Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


6,951 to 7,000 of 17,081 << first < prev | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | next > last >>

HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 6 ⇒ (8) + 6 = 14 dungeoneering
1d20 + 6 ⇒ (13) + 6 = 19 engineering
1d20 + 9 ⇒ (6) + 9 = 15 survival

Hmmmm Grung says thoughtfully


Evil GM

Grung the stone work looks deep, it could take several hours, or longer, depending on how much is there. From the sound of it they are still smashing stone behind. You can see where they worked on the tunnel roof and walls with large picks and some of the stones are wet so you figure they came out of the river.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Hmmm. Bah. Since when are trolls smart. Gonna have to go down this other path, right into their trap. I 'suppose Grung kicks a rock


Evil GM

It's funny you say that grung because the book actually discusses how smart they are how they continue to pester and pick-off PCs.

from the book:
GM Note from the RA book. Do not treat these trolls as “normal.” Read their statistics and magic items very carefully before running this encounter. The naughty trolls are old, wise, and very cunning. If overmatched they try to escape to fight later (actually, they hunt for the party almost anywhere in the dungeon) and neither die stupidly nor fight to the death if they see they are losing.


Evil GM

You head shout and it wraps in alrge circle rejoining where you had the battle with the goblin scouting party. You find one short side tunnel that has some debris from camping and there is blood stains on the wall.

You do find one secret door. That is unusual and you need to figure out how to open it.

Updated Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

go ahead Desmond. I can kick it if that helps


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"If worse comes to worst, I can probably make the door fall out from its frame. Im not sure we want to leave such an obvious since of our passage though."


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Let's go, Des, make it happen.

Malcolm shines the cap of light on the door so that Des has some light to work with.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Can you describe the door in more detail? Desmond will take ten on perception.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas will pat Desmond on the back."Take your time, Desmond!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Bah, take your time or her time but not me time! Grung laughs at the joke that only he understands and he smacks Desmond on the back just a bit too hard.


Evil GM

Desmond the door is made of solid stone and the edge/frame is quite well concealed to the naked eye. The dwarves uncanny ability to spot secret doors and know stone work discovered the seam. As you study the stone you figure that it slides upward not sideways, which is quite unusual especially to lift such weight. It does not contain any traps.

str check DC 20 to slide it up. You can aid.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"An ingenious locking mechanism, the weight of the stone itself serves in place of a lock or mechanical fastener. "

1d20 + 1 ⇒ (15) + 1 = 16 Str check to aid.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Str: 1d20 + 4 ⇒ (4) + 4 = 8


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Gotta put yer back into it! Gung says as he shoves Aside Malcolm and tries on his own

1d20 + 4 ⇒ (18) + 4 = 22 STR


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond leans against the wall and watches the more muscle-inclined members do their work. Once Grungsdi opens it up he moves back to the front, giving the dwarf a pat on the shoulder and a nod.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Nothin stops Grungsdi from killin stupid trolls that think they're smart!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Feli smiles and writes down the pearls of poetry flowing from Grungsdis mouth.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung leads the way with his sling loaded


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"My arcane powers are nearly exhausted, my fellows. If you wish to truly burn these trolls, Isuggest we give it a day."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"That is fair. Depending on this secret door, we may have a secure location to rest for the night. Perhaps we can disguise our entrance and leave a false trail? I defer to our more sneaky members in that issue."


Evil GM

The door slides open to reveal a small room a stone sarcophagus on the stone lid reads a single word in elvish: Nadroj. Ohterwise the room is without dust and debris and it's smooth walls are crafted out of onyx.

requires a successful DC 20 Strength check. You can aid

Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm speqaks Elven...does he know what it says?

Malcolm walks inside and examines the writing and the sarcophagus.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Perhaps we leave the restful dead to their rest, at least until we regain our own strength? Unless that word means "open me, I'm full of righteous treasure. "


Evil GM

Nadroj appears to be a name. It is an ornate stone crypt so who knows what treasures lays within.

Desmond can tell that the sarcophagus is not trapped.

Anyone with a knowledge history can make check to see if they know of the name.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Will Knowledge (Nobility) suffice?

Knowledge (Nobility): 1d20 + 5 ⇒ (9) + 5 = 14


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

KnHistory+assist: 1d20 + 11 ⇒ (7) + 11 = 18


Evil GM

Felicitas

Know History:

You recall a story about a powerful, greedy merchant prince that went by that name about 150 years ago.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Want me to open it up? Could be some treasure in there!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Go ahead, have at it!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 4 ⇒ (1) + 4 = 5 Grung goes to lift and promptly loses his footing and slips onto his face.

He swears and tries again

1d20 + 4 ⇒ (8) + 4 = 12

Must be magically sealed.


Evil GM
Grungsdi wrote:

Grung goes to lift and promptly loses his footing and slips onto his face.

He swears and tries again

Must be magically sealed.

Must be

Anyone giving aid or are you just going to laugh?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

The latter.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm slides up next to the dwarf.

This time, maybe I can show you how it is done, eh big fella'.

STR: 1d20 + 4 ⇒ (13) + 4 = 17


Evil GM

If one more aids then maybe you get it open: Malcolm primary 17, Grung Aids 2 = 19. Need a little more effort.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Strength check: 1d20 ⇒ 15"Oh, for crying out loud. Here."


Evil GM

The dwarf feels the sting of needing a spellcaster's aid to life the lid.

The well appointed tomb is empty but it looks completely undisturbed.

Make a know - religion; and perception checks.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

KnowRel+aid: 1d20 + 11 ⇒ (1) + 11 = 12
Perc+aid: 1d20 + 14 ⇒ (6) + 14 = 20


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Know (religion) 1d20 + 9 ⇒ (15) + 9 = 24


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (16) + 9 = 25 Grung sniffs the tomb and licks it and considers


Evil GM

Karnog this tomb doesn't look right to you...it appears to be more of a sanctuary for another creature is obviously not here. Although it doesn't look like it's been used for a while, nor does it have earth in it, so you're pretty certain that it is not a vampire's coffin.

Grung's tongue loosens a little latch and Karnog see's a well hidden compartment. Hidden in a secret compartment in the crypt is an arcane scroll of 3 spells. Three spellcraft

The crypt contains jewelry (a gold and sapphire
necklace, a ring and broach). 1 appraise check/

There is a headband (spellcraft with detect magic)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 2 ⇒ (3) + 2 = 5 appraise


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19
spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26
spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24


Evil GM

Kalim:

scroll Arcane: control weather, ethereal jaunt and prismatic wall, CL
16th.

A headband of inspired wisdom +2.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"A hidden sarcophagus, which serves as the resting place for some creature. In which we find scrolls and jewelry. I have a bad feeling about this, guys. Perhaps this is not such a good place to take our rest after all."


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Well this seems like the resting place for some merchant. But he was generous to us."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Karnog, this headband may be of interest to you. It would strengthen your willpower and divine power."


Evil GM

Where are you all going to go and have you decided to rest anywhere?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I think we were closing the doors and resting in here. Which is fine by Grung


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I still think that this is a great place to rest.

6,951 to 7,000 of 17,081 << first < prev | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk set in Nirmathas All Messageboards

Want to post a reply? Sign in.