Elathras Narcinal |
finding the door at the end of the hallway stuck, Elathras sets down his torch and polearm and pulls out his crowbar, Jamming the crowbar into the door crack he pulls on the crowbar, telling Virgil, grunting. "May need some help with this one"
str.: 1d20 + 4 ⇒ (17) + 4 = 21
Elathras Narcinal |
realizing that he and Virgil will not be able to pry the door open he smile and says "there is more than one way to skin a cat." He tucks the crowbar back in his pack and removing the gnoll axe he begins whacking at the door with great two handed strokes. power attack
attack: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 for damage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
attack: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16 for damage: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10 for damage: 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16
brvheart |
Once it is forced open the reason is apparent; it was spiked shut from the inside, and a skeleton was leaning with its back against the door. When the spike has been knocked out and the skeleton toppled forward, the adventurers can get into the room, where they find two more skeletons wrapped in bedrolls. A burned-out lantern stands on the floor in the middle of the room. The room also contains an old-looking wooden chest, which is not locked. It contains ten sets of garments: eight of these appear to be servants’ clothing, one of them is a silk gown (30 gp), and one of them is a crimson wizard’s robe embroidered with stars and astrological symbols (20 gp). There is also a backpack beside each of the two bedrolls; these contain a large ball of twine, a bottle of holy water,30 sp, and sketched map from Zelkor’s Ferry to the Mouth of Doom’s entrance.
Elathras Narcinal |
Elathras, not feeling comfortable in the death camp, goes to the southern door and checks it,
perception: 1d20 + 11 ⇒ (10) + 11 = 21
seeing the spike holding the door shut, Elathras knocks it out of the way and opens the door, looking inside.
perception: 1d20 + 11 ⇒ (20) + 11 = 31
brvheart |
The southern portion of this room has collapsed, and is filled with rubble and dirt.
Elathras Narcinal |
opening the door into a hallway, Elathras sees another door to the west on the south side of the hall, going to that door he inspects it quickly and if clear he opens it.
perception: 1d20 + 11 ⇒ (4) + 11 = 15
Elathras Narcinal |
The southern portion of this room has collapsed, and is filled with rubble and dirt.
Seeing the wall has collapsed Elathras checks the other corners and walls for anything interesting. this place has a lot of hidden doors.
perception; west wall: 1d20 + 11 ⇒ (4) + 11 = 15
perception; east wall: 1d20 + 11 ⇒ (14) + 11 = 25
returning to the hallway the team continues west and going around a bend in the hallway they locate another door, after opening this door they find a room with beds.
It is a safe room to rest
brvheart |
Room 8
This room has recently been used as a barracks for bandits, and all traces
of its original function have been cleared away. There are ten crudely-built
wooden beds in the room, each with a wooden footlocker underneath. All
of the footlockers are empty, with the exception of a candle stub, a mouse
skeleton, a needle and thread, and a bent copper piece. The blankets on
the beds are intact and can be used, although they are only worth a couple
of copper pieces each.
Kaztor Strongforge |
The dwarf calls out a blessing for all the skeletons in the barricaded room. "What awfulness they must have experienced..." Kaz keeps his Detect Magic orison active while searching all the rooms Ela led them through.
Mitleid |
"We should gather them and give them a burial... so that they might find peace in the afterlive!" Taking a blanket Mitleid carefully and with dignity wraps the dead and looks for the paladin to speak some words of farewell.
Kaztor Strongforge |
"I say we save the burial for later. After we leave here for the day, perhaps. They've been here a long time. A few more hours won't hurt anything."
Elathras Narcinal |
there is a room full of green slime, in a hidden hallway, that they shut the door on, Elathras didn't know how to get rid of it, does anyone want to go back and deal with it or shall we press on?
brvheart |
Room 12
This large room contains three rows of pillars running north to south, leading to two deep bronze fire pits that stand against the south wall. Each fire pit contains a wide bronze bowl ten feet across, and these are both blazing with eerie green flames that rise ten feet into the air, throwing emerald sparks toward the chamber’s arching thirty-foot high ceiling. Both bowls are decorated with leering gargoyle heads around the rims, and have two massive handles at the sides. The pillars in the room are also carved with a multitude of small gargoyles. Although the fire-bowls are magical, they are immensely heavy, weighing many tons apiece.
Elathras Narcinal |
Leaving the large room with the beds Elathras leads the team through a winding hallway to a large room 12 he looks around carfully.
perception: 1d20 + 11 ⇒ (18) + 11 = 29
seeing a large snake Elathras prepares for combat
init: 1d20 + 7 ⇒ (18) + 7 = 25
Elathras Narcinal |
Elathras, seeing the snake, drops his torch and grabbing his pole arm two fisted charges the snake, working himself into a frenzy. "Aauurrrggghhhhh"
Guisarme, power attack, rage, charge, AC 14 HP 28
attack: 1d20 + 8 + 2 - 1 ⇒ (13) + 8 + 2 - 1 = 22 for damage: 2d4 + 9 + 3 ⇒ (2, 1) + 9 + 3 = 15
as Elathras attacks the snake the snake coils and strike in return.
fort: 1d20 + 5 ⇒ (19) + 5 = 24
Wdrozgrúk |
Wdrozgrúk will cast one of his Snapdragon Fireworks spells at the big snake.
snapdragon firework: 1d4 + 1 ⇒ (3) + 1 = 4
Not much damage, I know. But they do hit pretty much every time. And I get two of them now each time I cast it.
Hope they're not immune or resistant to fire!
Kaztor Strongforge |
Initiative 1d20 + 3 ⇒ (10) + 3 = 13
The priest moves closer to Ela, getting ready to aid his next strike with his magical abilities.
Kaz would need to double move to get up to Ela, and next round, he can assist.
Irenicus |
Irenicus looks sternly at the fire.
Know Arcana: 1d20 + 10 ⇒ (2) + 10 = 12 Is this another fire cobra or something else?
He then fires a magical bolt at it, hoping to destabilize it for Elathras.
Magic Missle: 1d4 + 2 ⇒ (2) + 2 = 4
trip: 1d20 + 7 ⇒ (2) + 7 = 9
Attack of the twos!
brvheart |
init Dolgrin: 1d20 + 1 ⇒ (3) + 1 = 4
It is knowledge nature Irenicus. You can't trip a snake anyway.
brvheart |
The snake finally gets to take its attack against Elathras.
bite: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19 and fort save
Elathras Narcinal |
thank the gods this pillar was here as the giant snake lashes out to viciously bite Elathras he steps behind the pillar feeling the vipers hooded head brush his leg as he beast lunges past. Stepping back out Elathras thrusts his Guisarme at the giant serpents body, but the serpent also ducks behind the pillar causing Elathras to miss.
Guisarme, power attack, rage, AC 16
attack: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 for damage: 2d4 + 9 + 3 ⇒ (1, 4) + 9 + 3 = 17
brvheart |
That would have been a really nice hit if hit, but with cover the snake has a 20 AC.
Kaztor Strongforge |
Kaz touches Ela on the back using his Strength surge ability again.
+1 to next attack, Ela.
Virgil the Vigilant |
I lost track of where the turn starts.I want Virgil to delay his turn in the initiative order until after the snake attacks. I think Virgil and Dolgrin are the only ones not in melee that can survive an AoO from this thing. For glory, eh Grúk?
Virgil waits, watching the snake move: gauging the ebb and flow of it's combat with Elathras and signalling to Grúk across the room.
Man, this thing is big. Virgil puts a hand over his heart, looking down in the briefest of prayers Here goes Arden. Do what you can, please? "Hhhhhyup!" Shouts Virgil, charging forwards.
Charging the snake: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 162d4 + 9 ⇒ (4, 3) + 9 = 16
"Gyuuugh." I don't suppose it's undead?
brvheart |
AOO on Virgil: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14 plus fort save
Sorry, just a snake. Animal subtype. miss.