Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Acrobatics: 1d20 + 29 ⇒ (20) + 29 = 49

Desmond runs back over, trying to get into position on the mobile enemy.

Double move to P22


Evil GM

nitiative: RD 2 Update

Kalim - communal stoneskin to all 140 pts
Desmond - double moves to P22
Grung -
Felicitas - blur on herself
Enemy
soliders
Nym
Karnog

I'll update the map later.

Grung you are up.


Evil GM

Updated RD 2 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

post coming


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves to the foe directly to his west, looks like 10 feet

Croaker: 1d20 + 26 + 4 + 2 - 4 + 1 ⇒ (9) + 26 + 4 + 2 - 4 + 1 = 38 for 1d10 + 12 + 8 + 4 + 2 ⇒ (2) + 12 + 8 + 4 + 2 = 28

if that is an orc or goblin +1 to hit, let me know if it is a magical creature or monstrous humanoid as well

You all have that critter handled? I got this one!


Evil GM

Grung it's an undead frost wight.

The pale flesh of this walking corpse is rotting and putrid, its body skeletal in places, ice and frost cling to its hair, and its eye sockets glow with blue-white light. Croaker smashes right through the rot and comes out the other side, leaving the creatures in frigid chunks of flesh.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

thanks. Sorry for being thick as grung


Evil GM

RD 2 Enemy: Frost Wight

Grung destroys one of the frost wights. A second one stumbles forward. It moves from I 12 to L 13

It attacks Grung, slam: 1d20 + 4 ⇒ (9) + 4 = 13;damage: 1d4 + 1 ⇒ (4) + 1 = 5; plus cold: 1d6 ⇒ 3


Evil GM

RD 2: Babua Demons

The second demon teleports himself over to help with flanking Nym. N and O 19/20.

The original Demon savagely attacks Nym using the new found flanking form his cohort..

bite, flank: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23;damage: 1d6 + 7 ⇒ (3) + 7 = 10;sneak: 2d6 ⇒ (1, 2) = 3

claw 1, flank: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38;damage: 1d6 + 7 ⇒ (5) + 7 = 12;sneak: 2d6 ⇒ (5, 6) = 11

claw 2, flank: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29;damage: 1d6 + 7 ⇒ (2) + 7 = 9;sneak: 2d6 ⇒ (6, 3) = 9


Evil GM

RD 2: Babua Demons

Just as the demons attack Nym one more demon appears on the battlefield summoned from the depths of the abyss. I haloed the new summoned creature in pink for easy reference.

Updated RD 2 Map


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Ooooh, s!@@, this is getting good!!


Evil GM

Initiative: RD 2 Update

Kalim - communal stoneskin to all 140 pts
Desmond - double moves to P22
Grung - moved and destroyed a frost wight
Felicitas - blur on herself
Enemy - frost wight moved and attacked grung, three demons appear/attack
soliders -
Nym
Karnog

Nym and Karnog are up.

the sound of battle still rings just over the bend.


Evil GM

Karnog and Felicitas make religion check or planes check.

Karnog/Felicitas DC 24 or above:
You sense there are more undead in the area the rot of flesh makes your nose twitches. You clearly stumbled into an advanced squad engaged in battle. You understand that called demons have the ability to actually use their summoning ability while on the material plane.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

KnowRel with autoaid fam+heroism: 1d20 + 20 ⇒ (4) + 20 = 24


Evil GM

Nym and Karnog you are up.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog draws a scroll and casts remove fear on Desmond.

"I'm not sure if these creatures can cause terror, but this should help, Des."


Evil GM

Nym you are up.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym slides to the side what looks like 21m. Right next to Kalim. This takes me out of flank, yes? wiggles his fingers and mumbles
Casting Defensively: 1d20 + 12 + 5 ⇒ (2) + 12 + 5 = 19

shield

know planes: 1d20 + 5 ⇒ (16) + 5 = 21

hp 75
Stone skin 90
AC is now 25


Evil GM

Initiative: RD 3

Kalim -
Desmond -
Grung -
Felicitas -
Enemy - appear/attack
soliders -
Nym -
Karnog -

RD 3 Map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond grins. You should have moved buddy.

5 foot step to the right to ensure the flank, then full attack.

As soon as an attack lands, Desmond will apply double debilitating injury on AC and attacks, making them a -2 (-6 against Desmond)

Attack: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 1d6 + 11 + 1d6 + 7d6 ⇒ (5) + 11 + (3) + (3, 4, 5, 6, 3, 3, 3) = 46

Attack: 1d20 + 26 ⇒ (1) + 26 = 27
Reflex Save: 1d20 + 18 ⇒ (6) + 18 = 24

Attack: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 1d6 + 11 + 1d6 + 7d6 ⇒ (3) + 11 + (4) + (3, 2, 2, 6, 6, 3, 6) = 46

Attack: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 1d6 + 12 + 7d6 ⇒ (6) + 12 + (4, 6, 2, 1, 2, 2, 2) = 37


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

sr: 1d20 + 14 + 9 ⇒ (10) + 14 + 9 = 33Kalim tries to wipe the mind of the new demon. Feeblemind Will DC23


Evil GM
Desmond Aeros wrote:

Desmond grins. You should have moved buddy.

5 foot step to the right to ensure the flank, then full attack.

As soon as an attack lands, Desmond will apply double debilitating injury on AC and attacks, making them a -2 (-6 against Desmond)

Hey Desmond can you double check your attack roll numbers, are they correct? Your stats on your profile say: Shortswords +18/+19/+13/+14. I'm not sure what additional buffs you have on your character.

You also rolled a natural 1, so a dex check (not reflex) needs to occur to see if the weapon was fumbled.


Evil GM

demon save from kalim's mind wipe spell: 1d20 + 7 ⇒ (12) + 7 = 19

the creautre gets a befuddled look in it's reddish eyes.


Evil GM

Initiative: RD 3 update

Kalim - feeblmind
Desmond -step flank and attack (hits but I need some clarification on the dice0

Grung -
Felicitas -
Enemy - appear/attack
soliders -
Nym -
Karnog -


Evil GM

Remember Karnog aligned everyone's weapon with good to bypass DR.

Desmond's attack does hit the demon and he kills the creature.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps up to engage the newly summoned demon with hammer and buckler at the ready.

Full attack, attacking defensively,haste, inspire courage.

1d20 + 15 - 4 + 1 + 3 ⇒ (2) + 15 - 4 + 1 + 3 = 17 to hit, for 1d8 + 5 + 3 ⇒ (4) + 5 + 3 = 12+1d6 ⇒ 1 fire damage, counts as Good

1d20 + 10 - 4 + 1 + 3 ⇒ (10) + 10 - 4 + 1 + 3 = 20 to hit, for 1d8 + 5 + 3 ⇒ (7) + 5 + 3 = 15+1d6 ⇒ 5 fire damage, counts as Good

1d20 + 15 - 4 + 1 + 3 ⇒ (12) + 15 - 4 + 1 + 3 = 27 to hit, for 1d8 + 5 + 3 ⇒ (4) + 5 + 3 = 12+1d6 ⇒ 1 fire damage, counts as Good


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

+3 from Felicita's inspiration, and +4 from flanking with a menacing weapon. Thanks for keeping me honest! Well out of character anyways :P

Gotcha, dex check. In that case I got a 13 on the dex check. If that fails then you can ignore the last attack.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 26 - 4 + 1 + 2 + 4 ⇒ (8) + 26 - 4 + 1 + 2 + 4 = 37 for 1d10 + 12 + 3 + 2 + 8 ⇒ (4) + 12 + 3 + 2 + 8 = 29
Croaker: 1d20 + 21 + 1 + 2 + 4 - 4 ⇒ (15) + 21 + 1 + 2 + 4 - 4 = 39 for 1d10 + 12 + 8 + 2 + 4 ⇒ (5) + 12 + 8 + 2 + 4 = 31
Croaker: 1d20 + 17 + 1 + 2 + 4 - 4 ⇒ (6) + 17 + 1 + 2 + 4 - 4 = 26 for 1d10 + 12 + 8 + 2 + 4 ⇒ (2) + 12 + 8 + 2 + 4 = 28
Headbutt: 1d20 + 14 + 5 + 1 + 4 - 4 - 4 ⇒ (6) + 14 + 5 + 1 + 4 - 4 - 4 = 22 for 1d4 + 2 + 8 + 2 + 4 ⇒ (3) + 2 + 8 + 2 + 4 = 19

Grung hacks away at his new foe, though the snow makes it a challenge


Evil GM
Desmond Aeros wrote:

+3 from Felicita's inspiration, and +4 from flanking with a menacing weapon. Thanks for keeping me honest! Well out of character anyways :P

Gotcha, dex check. In that case I got a 13 on the dex check. If that fails then you can ignore the last attack.

It's not about keeping you honest, I just didn't know the menacing weapon bonuses offhand. At these levels the bonuses get intense.

The 13 still beat the Dex bonus. Needed a 10 Dex.


Evil GM

Grung unleashes a boat load of damage to the frost wight, it's rotten body crumbles. The dwarf is clearly underwhelmed by these grunt shock forces.


Evil GM

Initiative: RD 3 update

Kalim - feeblmind
Desmond -step flank and attack (hits but I need some clarification on the dice)
Grung - destroys another frost wight
Felicitas -
Enemy -
soliders -
Nym -
Karnog - steps up and attacks. (I'll post results after the enemy
actions)

Updated RD 3 Battlemap

*I didn't move Karnog yet.


Enemy: RD 3

Desmond puts one of original demons down, and to his surprise it does not vanish at it's death, it's large body lays fallen in the snow.

Another demon takes a 5 foot step back and thrust it's corrosive lonspear towards Kalim.

attack: 1d20 + 21 ⇒ (3) + 21 = 24;damage: 1d8 + 11 ⇒ (2) + 11 = 13;plus acid: 1d6 ⇒ 6

attack: 1d20 + 16 ⇒ (20) + 16 = 36;damage: 1d8 + 11 ⇒ (3) + 11 = 14;plus acid: 1d6 ⇒ 3

attack: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d8 + 11 ⇒ (3) + 11 = 14;plus acid: 1d6 ⇒ 4

Manwhile, two more demons teleport to the battle. yellow haloesd. But take no additional actions.

The feebleminded demon sees one of it's kind fall to the ground and his other companion stab at Kalim. Taking the que from his companion he moves forward a stabs at Felicitas,

attack, flank: 1d20 + 21 ⇒ (4) + 21 = 25;damage: 1d8 + 11 ⇒ (6) + 11 = 17;plus acid: 1d6 ⇒ 5; sneak: 2d6 ⇒ (1, 4) = 5

confirm crit on Kalim:

attack: 1d20 + 16 ⇒ (5) + 16 = 21;damage: 1d8 + 11 ⇒ (6) + 11 = 17;plus acid: 1d6 ⇒ 5


Evil GM

dex check for dropped weapon: 1d20 + 1 ⇒ (8) + 1 = 9

the demon's longspear slips form his hand during the third thrust at Kalim.


Evil GM

Updated RD 3 Battlemap

Key to the map:

Blue demons: original called demons, red dot = dropped weapon
pink demon: feebleminded one, summoned
yellow demons: summoned


Evil GM
Karnog Kegmeister wrote:

Karnog steps up to engage the newly summoned demon with hammer and buckler at the ready.

Full attack, attacking defensively,haste, inspire courage.

Karnog hits on two of the three attacks. the good weapons stinging the demon's hide. It's feeblemind notices his new threat.


Evil GM

Felicitas and Nym have actions remaining.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Did my 21 Knowledge Planes give me any insight to the "demons"? In particular weakness to an energy type


Evil GM

Nym:
You know these demons are immune to poison and electricity. They are resistance to most acid, cold, fire. They have a protective slime that coats their bodies which requires DC 18 reflex save for the weapon or natural attack takes acid damage.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Seeing the effectiveness of the team up with the rouge Nym casts Blur and moves to defend Kalim and detract the demon and distract for Desmond.
5 foot step to between Kalim and the demon that dropped its weapon

hp 75
Stone skin 90
AC is now 25
Blur 20% miss


Evil GM
Karnog Kegmeister wrote:

Karnog steps up to engage the newly summoned demon with hammer and buckler at the ready.

Full attack, attacking defensively,haste, inspire courage.

Kar nog steps into the action and whacks the feebleminded demon twice first striking the ribs then the left thigh


Evil GM

Initiative: RD 4

Kalim -
Desmond -
Grung -
Felicitas -
Enemy -
soliders -
Nym -
Karnog -

RD 4 Battlemap

*Remember these demons are large and have reach. they do seem prficient wiht the longspear when they manage to hold onto it.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

sr: 1d20 + 9 + 14 ⇒ (10) + 9 + 14 = 33rta: 1d20 + 10 ⇒ (15) + 10 = 25disintegrate: 28d6 ⇒ (5, 6, 1, 3, 2, 5, 4, 3, 4, 2, 2, 3, 4, 5, 1, 2, 6, 1, 2, 1, 5, 3, 2, 6, 1, 4, 1, 3) = 87if DC 24 save met: 3d6 ⇒ (1, 3, 3) = 7
Kalim attempts to disintegrate Nym's foe.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Post coming later


The thin green line hits the demon who shudders from the force of the ray.

fort save: 1d20 + 14 ⇒ (11) + 14 = 25

It's body deflects some of the wicked power. I think it takes 2 more d6 of damage, for a total of 5d6.

"HIKTA VVIRGH BUS OH FHUMHBH"

abyssal:
"I'm going rip your spine out then suck on your brain while I torment your soul."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

oh yeah: 2d6 ⇒ (4, 6) = 10


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond moves onto his next target, diving in for a slash.

Acrobatics to Q20, attack once.

Acrobatics: 1d20 + 29 ⇒ (9) + 29 = 38

Attack: 1d20 + 27 ⇒ (10) + 27 = 37 +2 if acrobatics was successful
Damage: 1d6 + 11 + 1d6 + 7d6 ⇒ (1) + 11 + (1) + (6, 6, 5, 6, 6, 5, 3) = 50


Evil GM

Desmond tumbles under the demon's guard and successfully slashes at the hamstring of the demon.


Evil GM

Initiative: RD 4

Kalim - casts disintegrate spell for 17 HP
Desmond - tumbles and hits for 50 hp
Grung -
Felicitas -
Enemy -
soliders -
Nym -
Karnog -


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Do they ignore the blur?
Taking a step back Felicitas quickly casts defensivly blistering invective.
Conc: 1d20 + 19 ⇒ (6) + 19 = 25
BI: 1d20 + 38 ⇒ (2) + 38 = 401d8 ⇒ 3
All enemys are intimidated if a 40 Intimidate is enough. So little fire damage will not go through their resistance.


Evil GM

Felic no they do not ignore the blur. I missed it when rolling.

low misses: 1d100 ⇒ 1

Oh yeah it missed.

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