Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond wakes up quietly, listening grogily and rubbing his eyes. "I'll go check it out."

Stealth: 1d20 + 16 ⇒ (9) + 16 = 25
Perception: 1d20 + 12 ⇒ (7) + 12 = 19


Evil GM

Des you hear some splashing that sounds like an oar in the water but it's heading away form your current location. It is coming form the tunnel you will be heading down when you travel towards the underground city. To investigate any farther will require the use of one of the two boats that you all have on the beach.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond climbs into one of the boats, making sure to take two oars so he can have one on each side of the boat so that he doesn't have to splash them in and out of the water to paddle. Then he quietly sets after the noise.

Stealth: 1d20 + 16 ⇒ (15) + 16 = 31
Perception: 1d20 + 12 ⇒ (13) + 12 = 25


Evil GM

Karnog are you going to go with Desmond?

Desmond it's pitched black,s o vision for you will be an issue unless you have means to see int he dark. I didn't look at you character sheet to see if you have night goggles or anything to help you out.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

No, I don't.

With the darkness present Desmond decides to abandon the chase. "Somebody on a boat heading to the city, didn't want to pursue it in the darkness."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Didn't want to spoil his stealthiness...Karnog is very un-stealthy

"Okay, no point flailing about in the darkness. Be on your guard and we'll let everyone else sleep, eh?"


A few hours later the party wakes and prepares for the day's travel. the dwarfs look suspiciously a that the boats. One boat is wider and Meath'd begins to push it into the water. You figure you all can go in one boat if Meath'd is in a separate boat. Although, Meath'd boat will fit one more person.

"This not same boat Meath'd come in....this one tight."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Unfortunately,Meathead, this is what he have available. I believe it will suffice if we are careful."


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

"No worries I will fly ;-)"


Evil GM
Aurora the Fairydragon wrote:
"No worries I will fly ;-)"

You were taking up so much space! :-)


Evil GM

Meath'd moves both boats into the water and is holding the lines for the other to get in their boat. I could envision Kalim going in Meath'd's boat. :-)


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm will enter the boat not occupied by the Ogre and hold it steady for others as he activates his cap of light.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung piles in to whichever boat he gets pointed to


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim does indeed go with Meathead.


Evil GM

Meath'd and Kalim climb in one boat, Kalim in the bow and Meath''d a tthe oars. The other group pushes off the shore after they climb in.

Who is rowing? there are four oars but you can make do with two.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I will row.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I'll row with Malcolm


Evil GM

Grung, Malcolm, Karnog, and Felic are in the second boat and they begin to drift offshore and towards the stream. There is a slight current and once you are in the tunnel there is stagnant, humid feel to the tunnel. there are occasion green lichen patches along the way but you've seen no light other light sources.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Gurung stands with his throwing axe at the ready


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Row, row, row our boats...


You travel for 24 hours down the river passing a few side tunnels as you go before you final reach a fork in the tunnel splitting to the left and right. The fork to the left has a steamy mist and Meath'd bellows, "Dat way!"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Boats! I am glad for them but I can't wait to get back on dry land."


Evil GM

Right now Meath'd and Kalim are roughly 15 feet ahead of you and the steamy mist is building is there anything you all intend to do as you travel. Are you tossing a line/rope between boats, you all can tell your visibility is going down rapidly.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Hold up, lets tie ourselves together. It is getting as thick as pea soup out there.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung pulls out his rope and passes it to a more nimble type to throw


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"A good precaution," Kalim says. "Sorry, Meath'd, I interrupted you. What do you think makes an action just?"


'Huh" this is followed by a fart. "Stirge 'just' make me tooty." he chuckles loudly.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Heh, that it did. But what makes an act right or wrong?"


Evil GM

Clouds of steam billow from the ground ahead, and water gurgles noisily. The air smells sulfurous and gets warmer as PCs approach the pools. the water appears to be roughly 15 feet deep but there are pockets of deep and shallow water. Steams arises from the hot liquid. Survival or nature check if you have it. You do see brightly colored lichen and moss on on the walls and floating on the water, this creates an eerie glow. There the sound of splashing ahead.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (16) + 9 = 25 survival


Evil GM

Grung:
You figure the water's about 110 degree where you are, it's probably coming form some hot geysers. You also notice that the water and the mold is teaming small organisms...simple life. this most likely serves as a feeding ground for other "larger" creatures" to gather easy meals."

Level 9A map

Each hex is currently 100 feet across so the whole party is actually in the hex that Kalim is located in on the map.

The boats bump into a rocky shore. there is plenty of lichen and molds to shed a eerie glow to see by but your vision is reduced to 30 feet becasue of the steam. The body of water continues to the right (or northern part of the map) and there is solid ground to the left (or southern part of the map). Meath'd gets out of the boat scratching his head.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Hot water here. Small critters, bigger creatures probably feed here. We should probably not stay here.

Grund will pull the boat up on the shore once he gets the chance. I saw get off the water ASAP


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Good plan. This seems like a prime spot for predators. "

Karnog assists with bringing the boats up on shore.


Meath'd pulls the line connecting both boats and assists the party to shore. "Me get real turned around in steamy area when I was with clan."


Evil GM

The group hustles along getting clear of the steamy water and after 10 mintues of quick movement you come to a fork in the rough cavern. which way left or right?

Updated map

*each hex is a large amount of space 100 feet so you are all represented by Grung's token currently.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Unless you can remember which way meatforbrains lets go Left.


"Sumtimes left git me lost, sumtimes right git me lost. Meath'd mostly run."

A more profound staetment you have never herd.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Pulling a coin from her pouch Felicitas flipps it."Heads right, Tail left."Heads 1,Tail21d2 ⇒ 2


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Left it is. Onward bbrave soldiers."

Karnog grins and readies his weapons and shield, eager to proceed.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I agree, come, let's be about this.


Evil GM

As you head left you eventually hear gruff grunts and voices.

perception checks


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (7) + 9 = 16


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Perc: 1d20 + 12 ⇒ (1) + 12 = 13 +4 vs traps


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Perc: 1d20 + 12 ⇒ (11) + 12 = 23


Evil GM

Felic and Grung you hear voices, guttural sounds trollish. You know Meath'd has already warned there are lots of trolls wandering this cave. From the sound of it it's more than 5 heading your way.

You are actually in a pretty open area.

initiative:

RA Initiative:
RA:
Karnog: 1d20 + 1 ⇒ (15) + 1 = 16
Kalim: 1d20 + 2 ⇒ (18) + 2 = 20
Malcolm: 1d20 + 2 ⇒ (1) + 2 = 3
Grung: 1d20 + 2 ⇒ (16) + 2 = 18
Feli: 1d20 + 4 ⇒ (14) + 4 = 18
Desmond: 1d20 + 9 ⇒ (18) + 9 = 27
trolls: 1d20 + 2 ⇒ (2) + 2 = 4

Initiative order:
Des
Kalim
Feli
Grung
Karnog
trolls
Malcolm

I need to put together a map since they have 1 hex for every 100 feet ratio in the book, but assume they are 120 feet aaw right now outside everyone's vision.

i'm not going to get to the map until this evening, sorry.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond draws his blades, waiting for the gap to be closed.

Holding action.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas will start inspire courage than haste everyone


Evil GM

There is grunting coming from all within the vast cavern.

giant language:

"Light...there." You get the sense that Malcolm's cap light has been spotted.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Gurung sets his shield and stands front and center, ready to quick draw his loaded sling and throwing ax or Croaker

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