) = 26 the 1d6 is cold damage
war axe attack: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 for damage: 1d10 + 8 + 4 + 1d6 ⇒ (4) + 8 + 4 + (6) = 22 the 1d6 is cold damage
confirm crit attack: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24 for damage: 2d10 + 16 + 8 + 2d6 ⇒ (1, 10) + 16 + 8 + (6, 1) = 42 the 2d6 is cold damage
cofirm crit attack: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 for damage: 2d10 + 16 + 8 + 2d6 ⇒ (9, 3) + 16 + 8 + (6, 2) = 44 the 2d6 is cold damage

on confirm crit axe is x3 everything doubles right?


Leialoha moves up the trail, staying out of reach of the plant, but trying to get himself back in the midst of his allies in case of any secondary attackers. He decides to wait and see if the plant can be finished without further spellcraft.


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

Uraisa rolls her flaming sphere over the plant again.

Fire damage 3d6 ⇒ (2, 2, 6) = 10

DC 19 Reflex to avoid.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

everything doubles that is static, so 2d10 etc, but cold like sneak dmg doesn't get extra unless you have cold burst or whatever in it then its 2d10. Awesome roll by the way.


Male Human Rogue6/Clr1 Current Map

That is one dead plant. XP=1200 each, but the forest is on fire!


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Casting Create water over the area on fire to put it out, will do it each round until out.


Male Human Rogue6/Clr1 Current Map

Capt Mercy is moving down towards the water.


Male Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2

Seeing the captain begin to leave Ivar calls out as he hustles after her, he cleans the plant goo off of his axe. Hey Captain, were not in such a big hurry that you cannot wait for us, your partners, remember?


Female Human Ranger6/Rogue5

"You want to burn? Run!"


Male Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2

Ivar, no help putting out the fire, moves after the captain, more to keep her nearby than to avoid the flames.


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Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu wishes he could help Aurora, but with no means to do so he simply says, "Only you can prevent forest fires."


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Before the fire spreads too much, Beth picks up some dust from the trail and spits in it, calling for Quell's mastery of the weather. Out of nowhere, black clouds materialize right above the area. Within seconds, they burst open and blanket the area with sleet that obscure all vision and lasts for 8 rounds.

Casting Sleet storm, radius 40' and height 20', blankets the area with sleet that can extinguish fires. Duration 8 rounds


Male Human Rogue6/Clr1 Current Map

Between Aurora's create water and Beth's sleet storm (mostly the latter) the fire is put out. The trail continues down to the water's edge. At the side of the misty caldera lake are the remains of a camp. The crew of the Brine Breath hastily erected a timber jetty and crude hut of logs and palm fronds nearby and cleared back the jungle. A raft lies in the shallow water by the jetty.


Female Human Ranger6/Rogue5

"Any chance of getting some healing? That plant got me good back there."


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

"That is something we can do. We wouldn't want to have to reanimate you before we find the treasure.", says Beth, whipping out a stray hailstone from her sleeve.

She takes out a wand from her pack and uses it on the Captain.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
@Brvheart, tell me how many charges are necessary.


Male Human Rogue6/Clr1 Current Map

The last two are not necessary. She was down 30 HP of 77.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Tell her its only 50gp per charge haha


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

As the group moves up to the water's edge Silas looks around. "Now do we think this is where it all went badly wrong for them?

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Human female Universalist wizard 1 | 14 AC | HP 16/16 | F+4, R+4, W+6 | Initiative +0| Perception +4 | 25’ speed |

"Perhaps there is a clue here to show us what happened and where they vanished to"

Perception 1d20 + 22 ⇒ (13) + 22 = 35


Male Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2
brvheart wrote:

At the side of the misty caldera lake are the remains of a camp. The crew of the Brine Breath hastily erected a timber jetty and crude hut of logs and palm fronds nearby and cleared back the jungle. A raft lies in the shallow water by the jetty.

before we explore the lake we should look in the hut As the captain slows her 'strategic retreat for healing Ivar proceeds over to the crude hut of logs, "shall we see if they left us any information?" Ivar cautiously opens the door of the hut and looks inside.

perception: 1d20 ⇒ 16


Male Human Rogue6/Clr1 Current Map

You find four simple oars in the water and notice the signs of hasty retreat and come upon the remains of recent habitation.
The lake is a combination of sulphurous water and sea brine. A thick mist chokes the entire lake, which smells strongly of rotten eggs. Trees overhang the outer edges of the lake. The waters are slightly warm to the touch. Barely visible at the center of the lake is an old volcanic cone.


Male Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2

if it's sea brine is it "salt water"?


Leialoha looks around suspiciously, "Something is not right..."
Knowledge (geography): 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (nature): 1d20 + 17 ⇒ (5) + 17 = 22
Probably get +2 to Razor Coast knowledge on either of those...and maybe a little bump for Pele as his patron.


Male Human Rogue6/Clr1 Current Map

Yes, it would be sea water and something has been heating the water here. But then again this is a caldera and this is a volcano.


Male Human Rogue6/Clr1 Current Map

Four Girallons that had been hiding come out charging at the party. Roll initiative.

init girallons: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human Invulnerable Rager 5 | HP 35/60 Rage 70| AC 20/T13/FF18 | F+7/R+4/W+4 | CMB +9/CMD 21 | init + 4 | Perc + 9| Rage8/17 HP+10/AC -2/Will + 2, DR @ 2

init: 1d20 + 3 ⇒ (1) + 3 = 4 boooo


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

init: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

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