Rappan Athuk Mythic Playtest (Inactive)

Game Master pinvendor

Let's grind these rules and leverage them to pieces.


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Ephemeral GameMaster

The night has set in and the wilderness seems to come alive in the darkness. Or at least the presence of dark and terrible things comes alive...

Survival DC 20 to follow your path back, first two Aid Others posted will be accepted.

If you would like to 'hustle' I will allow you to do so and knock an hour and a half off your arrival time, but you will increase your chances of an encounter by 10% per roll on the RET and add one additional roll. Let me know and I will post again!


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Mai tries to provide wise advice to the pathfinders.

Wis Aid Another: 1d20 + 4 ⇒ (13) + 4 = 17

"We should hurry back to the huts and not spend any more time in this wood than we must."

Mai votes to hustle.

Nicci and Mai both take out hooded lanterns, fill them with oil, and light them to provide some illumination to the gloom.

Mai will go wherever needed and is happy to carry her lantern to help light the path.


Hustling sounds good.

Pieter nods the the others and follows their lead, the flickering torches pierce the darkness through the woods. Roots seem to grasp at his ankles, the mossy track damp with the evenings cold makes the path slick. But he trusts his friends, especially Mordin to lead him upon the route of hope. 'Pharasma save his soul. If he has departed the world, keep it in your good graces. Although I hope he holds to this mortal realm.'

Dark Archive

Female Human (Chelaxian) Cleric 1/Hierophant 1; Init +2; Perception +3; HP 14/14

Nicci will also make an attempt to help.

Wis Aid Another: 1d20 + 3 ⇒ (19) + 3 = 22

"Hurrying is a good idea."

Nicci will follow behind whoever is leading the way (with Survival) to hold the lantern. She has her mace drawn. #2 in marching order unless somebody objects.


Ephemeral GameMaster

Who has what light source if any?


Pieter carries his lantern high, a beacon of hope against the darkness.

Sovereign Court

Male Oread Armour Master/1 Guardian/1

Hustling is good for me too

Belgeon seeing fine with no light does not have need of a lantern, he takes up the rear guard position thinking that with the lanterns pointed towards the path he would be most likely to spot something coming at them from behind. Also he's the slowest, and generally takes the back anyways.


Ephemeral GameMaster

Okay, just need the Survival check to make sure you guys head in the right direction, and we'll be all ready to go.


We might be waiting for Mordin or someone competant to make the Survival check....Pieter ain't with his +0

The rangy man strides carefully through the forest, despite being ill at ease he keeps a good pace.


Male Tiefling Vivisectionist 6 [HP 44/44 | AC 17, Tch 12, FF 15 | Fort +5, Ref +7, Will +4; +4 against poison | CMD 19 | Init +6, Perc +9]

Survival: 1d20 + 5 ⇒ (16) + 5 = 21

His beady, suspicious eyes darting to the ground before them, Mordin prepares to lead on, before pausing abruptly.

"Watch my back. It may not be there for much longer..." he murmurs to the others morosely.


"Oh Mordin, you're so silly!" Cereza says with a sweet smile, doing well to conceal her own apprehension.


"Of course, Mordin. It'll just be like the forests back home, we get through here find our quarry and complete our hunt." Pieter's voice is lost amongst the forest.


Ephemeral GameMaster

9:34pm

GM rolls:
1d10 ⇒ 2
1d10 + 6 ⇒ (3) + 6 = 9
6d4 ⇒ (4, 1, 1, 3, 4, 1) = 14

Okay, so you are getting a random encounter of serious proportions. This will take me a little bit of time to get set up since some of the things I will need are currently in boxes. Expect me to be a couple more days. Sorry!

In the meantime get me some Perception checks, and roll initiative. We aren't on battle time yet, but might as well get the numbers up, so I can get everything charted out.

Perception DC 12:
Up ahead in the trees there appears to be torchlight.


Perception: 1d20 ⇒ 17
Initiative: 1d20 + 1 ⇒ (1) + 1 = 2

Pieter looks up towards the trees that they approach, a quizzical expression upon his visage as he tries to make out the strangeness.


Male Tiefling Vivisectionist 6 [HP 44/44 | AC 17, Tch 12, FF 15 | Fort +5, Ref +7, Will +4; +4 against poison | CMD 19 | Init +6, Perc +9]

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

"Oh, bother."


Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

"Lalalala...~"


I think the eidolon acts on the master's initiative.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

The willowy outsider looks on ahead, its body tensing ever so slightly.

Dark Archive

Female Human (Chelaxian) Cleric 1/Hierophant 1; Init +2; Perception +3; HP 14/14

Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

"Lights ahead."


Female Human Monk 1/Champion 1; Init +1; Perception +8; HP 18/18

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

"Perhaps it is another benighted traveler looking for aid upon the road."


"Da, we can hope. 'Tis for the best t' be on our guard." Pieter says with a nod to the lady for her hopeful words; they seemed to be all to rare in this desolate place filled with danger.

Sovereign Court

Male Oread Armour Master/1 Guardian/1

Belgeon moves along keeping watch for anything coming towards the group from the rear, he doesn't even notice the lights in front until Nicci points them out.

Perception: 1d20 ⇒ 2
Initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Ephemeral GameMaster

GM rolls:
  • 1d20 + 1 ⇒ (7) + 1 = 8, 3d8 + 3 ⇒ (6, 6, 7) + 3 = 22
    1d20 + 1 ⇒ (8) + 1 = 9, 3d8 + 3 ⇒ (3, 7, 5) + 3 = 18
    1d20 + 1 ⇒ (19) + 1 = 20, 3d8 + 3 ⇒ (4, 2, 4) + 3 = 13
    1d20 + 1 ⇒ (5) + 1 = 6, 3d8 + 3 ⇒ (7, 1, 6) + 3 = 17
    1d20 + 1 ⇒ (3) + 1 = 4, 3d8 + 3 ⇒ (5, 3, 3) + 3 = 14
    1d20 + 1 ⇒ (16) + 1 = 17, 3d8 + 3 ⇒ (4, 8, 4) + 3 = 19
    1d20 + 1 ⇒ (15) + 1 = 16, 3d8 + 3 ⇒ (8, 6, 4) + 3 = 21
    1d20 + 1 ⇒ (20) + 1 = 21, 3d8 + 3 ⇒ (8, 6, 7) + 3 = 24
    1d20 + 1 ⇒ (12) + 1 = 13, 3d8 + 3 ⇒ (4, 1, 2) + 3 = 10
    1d20 + 1 ⇒ (4) + 1 = 5, 3d8 + 3 ⇒ (8, 1, 4) + 3 = 16
    1d20 + 1 ⇒ (15) + 1 = 16, 3d8 + 3 ⇒ (8, 5, 1) + 3 = 17
    1d20 + 1 ⇒ (6) + 1 = 7, 3d8 + 3 ⇒ (3, 7, 2) + 3 = 15
    1d20 + 1 ⇒ (19) + 1 = 20, 3d8 + 3 ⇒ (6, 6, 6) + 3 = 21
    1d20 + 1 ⇒ (8) + 1 = 9, 3d8 + 3 ⇒ (3, 4, 3) + 3 = 13
  • 1d20 + 6 ⇒ (3) + 6 = 9, 1d4 ⇒ 3, 2d4 ⇒ (3, 1) = 4
    1d20 + 6 ⇒ (7) + 6 = 13, 1d4 ⇒ 1, 2d4 ⇒ (3, 3) = 6
    1d20 + 6 ⇒ (5) + 6 = 11, 1d4 ⇒ 2, 2d4 ⇒ (1, 4) = 5
    1d20 + 6 ⇒ (19) + 6 = 25, 1d4 ⇒ 1, 2d4 ⇒ (2, 1) = 3
    1d20 + 6 ⇒ (7) + 6 = 13, 1d4 ⇒ 2, 2d4 ⇒ (1, 2) = 3
    1d20 + 6 ⇒ (13) + 6 = 19, 1d4 ⇒ 1, 2d4 ⇒ (3, 4) = 7
    1d20 + 6 ⇒ (5) + 6 = 11, 1d4 ⇒ 4, 2d4 ⇒ (2, 4) = 6
    1d20 + 6 ⇒ (10) + 6 = 16, 1d4 ⇒ 3, 2d4 ⇒ (4, 3) = 7
    1d20 + 6 ⇒ (9) + 6 = 15, 1d4 ⇒ 4, 2d4 ⇒ (2, 2) = 4
    1d20 + 6 ⇒ (10) + 6 = 16, 1d4 ⇒ 2, 2d4 ⇒ (4, 2) = 6
    1d20 + 6 ⇒ (14) + 6 = 20, 1d4 ⇒ 4, 2d4 ⇒ (2, 4) = 6
    1d20 + 6 ⇒ (4) + 6 = 10, 1d4 ⇒ 1, 2d4 ⇒ (3, 1) = 4
    1d20 + 6 ⇒ (5) + 6 = 11, 1d4 ⇒ 4, 2d4 ⇒ (1, 1) = 2
    1d20 + 6 ⇒ (4) + 6 = 10, 1d4 ⇒ 3, 2d4 ⇒ (3, 1) = 4
  • 1d20 + 6 ⇒ (15) + 6 = 21, 5d8 + 10 ⇒ (2, 7, 3, 3, 5) + 10 = 30
    1d20 + 6 ⇒ (14) + 6 = 20, 5d8 + 10 ⇒ (4, 5, 3, 7, 6) + 10 = 35
    1d20 + 6 ⇒ (13) + 6 = 19, 5d8 + 10 ⇒ (7, 7, 2, 3, 1) + 10 = 30
    1d20 + 6 ⇒ (18) + 6 = 24, 9d6 + 36 ⇒ (6, 5, 2, 4, 5, 6, 6, 2, 2) + 36 = 74
  • 1d20 + 8 ⇒ (6) + 8 = 14, 1d4 ⇒ 4, 2d4 ⇒ (2, 2) = 4
    1d20 + 8 ⇒ (20) + 8 = 28, 1d4 ⇒ 4, 2d4 ⇒ (2, 3) = 5
    1d20 + 8 ⇒ (10) + 8 = 18, 1d4 ⇒ 4, 2d4 ⇒ (3, 3) = 6
    1d20 + 5 ⇒ (15) + 5 = 20, 4d10 ⇒ (2, 7, 7, 6) = 22, 5d10 ⇒ (4, 8, 2, 1, 8) = 23, 3d10 ⇒ (4, 10, 7) = 21, 1d20 + 10 ⇒ (7) + 10 = 17


Ephemeral GameMaster

Hektor's Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Hektor's perception: 1d20 - 1 ⇒ (3) - 1 = 2


"Buck you lad, we'll find your father soon." he slaps the youth on the back.

An unperceptive archer :O


Ephemeral GameMaster

As Nicci calls everyone's attention to light ahead, the torches stop their approach and there seems to be a small flurry of activity.

Is there anything you would like to do or try? Consider this out of combat action until that turns out to be required.


So Belgeon & Pieter to the fore, Mai & Mordin flanking. Cereza and Nicci protecting our rears?


Saph in the fore as well.


Male Tiefling Vivisectionist 6 [HP 44/44 | AC 17, Tch 12, FF 15 | Fort +5, Ref +7, Will +4; +4 against poison | CMD 19 | Init +6, Perc +9]

"Far too optimistic, Mai," Mordin says, slipping a vial out of his sleeve, "We already got lucky with the children. Whatever is up there is more than likely going to try to kill us."

Mordin palms his shield extract.

Sovereign Court

Male Oread Armour Master/1 Guardian/1

Belgeon silently readies his sword and shield and moves to position himself where he will be able to fend off any enemies that come to threaten them, and keep them away from the others if possible.


Pieter keeps apace with Belgeon and looks into the murk before calling out.

"Neighbour show yourselves, it's too dark a night to be lurking in a wood." his large voice resounds, getting lost amongst the trees. "Maybe we can be of assistance?" Though his words are kind they are tempered with a hard steel, miuch like the sword he holds naked in his hand.

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