Karnog Kegmeister |
Karnog pulls out his rope and grappling hook.
Dwarven: "If we can hook this over the top barrel, we may be able to yank it down while Rammelorn moves up to smash the gobbo with his polearm."
Move action / move action
Sewer Goblin |
RD 3: Goblin archer
The goblin positioned behind the barrels releases two arrows when Kalim rounds the corner,
Rapid shot: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20;damage: 1d6 + 1 ⇒ (4) + 1 = 5
Rapid shot: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26;damage: 1d6 + 1 ⇒ (2) + 1 = 3
Kalim sees the beady eyeball aiming through the firing hole but misses his acid atrike.
Karnog and Rammellorn time their moves with Kalim's actions and round the corner. Karnog make a melee roll for the grappling hook.
Karnog Kegmeister |
1d20 + 3 ⇒ (5) + 3 = 8 Grapple Hook Melee Attack
Karnog Kegmeister |
Dwarven: "Pull, lads!"
Karnog Kegmeister |
1d20 + 1 ⇒ (1) + 1 = 2 Strength
Nibbfir Grumepgarth |
My earlier Perception check didn't reveal anything?
baldwin the merciful |
Nib there are barrels not much to see at this point. Your spell only discloses the barrels from your distance. Besides you are around a corner from the barrels even if you expended a move action to follow the dwarfs.
Unfortunately when the grapple hooked the barrel the rope slipped in Karnog and Argrim's hands and they were not able to get a good pull.
Rammelorn hits the barrel. Roll damage to break the barrel or strength, if you want to pull it down.
baldwin the merciful |
DMPC Rammellorn's damage on the barrel
damage: 1d12 + 7 ⇒ (8) + 7 = 15
The barrel cracks open spilling its contents of several pounds of caltrops. Covering W 9 and 10 along with X 9 with the 4 pronged spikes.
A caltrop is a four-pronged metal spike crafted so that one prong faces up no matter how the caltrop comes to rest. You scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers an area 5 feet square.
Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it runs the risk of stepping on one. Make an attack roll for the caltrops (base attack bonus +0) against the creature. For this attack, the creature's shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the attack succeeds, the creature has stepped on a caltrop. The caltrop deals 1 point of damage, and the creature's speed is reduced by half because its foot is wounded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.
Caltrops may not work against unusual opponents.
Rammellorn the caltrops do not get an attack roll this round since you were already in the hex.
baldwin the merciful |
Argrim |
Argrim yells to Varl in Dwarven, "Varl, go grab a barrel of flammable stuff from the front door and something for a fuse. We may need to smoke 'em out."
Argrim is stuck in the conga line. If he takes two moves at half speed to avoid the caltrops, he arrives in X9 without fighting defensively where all his bonus AC comes from.
Karnog Kegmeister |
"That's most likely the most sound course of action right now. Do we not have any magic or effects that can reach around these barrels? My own blessings can protect or heal us, not really kill goblins on their own."
baldwin the merciful |
Rd 4: Goblin Archer
Fires at Rammellorn who is up front.
Rapid shot: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19;damage: 1d6 + 1 ⇒ (3) + 1 = 4
Rapid shot: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24;damage: 1d6 + 1 ⇒ (4) + 1 = 5
One of the arrows sinks in deeply.
i think the 19 missed.
RD 4: update
Nibb -
GB Bodyguards - held for LOS
Vatilda -
Kalim -
GB Archers - fired at Rammellorn
Argrim - ran up the tunnel to the bottleneck
Karnog
GB Boss
Rammellorn
Varl - ran up the tunnel towards the bottleneck
Nibbfir Grumepgarth |
"If... if you don't mind, I prefer to remain here with Mister Varl. I see no need for me to be in the vanguard right now. Don't you agree with me, Mister Varl?
Sorry about not posting early, but until now I had some problems opening the map's link, so I don't know were was Nibb and pretty much the battle situation.
Karnog Kegmeister |
"Perhaps a little cover from the ranged attacks while we wait for our speedy friend?"
Karnog pulls a scroll of obscuring mist from his bag, ready to use it if others think it's a good idea.
Move action: Pull Scroll. Standard Action: Use Scroll (unless otherwise suggested)
baldwin the merciful |
RD 4: update
Nibb - staying back out of harms way.
GB Bodyguards - held for LOS
Vatilda -
Kalim -
GB Archers - fired at Rammellorn
Argrim - ran up the tunnel to the bottleneck
Karnog -pulled obsureing mist scroll, may use it.
GB Boss
Rammellorn
Varl - ran up the tunnel towards the bottleneck
Vatilda Lateef |
On the edge of comprehending - as a result of being on the edge of battle, Vatilda grumbles a quick spell... then bangs her shield against the tunnel wall.
cast Guidance on myself
baldwin the merciful |
baldwin the merciful |
RD 4: DMPC Rammellorn
Rammellorn standing in a file of caltrops lashes out with his long ax at the goblin archer. "Need t'push forward."
long axe: 1d20 + 6 ⇒ (9) + 6 = 15damage: 1d12 + 7 ⇒ (1) + 7 = 8
The attack misses.
Meanwhile the caltrops may damage Rammellorn,
caltrop: 1d20 ⇒ 13
Excludes armor, shield and dodge but he gets a +2 for boots. His AC is 13 +2 for the boots.
The caltrop misses.
baldwin the merciful |
Karnog Kegmeister |
"The big guy tried, but they are heavy! "
Vatilda Lateef |
Round 5
Vatilda feels her patience drain... she holds herself back as long as she can. A suggestion for the goblins to kill their own repeats in her mind... drowning out her restraint in pushing Kalim out of the way.
Holding action until after Kalim... (hoping to move enough to get a view of the first gobbo for Murderous Command)
baldwin the merciful |
RD 5: Archer
The goblin archer fires at Rammellorn who is up front.
Rapid shot: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14;damage: 1d6 + 1 ⇒ (5) + 1 = 6
Rapid shot: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27;damage: 1d6 + 1 ⇒ (2) + 1 = 3
confirming crit:
Rapid shot: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21;damage: 1d6 + 1 ⇒ (4) + 1 = 5
Karnog Kegmeister |
"Fine, let's at least pretend we have some tactical acumen!"
Karnog casts obscuring mist from his scroll and backs out slowly.