Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


301 to 350 of 1,196 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Isis, try to reveal that information in-character. As a competent pilot, you should be aware enough of how drift engines operate to divulge. Esh meanwhile is not, and also can't comprehend the extra dimensionality of OOC posts. ;P


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

no problem


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

What sorta things can Esh do here?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1. Esh could try again to get a readout on the fighters; that might give some useful information.
2. Esh could try to balance the shields to make up for the drain aft.
3. Esh could try to target a specific system on an enemy ship. In such instance, if the gunner scores a 19 or a 20 naturally, the chosen system is hit.

All of those are computer checks, the first is the easiest.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I'm implementing a house rule on entering Drift space. RAW, you must be stationary for one minute in order to engage Drift Engines. My house rule is that you can enter Drift space after 10 combat rounds IF you make a successful Computers check to calculate the variables. DC is 10 + current speed.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Call it... an Emergency Drift-Shot maneuver!


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Esh and Sharlavaka, a heads up: While I'm sure it wouldn't have mattered previously, I'm also sure you could benefit in future from a +1 from The Revenge's computer systems. We get four "+1"s per round to divvy among players.


Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

They just announced playtesting for Pathfinder 2nd Edition. Nope, nope, nope. They can bite me.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

It'll depend on exactly what they do. Simplifying the system, reducing the disparity between Martials and Casters and reducing the reliance on the Big Six magic items? I can get behind those kinda changes. Making it less deep, on the other hand, I'd be less enthused by. I can play 5th Ed for a fast, simple RPing experience with limited variety. I prefer Pathfinder because it has so much choice.

And backwards compatable.


1 person marked this as a favorite.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

From what little I have seen, it doesn't look very compatible (at least not very much... how compatible do you find Starfinder with Pathfinder? As from what I understand Starfinder is kind of the direction they are heading with Pathfinder 2). I hope I am wrong. Either way, it's going to mean rebuying a bunch of books I already have. Nope. There has only been 3 times in my 30 years of gaming I've felt a new edition was worth rebuying it all again.

Shadowrun 2nd --> 3rd (which may not even count since it wasn't me that made the decision, it was my GM that had every single 2nd ed SR book and bought most of the 3rd ed books before we finally stopped playing.)

D&D 2nd --> 3rd.

GURPS 3rd --> 4th.

Oh and Goblins will be a core race and Alchemist will be a core class. I've never known anyone to play an Alchemist, and goblins as a core race? That makes no sense they are universally hated by everyone else as a bunch of evil mischievous monsters... but I guess they are retconning them to be friendly enough for player characters?

Not only that, but am I seeing right that in order to get the playtest you need to buy it? Tell me that's just silly and not how they're doing it.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Yeah, I doubt very much I'll be heading that direction, either. I'll be willing to take a look though.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Quinn, I'm a big fan of Shadowrun 3rd Ed.
As for 2nd Ed. Pathfinder, I feel as Rando does.


1 person marked this as a favorite.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Oh, I almost forgot. Level up!


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Hey, sweet!


Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

Okay, should be all correct now, also for my 3rd level feat I took Coordinated Shot, which gives Allies +1 ranged attack vs. foes I threaten. I put it in my stat block so we don't forget.

Captain Olivia Quinn


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

I think my upgraded skills are competitive with a lot of people. I suspect Esh shares my Computers and Engineering of +10 and I outdo Vera at Piloting at +13, even tho these are their areas of expertise. Rando calls me a “skill monkey”. Also now, thanks to “taking 10”, Isis prepares fine dinners all the time instead of half the time.

Usually I’m in second place to a guy called Justin in another troupe. He min/maxes better than I, so this is gratifying. I still can’t do combat maneuvers to save my life, but that’s about it. So I’ll leave that to Sharlavaka.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Rando, who provided the healing serums in the Med Lab? Are they handing out medpatches?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Rando, who provided the healing serums in the Med Lab? Are they handing out medpatches?

You don't know, and no.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Hey Rando, I'm not dictating, but could you throw something really taxing at us? I didn't even lose Stamina in our two bouts. Come to think of it, the ship didn't get hurt either.


1 person marked this as a favorite.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

...Sharlavaka does not support this view. Sharlavaka is well aware of the stuff that happened to historical figures Valda and Malavine. Sharlavake does not wish to be exploded, and will not be standing near Isis to avoid splash damage from the inevitable.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Just a reminder, another month will have passed, so you should purchase a lifestyle with your Creds.

For 10 Cr/Month (Poor), you do not need to track purchases of meals or taxes that cost 1 Cr or less, and can obtain such items from the ship or a Gardathir base or safehouse if you cannot find them for purchase.
For 100 Cr/Month (Average), you can do the same as above for items costing 5 Cr or less.
For 1000 Cr/Month, you can do the same as above for items 25 Cr or less.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Hey Rando, I'm not dictating, but could you throw something really taxing at us? I didn't even lose Stamina in our two bouts. Come to think of it, the ship didn't get hurt either.

X Gon' Give it to Ya...


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Saying this here since you run both games; Rando I suddenly got very sick this evening, and I likely won't get things ready for Esh or Hickle just yet. Even though I really should've by now...


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Get well soon.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

get better. I'll keep the pace slow for a few days so you don't get too far behind. doubt I'll be starting mummy's mask for a few days either.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Right, I was able to get Esh up to date. He's spent some of his money on an Augmentation; an MK1 Crystalline Cranial Capacitor for +2 Int. It's a hybrid magical cybernetic upgrade that's implants in the base of one's skull, and helps to compartmentalize the brain and make it more efficient. It's something of his own creation, based off of texts describing ancient forms of ability enhancement, the money spent is from him gathering the supplies necessary to create it and have it implanted.

He's also picked up a rank of Culture instead of brushing up on his piloting skills with which he spent his time studying the Azlanti language in preparation for the upcoming conflict. Got Spell focus and Weapon Spec from his class this level, and I also picked up Greater Spell Penetration since I can't figure out what else would be useful for him.

Overall, I should be good to go, if a little bit on the groggy side. Rando, you said there were a few weeks between things? How many checks on his project can I make? He has a much better Computers bonus due to various things.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Go ahead and make two more.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Not great dice rolls on this spread.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Suppose I may as well give it a shot. Was it Mysticism or Life Science?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Mysticism. If you get interested in this plot I might actually bring it back for a higher level adventure. Much higher.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I actually am curious as to if we could truly venture I to the Drift to find this thing, as I had the impression the Drift was really... Weird.

Also, once you mention it, players will want to go to it. One of the many fundamental rules of GMing.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

I play too much Warhammer. If the GM mentions it I tend to want to avoid it.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I meanwhile have never played warhammer, so bring on the pain.


1 person marked this as a favorite.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The drift certainly is weird, but it has been noted that there are specific locations within the drift. having read various threads, my take on the drift is that the chunks of reality torn and exiled there are protected by a bubble of their natural atmosphere, so it becomes a sort of menagerie of floating adventure possibilities. Of course, most of the drift is a weird sort of void, so searching for adventure there is not particularly effective, but once one is able to determine something IS there, one can certainly investigate it.

Keep in mind some of this may be confirmed or denied by later publications, but I ain't gonna wait around for years before I use an idea in a campaign.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:

I actually am curious as to if we could truly venture I to the Drift to find this thing, as I had the impression the Drift was really... Weird.

Also, once you mention it, players will want to go to it. One of the many fundamental rules of GMing.

Keep in mind there are two different things mentioned by Morgrym, and I want to make sure no one is confused. He mentioned the potential presence of a Balor in the mine on Zothune as a joke in passing. Then he brought up the real mission, involving the "Drifting" discovered fortress, which has nothing at all to do with a Balor.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Yep. We have the mission presented to us, ans the potential adventure for future lwvels.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Depends. Can we shoot the Balor from space? We could do that now.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:

I believe you must escape the pin before attempting anything else, and that's a Standard action. Your target DC is 14 (10 + KAC

Once you escape the pin, you're still grappled.

Rando, don't you mean "8 + KAC"?

Also, are you sure I don't go straight from pinned to free? The Starfinder rules are vague and that's how it is in Pathfinder. I wouldn't ask, but I'm down to one Stamina Point.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Actually in Pathfinder, you go from pinned to grappled, not pinned to free.

Top of page 96, CRB Pathfinder:
"You can make an Escape Artist check in place of a combat maneuver check to escape a grapple (see Chapter 8) or to change from a pinned condition to merely grappled."

"The DC to escape a grapple or pin is typically 10 + the grappler’s Kinetic Armor Class." CRB page 135.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Hey Rando, I'm not dictating, but could you throw something really taxing at us? I didn't even lose Stamina in our two bouts. Come to think of it, the ship didn't get hurt either.
SerpentViolet wrote:
Also, are you sure I don't go straight from pinned to free? The Starfinder rules are vague and that's how it is in Pathfinder. I wouldn't ask, but I'm down to one Stamina Point.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

On the plus side, when the explosion happens the Ooze will get it in the guts.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Before anyone asks- The elven he spoke was complete nonsense. |D

That was actually kinda fun, writing that. Hope it's fine with you Rando to embellish.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:

Before anyone asks- The elven he spoke was complete nonsense. |D

That was actually kinda fun, writing that. Hope it's fine with you Rando to embellish.

Perfectly fine!


Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens

Oh funny thing, I said above that I've never known anyone who played an Alchemist, then I realized that isn't true... I have an alchemist NPC in my games that is one of my favorites, Isabela Schade (AKA Belladonna Nightshade) although, to be fair she's an Eldritch Poisoner archetype so she's very much more like a poison obsessed rogue than a traditional alchemist. So, that still kinda stands... Unless they include Eldritch Poisoner as an option, it's very doubtful I'll ever play a base alchemist, nor do I know anyone who has.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Was kinda banking on Quin giving us a new direction, though it seems none of us have a solid idea just yet. Suggestions?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It's really just kind of a dungeon; pick a direction, you'll encounter some stuff. There's no "right" choice. This adventure is kind of a bridge to the next big story point.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

FYI, We finished up Isis' mini-adventure involving her Imprisonment last night (off-line). She'll be back with the party in one of the next few encounters.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Oh, cool! Sorry for not getting around to posting that by the way, I must've lost track.


1 person marked this as a favorite.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

While I don't think it'll affect my posting, I will be going on holiday today.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka wrote:
While I don't think it'll affect my posting, I will be going on holiday today.

Enjoy!

301 to 350 of 1,196 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rando's Starfinder 2018 - Zothune Discussion All Messageboards

Want to post a reply? Sign in.