Rannik's Carrion Crown

Game Master Patrick Levasseur


Maps


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Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I shouted after Rhakis about Ascanor Lodge -- so allowing for a brief exchange where he agrees to relay a message might be a good solution.

Anyway, I'm still having fun, even though Anna may not be. :) This just lets me get into more Anna-hysterics.

Although I gotta ask: is this lycanthropy different from the usual turn-at-the-full-moon kind? Because that would be pretty terrible if we can't fix it and we lose our characters.


No, I don't foresee you losing your characters. It's just a tension builder. Of course, if someone wants to try a werewolf-PC hybrid...


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Headed out for a weekend at a con so will not be able to post much if at all. Back Monday.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Enjoy!


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Back and recovering. Cons are for young people who do not need sleep. :)

Are we waiting on me?


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Welcome back!

As for who we're waiting on, I'm not sure. No one seems really interested in getting worked up about the werewolf thing, except Anna, of course, who's going through the 7 stages plus a few more for good measure.

Still need to have the conversation about using the scroll as well.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Right. Do we know the scroll's caster level? I am fine with your idea of trying to use it on Oathar IF its high enough caster level to matter.

And if Anna and Tolvan become werewolves at least they can be together. :)


It's a 12th level scroll


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

So Kimberly can use it on Oathar. I do not think there is a chance for her to fail the casting, but there is still a caster level check against the DC of the disease, right?

Waiting on you Kimberly. Oh, is there anything that can be done to assist or bolster the roll?


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Well, Rules as Written say that a casting will remove it and doesn't mention a CL check. The key seems to be the minimum caster level. Not sure if that's the way GM wants to rule it for his game -- I think there's a bit of variation from the book (either suggested by the AP or his own house rule).

The way I read the rules in the Core Rulebook, I think there's only one chance for a reroll through belladonna, and the time limit can't be extended. So this way gives more player agency even if we still succumb.

Amiright?


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

By the way, happy full moon, everybody.


The only CL check vs a disease I know of is vs mummy's rot, so the scroll would work for one of you.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

finally get time to post and Paizo is down for like 3 hours for a 1 hour maintenance period.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

I posted using the scroll on Oathar,

(third time's a charm)

luckily no mishap occured

I vote to press on.

as far as lesser restore goes, I have a wand with 7 charges and I can cast it. (have 7 slots per day of that level)


Struggling with 'secure.Paizo' timeouts last night.


At 7:15 am today, they walked me out of my place of employment. My new job is finding another job, and until then, I don't have time for all my side projects. I'm sorry to say I have to drop this game. Good luck, and it's been fun.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

That's so sad, Old Guy! Best of luck to you in your upcoming job search.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Oh crap! That sucks. Best of luck in finding new work.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

bummer


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

My condolences old guy. Good luck out there!


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Wow. That was sudden. Good luck Old Guy.


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

We still on hold I presume? I have been under the weather the last few weeks due to the progression of my disease.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Sorry to hear you were under the weather.

Here's the recruitment thread Looks like we may have someone to take up the screen once more!


Hi everyone. I have asked Paizo to transfer ownership of the campaign, this usually seems to take a few days.

In the interim ...

On the recruitment thread I asked for feedback on highs and lows thus far (Anna's response below). It would be good, also to get "the story so far" from your perspective(s).

Anna Dunsany wrote:

As for highs and lows, lemme think...

The main high has been the character interactions, the way the personalities mesh and, occasionally, conflict. At the outset, I had pitched my character as one willing to be scared -- what I feel is vital to a horror campaign. There's no horror if everyone's the steely-eyed hero who looks unflinching into the abyss. So Anna's the pragmatist, always questioning whether she should be getting involved, and willing to freak out when something terrible happens. It's only through her relationships with the other characters that she's stuck with them.

I think we've had some fairly colorful fights, and though our characters are built a bit on the powerful side (I think GM Mug gave us a 25-point buy), we're not min-maxed, either. So there have been several harrowing fights that could have gone either way. It's also let us do some rather sub-optimal things during the fights in order to let our personalities show.

Finally, I will probably make up HeroLab files for each of you, so I can check stats and level progressions, so if you have existing HL portfolios that would shortcut that process please let me know via PM. Told you I was a preparation nerd.

I'll try and get you re-kicked off, disentangling this current encounter, as soon as I get the permissions from Paizo. We can do all the other stuff in parallel.

Really looking forward to getting involved in this campaign, and thanks for the opportunity.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Sounds great! Welcome Mr Shady.

I'll send Danica's personality and back shortly.


Well, ownership has now been transferred and reactivated; we are back up and running. I'll sort out this current encounter and post in Gameplay to move it forward over the course of today. Still keen to get your views in here per the above.

I have Kimberley's HL file - any others please PM me.

Also:

- I added a section on GM policy to the campaign info - it's my standard (well, evolving) boilerplate on these things. Let me know if any of it is any issue (it's fairly inoffensive so I don't expect it to be)
- Is everyone OK with using Roll20 for maps, where relevant?
- I'd like to go back and get Paizo to change the thread names to GM Shady's Carrion Crown (Gameplay, Discussion, etc.) as it's another way for me to spot them as they get updated. Any objections?


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Hi Shady and welcome aboard. I use Herolab and can email you my .por file if you like and do not mind sharing your email address. I'd sorta like to have it anyway. PM it to me if you like.

I am fine with Roll20 but sometimes have issues with firewalls while at work and can't get it to work right on my smartphone. I use it for at least 4 other games already.

Your GM policies:
I'd rather roll saves. Everything else is fine. I have been and am currently in games where the GM rolls them and it takes away some of the fun. Other than that I cannot really explain my preference to roll saves. Can we discuss further? And I'll ask for forgiveness in advance when I forget sometimes. I really like your "moving along" idea. It should work great.

I think I would rather send you my high and low comments in a PM and will do that soon.

And no problem with a name change.


Hi Tolvan - I'll PM separately in a second, also with my email and a google drive directory for you to use for the .por file.

Re rolls - I c&p'd that a long time ago and mainly it has meant me ending up rolling initiative and "passive" perception. I think there are cases where the GM rolling saves en masse makes sense - I note that in the current encounter the GM did a mass will save, which makes sense to me otherwise things would have been even more difficult to sync - but personal saves (e.g. reflex) are fine.

Generally and in practice I don't roll individual rolls for anyone unless they've gone missing for a while, it's just the group rolls I end up running.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

That sounds perfect.

Let me take a look at Tolvan's file and make sure its ready for your review. I likely need to go back and look at any recently gained loot to see if its been added to his sheet too. I'll do that today, but its very pretty outside right now and I need to get outside.


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

I have a hl file and can send it again if you pm me your email addy. I use roll20 and are a subscriber. I prefer using it.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I don't have HeroLab, so I don't have one to send you. Sorry.

I am on Roll20 frequently, so that's not a problem.


Firstly - thanks for the various HL files. Anna I will set one up for you when I get the chance, and place in a google drive in case you want to retain it.

Re the "belladonna issue" -

Per RAW:

- belladonna (CRB p558) can be used as a potential cure in the first hour (technically I think 50 minutes, as the poison takes 10 minutes to take effect) after the bite - you take the ability hit from the belladonna (which could, note, kill you) and each time you take a hit of 1-2 Str you get a chance at a save for Lycanthropy. You need to save against the belladonna (Fort DC14), in which case the poison stops its effect, otherwise it is 1/minute for 6 minutes.

- wolfsbane can be used as a permanent cure at any time, similar issue to belladonna but 1d3 con damage/minute for 6 minutes, again subject to save (Fort DC16).

- for the first 3 days the affliction is a disease and can be cured with cure disease/heal

- subsequently it is a curse and requires some form of curse removal magic

- there are various other methods - e.g. becoming a vampire and getting resurrected but these seem somewhat extreme ...

Most of these rules are presented in Carrion Crown 3 (AP45).

This belladonna tincture is not RAW and it doesn't feel like you are actually taking the hit from taking the poison either. However, if you as a group want to continue with it, fine.

If you think you could/should have had a chance at the belladonna fix roughly within an hour of the bites, I'm OK to find a way of ret-conning it per the above (but you'd be taking the potential Str hits) after this current encounter.

If you actually are afflicted by lycanthropy, you become a GM controlled NPC on the 3 nights of the full moon, which is annoying but, well, flavourful (maybe in more ways than one). NB - a character who becomes a lycanthrope and kills innocents while under the affliction does not shift alignment in their "normal" form as a result - the Lycanthropy chapter in AP45 is clear on this.

My personal suggestion would (always) be to go with the story flow and with the rules where possible. But it's your (collective) call, especially since we have this existing situation.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

First, I am suffering from an effect. I have been sickened for three days strait and will be at -2 to stuff for this combat and any other that takes place today. Anna had made her save for today but was sickened some earlier.

We have to make a difficult save every day per Old Guy's rules or be sickened. That is the price of delaying the onset of the curse. That said I was never a huge fan of the ruling.

And while I want to hear from everyone else on this I am fine going back to RAW and ret-conning a fort save after the fight when we had and could take belladonna for a re-save. As best I can tell we never actually got to make a save in the first place. I think Old Guy did that behind the screen. The very first time Tolvan was bitten he did roll a save AND take belladonna. OOC I think he made that save but I might not have known the actual DC. I could go back to see what he rolled.

We have scrolls and potions and maybe even a wand of Lesser Restoration so strength damage is not a huge problem. Plus we have a great oracle that could have fixed it days ago so to me it does not make sense to suffer strength damage today from a poison we took three days back and could have easily overcome.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Yeah, I'm pretty convinced that Old Guy's rulings were to maximize the drama, but I'm not all that sure it was successful. There was a bit of confusion with some knowledge rolls that went unanswered, so we weren't sure how much time had elapsed once they finally were.

I'm of two minds on the subject. Having either Tolvan or me or both of us afflicted would be great drama -- she got possessed and then infected him, and in a reckless form of penance went up against too many werewolves and got herself bit. There's consequences to those actions.

But there's also the chance that this will complicate the game and end up being too much of a distraction. (And rules consistency -- but that's not a big concern for me.) If that's what the others think, that's fine too.

Actually, I'm fine with going with however Shady wants to play it. I think that if you want to see us play out the drama of us being werewolves, I'm totally in favor of that. But if you feel it's not a good fit with how you want the rest of the game to go, then leave it out.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

I am fine with the ret-conning, it does save a lot of hassle.

also Tolvan is correct that Kimberly would have used her lesser restorations a while back to keep everyone healthy.

I am also good with finding more belladonna here and Kimberly makes another concoction but realizes that this belladonna has been affected by the tree and completely cures the lycathropcy if they make the save.


Quote:
Actually, I'm fine with going with however Shady wants to play it. I think that if you want to see us play out the drama of us being werewolves, I'm totally in favor of that. But if you feel it's not a good fit with how you want the rest of the game to go, then leave it out.

Just picked out that quote to have something on which to hang the following, no other reason ... Look, if this is an issue - and it obviously is - let me just find a (sufficiently subtle and at the right time) mechanism. I don't think we should make it dependent on a save.

What I'd like for the rest of the game is we all enjoy ourselves. My strong impression is that the campaign started so strongly that you all have a significant emotional tie to it and want it to work. This feels like it's getting in the way; if that's the case it will keep getting in the way.

One thing I have to say - I do hate retcons so I'd prefer a mechanism that didn't feel like a retcon.

So - let's get it out of the game completely - but leave it to me as to how that happens.

Anything else been getting in the way, while we're on the subject?


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I guess its also important to consider that Old Guy had all but promised that the curse would not cause loss of characters - maybe he was making up for a somewhat heavy hand in applying the curse. He really was all about the drama of the game.

The problem with not ret-conning and changing to RAW is that we would not be here now. Tolvan would have likely headed back to a town where we could get diseases removed and then gone after the cult. This is partly because of the story where the high level cleric of Desna could not remove the curse from his son. So despite RAW and its methods of removing the curse/disease we have in game guidance to suggest that this particular strain of the disease is quite resistant to clerical magics once it sets in and is pretty much permanent.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

That actually sounds pretty great to me -- let us be werewolves for a bit, but come across something appropriate in the game that'll cure it. If it's part of the story, then it won't need to be some distracting side-quest.

I like it!


Tolvan wrote:

I guess its also important to consider that Old Guy had all but promised that the curse would not cause loss of characters - maybe he was making up for a somewhat heavy hand in applying the curse. He really was all about the drama of the game.

The problem with not ret-conning and changing to RAW is that we would not be here now. Tolvan would have likely headed back to a town where we could get diseases removed and then gone after the cult. This is partly because of the story where the high level cleric of Desna could not remove the curse from his son. So despite RAW and its methods of removing the curse/disease we have in game guidance to suggest that this particular strain of the disease is quite resistant to clerical magics once it sets in and is pretty much permanent.

Well ... on one hand I don't think the curse would cause loss of characters - I'd have given that answer as well. But on the other I think within the story, firstly, there's a high chance of contracting lycanthropy - that being the entire focus of this particular AP book - and secondly it's incumbent on the GM to get you out of it relatively quickly to avoid running off into a different story (there's actually a guidance sidebar in the AP book that effectively says this).

So look, we won't retcon, I accept we can't play RAW (though for me this is another great example of why in general one should, and also an example of why all rolls should be recorded in the system) and I will fix it ASAP after this encounter. OK?

NB if we run into it again we will play RAW, so collecting belladonna and wolfsbane is still a good idea.

Again, if there's anything else along these lines let's get it out of the way now as I'd like to be able to run the game without this level of debate.

PS: on the Desna story - the Mordrinacht wolves, per that story, are several levels removed from the original strain - it was caught by the son, then was sufficient to create a serum that, numerous generations ago, was used to create natural werewolves. So from a GM point of view I don't feel it has to be treated as special. But I can see why Tolvan would have wanted to take precautions, having heard the story.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Okay, with the lycanthropy thing apparently settled, whose turn is it? I think I'm still bamboozled, so don't look at me to save Oathar. Sorry.


Anna Dunsany wrote:
Okay, with the lycanthropy thing apparently settled, whose turn is it? I think I'm still bamboozled, so don't look at me to save Oathar. Sorry.

Still waiting on Oathar. Danica hasn't moved either but can't actually do anything so I will if necessary fall through her turn. Then the tree has a turn, then we're into a new round. I'm loath to bot players during fights; it might be worth sorting out an agreement as to how you do that.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

OK. Here are my thoughts on botting.

First, I agree its not great to get botted in combat (not great ever really). Might be worth including some instruction for general course of action in your character alias in case of botting. Something like:

Tolvan will generally haste the party as his first act IF the threat looks serious. He will act to try to help any party member in danger by applying de-buffs and crown control spells like grease, glitterdust, and pits as a preference to damage dealing spell but will ready to magic missile any recognized caster. He will use his dimensional step ability to get away from melee when he can unless that greatly endangers a friend. He has both bow and sword and will use his bow instead of waste spells if he has a good shot and wants to do damage.

Second, we have all agreed to try to post daily. I know that Oathar is having some health issues and will post when he can. That said I would think that no one should object to being botted after three days of no posting. I am personally fine with being botted if I am absent for 2 full days. Its now been 5 days since Oathar has posted.

While extra work for the GM, its nice to PM the person and let them know we are waiting. Sometimes the update page does not show any updates to a game when they are there. I hope this would not happen so much that its an issue for our GM. For this case I just PMed Oathar reminding its his turn since I had a PM from him on a non-game related subject since he last posted here.


My preference, in a fight, is that I ask you guys on the Discussion thread and someone posts a proposed response (and I'll take the first one and run the rolls and write it up, rather than subject it to a debate), otherwise I am working both sides of the fight.

I don't mind PM'ing anyone - I'm a bit conscious here that I'm coming into an established group here and just figuring out the group.

BTW I am almost always capable of posting daily, including at weekends - there is the occasional very long flight that might take me out for almost a day. In the summer I may have to be on vacation for a couple of weeks (and even then I hope I'm not out of signal).

Anyhow, going forward if we have a >24 hour break on weekday during a fight I will PM and inform the player we are waiting; if it gets to 48 hours I'd like to use the above mechanism to bot.

If not in a fight I will just move things forward.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

That sounds great to me. And I guess this is a good time to mention that I will on in Greece on vacation from May 10-May 23. I am sure I will have internet some of the time and just as sure that I will not some of the time while there. So please bot me as necessary.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I agree with that process. I favor keeping the game moving.

And have fun on your trip, Tolvan!


OK. If we don't hear from Oathar overnight (I'm in UK time) someone please propose a combat move (he already used his move action) on this thread and I will process in the morning. Danica feel free to post something in Gameplay also.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I'd suggest a swift action to lay on hands to himself for a bit of healing, then an attack if he's allowed. He's got a greatsword, so he may not be able to swing it while grappled.

If not, he'll probably have to try to break the grapple -- likely no easy feat.


@Anna - still here so I will set that up, thanks.

He can swing the sword - he is being held by the neck, storywise and technically he gets a -2 to his attack roll while grappled, -4 to DEX.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

I am good on any decision, but I prefer to bot as little as possible, of course it can't be helped at times.

I will try and say when I will be away and such, but work sometimes gives me little notice and after a 16 hour day I really don't feel like posting.

anyway happy to be gaming again ad hope we see all of our party together again.


As you'll see in the gameplay I was wrong on the sword - grappled characters can't perform 2 handed actions. Anyhow everyone except Tolvan (who pre-posted his move) is now up.

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