Rappan Athuk in the Mwangi Expanse (Inactive)

Game Master Zizazat

Don't go down the Well!

Before Rappan Athuk!


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Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

I do not believe I want anything that was in there, however we really need to identify those potions somehow. Who has spellcraft? Can we take 10 on spellcraft?

Will note that each share is 270gp and may make a purchase.


Inactive

Rose doesn't much care for the Potion of Hide from Animals herself.


For the Glory of the Veskarium! Docking Bay 3-3

Sorry, work has been kicking my tail. But it's coming soon, promise :)


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

I was wondering if we might want to each contribute 125gp to the party funds and purchase a wand of Cure Light Wounds for party use? If this were PFS we'd easily be able to have all the healing we'd need but in this scenario it's a bit more difficult.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

I'm amenable to that idea, Parfin.


Inactive

Yes.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Yes, Kwin will gladly contribute 125 gp toward the wand.

Is a wand available for us here in town?


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Regarding Potions. Rose, Kwin will take the potion of hide from animals. I think the three cure light wounds potions should go to Dobin, Parfin and Jericho. I’d like the potion of invisibility for Kwin if no one else has a tactic they want to use it for. Dobin and Parfin, which of you should carry the second oil of magic weapon?

Kwin will spend the 270 gp of share, plus 80 gp of his carried wealth for a total of 350 gp. That includes 125 gp toward a wand of cure light wounds.

Kwin’s purchases: 125 gp toward a wand of cure light wounds, scroll cases (2), sealing wax, a quiver of blunt arrows (20), another vermin repellant, marker dye, and scroll scribing materials (200 gp worth).

Scribing:

Kwin will scribe five scrolls:
Scroll 1: Burning Hands (CL2), Burning Hands (CL2), Burning Hands (CL2)
Scroll 2: Color Spray (CL1), Color Spray (CL1), Color Spray (CL1)
Scroll 3: Vanish (CL2), True Strike (CL1)
Scroll 4: Mage Armor (CL1), Shield (CL1)
Scroll 5: Gravity Bow (CL1), Magic Weapon (CL1)


For the Glory of the Veskarium! Docking Bay 3-3

Kwin:
scroll case (1) 1d100 ⇒ 76 <= 75
scroll case (2) 1d100 ⇒ 84 <= 75
sealing wax 1d100 ⇒ 44 <= 75
quiver of blunt arrows (20) 1d100 ⇒ 81 <= 75
vermin repellant 1d100 ⇒ 5 <= 75
marker dye 1d100 ⇒ 23 <= 75

Ramus apologizes profusely that he only has one scroll case on hand for sale. "I'll put in an order for the blunt arrows, but they won't arrive until next week." Ramus smiles.

Parfin:
alchemist's fire (1) 1d100 ⇒ 74 <= 75
alchemist's fire (2) 1d100 ⇒ 73 <= 75

Rose:
armor spikes 1d100 ⇒ 26 <= 75

Group purchase:
wand of cure light wounds 1d100 ⇒ 30 <= 75

Felix:
arrows (20) 1d100 ⇒ 50 <= 75
mace 1d100 ⇒ 65 <= 75


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Excellent. I've deducted both the 40gp and the 125gp for the wand. Oh, what is the cost for our room and board again? I need to deduct that as well.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

So with contribution to wand, Jericho's share of loot is 145 gp. If there is a cost of living charge, please advise. Nothing he really wants to buy.


For the Glory of the Veskarium! Docking Bay 3-3

Room and board is 1gp/night.


Fighter 4 HP: 42/42| AC 20| 12 | 18 | CMD 17 | Fort +6| Ref +3| Will +1| Init +2| Perc +3| Intimidate +6

Dobin also gives 124 for the CLW want. He did receive 1 CLW potion from the gnolls...so if you want to give the other potion to someone else thats fine (or I'll keep it...thats fine too!!) Parfin can also have the oil of magic weapon.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
Dobin Cur wrote:
Dobin also gives 124 for the CLW want. He did receive 1 CLW potion from the gnolls...so if you want to give the other potion to someone else thats fine (or I'll keep it...thats fine too!!) Parfin can also have the oil of magic weapon.

Then I think I'll keep that poition of CLW for Kwin so he has something other than his healing surge. Hopefully the scrolls, potions and wand will let us stay longer on our next outing. :)


Fighter 4 HP: 42/42| AC 20| 12 | 18 | CMD 17 | Fort +6| Ref +3| Will +1| Init +2| Perc +3| Intimidate +6

LOL..I always like to spread out the potions so everyone has some access to quick healing....if there were plenty then I would give the frontliners some extra...but lets get everyone covered first...you never know what could happen out there..lol


For the Glory of the Veskarium! Docking Bay 3-3

Parfin gets the 'where's Lilia' cookie!


For the Glory of the Veskarium! Docking Bay 3-3

The irony of Dobin wanting to leave the idol room due to his bad luck streak, only to fall in a pit trap is almost too much :)


Fighter 4 HP: 42/42| AC 20| 12 | 18 | CMD 17 | Fort +6| Ref +3| Will +1| Init +2| Perc +3| Intimidate +6

I'm telling you, Dobin has been cursed!!! lol


DungeonMaster

This is very important to me, I could pm each one of you, but that takes a lot of time. Please pm me and give me feedback on the DM, this is important to me as he might be dming something for me.


For the Glory of the Veskarium! Docking Bay 3-3

I have withdrawn my name from consideration so if you haven't already PM'ed DoubleGold, don't worry about it. Thanks :)


Inactive

I'm heading into a very busy April at work. Will try to post, but my posts will probably be shorter and perhaps less frequent. Do not hesitate to bot me. Will be back to normal in May.


For the Glory of the Veskarium! Docking Bay 3-3

Thanks for the heads up Rose! I'll keep us moving headlong into danger ;)


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Just thinking out loud a bit here. Once we've finished going through the obvious paths on this level, Kwin will want to use Detect Secret Doors over the entirety of what they've explored. Basically moving through the areas as quickly as possible just to reveal the presence of any secret doors we may have missed. With a casting of Expeditious Retreat, I am guessing he might be able to make it through much of the level with one day's worth of spells, especially if he uses second level spell slots (when he gets them) to memorize more castings. I'd be open to thoughts on how to do so efficiently without slowing up the game when the time comes.


For the Glory of the Veskarium! Docking Bay 3-3

Sorry for the short notice, poor thought process on my part. I'm moving today and tomorrow and will be away mostly. Thanks!


For the Glory of the Veskarium! Docking Bay 3-3

We can RP the trip back to Zelkor's Ferry, or we can handwave it. I'm fine either way, and understand both options. I'll leave it up to you guys.

Please choose one, first choice to four is what we'll go with:
Handwave
RP


Fighter 4 HP: 42/42| AC 20| 12 | 18 | CMD 17 | Fort +6| Ref +3| Will +1| Init +2| Perc +3| Intimidate +6

Handwave


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

We can handwave, its fine... unless we have a fight of course.


Inactive

Handwave!


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Yep, let's handwave it and get back to it. :)


Handwave.


For the Glory of the Veskarium! Docking Bay 3-3

Important point that I think I overlooked...where will you be returning to in the Mouth of Doom? :)


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

That is a fantastic question. I have no idea. I usually let Rose decide. :)


For the Glory of the Veskarium! Docking Bay 3-3

Sorry, I'll get the next post up tonight. Work started at 12:30 am this morning and was pretty much non-stop till 3:30 pm today.


For the Glory of the Veskarium! Docking Bay 3-3

Jericho morningstar: 1d100 ⇒ 77 *doh* Rasmus apologizes for not having any morningstars on hand. He does have a second heavy mace though and offers it instead.

Dobin heavy mace: 1d100 ⇒ 66
Jericho heavy mace: 1d100 ⇒ 26

You spend the night again at Bristleback's Inn and rest. Spend 1 gp each. Healing one point of ability damage, or 2 points via a Heal check by Rose.

However in the morning Rose herself looks very tired, as though she hadn't slept a wink last night, with red, puffy bags under her eyes and warm to the touch.

Felix cross-checks her symptoms and onset and says the poor halfling is suffering from filth fever most commonly carried by giant rats.

Rose please make a Fort save for today's check.


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

We must take care of Rose at all costs. Isn't there a healer in the town that could perform the proper ritual or spell? Parfin will then see if the man we escorted back to town is doing better now that he has reached civilization.


Inactive

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20.


For the Glory of the Veskarium! Docking Bay 3-3

Though presenting the signs of the illness, Rose manages to fight off the worst of the effects...today. :)


Inactive

Rose also owes someone a heal check I presume. Heal: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

Let's carry on with exploring!


Fighter 4 HP: 42/42| AC 20| 12 | 18 | CMD 17 | Fort +6| Ref +3| Will +1| Init +2| Perc +3| Intimidate +6

Move is done and I am back now...thanks for rolling for Dobin....though I could due without the 7 points damage :-)


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Profile is updated.
.
.
.
.
Changes are:
+1 level wizard
+5 hit points
+1 Fort, +1 Ref
Add Feat: Craft Wondrous Items
+6 skill points: Knowledge: (arcana), Linguistics, Spellcraft, Knowledge (geography), Knowledge (local), Knowledge (nature)
+1 language: Aquan
+2 spells to spell book: Glitterdust, Flaming Sphere.


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Ah yes, I should be updated as well.


Inactive

Yup, me too!


Fighter 4 HP: 42/42| AC 20| 12 | 18 | CMD 17 | Fort +6| Ref +3| Will +1| Init +2| Perc +3| Intimidate +6

Profile update

+1 Fighter level
+7 HP
+1 Ref
+1 Will
+1 BAB
Skills - +1 Perception, +1 Survival, +1 Know-Dungeon, +1 Intimidate
Active Defense +1
Feat - Improved Shield Bash


Inactive

Oh, level-up breakdown:

+1 Cleric Level
+7 HP
+1 Ref
+1 BAB
+1 Perception, +1 Diplomacy
2nd Level spells!
Channel 2d6
Feat: Selective Channel


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

3rd level Fighter:
+6 hps +2Con +1 FC = +9
+1BA
+1 Ref and Will
4 skills = 1 rank Dungeoneering, 1 rank Survival, 1 rank Perception, 1 Rank Climb
Class: Armor Training 1
Feat: Iron Will


Inactive

Rose wants to take a step back and throw up an Obscuring Mist. That should give us concealment and protect us from ranged attacks. And if I understand how the spell works, the Orcs not standing in the mist would not have concealment if we're standing at the edge of the mist. But the mist could also mess us up as well. Does anyone object to the use of this spell?

Her alternative move is probably a Bit of Luck on Jericho.


Inactive

Can Parfin see out since he's at the edge of the fog?


For the Glory of the Veskarium! Docking Bay 3-3

That is my assumption, yes.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Quick question. If Kwin (or anyone, for that matter) were to use the house rule healing surge ability while under the effects of a bleed attack, would it end the bleeding like magical healing would, or is that making the ability more powerful than you intended?


For the Glory of the Veskarium! Docking Bay 3-3

Nope, it would absolutely be treated the same. A healing surge would end the bleed effect.

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