Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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Rappan Athuk on roll20.net

Brodin's first arrow hits solidly, but only a small crack appears in the creature's stony hide. The creature dodges the second shot.

Gargoyle Attacks:
gargoyle claws Reynaud AC 12: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d6 + 2 ⇒ (1) + 2 = 3
gargoyle claws Reynaud AC 12: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d6 + 2 ⇒ (6) + 2 = 8
gargoyle bite Reynaud AC 12: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d6 + 2 ⇒ (5) + 2 = 7
gargoyle gore Reynaud AC 12: 1d20 + 6 ⇒ (7) + 6 = 13 for 1d6 + 2 ⇒ (4) + 2 = 6

gargoyle claws Garrosh AC 21: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d6 + 2 ⇒ (4) + 2 = 6
gargoyle claws Garrosh AC 21: 1d20 + 6 ⇒ (9) + 6 = 15 for 1d6 + 2 ⇒ (5) + 2 = 7
gargoyle bite Garrosh AC 21: 1d20 + 6 ⇒ (7) + 6 = 13 for 1d6 + 2 ⇒ (5) + 2 = 7
gargoyle gore Garrosh AC 21: 1d20 + 6 ⇒ (9) + 6 = 15 for 1d6 + 2 ⇒ (6) + 2 = 8

The first gargoyle rakes into Reynaud and gores at the warrior with it's horn, the second one takes a five-foot-flap to get close to Garrosh, but it's attacks are ineffectual.

Reynaud, 9 damage from claw and horn.

UP NEXT: Reynaud, Seir, Tony and Belle to finish round 3.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Reynaud, which would you prefer, a CLW or a Mage Armor?


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

SW: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 1 ⇒ (3) + 1 = 4
Crit?: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 1 ⇒ (4) + 1 = 5
Seir's force sword lands an especially strong hit, while he circles around the other gargoyle and his weapon bursts into flame.
Sun metal


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Mage Armor is probably the better option.

Looks like this is where it ends. I only hope I can keep at least one other alive.

Reynaud slashes the gargoyle that wounded him.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
sigh


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"Belle! Raynaud! Come to us!"

Seeing the Garrosh engaging and distracting the gargoyle. Tony tumbles back in and plunges his dagger in its back side, but still focusing on avoiding of its wretched claws.

Acrobatics: 1d20 + 12 ⇒ (14) + 12 = 26

+3 Dagger: 1d20 + 10 + 2 - 4 ⇒ (16) + 10 + 2 - 4 = 24
Debilitating Blow (Bewildered): 1d4 + 5 + 3d6 ⇒ (1) + 5 + (6, 1, 1) = 14

Tony back to AC 24. And Southern Gargoyle takes -2 to AC, -4 from Tony. Effects last for 1 round.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"In a sec. Reynaud, you are in no shape to take this thing on alone. Go join the others. I'm safer than you right now."

Belle draws her wand, takes a 5 footer, and taps Reynauld with Mage Armor.

Belle and the spiritual weapon are occupying the same space. I moved it over the gargoyle for convenience.


Rappan Athuk on roll20.net

Seir's force weapon cuts deeply into the gargoyle's stony hide. Reynaud staggers back and lashes out, but fails to hit. Tony tumbles in under the gargoyle, standing and plunging the magical dagger into the creature's back. With a gravelly scream, the creature collapses to the ground, convulses and grows still. The cracks in it's hide deepen as the creature breaks apart into hunks of rock. It's eyes, two large emeralds, roll onto the ground, sparkling in the firelight.

gargoyle perception to pinpoint Belle: 1d20 + 7 ⇒ (14) + 7 = 21
gargoyle claws Belle: 1d20 + 6 ⇒ (16) + 6 = 22 for 1d6 + 2 ⇒ (3) + 2 = 5
miss chance: 1d100 ⇒ 61, 1-50 will hit.

The gargoyle screams with glee and rakes out toward Belle, narrowly missing her.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

When it is her turn to go...

Belle dodges the blow and hurries over to where the others are, positioning herself safely behind the front liners, then pops into view as she fires a spread of magic missiles at the remaining gargoyle (no material components needed).

MM: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11

"Hopefully that will do it!"

On the previous round I said Belle used a wand of mage armor. She has no wand, so she cast it by hand. I meant to say she used a move action to retrieve the components, not to draw a wand.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"Just fall back, will smash it in a moment!"


Rappan Athuk on roll20.net

Belle, your magic missile waits until after the gargoyle, as you just casn mage armor.

Top of the Fourth: Brodin and Garrosh


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I thought that was the gargoyle. I'm guessing, then, that that was an AoO? That explains why there was only one attack. No problem waiting.


Rappan Athuk on roll20.net

that was an aoo, it rollled well enough on it's perception to get one...


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Garrosh circles around and wades in on the last gargoyle, flanking the creature with Reynaud - "Let's put it down!"

Bardiche: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 -> -4 to this if SW offers cover...
Damage if it hits: 1d10 + 13 ⇒ (3) + 13 = 16

Bardiche CRIT?: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 -> -4 to this if SW offers cover...
Additional damage if it crits: 1d10 + 13 ⇒ (7) + 13 = 20

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

using a ki attack

flurry of arrows#1: 1d20 + 8 ⇒ (13) + 8 = 21
flurry of arrows#2: 1d20 + 8 ⇒ (18) + 8 = 26
ki attack: 1d20 + 8 ⇒ (14) + 8 = 22

damage if hits, arrow#1: 1d8 + 4 ⇒ (7) + 4 = 11
damage if hits, arrow#2: 1d8 + 4 ⇒ (6) + 4 = 10
damage if hits, ki attack: 1d8 + 4 ⇒ (6) + 4 = 10


Rappan Athuk on roll20.net

Garrosh's savage attack strikes the creature's neck just as Brodin's three arrows hit the creature dead in the chest. Garrosh's blow severs the creature's stony head from it's body, while Brodin's arrows have minimal effect.

The beheaded creature collapses to the ground and crumbles to rubble, it's gleaming emerald eyes rolling out into the dirt around the fire, glittering.

The night suddenly gets very quiet, apart from your labored breaths.

COMBAT OVER


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud drops his sword, chest heaving, and drops to his knees.

Let's establish a new policy. pant We aren't taking anything magical pant if we don't have a good reason pant to believe pant it won't try to kill us. pant


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

"If you are injured, come to me"
Channel Positive: 2d6 ⇒ (5, 4) = 9
Bear's Endurance for CMW on Reynaud: 2d8 + 5 ⇒ (7, 1) + 5 = 13
Communal Prot. Evil for CMW on Reynaud: 2d8 + 5 ⇒ (8, 5) + 5 = 18
Bless for CLW on Reynaud: 1d8 + 5 ⇒ (6) + 5 = 11
A soft light emanates from Seir's holy symbol, healing wounds.


Rappan Athuk on roll20.net

Seir, the Bear's Endurance, Communal Protection from Evil and Bless....spontaneous healing?


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64
Reynaud La Croix wrote:

Reynaud drops his sword, chest heaving, and drops to his knees.

Let's establish a new policy. pant We aren't taking anything magical pant if we don't have a good reason pant to believe pant it won't try to kill us. pant

"You've got a deal brother" - Garrosh chuckles - "Though we cannot simply leave these lying around" - he picks up the gargoyle's eyes and stores them in a bag - "They need to be destroyed"

Seir of the Dawnflower wrote:

"If you are injured, come to me"

[dice=Channel Positive]2d6
[dice=Bear's Endurance for CMW on Reynaud]2d8+5
[dice=Communal Prot. Evil for CMW on Reynaud]2d8+5
[dice=Bless for CLW on Reynaud]1d8+5
A soft light emanates from Seir's holy symbol, healing wounds.

"Wow Seir, you're a silent guy, but that was impressive" - the massive half-orc claps his companion on the shoulder.


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

Yeah, that's spontaneous casting.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"I second that. But their magic eye stones, do we just hit them till they break? Or do we dig a hole, throw'em in , and fill it up."


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Break them, I expect. We can cast a Detect Magic spell on it after we break one and see. I would prefer to keep one intact. We can handle one of them and it might be more valuable to the right person than a normal gem if we can get to the main city with it."


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

We can't risk bringing one of those things into civilization. If it gets away it would cause untold havoc.

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"What I want to know is, [I]What the Heck was it?[I]. My arrows seemed to just bounce off it."

I gotta get clustered shots


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Some kind of Gargoyle. They were set up on the main building and came to life to attack us. There were 5 of them and they killed one of us. We had thought we were done with them, but with magic I guess you never know, because these two did not stay dead. I'm betting we run into the other guys again. at least I HOPE it will be down to three of them when we get back."


Rappan Athuk on roll20.net

Please continue to RP about what to do with the gems. It may become important.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

We haven't found a way to make sure they stay dead, as you've seen, which is why I'm adamant about keeping them away from any settlements until we can. Garrosh, care to help me shatter one of these eyes?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"I guess we are taking so many risks as it is, and it is completely unfair to take a risk that would put innocents in jeopardy. Try to do as little damage as possible when you break them. Even broken, the pieces will be worth a bit, particularly if there are any large pieces."

Belle observes sadly and their main source of income is destroyed.

*sigh*


Rappan Athuk on roll20.net

The gems break rather easy when struck with either a blunt or bladed weapon. One of them shatters into almost dust, while the second cleaves into three smaller pieces.

After they have been broken, a quick check using detect magic reveals that the fragments still retain the magical aura.

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"They still got their magic aura. What does that mean? We gonna get attacked by a load of mini-gargoyles? the pieces come together until it forms a new one? or nothing? anyone got any ideas?"


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Gods forbid, what if they each form a new one? Best we can do is bury them?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Perhaps if we stuff them in the bag of holding?"


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

That's an idea. Can living things escape from there?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle sincerely doubts the bag will hold them though. She will do a spellcraft/knowledge on the gems to see what sort of residual magic remains.

Spellcraft: 1d20 + 15 ⇒ (11) + 15 = 26
Knowledge Arcana: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"Why don't we just make a cage? Toss 'em in there, if they transform they can glare and hiss at us until they transform back. What triggers their transformation? How do we make them transform back? I'm beginning to think it would be better just to bury them."


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Not sure even that would work!"


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"I still stand by the bury them deep plan. How are they going to grow, if theres no room. Can't dig out of a coffin of a perfect fit."


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I don't have any better ideas. Unless one of you can try to dispel the enchantments.

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"Well, the way I see it, even if they got out, we'll be long gone. They'll probably just fly back to their nest at the mausoleum, unless they are expert trackers willing to track us across the wilderness in the opposite direction. No it'll be too much hassle for them to stay around."


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

"I have a spell that can prevent corpses from rising as undead for a time, but I'm not sure that applies here. I think burying them seems like the best thing to do, at least until we have enough power or ideas to come back and solve the problem permenantly. How long was it since you last defeated them?"


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle shrugs in disappointment, but agrees to the plan.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"A minute ago" Tony says honestly!


Rappan Athuk on roll20.net

As you discuss the situation, you pull out tools appropriate to digging and start to dig a hole. Once you reach a depth you believe to be appropriate you deposit the gem fragments and fill the hole in.

The rest of the night passes uneventfully. With a couple more hours of sleep, those of you who pray and study are rested enough to Do what needs to be done for your full complement of spells.

The rest of the day, Toilday, you think it is Toilday, passes uneventfully as you continue on your way to Endholme. And then the night also passes with no rude interruptions.

Wealday dawns and you pack up and head out. You run into a couple travelers on the road in the morning, and they indicate you should reach Endholme tomorrow.

Mid-morning, and you are looking for a place to rest. Something catches your eye ahead. Smoke. As you approach you can make out the ruin of a cottage near the road. A woman with two wolves, have stopped there briefly, pondering the smoking, burned-out hovel. The wolves stand from their rest as you approach, but the woman speaks to them in an unknown language and they sit, watching you approach.

The woman is from obvious elven heritage, although not full elf. She wears leather armor, carries a small pack and wooden shield on her back, and a scimitar at her waist. She looks up at you as you approach.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud keeps his distance as he lets the more "talkey-talkey" folk approach first.

Well, she's standing her wolves down. That's a start.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle advances, apart from the group.

"Are you in need? We can pass on if you prefer, but if you need a helping hand perhaps we could be of assistance."

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8
GM Hands of Fate wrote:

As you discuss the situation, you pull out tools appropriate to digging and start to dig a hole. Once you reach a depth you believe to be appropriate you deposit the gem fragments and fill the hole in.

The rest of the night passes uneventfully. With a couple more hours of sleep, those of you who pray and study are rested enough to Do what needs to be done for your full complement of spells.

The rest of the day, Toilday, you think it is Toilday, passes uneventfully as you continue on your way to Endholme. And then the night also passes with no rude interruptions.

Wealday dawns and you pack up and head out. You run into a couple travelers on the road in the morning, and they indicate you should reach Endholme tomorrow.

Mid-morning, and you are looking for a place to rest. Something catches your eye ahead. Smoke. As you approach you can make out the ruin of a cottage near the road. A woman with two wolves, have stopped there briefly, pondering the smoking, burned-out hovel. The wolves stand from their rest as you approach, but the woman speaks to them in an unknown language and they sit, watching you approach.

The woman is from obvious elven heritage, although not full elf. She wears leather armor, carries a small pack and wooden shield on her back, and a scimitar at her waist. She looks up at you as you approach.

I thought we were going to where the red-haired girl disappeared from...a days travel to the North?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I was wondering about that too.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony slowly shifts to the back of the group, feeling a measure of alertness to the woman standing next to a fire with man eating wolves.

"Standing down, could also mean she could personally wish harm by her own hands. Otherwise, she is a lone woman...in a bandit filled forest...with man eating wolves." he remarks to Reynaud.

Tony scans the area for anymore wolves.

Don't wolves usually hunt in packs.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Rappan Athuk on roll20.net
Brodin RockHammer wrote:
I thought we were going to where the red-haired girl disappeared from...a days travel to the North?

Guess where you are...

To Tony's point, you are in farmland now. You see several farms in the distance, and men working in the fields. He also sees no other wolves.


Rappan Athuk on roll20.net

The woman smiles at Belle. "No, I am not in need. Just concerned. I had friends who lived here." She kneels, puts a hand to the ground and studies the dirt for a moment. "The tracks wound indicate a group of humanoids, maybe eight of them, no more than 2 days ago." She rose and moved to the corner of the house, squatting down again. "And this," she picks up the spent butt of a torch, "would indicate this was not an accident."

The woman walked around the smouldering ruins once, and then half again, and squatted down once more. "Two humanoids, barefoot, ran that way." She looked to the west as she rose, and then turned back to the group.

"I'm sorry, I haven't introduced myself. I am Gilda Waynetrop. And these, she indicated the wolves who had not moved from where they lay in the road, " are Elke and Toboe."

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