HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung the stone work looks deep, it could take several hours, or longer, depending on how much is there. From the sound of it they are still smashing stone behind. You can see where they worked on the tunnel roof and walls with large picks and some of the stones are wet so you figure they came out of the river.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Hmmm. Bah. Since when are trolls smart. Gonna have to go down this other path, right into their trap. I 'suppose Grung kicks a rock
It's funny you say that grung because the book actually discusses how smart they are how they continue to pester and pick-off PCs.
from the book:
GM Note from the RA book. Do not treat these trolls as “normal.” Read their statistics and magic items very carefully before running this encounter. The naughty trolls are old, wise, and very cunning. If overmatched they try to escape to fight later (actually, they hunt for the party almost anywhere in the dungeon) and neither die stupidly nor fight to the death if they see they are losing.
You head shout and it wraps in alrge circle rejoining where you had the battle with the goblin scouting party. You find one short side tunnel that has some debris from camping and there is blood stains on the wall.
You do find one secret door. That is unusual and you need to figure out how to open it.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"If worse comes to worst, I can probably make the door fall out from its frame. Im not sure we want to leave such an obvious since of our passage though."
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Bah, take your time or her time but not me time! Grung laughs at the joke that only he understands and he smacks Desmond on the back just a bit too hard.
Desmond the door is made of solid stone and the edge/frame is quite well concealed to the naked eye. The dwarves uncanny ability to spot secret doors and know stone work discovered the seam. As you study the stone you figure that it slides upward not sideways, which is quite unusual especially to lift such weight. It does not contain any traps.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Gotta put yer back into it! Gung says as he shoves Aside Malcolm and tries on his own
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Desmond leans against the wall and watches the more muscle-inclined members do their work. Once Grungsdi opens it up he moves back to the front, giving the dwarf a pat on the shoulder and a nod.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Nothin stops Grungsdi from killin stupid trolls that think they're smart!
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"That is fair. Depending on this secret door, we may have a secure location to rest for the night. Perhaps we can disguise our entrance and leave a false trail? I defer to our more sneaky members in that issue."
The door slides open to reveal a small room a stone sarcophagus on the stone lid reads a single word in elvish: Nadroj. Ohterwise the room is without dust and debris and it's smooth walls are crafted out of onyx.
requires a successful DC 20 Strength check. You can aid
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"Perhaps we leave the restful dead to their rest, at least until we regain our own strength? Unless that word means "open me, I'm full of righteous treasure. "
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Want me to open it up? Could be some treasure in there!
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
1d20 + 4 ⇒ (1) + 4 = 5 Grung goes to lift and promptly loses his footing and slips onto his face.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
1d20 + 9 ⇒ (16) + 9 = 25 Grung sniffs the tomb and licks it and considers
Karnog this tomb doesn't look right to you...it appears to be more of a sanctuary for another creature is obviously not here. Although it doesn't look like it's been used for a while, nor does it have earth in it, so you're pretty certain that it is not a vampire's coffin.
Grung's tongue loosens a little latch and Karnog see's a well hidden compartment. Hidden in a secret compartment in the crypt is an arcane scroll of 3 spells. Three spellcraft
The crypt contains jewelry (a gold and sapphire
necklace, a ring and broach). 1 appraise check/
There is a headband (spellcraft with detect magic)
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"A hidden sarcophagus, which serves as the resting place for some creature. In which we find scrolls and jewelry. I have a bad feeling about this, guys. Perhaps this is not such a good place to take our rest after all."
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
I think we were closing the doors and resting in here. Which is fine by Grung