Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM
Kalim Gudlavaletti wrote:
Touch if idiocy.

Thanks


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond squirms, trying to slip out of the creatures hold!

Escape Artist: 1d20 + 22 ⇒ (18) + 22 = 40


Evil GM

Initiative Order: RD 14 update

Felicitas -
Kalim- hit with enervation.
Desmond - brakes the grab
Black Skeletons -
Blayze -
Karnog -
Grung -
Nym -

Felic you are up.
Desmond since you broke the grab you can act normally.

If You Are Grappled:

If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I believe that takes my standard action to get out of the grapple, and I don't have anything useful to do with my move action.


Evil GM
Desmond Aeros wrote:
I believe that takes my standard action to get out of the grapple, and I don't have anything useful to do with my move action.

Since you succeeded in your escape, I read it has you get your normal action. Check out the spoiler in my last post.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Well I certainly won't complain about that than!

The tornado of steel slips free and unleashes itself again!

Attack 1:
Attack: 1d20 + 22 ⇒ (18) + 22 = 40 Applying penalty to AC, which is -2 (-6 against Desmond)
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
Sneak Attack Damage: 6d6 ⇒ (3, 2, 2, 6, 1, 5) = 19
Cold Damage: 1d6 ⇒ 2

Attack 2:
Attack: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Sneak Attack Damage: 6d6 ⇒ (2, 2, 3, 4, 2, 2) = 15

Attack 3:
Attack: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Sneak Attack Damage: 6d6 ⇒ (6, 4, 1, 3, 4, 1) = 19
Cold Damage: 1d6 ⇒ 3

Attack 4:
Attack: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Sneak Attack Damage: 6d6 ⇒ (6, 1, 1, 6, 6, 4) = 24

Haste Attack:
Attack: 1d20 + 22 ⇒ (14) + 22 = 36 Applying penalty to hit, which is -2 (-6 against Desmond)
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Sneak Attack Damage: 6d6 ⇒ (3, 6, 6, 3, 6, 4) = 28
Cold Damage: 1d6 ⇒ 1

Whew, thank you dice gods! I shall offer a tribute of Doritos and Mountain Dew tonight to show my gratitude!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Moving forward to Grungsdi Felicitas will use the aid another action with her whip.
Aid: 1d20 + 10 ⇒ (6) + 10 = 16


Evil GM

Desmond:

Desmond's first blade strikes: 26Hp, no cold dam
Desmond's second blade strikes when the -2 AC is applied: 18 Hp
Desmond's third blade strikes when the -2 AC is applied: 21 HP, no cold
Desmond's fourth blade strikes when the -2 is applied: 30 Hp
Haste attack strikes when the -2 is applied: 30 HP, no cold

Total damage: 125 Hp.

The demon feels the fury of the rogue's attack and it slouches down then disappears to it's plane of existence.


Evil GM

RD 14: BS on the wall

The other two BS (I and J:11) try to escape the black tentacles: (DC10+16BAB = 26)

The two grappled black skeletons continue to try to get free (they are quite injured):

escape artist: 1d20 + 11 ⇒ (17) + 11 = 28
escape artist: 1d20 + 11 ⇒ (7) + 11 = 18

They continue to struggle and one breaks free. Kalim make sure you roll damage from the grapple.

Four black skeletons, on the wall, attack with their cross bows. they continue as previous instructed to fire on Felicitas and Kalim

Felic:

mg crosswbow: 1d20 + 10 ⇒ (2) + 10 = 12;damage: 1d6 + 2 ⇒ (1) + 2 = 3

mg crosswbow: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d6 + 2 ⇒ (2) + 2 = 4

One bolts digs into the bard.

Two on Kalim:

mg crosswbow: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d6 + 2 ⇒ (5) + 2 = 7

mg crosswbow: 1d20 + 10 ⇒ (17) + 10 = 27;damage: 1d6 + 2 ⇒ (2) + 2 = 4

Do these hit?


Evil GM

I'll take a the BS that are in the stairwell when I log back on.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Well done, Desmond! You've changed the battle in our favor!"


Evil GM

Desmond you get an AOO as BS wielding duel short shorts out of the stairwell.

Grung you get an AOO as BS file in gaps within your reach.

The five BS move into the black tentacles: (DC10+16BAB = 26)

The five grappled black skeletons continue to try to get free (they are quite injured):

escape artist: 1d20 + 11 ⇒ (14) + 11 = 25

escape artist: 1d20 + 11 ⇒ (6) + 11 = 17

escape artist: 1d20 + 11 ⇒ (2) + 11 = 13

escape artist: 1d20 + 11 ⇒ (8) + 11 = 19

escape artist: 1d20 + 11 ⇒ (14) + 11 = 25

They each fail and get tangle with the rubbery tentacles.

One BS manages to move and avoid the tentacles and attacks Grung,

mg sh sword 1: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25;damage: 1d6 + 2 ⇒ (5) + 2 = 7; plus str dam: 1d3 ⇒ 3

I'll take the cleric and BS on the ground's action next.


Evil GM

RD 14: BS and cleric on the ground

The four BS chase the drow that is 10 feet up the wall.

the cleric tries to slip out of the tentacles now that the oil of slipperiness has been applied.

esc artist: 1d20 + 20 ⇒ (18) + 20 = 38

The cleric slips the grasp and he casts a quick spell and raging battleaxe appears over the drow's head and chops down on him,

spirtual weapon: 1d20 + 8 ⇒ (7) + 8 = 15;damage: 1d82 ⇒ 2
*It is force weapon so it bypasses damage reduction.

The cleric yells for the skeletons to kill the drow.


Evil GM

Updated RD 14 Map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

AoO: 1d20 + 23 ⇒ (4) + 23 = 27
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
Cold Damage: 1d6 ⇒ 4


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps up and around Grungsdi, ending up just above his shoulders and moves north to channel positive energy to damage undead.

6d6 ⇒ (6, 5, 1, 6, 3, 5) = 26 HP damage to undead, DC 18 for half - should affect most of the black skeletons, if my math is correct.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

grapple damage: 1d6 + 4 ⇒ (1) + 4 = 5One bolt hits but is negated by stoneskin.


Evil GM

The BS that was still entangled crumbles to dust...finally!

saves versus channel:
Blue halo saves
BS, resis: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
FD 26
BS, resis: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
FD 26
BS, resis: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
HD 13
These blue are destroyed

Yellow halo:
BS, resis: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
FD 26
BS, resis: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
HD 13
BS, resis: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
HD 13

Karnog you will need to make save versus the black tentacles.


Evil GM

Updated Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Thought I was high enough off ground to avoid.

If not: 1d20 + 8 + 1 + 2 + 2 ⇒ (4) + 8 + 1 + 2 + 2 = 17 Ref (Haste, Good Hope, Dwarf) - Fail, I imagine.


Evil GM
Karnog Kegmeister wrote:

Thought I was high enough off ground to avoid.

If not: 1d20+8+1+2+2 Ref (Haste, Good Hope, Dwarf) - Fail, I imagine.

To move just north of the Grung's shoulder puts you on the wall which has the tentacles.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

No worries, I'll take a bit of tentacl-y damage for smashing the skellies.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Seeing the cleric slip free of the black tentacles and the force ax appear and swing at him Nym thinks to himself

Undercommon:
Yes, this was definitely not your best idea.

Nym mumbles a few word rubbing a small glass rod and fur together, the points his hand at the cleric. A slickly yellowish green looking bolt of lightning leaps from his fingertips to strike the cleric.

SR: 1d20 + 14 ⇒ (3) + 14 = 17

Lightning Bolt(Acid): 10d6 ⇒ (5, 1, 4, 6, 3, 6, 3, 6, 4, 4) = 42

Ref save of 18 for half.

DM:
fyi Nym has SR


Evil GM

The undercleric tries to evade the bluish white cracling lightning bolts.

reflex, bonus: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15

His flesh is seared and instantly blisters and pops, his gibberish makes no sense. Tinges of white smoke pops for the bursting blisters. He immediate begins to mumble a foul prayer.

He is significantly hurt,


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Bwahahaha

Grung turns and attacks some skellies.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 22 - 4 + 3 + 1 + 2 ⇒ (19) + 22 - 4 + 3 + 1 + 2 = 43 for 2d8 + 11 + 8 + 3 ⇒ (2, 7) + 11 + 8 + 3 = 31
Croaker: 1d20 + 17 - 4 + 3 + 1 ⇒ (16) + 17 - 4 + 3 + 1 = 33 for 2d8 + 11 + 8 + 3 ⇒ (3, 3) + 11 + 8 + 3 = 28
Croaker: 1d20 + 13 - 4 + 3 + 1 ⇒ (15) + 13 - 4 + 3 + 1 = 28 for 1d10 + 10 + 8 ⇒ (1) + 10 + 8 = 19

haste Croaker: 1d20 + 22 - 4 + 3 + 1 + 2 ⇒ (2) + 22 - 4 + 3 + 1 + 2 = 26 for 2d8 + 11 + 8 + 3 ⇒ (7, 7) + 11 + 8 + 3 = 36

to confirm Croaker: 1d20 + 22 - 4 + 3 + 1 + 2 + 4 ⇒ (9) + 22 - 4 + 3 + 1 + 2 + 4 = 37 for 4d8 + 22 + 16 + 6 ⇒ (8, 7, 2, 8) + 22 + 16 + 6 = 69


Evil GM

Grung clears out four of the skeletons with his mighty blow.


Evil GM

Initiative Order: RD 15

Felicitas -
Kalim-
Desmond -
Black Skeletons -
Karnog -
Grung -
Nym -

*Note: There are two skeletons with crossbows (blue halo) and two skeletons with dual short swords (lime) remaining on the wall.

**The cleric is dead on the ground and there are four skeletons with dual short swords remaining on the ground (lime)

RD 15 Map


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim fireballs the two skellies with crossbows to the noeth. fireball dc20: 10d6 ⇒ (6, 1, 1, 5, 5, 1, 2, 1, 1, 2) = 25

"BEAR WITNESS, ANY THAT CAN. THE GRAVEKNIGHT IS DESTROYED. BLAYZE RAN, TAIL 'TWEEN HER LEGS. THIS WE DID WITHOUT SUSTAINING A SINGLE LOSS. THINGS ARE CHANGING, HERE AS ANYWHERE. THE VOID HUNGERS. WILL YOU STAND WITH US AGAINST IT?"


Evil GM

ref: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
full damage

ref: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21
Half damage

The wall itself rumbles in response to Kalim's blasphemy.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Not to shabby, indeed!"
Moving forward Felicitas starts her inspire courage performance again.


Evil GM

Initiative Order: RD 15 update

Felicitas -
Kalim- fireball
Desmond -
Black Skeletons -
Karnog -
Grung -
Nym -

*Remember Kalim still has his black tentacles still up, so if you move within their area make a save.

**Felic and Desmond you are up.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Extremely busy this weekend, please DMPC as needed.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Can´t move on the map she will get closer to the others


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

black tentacle damage if necessary: 1d6 + 4 ⇒ (3) + 4 = 7,then Kalim dismisses his tentacles.


Evil GM

RD 15: BS

The last two black skeletons crumble to dust as Kalim's spell continues to crush the bones. Then the sorcerer dismisses the spell. The battle on the wall has finally ended - at least for now.

There are sounds of clatter, scrapping, and general movement coming form the courtyard inside the wall.

The four remaining BS surround the base of the wall and continuously whack at the wall with their swords. Trying to get a the drow's feet.

Nym: The BS can't reach you but are never-the-less trying to hit your feet and legs.

Karnog, Grung and Nym are up and you can post in any order.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"What did you do to attract the ire of these undead, drow? Was your quarrel with that cleric a personal one, or one of ideology?"

Karnog releases his warhammer to begin floating by his side, becoming a dancing weapon for a short while. He moves alongside the remaining skeletons while the hammer swings itself.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Love the tentacles, by the way."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Seeing the cleric fall Nym thinks

Undercommon:
Well that should make life a little easier. What is that?
Nym hazards quick glance up the wall and sees the dwarf calling down.
Undercommon:
Is that Duergar shouting at me? Almost sounds like the wierd language the above grounders use. But why would he use that? Duergars who ever understands them.
He calls back up
Undercommon:
"Don't fear Duergar, Nym shall come to aid you with the demon as soon as I have finished off these damnedable skeletons."

Nym steps to the side and stretches a hand toward the skeletons. A greenish flame sprouts foward bathing three of the skeletons.

5 foot to C row
Burning Hands(Acid): 5d4 ⇒ (2, 1, 4, 1, 1) = 9 Ref16 for half
This should hit the three grouped at the base. If all four are there and map is reflecting I would move to best hit all four and stay out of thier range.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Undercommon: "Oh, right. You darklands creatures use your own languages down here. Sorry."

Karnog looks at the drow fighting off the skeletons and inclines his head.

Undercommon: "What is your quarrel with these people, drow? Inter-City conflict or civil unrest? Or do you fight for a higher purpose?"

As he speaks, Karnog's flaming warhammer attacks the skeletons on its own. He also casts spell immunity on himself for fireball, lightning bolt, and black tentacles.

#1 1d20 + 13 + 1 + 2 + 2 ⇒ (19) + 13 + 1 + 2 + 2 = 37 to hit, for 1d8 + 4 + 2 + 2 + 1d6 ⇒ (4) + 4 + 2 + 2 + (6) = 18 bludgeoning & fire

#2 1d20 + 8 + 1 + 2 + 2 ⇒ (5) + 8 + 1 + 2 + 2 = 18 to hit, for 1d8 + 4 + 2 + 2 + 1d6 ⇒ (5) + 4 + 2 + 2 + (3) = 16 bludgeoning & fire

Haste: 1d20 + 13 + 1 + 2 + 2 ⇒ (20) + 13 + 1 + 2 + 2 = 38 to hit, for 1d8 + 4 + 2 + 2 + 1d6 ⇒ (8) + 4 + 2 + 2 + (3) = 19 bludgeoning & fire

Haste confirmation: 1d20 + 13 + 1 + 2 + 2 ⇒ (9) + 13 + 1 + 2 + 2 = 27 to hit, for 2d8 + 8 + 4 + 4 + 1d6 ⇒ (8, 6) + 8 + 4 + 4 + (6) = 36 bludgeoning & fire


Evil GM

The skellies get hit with the acid and sizzle away destroyed.

Immediate combat is concluded.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Undercommon: "So, drow, what brings you here? Out to fight the good fight, or do you have actual business with the priesthood of Orcus?"

Karnog walks back up to the rest of the group, retrieving his warhammer as he goes.

"So, who's injured, and how badly? Any poisons, curses, or the like? Also, what happened to that death knight's equipment? I know Kalim took out the armor, but his axe and the rest of his gear should be fine. There's a dead cleric down yonder as well, he probably had some useful stuff to grab."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"I'm a little beat up, surprisingly didn't get shat on as hard as expected. Just catch me in the channels I'll be good." He casually twirls one of his blades, looking at the unexpected ally. "Oi! You speak common?"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts Tongues on himself, hearing an unfamiliar language. He joins Karnog and the drow. "Like I said, I like your style. Sweet tentacled. Very clutch."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Undercommon: Greetings duergar. as Nym starts up the wall. My quarrel is not with these people, but the horrid Cult of Orcus that lies below. I saw you trying to fight thier demon gaurd. When I saw their reinforcements about join; I thought youcould use the help. As he crusts the top of the wall Nym is surprised to be greeted not duegars, but surface dwarfs and humans. Mal'kam Kave'n D'is? Nym says to the dwarf with the holy symbol


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog uses his wand on Desmond for a couple of charges, before channeling to heal everyone.

2d8 + 3 ⇒ (4, 7) + 3 = 14 HP healed
2d8 + 3 ⇒ (4, 4) + 3 = 11 HP healed

Channel: 6d6 ⇒ (3, 5, 5, 2, 6, 3) = 24 HP healed


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Duergar, huh? I suppose our disguises were better than I thought. I'm known as Karnog Kegmeister, and we are here on a similar errand. Are you injured, wizard?"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I could use a little patching up, I went through a few potions there. Anything useful to be found?

Grung amuses himself by flipping skeleton parts up and batting them away with his massive ax


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Undercommon:"Well met then Kar'neg Keg'miestar; I am  Nym Omriwin." with bow. Undercommon: "The Orcus kidnapped some of my family and killed the rest. I aim to see them ended. Do you travel with a Mal'kam Kave'n D'is? I have ne..."

Demond Aeros wrote:
"Oi! You speak common?"

Nym cuts off mid sentence stepping back into a combat stance a shining short sword in his hand seemingly from no where as he eyes the loud huaman.

Kalim Gudlavaletti wrote:
. "Like I said, I like your style. Sweet tentacled. Very clutch."

Nym eyes the human who is speak ing undercommon

"You know the way of magic too human?" seeing the growth on Kalim "It looks like that knowledge has cost you some."

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