Raise of the Runelords (Inactive)

Game Master mathpro18


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Ever since I finished playing Raise of the Rune Lords with my gaming group last October I've wanted to run it. With the anniversary PDF getting released next week I figured now is a great time to do so.

Character Creation guidelines:

-Characters are level 1
-Max starting wealth
-Classes from Core, APG, UM, and UC are acceptable
-Standard races would be prefered. If you want to play something unusual I may allow it based on background and strength of argument for why this race should be allowed.
-NO third party publishing sources allowed
-All other Paizo products will be allowed
-Race traits, feats, magic items, and alternate class featurs from the ARG are allowed but you can not build your own custom race.
-2 traits one of which has to be a campaign trait
-20 point buy with no stat above 18 or below 10 before racial adjustment.

You do not need to post a full alias here(though you will not be frowned upon of you provide one). Basic class concept/party role will suffice. I want to see strong character backgrounds as well as ties into Sandpoint. To help you with this I highly recommend you download the players guide for this AP.

I am going to keep a running tab of applicants in the campaign info section as well as post the list through out the thread so that when new people find this thread they can see whats already being put forth for consideration.

Everyone has until July 18th to submit characters. Recruitment will close at 11:00 AM CST on the 18th and I will have my selection made(4-6 party members) by Noon CST on July 18th.

Any other questions can be posted here.


Original Guide

Anniversary Edition Guide

Dropping by and giving a hand


Thanks Az


Awesome, dotting. Im thinking knife master rogue for this one, will have application up later


Excellent. Added you to the list Aroach.


For ease of finding them later I've added the players guide links to the campaign info tab.


Hi there,

I'm new to the Pathfinder boards, but not PbP games.

Concept: Ba'Tar of the Bow, half-orc archer-archetype fighter.


Added your character to the list Zack


I'd like to submit this character with minor adjustments to tie in to the campaign. Also, my S.O. will probably submit her own character as well. Thanks for your consideration.


I would be interested.

I am thinking of playing the brother of my other alias Noro Kasuri

EDIT: forgot to mention the charcter would be a monk (drunken Master, Master of many styles) at least this is my inital idea.


okay list updated :)


Hey,

I have always wanted to finish this campaign.

Concept: Gorbash Shortbeard, Gnome Bard.

Background:
Gorbash is a traveling entertainer. He has spent a lot of time entertaining the people staying at the Rusty Dragon. He has traveled with and become pretty good friends with the elf, Shelalu. He is often called upon by the mayor to perform at special occasions. He is in Sandpoint to entertain at the Swallowtail festival.


Applying with an elven magus (bladebound kensai). Have to rework the sheet and background to make it in sync with RotRL.

For the campaign trait, I wanted to alter the Friends and Enemies trait slightly, and make my character's contact Shalelu Andosana instead. They would be cousins.


added Gorbash to the list


Raelin Tharn, human cleric of Deana with Luck and Travel domains is what I'm thinking right now.


Okay, most of Ba'Tar's crunch is worked out.

I've got a pretty good idea of his background; still a work in progress.


Narci Maliandra, Half-Elf Alchemist (Bramble Brewer, Internal Alchemist). Might turn her into a Half Drow through alternate racial traits but not sure yet. Her human half is Varisian at least (probably Sczarni in the case of Half Drow).


Definite potential here. Dotting for interest.


Pathfinder Rulebook Subscriber

I'd be interested! Never done a PbP on the paizo site, but I'm certainly up for it, especially for RotR!

I'm thinking a Shoanti (Human) Druid.


Denidiel Fallenwillow "Silent Killer of Many"

Background:

Denidiel Fallenwillow was raised in the Mierani Forest.
His family is shunned by many other of the elves living there because of an unfortunate blemish in his family history.
Denidiel's grandfather forced himself upon his grandmother.
The shame is that his grandfather belonged to the enemy faction of elves that live below the earth, the Drow.
Denidiel is one quarter Drow.
He has a dusky skin tone, darkvision, light sensitivity and is shorter than the average elf because of his Drow ancestry.
The stygma tainted his younger years as other Elves openly despised him, pitied him or shunned him.
Denidiel learned to be self-reliant and became a capable hunter living away from the others.
One day, a group of elves from a group known as the Shin'Rakorath came and arrested his father and were looking to arrest Denidiel as well.
Denidiel's remaining elven family gave him gold and told him to head south away from his home and not to trust other elves for fear that they would arrest him.
An encounter with a roving Shoanti tribe of the Hawk Clan left him being adopted by the tribe where he gained a few tattoos and the name Silent Killer of Many, but eventually he moved on.
Denidiel survived by hunting various game and ended up in the village of Sandpoint which he's come to enjoy over the last 5 years.
He can frequently be found at the White Deer Inn (he and Garridan are friends)
Concept/Build:

Elven Ranger
Favoured Enemy: Animals
Combat Style: Archery
Feat: Point Blank Shot
Traits: Forlorn, Shoanti Tribesman
Alternate Racial Abilities: Darkvision, Silent Hunter


Interested, I'll see what comes up after a read through the players guide


redclover wrote:

Interested, I'll see what comes up after a read through the players guide

leaning towards the the order of paw halfling cavalier, i'll see if i can flesh it out


I'd be interested to join this campaign please.
This is my first time on Paizo but I've done several pbp's on alternate sites.
Oh, I'm Vin's SO and still working on my character but her basic concept is there ^^


first time trying play by post, but here is my char idea

character:

Tessara Soldran elf witch, party role lore keeper and arcane

She has traveled the inner sea looking for lost lore, and her travels have brought her to sand port. She looks only for information and does not want to fight if it can be avoided, hoping to out wit or out magic a would be foe rather then fight. Having found a fair amount of lore in the tomes at sand port she decided to stay for a time till she has learned all she can from the town.

Build

elf witch
hexes slumber, extra hex toungs *slumber is not something i plan on doing all the time*
traits dilettante artist, scholar of the ancients


I'm interested, I am running this AP so I know spoilers let me know if this is a problem.

Basic concept
I am thinking of a local who lost his pregnant wife to the Chopper and went a little mad, dedicating himself to understand the mind and how someone could do that. He is passionate about bringing offenders to justice as he missed out on his chance to face the Chopper and strongly against hurting people (I won't carry weapons or learn damaging spells until I get the merciful metamagic).
Enchantment specialist human wizard (maybe of a subschool not sure.)

Does this concept work with you Mathpro enough that I should flesh it out?


Ba'Tar is complete!


Tim Woodhams wrote:

I'm interested, I am running this AP so I know spoilers let me know if this is a problem.

Basic concept
I am thinking of a local who lost his pregnant wife to the Chopper and went a little mad, dedicating himself to understand the mind and how someone could do that. He is passionate about bringing offenders to justice as he missed out on his chance to face the Chopper and strongly against hurting people (I won't carry weapons or learn damaging spells until I get the merciful metamagic).
Enchantment specialist human wizard (maybe of a subschool not sure.)

Does this concept work with you Mathpro enough that I should flesh it out?

Sounds interesting and should be fun to see what happens when the first battle rolls around...


As of right now it looks like Ba'Tar has a very good chance of getting in on the action since he's the only front line fighter thats been submitted...well Denidiel might pose a bit of a challenge.


I am going to make a paladin. Probably half-elf drow descended. I will work on a backstory before I do the crunch. I am looking at the Warrior of the Holy Light archetype for it.


Narci could easily be a frontline fighter if needed as I enjoy both the bomber and melee options of the alchemist (or a combination of both)

EDIT: Besides, isn't Ba'Tar an Archer?


Finished tweaking Vin to fit the campaign. I'm pretty excited about playing the little guy!


Yes he is...kind of forgot lol.


Vinderbenjin Tumbeltossel wrote:
Finished tweaking Vin to fit the campaign. I'm pretty excited about playing the little guy!

So you've decided to stay with Sorcerer?


DM Mathpro wrote:
Vinderbenjin Tumbeltossel wrote:
Finished tweaking Vin to fit the campaign. I'm pretty excited about playing the little guy!
So you've decided to stay with Sorcerer?

Yes, because I decided it would be unfair to change submissions. Also, Vin is turning out pretty entertainingly. :)


Have Jerome, a two-hander fighter that I will be tweaking from the Carrion Crown adventure I didn't get into. Or do we need a cleric or other type?


2 hand fighter would be perfect!


DM Mathpro wrote:
As of right now it looks like Ba'Tar has a very good chance of getting in on the action since he's the only front line fighter thats been submitted...well Denidiel might pose a bit of a challenge.

To use basketball terminology, I envision Ba'Tar as something of a swingman, a combination small forward/shooting guard. He prefers outside shots, but isn't afraid to mix it up underneath the basket, so to speak.

Also, a 6'6" half-orc hanging out with gnomes and halflings is comedy gold.


Ba'Tar of the Bow wrote:


To use basketball terminology, I envision Ba'Tar as something of a swingman, a combination small forward/shooting guard. He prefers outside shots, but isn't afraid to mix it up underneath the basket, so to speak.

Also, a 6'6" half-orc hanging out with gnomes and halflings is comedy gold.

I like the cut of your jib, sir!

Grand Lodge

Here is my Knife Master Rogue, still need to finish the backstory


Here is my submission mentioned earlier:

character stats:

LOU KASURI CR 1/2
Male Human Monk (Drunken Master, Master of Many Styles) 1
LN Medium Humanoid (Human)
Init +2; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 12. . (+2 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +4
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dan Bong -3 (1d3+1/19-20/x2) and
. . Unarmed Strike +1 (1d6+1/20/x2)
--------------------
STATISTICS
--------------------
Str 12, Dex 15, Con 13, Int 13, Wis 15, Cha 10
Base Atk +0; CMB +1 (+3 Grappling); CMD 16 (18 vs. Grapple)
Feats Combat Expertise +/-1, Improved Grapple, Improved Unarmed Strike, Monk Weapon Proficiencies, Monkey Style, Stunning Fist (1/day) (DC 12)
Traits Favored Son/Daughter - Ameiko Kaijitsu, Threatening Defender
Skills Acrobatics +8, Craft (Painting) +7, Knowledge (Local) +6, Perception +6, Profession (Barkeep) +6, Profession (Cook) +6, Sense Motive +6
Languages Common, Goblin
SQ AC Bonus +2, Fuse Style (2 styles) (Ex), Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)
Combat Gear Dan Bong; Other Gear Alchemist's Kindness (5), Ale (Gallon), Artisan's tools, masterwork: Craft (Painting), Bag, Waterproof (empty), Charcoal Stick, Ink (1 oz. vial, black), Inkpen, Jug, clay, Marbles, Mug/Tankard, clay, Portrait Book, Pouch, belt (empty), Scarf, reinforced, Wine (Fine, bottle)
--------------------
TRACKED RESOURCES
--------------------
Dan Bong - 0/1
Stunning Fist (1/day) (DC 12) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Favored Son/Daughter - Ameiko Kaijitsu +1 Knowledge (Local) and it is a class skill.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Monkey Style Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

background:

for info of his sister see may alias Noro
Lou Kasuri was born of mixed blood his father was Tien and his mother was Varisian. He is the older of their two children. Lou grew up on the Kasuri family farm, just outside of Sandpoint. His father was an honorable man of Tien tradition, and his mother was a Varisian Gypsy.

Lou and his Sister, Noro, were complete opposites. Lou was always reserved and followed father’s strict regime of exercise and training; while Noro was more like her mother, wild and impulsive. Their father was constantly scolding Noro in an attempt to make her more disciplined, but this only drove her emotionally further from her father. She will always love her father and will never willing do anything to bring dishonor to his name; unfortunately she could never really understand how.

Noro and Lou studied martial combat with their father since they were old enough to walk. He was adamant in teaching the children the old ways and to fight with honor. Lou managed to grasp much of these concepts, but Noro was another story. She didn’t mind learning to fight and stand up for herself she just didn’t have the discipline to know when to avoid a fight and not to attack out of emotion and anger.

Noro would work hard at her studies attempting to be calm and reserved like her brother. But at every turn there were the other kids tormenting her again, attempting to urge her on in the hope to see her get angry again. Luckily Lou would intervene on many occasions before it would get to far.

Lou was always there for her until he found someone new. There was a new girl in his life, Ameiko from the Rusty Dragon. Noro has no idea how or where they met but Lou always had that lovesick puppy dog look whenever she was around. Of course Ameiko never seemed to even notice Lou, a fact that Noro would frequently point out. Perhaps, she was just a bit too old for him?

Noro would follow her brother to the Rusty Dragon and spy on him as he would do anything he could to get her attention and fail every time. However once word got around that Lou was pre-occupied Noro was soon again the target of the hazing and bullying.

Lou is Noro's older brother, while it is true that Lou is more disciplined than Noro it is not entirely true that he is the perfect student.

Lou still always managed to get into mischief. One night Lou managed to steal some of his father's choice wine and soon after a fun and rowdy night with Noro and some friends Lou found himself at the wrong end of his father’s cane.

Lou worked hard around the farm but he always had a problem with the drink. But it was not all too bad for him; Lou learned ways to meld his drinking with his father's fighting techniques.

His father did not approve but his mother encouraged him. Even staging fights along with Noro on occasion. Lou had a crush on a local girl Ameiko. He always talked about her and even was caught drawing pictures of her in his spare time. Noro constantly teased him over his crush and would eventually lead to another fight.

Eventually when Lou was old enough, he started working at the Rusty Dragon in the hopes that Ameiko would eventually notice him.

of course there is also Noro


Crunch:
DENIDIEL FALLENWILLOW CR 1/2
Male Elf Ranger 1
CG Medium Humanoid (Elf)
Init +3; Senses Darkvision; Perception +7
--------------------
DEFENSE
--------------------
AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 12 (1d10+2)
Fort +5, Ref +5, Will +1
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Rapier +2 (1d6+1/18-20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
Ranged Longbow, Comp. (Str +1) +4 (1d8+1/20/x3)
Ranger Spells Known (CL 0, 2 melee touch, 4 ranged touch):
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 14, Int 12, Wis 12, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Elven Weapon Proficiencies, Point Blank Shot
Traits Forlorn, Shoanti Tribesman: Survival
Skills Craft (Bows) +5, Knowledge (Nature) +5, Linguistics +2, Perception +7, Profession (Trapper) +5, Stealth +7, Survival +6, Swim +5 Modifiers Silent Hunter
Languages Common, Elven, Goblin, Shoanti
SQ Enemies: Animals (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex)
Combat Gear Leather, Longbow, Comp. (Str +1), Rapier;
--------------------
SPECIAL ABILITIES
--------------------
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enemies: Animals (+2 bonus) (Ex) +2 to rolls vs Animals.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Ok, I think I am blind. Where are the campaign traits? I am using the runelords players guide. If they are not there, where may I find them?


Grand Moff Vixen wrote:
Ok, I think I am blind. Where are the campaign traits? I am using the runelords players guide. If they are not there, where may I find them?

I think they're only in the Anniversary edition of the Player's Guide, page 4.

There are more traits in the PRD


Azure_Zero, 2nd post wrote:

Original Guide

Anniversary Edition Guide

Dropping by and giving a hand


This is Tim Woodhams from earlier. Developed and altered idea quite a lot the basic background is similar (all in alias). What do you think?


Ok, a rejiggered Jerome. Wow cash hit made me lose the longbow.

crunch:
Name: Jerome Caulflower
Race: Human
Class: Fighter (Favored HP)
Lvl 1
HP 14
Gender: M
Size: M
Age: 19
Hair: Brown
Eyes: Brown
Align: CG
Init: +2
AC: 15 FF: 15 Touch 10
Fort: +5 Ref: +0 Will: +0
Spd: 30/20
Languages: Common
Str: 15 (+2) Dex: 11 Con: 17 (+3) Int: 10 Wis: 10 Cha: 14(+2)

Weapons
GreatSword +4 2d6+3 19-20/x2
Shortbow +1 1d6 x3 60 ft.

Skills:Intimidate (1+2+3)6,Ride (1+3) 4, Survival (1+3) 4
Feats: WF-Greatsword,WF-Longbow,Dazzling Display

Special abilities: Intimidate with Weapon Focused weapon

Traits:, Armor Expert -1 ACP,Giant Slayer +1 Hit/Damage giants
Gear:
Greatsword
Shortbow
20 arrows
Scalemail
2 days rations
waterskin
2 Sunrods
Backpack
Blanket
Flint%Steel
Rope, Silk 50
26 gold


I'd post up a char and try to get in on this, but I down loaded the Burnt Offerings part of this AP and have read it most way through. Sigh.

You folks should have fun with it.


Oh dang it, Took to long on the back ground and so have to do it on another post.

Jerome's background..

Background:
The Caulflowers are a long established and respectable family of priests and morticians of Pharasma who provide dignified burial services for those who come to their door in Varsia. All are welcome and while the rich will get their expeertly designed stone crypts, even the poor can be assured of a sturdy burial shroud and a coffin made with care. Into this family Jerome was born.

However, while Jerome was a dutiful son, he has little skill for preparing bodies and lacked the inclination for joining the clergy with his often restless nature. So he was sent to the guard to hopefully rise within the ranks of the city guard and help keep the surrounding lands and graveyards free of undead. Jerome took to the guard well, his strong form suited to heavy armors and weapons but he was happier traveling and protecting caravans than any potitions in the city.

Tragedy struck when Jerome was out escorting a caravan. A group of giants leveled the village where his family originated from, leaving no survivors. Stunned, Jerome left his work and wandered into Sanpoint where he brooded until he began training to fight against giantkind so others would not have their threads cut short. His family hopes his rage will eventually cool and he will return home.


Tessara is done.


Derp, Derp. Forgot the max cash rule So i might be able to aford that longbow.

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