Felicitas Sweetfingers |
Felics Levelup
+1 DEX
Feat: SF Perform Keyboard
+1 BAB
+1 REF/WILL
Skills:
+1 Perf Song
+1 Perf Key
+1 Know Dung
+1 Perception
+1 UMD
+1 Appraise
+1 Know Arcane
+2 Spellcraft
Spells:
Gaseous Form
Fav. CB
+1 Spell Blistering Invective
Bard Class Ability : Dirge of Doom
1d8 + 2 ⇒ (2) + 2 = 4
baldwin the merciful |
Honestly, it's cool we've made it this far. This is my most reliable and consistent game.
18 months and counting as long as everyone continues to enjoy it, I don't see why it doesn't continue. Well...death but that why folks roll up new characters. :-) You've barely scratched the surface of the dungeon levels. I did mention the thing about Orcus at the end...right?
baldwin the merciful |
Tis ends at level 20 right?
NOPE, it doesn't have to! There are levels of the dungeon if you're not 20th level it's can be a TPK. The RA level with Orcus reads as follows:
This level is the final page of adventure within the halls of Rappan Athuk. In 25 years of GMing and playtesting, it has never been reached, let alone conquered. This level should be treated as the epic finale of many years of play. It is neither forgiving nor fair. Here in this small pocket plane, connected to both the Material Plane and the Abyss itself, the party encounters the avatar of a demon prince with its full powers and many servants. This level is incredibly dangerous, and no one may survive travel here even without encountering Orcus himself. Remember, this is not a computer roleplaying game. There are no cheat codes to kill Orcus. The PCs are not supposed to win. If they have survived this far, they are powerful and foolhardy. Yet Orcus’ avatar should prove more than a match for them. This is the end. Good luck!
Although it reads as Level 15 remember most levels have 2-4 sublevels like the one you are currently on is: 6A, but there is level 6 that you have not encountered yet. Just like the Well level has 2 additional sublevels which you have not encountered yet.
baldwin the merciful |
If there's a TPK than I'll come back with a super munchkined character and conquer it all!
Many of the levels have anti-teleportation and anti-divination barriers built into their descriptions.
Realistically every level has one encounter that is wicked hard, like the one you are currently in, which over-matches the party. The Retriever itself is nasty but throw in a high level wizard and it becomes a TPC, if you play it out especially since many of you used up resources in previous battles. What I've found occurs or lulls folks is the lead in battles are mostly minions (many are not challenging) and can give a false sense of security.
Grungsdi |
i say we send out some summons and we all book it while invisible
Desmond Aeros |
We need a color coded level guide to this dungeon. One minute we're fighting rats, the next something that does 12d6 as a free action, and now regular ogres.
baldwin the merciful |
We need a color coded level guide to this dungeon. One minute we're fighting rats, the next something that does 12d6 as a free action, and now regular ogres.
That is the thing about RA, there is fodder on most levels, but then you turn the corner and run into a wicked baddie. Generally speaking the dungeon has 1 nasty baddie per level, plus one or more lieutenants, then some mid-level CR neutral encounters, and several CR (-) encounters to make the group feel like heroes. Many of the main baddies are run situations. Similar to level 3 where you saw the golem overlooking the turtle shark if you followed him that would have been a death scenario (2 golems and a wizard). There will come a point in time where you stand a good chance at defeating some of those rulers of the level or where you may be able to circle back and defeat a previously overwhelming situation.
The books does give a difficulty level for each layer of the dungeon. That level usually has a secondary listing if the main baddie is encountered on the level. Currently you are on a level 7 (10 - if the main encounter is engaged.) You just emerged from a level 10 situation.
Desmond Aeros |
Whoever put this together has some serious managing skills. To keep all of these guys living together peacefully is a miracle. Not to mention keeping them fed, entertained, etc.
baldwin the merciful |
Whoever put this together has some serious managing skills. To keep all of these guys living together peacefully is a miracle. Not to mention keeping them fed, entertained, etc.
I'm not faulty the party at all but if you ever actually spoke or tried some diplomacy you may be able to find out how that occurs. For instance, in the write up these ogres have a description on how they came to inhabit this area. Each floor has some ecology on why things are there and their purpose. Of course, most creatures in the dungeon would prefer to kill and eat you rather than discuss the environment.
Karnog Kegmeister |
Dwarves / ogres...yeah not so much.
We did talk to the orcs though.
Desmond Aeros |
That's actually really cool that all the levels make sense. When we're done I'll have to take a look at all that.
Surprisingly you cannot put a weapon away as anything less than a move action, even with quick draw. I scrutinized these rules closely when I was making a dual pistol wielded. The best feat I could find for the situation was called Gun Twirling, but that's very narrow.
Felicitas Sweetfingers |
You know I was about to try my new spell ... just to remember... Dang I used up nearly all my spells to give you a chance to run! I think I will have a long talk with our sorcerer about support spells.
Karnog Kegmeister |
D'oh!
Dont die, witchie!
Karnog Kegmeister |
Maybe he can join the orc tribe?
baldwin the merciful |
With these type of mega dungeon RP often takes a back seat, so this Ogre and the Orc clan provides the group some minor diversions. I was reading about where Meathead immigrated from a goblin city which is "way, way, way, way, way, way, way, way" below and it is actually a trading post where adventurers can resupply and trade. It is characterized as a RP'ing opportunity for the the adventurers.
Malcolm Cavendish |
The arguments in RPing between our PCs is consistent from encounter to encounter whenever something actually survives our onslaught. It is ok, but I grow tired of the juxtaposed positions that will never change.
Grungsdi |
Putting this over here to not confuse the RP
Well if you are leaving us Paladin make sure you leave your treasure behind cause you will be dead in short order alone. Not one to take an ultimatum about killing this feller. Now a goblin or orc? That's different.
Felicitas Sweetfingers |
"Well do not get me wrong Malcolm, but this could be an golden opportunity! It seems deep in this complex, there is a place of commerce where everyone is accepted. Now I thought that a follower of Abadar would be interested!"
Felicitas says this completly without irony, meaning it!
baldwin the merciful |
This dungeon has so many layers and quite a bit of opportunity, I don't care if you go to the goblin town or not, I'm simply opening another option for the group. On the other hand, you can continue to press on and explore layers of the dungeon or try to locate a path out of the dungeon and find your way back to Fentonville.