Razor Coast

Game Master martinaj


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The sun rides high in the sky, its heat sending ripples through the air and painting the wave with glimmering light. To say the morning is hot would be an understatement.

The Tide district of Port Shaw, more commonly called simply "Tide," is where ships make weigh their ancors. Cargo is loaded and unload, and many passengers disembark, whether to wind loose for a night before returning to their vessel or to start a new life in the Razor. Others board ships for distant ports, and a few don't care where they're going, as long as it's away from here. Beyond that, Tide's roads are filled with inns, taverns, brothels, and anything else that sells services a sailor might need for the night, and no small number of merchants have set up shop here. Perhaps they sell wares of special concern to those coming and going, or maybe the hustle and bustle of Tide sends a great number of patrons their way than they would see in Bawd or Silk.

Whatever they may be, today you find yourself with reasons to be in Tide. All along the docks, fishmongers cry their catch, competing for patrons as they might for their last breath. Many distinguish themselves from the general din by mastering lilting calls, melodies, or clever rhymes. Casks of whale oil roll down gangplanks to the waiting arms of muscled laborers. Riding on broad backs, they find their way to any of numerous ships chandlers. Within the chandlers all manner of goods are for sale: oil and baleen, whaling and fishing supplies, rations of dried meat, casks of water, crates of oranges, the latest fashions from far off Akados, the finest black powder weapons from the smithies of the Stone Heart Mountains, and freshly carved ice from the Face of the Frozen God, used to cool a bottle of rare sylvan wine on this blistering summer day.

Ostensibly to ensure the safety of such wares, Municipal Dragoons from Fort Stormshield patrol the docks in number. Fishmongers and workers quickly move aside to let the blue-coated soldiers pass. While a greased palm can coax them to look the other way, they tolerate no disrespect and are known to punish offenders with extreme prejudice. The wide berth given to them by local merchants lends credence to their reputation. If rumors are true, the Commandant can hang miscreants on a whim.

Nevertheless, amongst the disorder, three men in patchwork rags strut like beggar-kings through a maze of cabbage-laden crates left to rot in the sun. Dirt and blood cling to the three, who appear to the novice eye as little more than footpads, but a sharper glance reveals black-handled daggers sheathed at their waists and the flash of fine boiled leather beneath their tattered shrouds of stitched muslin. A rat the size of a mastiff slinks along the shaded crate-tops nearby, scampering behind the men like a child struggling to keep up with its family.

And they are not even on the lowest rung of society in Tide, for not ten yards away from them a dark-skinned Tulita man stands like a statue shadowed by lopsided crates of clay flasks stacked carelessly on a pallet. Between his feet lie a clutch of broken eggs, the yolk running down into the mud below, and pooling around his bare feet like thick urine. His eyes, clouded by some potent narcotic, stare inland towards his ancestral home, where foreign-owned plantations roll towards the mountains. Tear begin to roll down his face and wet his tunic, probably giving the garment the first washing it has seen in weeks.

And out behind him, beyond the cresting waves, the green-blue Razor Sea extends to the horizon. The faint outlines of many mysterious isles lies barely visible, ghostly hints of dreams or nightmares. Who does not wonder over what treasures or terrors await on those faded brushstrokes of grey and brown at the edge of the sea's vast canvas? The ocean lies unsettlingly still. A thick blanket of warm air hangs above the shimmering surface of the Razor. It is the unmistakable calm before a great storm.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Nini enjoyed the busyness of market. It was a welcome change from the monotony of stowaway travel. And since the weather seemed to be heading for the worse, she was glad to be on dry land. Besides, the food was better too! She had managed to acquire a handful of sun-sweet oranges and was currently savouring a fresh fruit for the first time in weeks. There was the joy of actually speaking to creatures other then the ship's cat as well. While he was kindof cute, he was awfully dull to converse with!

Zivvy trailed behind her, made invisible by her magics, but the observant might notice the downdraft and soft humming of his wings. Or perhaps deduct his presence from the fact the small gnome seemed to talk to empty air time and time again. And sometimes, the air replied with huffs or snorts and short comments.

The dragon kept his eyes out for both the men in blue livery as well as the thugs in tatters. He had heard enough of the locals talk in hushed tones about the guards to avoid them, and he needed no pointers to realize desperate men with knifes were healthy to stay away from! Sighing, he gently pointed out a merchant with fancy trinkets for sale a bit down the street - steering Nini out of the guards way for the third time this hour.

Nini, on the other hand, noticed something else. Something far too close to the thugs and that horrid rat for Zivvys liking. But Nini was set in her path as she headed towards the crying native. She eyed the broken eggs on the ground before stepping fourth and addressing the man in accented common. "Hi! Are you sad for the broken eggs?" She tilted her head to the side and retrieved another orange from her pocket. "Want an orange instead? They are sweeter and more delicious!"

Zivvy, on the other hand, were more interested in the distant eyes of the native. Junkies can be dangerous! he thought and defensively put a invisible paw on Ninis shoulder. Afforded a moment or two to watch the thugs as well, their proximity worrying ... But he was ready to snatch up Nini at a moments notice and take off!


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Weighing her coin purse as she walked Diana decided she has best look for a paying job today. She was always welcome at the Thirsty Mermaid but her father was also quick to put her to work and she certainly could not bring any "friends" back to her room while she stayed there. Plus she could not take coin for her work there and wanted a chance to make some fast money. Seeing the Tide coming up she tucked what few remaining coins deep under her breastplate and quickened her pace. It was early but it was never good to temp local "talent".

Always glad for the sight of the open sea Diana strolled down the familiar planks of the Tide like it was her own back yard. She waved of called out to familiar faces here and there as she went. An Osprey clung expertly to her shoulder as she walked, swaying this way and that, turning its head quickly at sounds and generally keeping an eye out for trouble. Sailors new to port stopped in their tracks to stare at the beauty as she passed while the locals warned them Better not let her see you ogling like that. One daring youth reached out towards her posterior, but she deftly dodged the attempted grope and with little more than an gesture some force in the air slapped the boy soundly, leaving him baffled and rebuked. She did not even look back. Strange voices from nowhere seemed to giggle at the man's misfortune.

Avoiding the three men wearing black-handled daggers Diana's keen eyes looked for opportunity on the docks. Surely there was some craft needing a pilot or even a first mate. Like many in this port the sea called to her and it had been calling more strongly lately. It would take little to get her to board a a ship at tide today. She spotted the old Tulita man and the strange little gnome at about the same time and quietly noted with some pleasure the act of kindness the gnome extended to the man. She approached and speaking in Tulita she asked him Bonjou zanmi. Èske luten sa a trakase w? But her tone is light and she winks at the gnome.

Tulita:

Hello friend. Is this gnome bothering you? Used Haitian Creole. Seemed appropriate.


Illorian Darlock stumbles down the plank connecting a ship to the dock, a skinny grey wolf follows the half elf seeming to be no steadier even though it walks on four legs.

The half elf looks a bit disheveled from his time at sea, a scruffy half beard graces his angular features, and his clothes look like they have been slept in. The only clean items are the rangers gear, a beutiful rose wood bow is slung across his back next to a large quiver made of an undetermined reptile skin, across his right hip is slung a large hilted sword with a curved blade, and underneath the wrinkled and soiled clothes glitter a shinning chain mail shirt.

"Thanks for the trip captain! I will tell that barmaid you said hello!"

He makes his way onto the dock and finally takes in the scene. He looks down at the wolf and shrugs as he walks to wards the crying man and the gnome girl. Seeing the beutiful woman arrive on scene the half elf straitens his tunic and grins down at the wolf before he approaches the group. "You dropped your eggs there."

The ranger smiles at the woman and offers his hand. "Illorian Darlock. How may I be of assistance to such a beautiful lady?"


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Eying the newcomer and then gingerly accepting his hand, Diana continues in her light tone. Well you could start by cleaning yourself up. I know a good Inn if you've the coin; The Thirsty Mermaid. Its clean and the prices are reasonable and no one there will rob you or ask why you are there. They'll likely not let you in looking like that though, unless you tell them Diana Seamyst has sent you. Without being rude she turns her attention back to the Tulita man and the gnome.


Hp 33/33 | AC 24/18/20 | CMD 18 | Init +4 | Fort +2 Ref +8 Will +2 | Perception +15, low-light vision

Other people! They are probably trouble! What did she say ?! Is she triggering an ambush? Zivvy stirred in the air above them, anxious thoughts racing trough his mind. As Ilorian approaches he can feel a slight downdraft as Zivvy passes over him and a low sniffing sound as the faë serpent evaluates his choice of clothing. And this man ? Probably one of the thugs!!! I better watch out...


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Nini looks up in delight at the small crowd of tall folk she found herself in. That one is pretty - the other are not! Heh - perhaps opposites have a way of finding eachother... Ohh! A dog! I wonder if he is as cosy as the ship's cat ... "Hello there! I'm Nini - and this is Zivvy." She gestures towards an empty patch of air. After a short while the patch of air reluctantly greets them with a "Hello..." too.


The half elf seems a little taken back but recovers with a lopsided grin, "Yeah, well being on a ship for weeks with a bunch of rum runners tends to do put a few wrinkles in your clothes. What was the name of that inn the Thirsty Mermaid? Yeah I'll check that out."

"Hi Nini and uh..Zivvy. What is going on here?"


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

With a voice filled with sadness and concern the gnome replied "This man seems to have dropped his eggs. And he is now unhappy." She shoots a smile at the half-elf and continues in a lighter and much happier tone. "Other then that, it seems like the weather is getting worse!"


"Yeah, well. Hey you, why are you crying over the eggs? Not like they don't come out of a chickens ass everyday."


Hp 33/33 | AC 24/18/20 | CMD 18 | Init +4 | Fort +2 Ref +8 Will +2 | Perception +15, low-light vision

"Hmh - I don't think that is how it works ..."


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12
Nini wrote:
Nini looks up in delight at the small crowd of tall folk she found herself in. That one is pretty - the other are not! Heh - perhaps opposites have a way of finding eachother... Ohh! A dog! I wonder if he is as cosy as the ship's cat ... "Hello there! I'm Nini - and this is Zivvy." She gestures towards an empty patch of air. After a short while the patch of air reluctantly greets them with a "Hello..." too.

Why hello Nini. As I was explaining to Mr. Darlock here, I am Diana Seamyst. Somewhat used to strange noises coming from no where, Diana does not startle at the second voice. The bird on her shoulder turns slightly faster than she does when the second voice speaks. Diana looks a little perplexed and then offers her hand to the air. Er, hello Zivvy. "Interesting" to make your acquaintance. She then turns to the Tulita man while the Osprey turns to look again for the three black handled dagger wearers.


Illorian glances at where the Zivvy's voice comes from and shrugs, "Close enough."


Male Saltbeard Dwarf Drunken Master/5

Jasper wakes up with a start. Something thick and sticky has dripped onto his face. He'd stowed his canoe under one of the piers for the night, knowing the wooden planks would block the sun and let him sleep through most of a hang-over. Mac'Olafs can sleep through anything but the bright sunlight. And having raw egg drip on their faces. Mac climbs up the ladder of the pier, grumbling in wonder at egg on one's face in such conditions. Approaching from behind he hollers in Tulita while pointing at his face.

This yer egg?


The strung out Tullita spends long moments staring into the distance, deaf to your inquiries about his eggs. His mouth opens as if to speak, but nothing comes out but a strand of drool. Suddenly, he starts at the voice coming from the air near him, and he whirls around, wide eyed. "Is it the voice of Dolphin, carried on the wind?" He seems entirely oblivious to the rest of you as drops to his knees and speaks to the sky, his voice a hoarse whisper. "Or is it Whale? But no, no. It is wise - it knows things, of... of eggs! It knows of eggs and chickens, it must be Grandfather Turle." He leans back on his haunches and then slumps down into the mud, caring not a bit for the egg yolks and mud further staining his already filthy clothes. "Grandfather Turtle," he asks wearily as he bows his head, "what must we do? Where have you gone? Where are your brothers? Where..." He trails off into soft, incomprehensible mumbling before letting out a long, anguished moan. His shoulders begin to roll as the moan becomes a series of heavy sobs, which in turn give way to a resigned, manic cackling.

"A shame, it is," comes a voice from behind you. There is a sailor standing there, greasy hair obscuring his face, a great ill-fitting coat concealing most his form. "Lot's of them Tullita turn to dragonsmoke. A puff here and there don't do no harm, I s'pose, but I guess once you got nothing left you just crawl into a bowl to forget about the world until you leave it for good." He frowns at the cackling wreck in the mud before you. "'Fraid this fella's not got much time left hiself. I reckon the grave would be a reckon rest for him. They say that that Tullita Elder, Nakuakaua, I think, has been trying to some witch doctor, Milliwhosis or some such, into the Lodge to help the locals. I don't guess the rest of the Elders will be having it, though. His eyes fall onto Ilorian and his unwashed garb - the clothing of a man recently ashore. You see a gleam in his eyes. "But hey, could I interest you fellas in a map?" He pulls back one side of his coat, revealing a roll of parchment stuffed into an inside pocket.


Male Saltbeard Dwarf Drunken Master/5

Jasper's shoulders slump and he lets out a sad sigh. He kneels by the sobbing/cackling man and tries to coax him to have a drink of water from a proffered flask. As he does so he turns to the map hawking sailor.

"And where exactly be it a map te'? Anyone can make a map, question is, does yers go anaywea'?"


He looks to his left, then to his right, making sure no one is within earshot, and then leans in close and drops his voice to a whisper. "This here is the map to Garr Bloodbanes lost treasure. No one where he'd buried it before Bonedeuce sent him to the bottom of the sea, but you can bet your balls that it's worth a fortune! This map recently found its way to me, but I got no gold for a ship. You gents, on the other hand, seem to be people of means and skill, so, if you'll put down a forty pieces of gold now - a deposit, as it were - and cut me in for 10% of what ye find there, this map - and Bloodbane's fortune - can be yours!"


Male Saltbeard Dwarf Drunken Master/5

I want to see if he's on the level; sense motive: 1d20 + 8 ⇒ (5) + 8 = 13


Male Saltbeard Dwarf Drunken Master/5

Let's throw in a check to see if I know anything about Garr Bloodbane Knowledge(history: 1d20 + 5 ⇒ (8) + 5 = 13


Male Saltbeard Dwarf Drunken Master/5

are you kidding me?


Jasper:
You know what everyone knows of Garr Bloodbane. He was notorious pirate captain who preyed on ships all along the Razor until Gregory Bonedeuce put him down some years ago. His treasure is a legend in the Razor. Some believe it's a myth, but most would be only too eager for a chance to claim it for themselves. As to the man peddling the map, if he's not being honest, then he's a fairly practiced liar.


Male Saltbeard Dwarf Drunken Master/5

Jasper leaves the waterskin with the drugged out man. He stands up and rubs the grime from his hands and the sleep from his eyes. Despite himself, the thrill of treasure makes his fingers tingle.

"Well le's see this mahp, it's not like Bloodbane's gunna need 'et."


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

The oracle listesn to the old man. A shame. I wonder if the elder would talk to me.

Dianna looks sideways at the sailor with the map. Now you would not be trying to pull Miss Seamyst's leg would you? I was born on these docs and see maps with such a claim before breakfast most moorings. What makes your map better than all the others?

Sense Motive: 1d20 + 11 ⇒ (12) + 11 = 23


Male Saltbeard Dwarf Drunken Master/5

Face scrunched up to tell her off, Jasper's mouth falls open when he sees Diana. He stammers over his words, licking his lips. He looks back and forth from the map to the woman. Finally he seems to gather himself and rounds on the sailor.

"Aye, what the lass said!


The man wags one grimy finger back and forth as he closes his jacket. "Now, now, I can't give ye a peak at the location of the treasure before we've come to an accord! If you want to see the map, all it's going to take is forty bits of gold. A mere pittance compared to what you stand to gain, even after I get my cut."

Diana:
If this map does lead to Bloodbane's gold, this man certainly doesn't know it. The way he presents himself screams "con" to you.


Male Saltbeard Dwarf Drunken Master/5

Just to explain any discrepancies later, I had forgot to include my class skill bonus on either of those checks. The additional plus three likely wouldn't have made a difference. But when I add 11 to sense motive later I don't want anyone to worry about shennanigans


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

The smile fades from Diana's face for the first time since she entered the Tide few people try to swindle her. There is much I love about this port. she tells the man, leaning close. But you are not part of it. I'll make a deal with you. if you agree to get out of my sight and avoid me for the rest of your entire and likely short life, I'll not not turn you into the Municipal Dragoons. But if I can still see you after I count to 5, you will be a very very unhappy seller of false maps. She holds up a single finger and says. 1.


The old man smiles and bows his head slightly, holding his hands out to his side. "I think they'd be more likely to arrest you for botherin' them with such a trivial matter, but alright, missy, I can see I'm wastin' my time here." He buttons his jacket back up and resumes his trudge along the docks. Before he's moved a hundred feet away from you he's already flagged down another newcomer to Port Shaw and seems to be repeating the pitch.

The lot of you are left standing in a pool of mud and eggs next to a strung out Tullita man with one foot in the grave. Tide stretches out in either direction, and to the west lie the city's other districts. Bawd, with it's gambling dens and brothels, gangs of beggars and scoundrels, and all of the wonders and dangers of the city's less savory elements. Silk, where artisans and artists make their homes, and visitors can get a watered-down version of Tullita culture that shows them exactly what they want to see of the "noble savages." And Jade, up on a hill, so it's wealthy residents can literally look down on the rest of Port Shaw, at least when they find cause to stay within the city and not on their plantations out beyond the city limits.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Nini sighs as she realizes the man might as well be on another plane of existence. She still puts the extra orange in one of his pockets. Perhaps it would bring some solace to him once (if) he got back to his senses. Luckily the broken man was now sitting down, enabling the gnome to actually reach his pockets in the fist place!

The gnome is done just in time to see the newly awoken (egged) dwarf and the woman whom could speak the native tongue drive away the map-salesman. "Such a shame! A good treasure hunt is always fun." Besides, even just the thrill of searching might have been worth forty gold ... Ah well ... The gnome sighs once more, but as soon as she takes a second look at the dwarf she cracks up. Laughing, she retrieves a napkin from one of her coats many pockets. "Here - I think you got something on your face! And on your beard ... and on your shoulders, neck and ... well, I'm sure you noticed!"

I wonder if the woman knows anything about these Elders. Like why they are gone? "You did speak to him earlier - are you Tullita too? Do you know why he misses his Elders? He looks like he would be a lot better off if they were still around! Better then with the 'Dragon Smoke' at least... Right now he seems to have the spatial awareness of a tulip!"

But he did seem to react to Zivvy... Hmm. While she listens to their replies the gnome reaches out and tugs gently in the air and whispers "He seems to notice you - can't you try something Zivvy?"


Hp 33/33 | AC 24/18/20 | CMD 18 | Init +4 | Fort +2 Ref +8 Will +2 | Perception +15, low-light vision

"Hmh I can certainly try..."

The invisible dragon cleared his throat while mentally preparing for his act - *Ehuhum* I am a turtle I am a turtle - I am THE turtle! "First of all - what have happened to you? Why don't you try some of the water offered by the most generous dwarf and the orange instead of 'Dragon Smoke' - hard to see when all your senses are dull!"


Illorian seems intrigued about the map until the beautiful woman speaks to the man. "Yeah, like you would just be walkin around with a real treasure map around here. Beat it!"

The half elf shakes his head as he turns back to the egg covered local. "Dragon Smoke? Never heard of it, but I have seen what poisons of other names people put in their bodies do. Shame. Anyone know if we can take this guy somewhere to get him clean? You know, from the drugs, not the eggs."


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Nini shakes her head "I'm new around here - I don't know where to take someone anywhere!"


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

One thousand apologies, did not notice the threads were up!

Uriah stumbles out of the Thirsty Mermaid, poorer than when he entered it. He was following the sway of a female, he knew that, but the sunlight as it blinded him, and the humidity as it choked him, destroyed that fleeting remembrance.

Ah yes, that woman and her sway. Nice as a bottle of the best Rum in Shaw.

Uriah pulls up as he notices, finally the small group gathered around the Tulita.

Well...for a nip of some good stuff I can show ya where the Tulita stay. Uriah says with a bit of a rocking motion.

Uriah Lewis, formerly captain of the Sea Whore's Bastard, at your service little miss. and Uriah performs an elaborate bow.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

After dealing with the swindler Diana turns to greet the dwarf. I am pleased to see you have some sense about you master dwarf. If I had a gold piece for each map to Garr Bloodbanes lost treasure sold in the Tide, well I'd not have to be out looking for work today. I am Diana Seamyst. And these folk are Mr. Darlok, and Nini here with her quite convincing imaginary friend Zivvy.

Did Zivvy take Diana's offered hand?

Responding to Nini Diana suggests We'd have to dunk him in the sea a few times before we could even considering bringing him into any of the taverns I know. If only we had a good arcane caster with us who could simply prestidigitate him clean… :P

And finally as Uriah approaches she asks Didn't I see you last night at the Mermaid? You are not following me are you? But she says it friendly enough to suggest she already does not believe it.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Straightening up a little too quickly and almost losing his balance Uriah responds I, uh, no madame. I am not purposefully following you. But perhaps fate has thrown you in my path, perhaps I should obey the signs?

It is pretty clear that Uriah himself is fairly inebriated after his night and morning of debauched drinking and gambling. As he notices the blue coats his hand drifts ever so slightly towards his pistol, resting on his hip.

Blue coated blaggarts..


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Ah yes, Blue Coats. Necessary, but often a little over-zealous for my liking. If you plan to engage them, would you mind standing a little bit further away? I'd hate to be confused as being with you under those circumstances.


Male Saltbeard Dwarf Drunken Master/5

Jasper flashes Diana a smile. Despite his... unorthodox appearance, his mouth is full of shining white teeth.

"Ah weel, who needs Bloodbane's loot when thars treasures like yerself walkin these very docks. Name's Jasper Mac'Olaf, but ye can call meh 'Mac' if ye like."

Mac turns to the rest of the group that's assemble.

"That goes fer the rest of you lot too, I suppose. What brings a beautiful woman what smells like the ocean breeze, a wee gnome what talks to the air, a mange mutt what came with a wolf, and the good Captain Lewis out te this pier? Ain't too often folk worry the'selves over a stoned Tulita."

Jasper eyes the drooling man.

"Not tha' he seems te care."


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Allowing herself a brief blush at the compliment Diana responds for the group Its only chance that brings us together at this place and time Jasper. If you believe in chance, that is. And we are a strange bunch to be standing here on the docks. I myself hoped to find some lucrative busyness opportunity this day, and baring that, perhaps employment on one of these fine ships. Captain Lewis, did you say you had a ship? I do not believe I know the Sea Whore's Bastard. Is it mored here?


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Going to assume that Uriah and Jasper are at least nominally familiar with each other, as they are both heavy drinkers and probably frequent the same drinking dives.

Jasper, you wound me, I am no longer a captain, and most would probably say I was never any good. Uriah says with a grin and a wink towards Diana.

To above mentioned female he says No beautiful madame, I would not dignify such ruffians with a proper engagement.... he leaves off saying what he has, or might do if they were alone and he were in a particularly foul mood.


Male Saltbeard Dwarf Drunken Master/5

I was banking on that as well

Jasper shrugs. "Aye, ye weren't much use as a captain, but yer a fine partner at darts er five finger fillet." He finishes with a grin.

Turning to Diana, "And as it happens I don't much believe in chance. Which may be why no one'll dice with me anymarr. But I believe in gold as much as the next dwarf."

Turning to Nini, "What're you tugging on tharr, lass? Either yer crazy as my friend here, or ye'v got summat I cannae see!"


Hp 33/33 | AC 24/18/20 | CMD 18 | Init +4 | Fort +2 Ref +8 Will +2 | Perception +15, low-light vision

@Diana - yes, of course! I missed that part! Consider your hand well and truly shaken. Zivvy has small scaly paws, but the distance between his hands and where his voice comes from suggests that he is larger then his hands suggest. Perhaps large dog or almost pony sized ...


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Diana regards Uriah again. No ship then. She says in disappointment. I bet there is a story to be had there. Then regarding the gourd she continues Well, we stand out like a goblin in a punch bowl here on the docks. What say you all to retiring to a nearby eatery for a reprieve? My purse is light, but not so light that I cannot buy the first round for what I hope are new friends. She leaves the offer hanging in the air as she begins to turn towards an only slightly shabby dock side tavern.


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

Nini blinks at Diana's suggestion and takes another look on the collapsed man. Woah! She's right! He's filthy! Humming softly the gnome reaches out and starts to brush the dirt and grime and filth away. Her hand barley touches his clothes yet each stroke peels away large sheets of filth. The air is full of the unmistakable aura of magic. A few short moments later the gnome steps back to admire her handiwork. "There! All better!"

Satisfied with a job well done the gnome once again focuses her attention on the others. "I'm Ninalderani Summerleaf Therianon - but you can call me Nini if you still want some breath left! And Zivvy, my friend here, is merely hidden for now. Don't worry - he is rather harmless. It's just easier that way in a new town I learned! Just dropped of the ship this noon ... People back home said the place for adventure is down here, and I just came to see if that was true." She leans closer and peers up at the others, trying to judge their character. Obviously, she likes what she sees. "And all these colourful personalities here tells me there might be something to it!"


Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision

"Oh, I could never turn down a new friend!" the gnome exclaims and follows the woman. She takes a few steps before quickly turning around and gesturing towards the man. "I'm just gonna leave him another orange - maybe he comes to his senses later ..."


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

The little one talks too much, she'll give me a headache once this grog wears off.

Uriah responds to the offer of a drink Never been a man to turn down a bit of drink madame, but I could not allow you to pay!

Uriah will very much allow Diana to pay, but he will play it off and never admit to it!


I'm going to assume everyone is stepping into the dockside tavern, then.

A faded sign proclaims the establishment you are entering to be the Run Aground Tavern, and if a tavern ever could run aground, you suppose this is what it would look like. It's a tiny cabin of a room, decorated with bits of flotsam and broken bits of ship collected from the surf. The floorboards are damp from a recent mopping, but no one would call them clean, and dim oil lanterns cast a dim light across the room, barely enough to assist the single clouded window. Two small tables sit against one wall, with another long one opposite them. At the moment, there are few occupants. One of the small tables is occupied by a few half-drunk sailors at a game of cards. A heavyset shirtless man is asleep on the floor next to them.

Slumped forward at the bar is a man deep in his cups. He wears the tattered blue jacket of a dragoon, but there are several rough patches where marks of rank have been removed, and the rest of his clothes are those of a citizen. Stubble covers his cheeks and an empty scabbard hangs at his side. He mumbles drunkenly at the bartender, a dwarf with a silver beard who nods with a sad smile as he wipes clean a chipped glass.

Off to the corner, at the edge of the long table, there sits an older man, dark-skinned and with his gray hair pulled into dozens of small braids, puffing absently on a hookah. He wears heavy robes that would have been exquisite when they were first made, but they are now worn and faded, though still cleaner than the garb of the rest of the clientele. He regards you for a moment with an intense gaze as you step into the pub before quickly dismissing you, continuing his efforts to fill the room with scented smoke.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah, sensing perhaps a kindred soul, calls a greeting to the former Dragoon. But first he begs pardon from his current mates.

Pardon me madame, I see someone I think I might know. I shall return.

As he approaches the blue coated man he studies him for details that might give him some clues as to the personage he approaches

Howdy mate, mind if I join ya for some of the good stuff?


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Claiming a table, Diana orders a pitcher of beer and glasses for all. And she asks what they might have in the way of food. She eyes the dark man briefly, trying to recall if she has seen him about. While they wait for drink she speaks to the group. There is work to be had in this town. And its possible that we could be offered better jobs if we apply as a group than if we do so as individuals. I know we've just met, but I propose that we are worth more as a company to the right employer. Would all of you consider signing on with me for a job or two? Equal shares I say. What say you?

Is the a place in town where jobs are posted for adventuring companies?


Male Saltbeard Dwarf Drunken Master/5

Jasper nods at the bartender - he knows most of them in this stretch of the Tide. He tosses a gold coin and holds up three fingers. When the drinks arrive, they are placed in front of him. After a long pull, he smacks his lips with satisfaction and rubs his beard.

"Now tha's 'ow you start a day right!"

He ponder's Diana's proposition for a moment then nods.

"I been in this 'ive of scum and villainy for damn near a decade. I 'spose I'm do fer a job er two. What kindae work are ye all into? I'm a fair hand with a ship, but I'm better with me fists."

Turning towards the bartender, Jasper hollers. "Oy, ye got any oysters?"


The old bartender shakes his head. "You'll need a change of clothes, a bath, and a trip to the Kraken's Gullet if you want such far. I've got clams, fish, some stew, and a bit of day-old bread."

Uriah:
The man looks even worse off up close. He reeks of alcohol, and has probably been drinking since he woke. He rolls his head towards you, takes a moment to ponder your arrival, and with a shrug and a huff invites you to drink with him. [b]"Sir, I cannot afford any of "the good stuff" since loosing my post and commission to the politics of certain men not fit to wear the uniform, but if you want to join me in getting blind stinking drunk, you are welcome to do so." He peers into his mug, and, seeing that it's empty, gestures for a fresh cup.

And for Diana, and anyone else curious about the old man in the corner...

Knowledge (Local) DC 15:
This man is none other than Xander Brim, probably the most powerful member of the Wave Riders. They were heroes once - the champions of Port Shaw - but five years ago their leader, Solomon Trafalgar was slain in a battle with the Krakenfiend, and they have drifted apart since then. Xander was the company's chief arcanist, and even though he's got a reputation washout now, he may be the most accomplished wizard in Port Shaw, though Sagacious Samuel or Aeron Chambers (Sorcerer Supreme of the Municipal Dragoons) might dispute that claim).

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