Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


13,351 to 13,400 of 17,081 << first < prev | 263 | 264 | 265 | 266 | 267 | 268 | 269 | 270 | 271 | 272 | 273 | next > last >>

HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

thanks for the blur reminder

My AC is currently 40 with DR 6


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

and stoneskin 130. Hack away.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Yer a disgrace to evil doers everywhere. Grung says as he catches each blow on his shield with ease[/b]
Croaker: 1d20 + 25 - 4 + 1 + 2 + 1 + 5 ⇒ (8) + 25 - 4 + 1 + 2 + 1 + 5 = 38 for 1d10 + 12 + 8 + 5 + 2 ⇒ (10) + 12 + 8 + 5 + 2 = 37
Croaker: 1d20 + 20 - 4 + 1 + 2 + 1 + 5 ⇒ (13) + 20 - 4 + 1 + 2 + 1 + 5 = 38 for 1d10 + 12 + 8 + 5 + 2 ⇒ (3) + 12 + 8 + 5 + 2 = 30
Croaker: 1d20 + 16 - 4 + 1 + 2 + 1 + 5 ⇒ (17) + 16 - 4 + 1 + 2 + 1 + 5 = 38 for 1d10 + 12 + 8 + 5 + 2 ⇒ (1) + 12 + 8 + 5 + 2 = 28

I like high numbers for my mis chance
Blur 1: 1d100 ⇒ 29
Blur 2: 1d100 ⇒ 76
Blur 3: 1d100 ⇒ 77


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

right! I forgot


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Seeing the bard get hit Nym steps back to be put of the creatures reach and let's a two blazing green beans fly.

5 foot step back

Empowered Scorching rays(acid): 1d20 + 15 ⇒ (15) + 15 = 30
sr: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26
dmg: 4d6 ⇒ (5, 5, 6, 3) = 19 + 50% = 28.5


Evil GM

RA Initiative: RD 4 Updated

Enemy - Kyton: restoration; antipally: sword att
Felic -
Grung - attacks with croaker
Nym - scorching ray
Desmond - stands and moves
Kalim - fireball
Karnog -

Alignments:

Felic-CG
Grung -LN
Nym - N
Desmond - CN
Kalim - CN
Karnog - LG

I have some saving throws to make.


Evil GM

Kyton reflex fireball: 1d20 + 11 ⇒ (12) + 11 = 23
I like that you put the spell DC in your profile. That makes it easy.

Half damage.

There is no saving throw for the acid spray.


Evil GM

The orc is clearly injured but he still has plenty of life in him.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

@Nym: since you're 7th level (don't think you have CL 11 yet), you should get 2 rays for scorching ray. 2x touch, 2x SR, 2x damage rolls if they hit and bypass.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Karnog Kegmeister wrote:
@Nym: since you're 7th level (don't think you have CL 11 yet), you should get 2 rays for scorching ray. 2x touch, 2x SR, 2x damage rolls if they hit and bypass.

7 sorc 5 eldritch is cl11. Oh I get three. I was thinking 4d6 was the two, but according to pfsrd its each. I'll leave it to Baldwin if I can roll the other two. I know he doesn't like going back, but since we are still in the same round. Not sure they need additional Sr rolls as they are the same spell, but defiantly to hit and dmg. Thanks great and wise cleric

Sr 2 if needed: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35
ray2 to hit: 1d20 + 15 ⇒ (17) + 15 = 32
ray2 dmg: 4d6 ⇒ (2, 3, 6, 4) = 15 +50% = 22.5

Sr 3 if needed: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
ray3 to hit: 1d20 + 15 ⇒ (4) + 15 = 19
ray3 dmg: 4d6 ⇒ (5, 6, 1, 4) = 16 +50% = 24


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah, no worries. High level play has a lot of this kind of stuff, and it pays to help keep everyone at the edge of their ability. Oftentimes, it's what will make the difference between losing and winning.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

rays can also crit...which you did


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Grungsdi wrote:
rays can also crit...which you did

I thought so, too, but that 20 was on the SR, not the to-hit. So close!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Keeping her performance up Electra will cast grease on the orcs weapon while invisible.


Evil GM
Felicitas Sweetfingers wrote:

Keeping her performance up Electra will cast grease on the orcs weapon while invisible.

Are you posting in the right game? Who is Electra? I thought you were in gaseous form? You won't be able to cast spells in gaseous form.

Gaseous Form:
The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can’t attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials. The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.

A gaseous creature can’t run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly skill checks. It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can’t enter water or other liquid. It also can’t manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot.


Evil GM
Felicitas Sweetfingers wrote:
Felictas defensivly casts ghaseos form.[Dice=Conc]1d20+20

previously cast gaseous form spell.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

I was utterly distracted by my baby daughter. I apologize. Her name is Felicitas Electra Wegler
Felicitas will move away from the fight to safely return to solid state to continue aiding her comrades.


Evil GM

Karnog I think you still have an action in RD 4.

While Felic was in gaseous form she would not have been able to sing her performance. I'm not sure if that would have effected some of your attack /damage bonuses.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog raises his hammer and calls forth in dwarven:

Dwarven:
"By the might of His hammer, strike down these evildoers!"
.

A white-red glow surrounds his hammer and those of everyone around his.

Align weapon, communal: Good Aligned

He sets his shield, grits his teeth, and stares down the Kyton.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas has lingering performance.


Evil GM
Felicitas Sweetfingers wrote:
Felicitas has lingering performance.

i forgot about that.


Evil GM
Nym Omriwin wrote:
Karnog Kegmeister wrote:
@Nym: since you're 7th level (don't think you have CL 11 yet), you should get 2 rays for scorching ray. 2x touch, 2x SR, 2x damage rolls if they hit and bypass.

7 sorc 5 eldritch is cl11. Oh I get three. I was thinking 4d6 was the two, but according to pfsrd its each. I'll leave it to Baldwin if I can roll the other two. I know he doesn't like going back, but since we are still in the same round. Not sure they need additional Sr rolls as they are the same spell, but defiantly to hit and dmg. Thanks great and wise cleric

[Dice=Sr 2 if needed]1d20 + 11 + 4
[Dice=ray2 to hit]1d20 + 15
[Dice=ray2 dmg]4d6 +50% = 22.5

[Dice=Sr 3 if needed]1d20 + 11 + 4
[Dice=ray3 to hit]1d20 + 15
[Dice=ray3 dmg]4d6 +50% = 24

Another of the rays hits. touch attack correct?


Evil GM

RA Initiative: RD 5

Enemy - Kyton: antipally:
Felic -
Grung -
Nym -
Desmond -
Kalim -
Karnog -

Alignments:

Felic-CG
Grung -LN
Nym - N
Desmond - CN
Kalim - CN
Karnog - LG


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Rays are touch


Evil GM

RD 5: Enemies

The antipally takes a 5 ft step and unleashes an unholy blast of negative energy. the dark cold energy hits Grung and Karnog.

damage, DC 19 Will save for half damage: 7d6 ⇒ (6, 3, 5, 6, 2, 5, 3) = 30

RD 5 Mp


Evil GM

RD 5: Kyton

the Kyton steps up 5 feet and attacks Nym with two of his four claws:
I need to modify the map to reflect your 5 ft step back last round and the Kyton's 5 ft step this round.

claw 1, PA: 1d20 + 20 ⇒ (12) + 20 = 32;damage: 1d8 + 19 ⇒ (1) + 19 = 20
DC Fort 15 or bleed bleed: 1d6 ⇒ 4

claw 2, PA: 1d20 + 20 ⇒ (20) + 20 = 40;damage: 1d8 + 19 ⇒ (3) + 19 = 22
DC Fort 15 or bleed bleed: 1d6 ⇒ 4

If two attacks hit:
rend: 1d20 + 20 ⇒ (20) + 20 = 40;damage: 1d8 + 13 ⇒ (2) + 13 = 15

The last two clasws reach for Karnog,

claw 3, PA: 1d20 + 20 ⇒ (17) + 20 = 37;damage: 1d8 + 19 ⇒ (7) + 19 = 26
DC Fort 15 or bleed bleed: 1d6 ⇒ 6

claw 4, PA: 1d20 + 20 ⇒ (20) + 20 = 40;damage: 1d8 + 19 ⇒ (8) + 19 = 27
DC Fort 15 or bleed bleed: 1d6 ⇒ 2

If two attacks hit:
rend: 1d20 + 20 ⇒ (17) + 20 = 37;damage: 1d8 + 13 ⇒ (8) + 13 = 21

Desmond I need to modify the map to reflect your move last turn.


Evil GM

blur, if you are blurred claw 1: 1d100 ⇒ 3

blur, if you are blurred claw 2: 1d100 ⇒ 67

low is miss

confirming Kyton's crit on Nym:

crit: 1d20 + 20 ⇒ (16) + 20 = 36;damage: 1d8 + 13 ⇒ (6) + 13 = 19

confirming crit on Karnog:

1d20 + 20 ⇒ (8) + 20 = 28;damage: 1d8 + 13 ⇒ (8) + 13 = 21


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Holy s**!, boss is rolling rocks!sr: 1d20 + 22 ⇒ (12) + 22 = 34rta: 1d20 + 9 ⇒ (11) + 9 = 20negative levels: 1d4 ⇒ 4
Kalim enervates the kyton again.


Evil GM

Nym by the way since you stepped back 5 ft you are actually in the antipally's negative blast, so you need to roll a save for half damage.

Corrected RD 5 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 11 ⇒ (5) + 11 = 16 will

Doh

I'll get my attacks up later


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Ouch! 65 damage taken, afterwards DR, 11 temp HP gone. Current HP: 58/112 100/130 Stoneskin remaining.

"Bah! Thing hits really hard!"

Karnog steps back and casts Mass CSW on all allies within range. 3d8 + 18 ⇒ (6, 3, 1) + 18 = 28 HP healed.

Hope I'm out of AoO range. Fingers crossed.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

As a move action Felicitas restarts her performance again and the casts blistering invective.
Intimidate: 1d20 + 33 ⇒ (15) + 33 = 48
Fire: 1d10 + 10 ⇒ (4) + 10 = 14


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

what is the range Karnog?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Running already?! We are no done yet!

Grung 5 fts as well and slams croaker into the orcs helm

Croaker: 1d20 + 25 + 1 + 5 - 4 ⇒ (19) + 25 + 1 + 5 - 4 = 46 for 1d10 + 12 + 5 + 8 ⇒ (4) + 12 + 5 + 8 = 29
Croaker: 1d20 + 20 + 1 + 5 - 4 ⇒ (13) + 20 + 1 + 5 - 4 = 35 for 1d10 + 12 + 5 + 8 ⇒ (10) + 12 + 5 + 8 = 35
Croaker: 1d20 + 16 + 1 + 5 - 4 ⇒ (1) + 16 + 1 + 5 - 4 = 19 for 1d10 + 12 + 5 + 2 + 8 ⇒ (9) + 12 + 5 + 2 + 8 = 36

Confirm
Croaker: 1d20 + 25 + 1 + 5 + 4 - 4 ⇒ (10) + 25 + 1 + 5 + 4 - 4 = 41 for 2d10 + 24 + 10 + 16 ⇒ (3, 1) + 24 + 10 + 16 = 54

1d20 + 2 ⇒ (10) + 2 = 12 dex


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 17 ⇒ (6) + 17 = 23 will - 15 damage taken.

43/112 HP, 100/130 Stoneskin, 71/112 HP after healing.

Spell is close range, 30' distance between any 2 targets. I believe I can get everyone except Des, if needed I will exclude Felicitas.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

fort: 1d20 + 9 ⇒ (5) + 9 = 14

will: 1d20 + 8 ⇒ (16) + 8 = 24

Nym takes a 5 foot step to the side 11f should put me out of reach and ontop of Karnog and with gritted teech fire off another spell

sr: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31
Empowered Acid Lightning Bolt: 10d6 ⇒ (4, 4, 5, 4, 4, 5, 1, 6, 3, 5) = 41 + 50% = 61
dc18 Ref for half

HP46
AC 25
Stoneskin 120
Blur


Evil GM
Karnog Kegmeister wrote:


Hope I'm out of AoO range. Fingers crossed.

Your 5 foot step will permit you be out of its reach for the time being.


Evil GM

Nym steps back to be closer to Karnog but quickly realizes the cleric is also stepping back.

Kyton's reflex save: 1d20 + 11 ⇒ (7) + 11 = 18

The lightning hits but doesn't do as much damage as the drow thought it should do. Barely saved.


Evil GM

Felicitas I put a 30 foot spell template up, I tried to get the antipally in the radius too but it did not reach him.

I also moved the following tokens 5 feet per their actions: Grung, Karnog, and Nym. I straightened Kalim's token since he was straddling a couple squares.

Updated RD 5 Map


Evil GM

Kytons reflex save from Felic Blistering Invective speech.

reflex: 1d20 + 11 ⇒ (3) + 11 = 14

The Kyton has a quick hesitant reaction to the tirade unleased by the bard as the fire ignites.


Evil GM

RA Initiative: RD 5 updated

Enemy - Kyton: hit nym and karnog antipally: unholy channel
Felic - blistering invecitve
Grung - step towards group and attacks (I need to resolve the attack)
Nym - step back and lightning
Desmond -
Kalim - (I still need to resolve your attack)
Karnog - step back and cure spell

Alignments:

Felic-CG
Grung -LN
Nym - N
Desmond - CN
Kalim - CN
Karnog - LG

I still have to resolve Kalim's attack and Grung's attack.


Evil GM
Kalim Gudlavaletti wrote:

Holy s~&$, boss is rolling rocks![dice=sr]1d20+22[dice=rta]1d20+9[dice=negative levels]1d4

Kalim enervates the kyton again.

Kalim blasts the kyton once again.

what the negative to HP and attacks?


Evil GM

After Grung's second attack powerful hit croaker is stuck inside the antipaladin's skull so deep that the blood soaked weapon slips from his grip as the enemy crumbles to the ground.


Evil GM

Desmond you are up.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Minus 4 to all rolls ...(Might that change Nym's lightning?) and 20 hp (5/level)


Evil GM
Kalim Gudlavaletti wrote:
Minus 4 to all rolls ...(Might that change Nym's lightning?) and 20 hp (5/level)

No it will stay the same.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

DONE OVER HERE! Come on now? You haven't killed that thing yet?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Hhhh," Kalim breathes a laugh.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Ah crap I lost my flank. Well here goes nothing...again.

Desmond grits his teeth, closing the gap to the creature and taking a stab with Nym's rapier.

Acrobatics: 1d20 + 28 ⇒ (7) + 28 = 35

Attack: 1d20 + 23 ⇒ (14) + 23 = 37 +2 if acrobatics is successful
Damage: 1d6 + 13 + 7d6 + 2d6 ⇒ (4) + 13 + (6, 2, 4, 6, 6, 2, 2) + (3, 2) = 50

Nym's Rapier:
+1 Cold Iron Holy Rapier 15-20 x 2
good-aligned; 2d6 vs evil alignment

If the attacks lands, I am going to apply the -2 to hit (-6 vs Desmond) and give him hampered. All of the target's speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas stays far from the Kyton and casts crushing despair on the enemy.
SR: 1d20 + 12 ⇒ (12) + 12 = 24

13,351 to 13,400 of 17,081 << first < prev | 263 | 264 | 265 | 266 | 267 | 268 | 269 | 270 | 271 | 272 | 273 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk set in Nirmathas All Messageboards

Want to post a reply? Sign in.