Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Attack: 1d20 + 20 ⇒ (1) + 20 = 21
Reflex: 1d20 + 17 ⇒ (10) + 17 = 27

Desmond fumbles around and catches his shortsword on the wall next to him, but catches it. "S*@&!" He yells as he ducks the undead blow.

Desmond knows the battle is too hot, and he needs to defend his backliners, so he can't focus the main threats yet. He tumbles backwards and slashes up at the skeleton behind him.

Acrobatics: 1d20 + 24 ⇒ (12) + 24 = 36

Attack: 1d20 + 22 - 3 ⇒ (12) + 22 - 3 = 31
Damage: 1d6 + 9 + 6d6 ⇒ (4) + 9 + (1, 3, 6, 1, 6, 2) = 32

Acrobatics to E7, attack skelly at F7

Current AC is 32, is the attack lands its 38.


Evil GM

Desmond nearly drops his short sword when the skellie moves in behind him but he quickly recovers and tumble behind. He lashes out with his short short and hits but the damage is less than it could be since it was not a bludgeoning items.

Updated RD 1 Map


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Perc: 1d20 + 17 - 10 ⇒ (13) + 17 - 10 = 20


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung smiles as the weapons clang off his armor

Music to me royal ears!

aoo Croaker: 1d20 + 25 - 4 ⇒ (4) + 25 - 4 = 25 for 1d10 + 12 + 8 ⇒ (10) + 12 + 8 = 30


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Then he starts hacking away, as he tries to make his way towards the red leader. If he kills the one in front of him he will step into the vacated space

Croaker: 1d20 + 25 - 4 ⇒ (7) + 25 - 4 = 28 for 1d10 + 12 + 8 ⇒ (6) + 12 + 8 = 26
Croaker: 1d20 + 120 - 4 ⇒ (19) + 120 - 4 = 135 for 1d10 + 12 + 8 ⇒ (6) + 12 + 8 = 26
to confirm Croaker: 1d20 + 120 - 4 + 4 ⇒ (15) + 120 - 4 + 4 = 135 for 2d10 + 24 + 16 ⇒ (6, 6) + 24 + 16 = 52
Croaker: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25 for 1d10 + 12 + 8 ⇒ (4) + 12 + 8 = 24


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

perc: 1d20 - 10 + 4 ⇒ (15) - 10 + 4 = 9


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts Suffocation on the Leader to the south. [Ooc]dc 22 [/dice]"Silence their command and casters."


Evil GM

Grung AOO: you hit for 20 points but the skellie is still up.

Initiative Order: RD 1 Update

Desmond - hit for 22 HP
Red enemy - scuffled postions and attacked

Felic -

Grung -you destroy the first skellie in the alley (g:5) and hit the one in H:5.

Kalim - casts suffocation on yellow leader, save failed in RD 1.

Karnog
Nym
yellow enemy
blue enemy

Felic:
There is something just not right about this battle...almost like it was too easy. Lots of powerful spells wasted on fodder. You remember the mindflayer and think it's got to be around somewhere but you don't know where.

Kalim is drawn into his battle lust and loses his surroundings perspective.

fort save vs suffocation: 1d20 + 7 ⇒ (14) + 7 = 21


Evil GM

Updated RD 1 Map

NOte:
- red dot on tokens represent they are part of the red haloed team
- Red triangle on token equals damaged foe.
- red X is dead/destroyed
- Grey X is disabled


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Perception: 1d20 + 10 - 10 ⇒ (19) + 10 - 10 = 19


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Ones in the Hungry Pit take another dmg: 4d6 ⇒ (1, 1, 6, 4) = 12

Do we still have stone skin from last battle? Does Blink work here?

Rest of Nym'S turn waiting on answers


Evil GM

Blink will not work for you here. You are alignment prohibited.

yes stone skin is still in effect. 10min/level. You've been here 20 minutes so far. Between battle, searching, and preparing to leave.

Nym:
There is something odd about this battle. Yes, they are the local authorities but that mindflayer knew you all were powerful.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves up next to Desmond, drawing his hammer and attacking the skeleton in front.

1d20 + 13 ⇒ (19) + 13 = 32 to hit, for 1d8 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13 bludgeoning & Fite damage.

"This is just slowing us down, we need to be away from this cursed place, fast as possible!"


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym mumbles a few words and a pears to become a vibrating haze of himself, then follows Karnog into the fray. His shining rapier blinks appears in his hand. As he draws up next to Karnog he says

undercommon:
"I have a bad feeling about this. I think this is the mind flayer's doing. Maybe he'S trying to weaken us."

Nym cast Blur and moved f5 popping out his sword on the way
Acrobatics: 1d20 + 4 ⇒ (8) + 4 = 12 to avoid AOO from f6


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Seems likely. I wish I had my house monster smash him when I had the chance!"


Evil GM

Karnog moves up and smashes on of the skellies (F:6), chips of bones break off but the creature is still up.

Nym casts a spell and moves but takes an attack from the skellie that Karnog just whacked.

sword 1, haste: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22;damage: 1d6 ⇒ 2;plus str: 1d3 ⇒ 3

blur, 20 and below miss: 1d100 ⇒ 72


Evil GM

Updated RD 1 Map

Initiative Order: RD 1 Update

Desmond - hit for 22 HP
Red enemy - scuffled postions and attacked

Felic -

Grung -you destroy the first skellie in the alley (g:5) and hit the one in H:5.

Kalim - casts suffocation on yellow leader, save failed in RD 1.

Karnog - moved up next to Des and hit skelly F:6 for 13 HP
Nym - cast blur and moved

yellow enemy
blue enemy


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas starts her performance and then moves toward Kalim and casts see invisible. "Something is wrong here!"


Evil GM

Felicitas you don't see anything strange this round in the midst of the battle. It's a big alley though. Give me anohter perception check next round.

RD 1: Yellow

The yellow leader gasps for breath.

save for next round, DM only:

fort: 1d20 + 7 ⇒ (15) + 7 = 22

His trues push forward to join the melee.

Grung take an AOO on either: G: 5 or G:7 sinc ehtey moved through threatened square.

Attack on Nym: G:5

sword 1: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 ⇒ 3;plus str: 1d3 ⇒ 1

blur miss: 1d100 ⇒ 56

Looks like this hit.

Attack on Grung: G: 7

sword 1, flank: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14;damage: 1d6 ⇒ 3;plus str: 1d3 ⇒ 2

Attack on Grung: H:7

sword 1: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 ⇒ 5;plus str: 1d3 ⇒ 2

Attack on Grung: H:6

sword 1: 1d20 + 10 ⇒ (9) + 10 = 19;damage: 1d6 ⇒ 1;plus str: 1d3 ⇒ 2

Grung thought you'd were missing all the attention you normally attract.


Evil GM

RD 1: Blue

The leader of the blue squad levitates out of the hungery pit, she is bleeding from multiple cuts and what looks like teeth wounds.


Evil GM

RD 2:

Desmond -
Red enemy -

Felic -

Grung -

Kalim -
Mindflayer
Karnog -
Nym -
LORD NAPHRATHOTH
yellow enemy
blue enemy

RD 2 Initial Map


Evil GM

DM fun only:

midndflayer: 1d20 + 6 ⇒ (12) + 6 = 18
Lord NAPHRATHOTH: 1d20 + 8 ⇒ (4) + 8 = 12


Evil GM

It's best if everyone give me quick list of active spells and abilities here. For instance Felic has stoneskin (tell me how many HP are remaining) and see invisibility up at least. Also give me current ACs.

This battle could turn ugly real fast and I don't want to hunt around for information.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Current natural HP: 105/112.
Bears Endurance up for ~2min 48 sec, Bears Endurance HP 131/137
Current AC: 26, T 11, FF 25
Stoneskin from Kalim: 110 hp remain
Spells Remaining:
6th: heal, major creation, wind walk
5th: fabricate, breath of life
4th: ~~empty~~
3rd: resist energy (communal), blindness/deafness, invisibility purge
2nd: bear's endurance, silence, weapon of awe, resist energy
1st: ant haul, remove fear, protection from evil, comprehend languages,
shield, shield of faith


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Only active ability is inspire courage. AC fluctuates from round to round, I'll be sure to give updates.

Desmond grins at their bard. There's nothing like that to let him know there was a victory ahead. He jumps and rolls backward, standing up to give her a brief kiss on the cheek before suddenly springing back forwards to slice at the enemy in front of him.

Acrobatics: 1d20 + 24 ⇒ (13) + 24 = 37

Attack: 1d20 + 22 ⇒ (11) + 22 = 33
Damage: 1d6 + 12 + 6d6 ⇒ (1) + 12 + (1, 4, 6, 4, 2, 1) = 31

Basically just moving around so I activate by ability to get sneak attack by moving at least 10 feet. Acrobatics back and then forward.

Current AC is 32, is the attack lands its 38.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Current hp 91
Current stone skin 81
Current AC 21
Blur 20% miss chance
SR 19
Bonus from song (not sure what bonus it is)
Current STR 6 (down from 10)

great evil one:
Nym is just shy of encumbrance


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung turns and bends over and takes all the hits right on his rump, enjoying the clangs

:)

Grung will, naturally swing at the first one to move past him.

Croaker: 1d20 + 25 - 4 + 3 ⇒ (6) + 25 - 4 + 3 = 30 for 1d10 + 12 + 8 + 3 ⇒ (3) + 12 + 8 + 3 = 26


Felicitas
HP 82/97
Stoneskin See Invisibility
Heroism
Freedom of Movement.
Inspire Courage +3


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Is Nym able to perceive the song?


Evil GM
Nym Omriwin wrote:
Is Nym able to perceive the song?

She is singing and performing loud enough for you to perceive the song.


Evil GM

Desmond springs back bardward gets frisky with Felicitas, then springs to where he began. Then he destroys the undead skeleton in front of him (F:7).

RD 2: Red enemy.

F: 6 attacks Karnog

A whirl wind of short blades spin and strike a thte unholy cleric.

sword 1, haste: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30;damage: 1d6 ⇒ 3;plus str: 1d3 ⇒ 2

sword 2, haste: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17;damage: 1d6 ⇒ 5;plus str: 1d3 ⇒ 1

G:5: attacks Nym

Two blades thrust for a vital organ.

sword 1, haste: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26;damage: 1d6 ⇒ 6;plus str: 1d3 ⇒ 1

sword 2, haste: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16;damage: 1d6 ⇒ 2;plus str: 1d3 ⇒ 3

H: 5 attacks Grumpy

The blades clank harmlessly off the King's royal arse.
sword 1, haste: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31;damage: 1d6 ⇒ 2;plus str: 1d3 ⇒ 3

sword 2, haste: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13;damage: 1d6 ⇒ 3;plus str: 1d3 ⇒ 1

Red Leader: @ Desmond

Three greenish blue orbs strike Desmond with precision.

magic missles: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9

Updated RD 2 Map


Evil GM

blur miss on Nym: 1d100 ⇒ 22

RD 2: update

Desmond - destroyed F:7 skelly

Red enemy - leader hit Desmond with MM for 9 Hp,
- one hit on Nym his stone skin soaked the damage but his strength is zapped.
- one hit on Karnog, the stone skin soaks up the HP but his str is damaged by 2

Felic -

Grung -

Kalim -
Mindflayer
Karnog -
Nym -
LORD NAPHRATHOTH
yellow enemy
blue enemy


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung continues to try to chop his way to the Red

Croaker: 1d20 + 25 - 4 + 4 ⇒ (15) + 25 - 4 + 4 = 40 for 1d10 + 12 + 8 + 4 ⇒ (5) + 12 + 8 + 4 = 29
Croaker: 1d20 + 20 - 4 + 4 ⇒ (10) + 20 - 4 + 4 = 30 for 1d10 + 12 + 8 + 4 ⇒ (8) + 12 + 8 + 4 = 32
Croaker: 1d20 + 16 - 4 + 4 ⇒ (13) + 16 - 4 + 4 = 29 for 1d10 + 12 + 8 + 4 ⇒ (3) + 12 + 8 + 4 = 27


Evil GM

Grung chops down two more of the skellies as he desparately tries to get to the leader (red)

Updated RD 2 Map

Grung:
Although you lust to destroy the undead, you understand that the task before you is getting grim. Your sorcerer lusts for blood and sending souls to the void but your holy companion has bee unable to connect with Torag.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas looks around and casts haste.


Evil GM

If Kalim doesn't post by early afternoon, I'll skip him and insert his action when he takes his action.


Evil GM

I really need to hold off for Kalim to post since he will most like be one of the targets of the mindflayer's attack. So I'm going to hold off.

Kalim don't forget to disclose your AC and ongoing buffs.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Sorry, guys, it was my birthday this week and I was busy as heck. Gonna try to figure out my stats now and post. Thanks for the patience!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Currently
Hp 26
AC 23
Haste
Stones kin 130
Inspire Courage +3

...eeep!

Kalim activates his ring of force shield AC 25 now and quaffs a cure moderate potion. potion: 2d8 + 6 ⇒ (8, 4) + 6 = 18


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

happy birhtday dude


Evil GM

The red leader yells out that you'll be great fun in the slave pits...and pleasure den as he winks at Felicitas...great fun and money to be made.

As he finishes his statement there is a pulsating mental blast from second story of a building.

Everyone needs to make a DC18 Will save or be stunned for rds: 3d4 ⇒ (2, 1, 3) = 6

Updated map with mental blast template

Stunned:

A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.


Evil GM

RD 2: update

Desmond - destroyed F:7 skelly

Red enemy - leader hit Desmond with MM for 9 Hp,
- one hit on Nym his stone skin soaked the damage but his strength is zapped.
- one hit on Karnog, the stone skin soaks up the HP but his str is damaged by 2

Felic - haste

Grung - destroys one two skellies

Kalim - cure potion
Mindflayer - mind blast area
Karnog -
Nym -
LORD NAPHRATHOTH
yellow enemy
blue enemy


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39 will

Karnog shrugs off the brain suckers mental power.


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

Bah ya call that a stun? I have laid farts that are more powerful!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Will: 1d20 + 10 ⇒ (14) + 10 = 24


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Will: 1d20 + 8 ⇒ (9) + 8 = 17

+2 if enchantment
+3 if charm or fear

Also is the SR? If so Nym has SR of 19.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

<---needs new dice


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

will: 1d20 + 10 ⇒ (11) + 10 = 21


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Will: 1d20 + 7 ⇒ (3) + 7 = 10


Evil GM

Nym and Desmond drop what they are holding and remain nearly frozen in place. The others fight off the effects of the mental blast.

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