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| DM Mathpro |
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Ever since I finished playing Raise of the Rune Lords with my gaming group last October I've wanted to run it. With the anniversary PDF getting released next week I figured now is a great time to do so.
You do not need to post a full alias here(though you will not be frowned upon of you provide one). Basic class concept/party role will suffice. I want to see strong character backgrounds as well as ties into Sandpoint. To help you with this I highly recommend you download the players guide for this AP.
I am going to keep a running tab of applicants in the campaign info section as well as post the list through out the thread so that when new people find this thread they can see whats already being put forth for consideration.
Everyone has until July 18th to submit characters. Recruitment will close at 11:00 AM CST on the 18th and I will have my selection made(4-6 party members) by Noon CST on July 18th.
Any other questions can be posted here.
| Azure_Zero |
| Aroach1188 |
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Awesome, dotting. Im thinking knife master rogue for this one, will have application up later
| DM Mathpro |
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For ease of finding them later I've added the players guide links to the campaign info tab.
| TheFoxRat |
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Hey,
I have always wanted to finish this campaign.
Concept: Gorbash Shortbeard, Gnome Bard.
| mathpro18 |
| Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Modules, Tales, Card Game, Comics Subscriber |
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added Gorbash to the list
| 2goth4U |
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Denidiel Fallenwillow "Silent Killer of Many"
| pavaan |
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first time trying play by post, but here is my char idea
She has traveled the inner sea looking for lost lore, and her travels have brought her to sand port. She looks only for information and does not want to fight if it can be avoided, hoping to out wit or out magic a would be foe rather then fight. Having found a fair amount of lore in the tomes at sand port she decided to stay for a time till she has learned all she can from the town.
Build
elf witch
hexes slumber, extra hex toungs *slumber is not something i plan on doing all the time*
traits dilettante artist, scholar of the ancients
| Tim Woodhams |
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I'm interested, I am running this AP so I know spoilers let me know if this is a problem.
Basic concept
I am thinking of a local who lost his pregnant wife to the Chopper and went a little mad, dedicating himself to understand the mind and how someone could do that. He is passionate about bringing offenders to justice as he missed out on his chance to face the Chopper and strongly against hurting people (I won't carry weapons or learn damaging spells until I get the merciful metamagic).
Enchantment specialist human wizard (maybe of a subschool not sure.)
Does this concept work with you Mathpro enough that I should flesh it out?
| DM Mathpro |
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I'm interested, I am running this AP so I know spoilers let me know if this is a problem.
Basic concept
I am thinking of a local who lost his pregnant wife to the Chopper and went a little mad, dedicating himself to understand the mind and how someone could do that. He is passionate about bringing offenders to justice as he missed out on his chance to face the Chopper and strongly against hurting people (I won't carry weapons or learn damaging spells until I get the merciful metamagic).
Enchantment specialist human wizard (maybe of a subschool not sure.)Does this concept work with you Mathpro enough that I should flesh it out?
Sounds interesting and should be fun to see what happens when the first battle rolls around...
| DM Mathpro |
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As of right now it looks like Ba'Tar has a very good chance of getting in on the action since he's the only front line fighter thats been submitted...well Denidiel might pose a bit of a challenge.
| DM Mathpro |
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Finished tweaking Vin to fit the campaign. I'm pretty excited about playing the little guy!
So you've decided to stay with Sorcerer?
| Ba'Tar of the Bow |
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As of right now it looks like Ba'Tar has a very good chance of getting in on the action since he's the only front line fighter thats been submitted...well Denidiel might pose a bit of a challenge.
To use basketball terminology, I envision Ba'Tar as something of a swingman, a combination small forward/shooting guard. He prefers outside shots, but isn't afraid to mix it up underneath the basket, so to speak.
Also, a 6'6" half-orc hanging out with gnomes and halflings is comedy gold.
| Vinderbenjin Tumbeltossel |
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To use basketball terminology, I envision Ba'Tar as something of a swingman, a combination small forward/shooting guard. He prefers outside shots, but isn't afraid to mix it up underneath the basket, so to speak.Also, a 6'6" half-orc hanging out with gnomes and halflings is comedy gold.
I like the cut of your jib, sir!
| Edward Sobel |
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Here is my submission mentioned earlier:
Lou and his Sister, Noro, were complete opposites. Lou was always reserved and followed father’s strict regime of exercise and training; while Noro was more like her mother, wild and impulsive. Their father was constantly scolding Noro in an attempt to make her more disciplined, but this only drove her emotionally further from her father. She will always love her father and will never willing do anything to bring dishonor to his name; unfortunately she could never really understand how.
Noro and Lou studied martial combat with their father since they were old enough to walk. He was adamant in teaching the children the old ways and to fight with honor. Lou managed to grasp much of these concepts, but Noro was another story. She didn’t mind learning to fight and stand up for herself she just didn’t have the discipline to know when to avoid a fight and not to attack out of emotion and anger.
Noro would work hard at her studies attempting to be calm and reserved like her brother. But at every turn there were the other kids tormenting her again, attempting to urge her on in the hope to see her get angry again. Luckily Lou would intervene on many occasions before it would get to far.
Lou was always there for her until he found someone new. There was a new girl in his life, Ameiko from the Rusty Dragon. Noro has no idea how or where they met but Lou always had that lovesick puppy dog look whenever she was around. Of course Ameiko never seemed to even notice Lou, a fact that Noro would frequently point out. Perhaps, she was just a bit too old for him?
Noro would follow her brother to the Rusty Dragon and spy on him as he would do anything he could to get her attention and fail every time. However once word got around that Lou was pre-occupied Noro was soon again the target of the hazing and bullying.
Lou is Noro's older brother, while it is true that Lou is more disciplined than Noro it is not entirely true that he is the perfect student.
Lou still always managed to get into mischief. One night Lou managed to steal some of his father's choice wine and soon after a fun and rowdy night with Noro and some friends Lou found himself at the wrong end of his father’s cane.
Lou worked hard around the farm but he always had a problem with the drink. But it was not all too bad for him; Lou learned ways to meld his drinking with his father's fighting techniques.
His father did not approve but his mother encouraged him. Even staging fights along with Noro on occasion. Lou had a crush on a local girl Ameiko. He always talked about her and even was caught drawing pictures of her in his spare time. Noro constantly teased him over his crush and would eventually lead to another fight.
Eventually when Lou was old enough, he started working at the Rusty Dragon in the hopes that Ameiko would eventually notice him.
of course there is also Noro
| 2goth4U |
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| Zack Muad'Dweeb |
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Ok, I think I am blind. Where are the campaign traits? I am using the runelords players guide. If they are not there, where may I find them?
I think they're only in the Anniversary edition of the Player's Guide, page 4.
There are more traits in the PRD
| Azure_Zero |
| Andrea1 |
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Ok, a rejiggered Jerome. Wow cash hit made me lose the longbow.
Weapons
GreatSword +4 2d6+3 19-20/x2
Shortbow +1 1d6 x3 60 ft.
Skills:Intimidate (1+2+3)6,Ride (1+3) 4, Survival (1+3) 4
Feats: WF-Greatsword,WF-Longbow,Dazzling Display
Special abilities: Intimidate with Weapon Focused weapon
Traits:, Armor Expert -1 ACP,Giant Slayer +1 Hit/Damage giants
Gear:
Greatsword
Shortbow
20 arrows
Scalemail
2 days rations
waterskin
2 Sunrods
Backpack
Blanket
Flint%Steel
Rope, Silk 50
26 gold
| Andrea1 |
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Oh dang it, Took to long on the back ground and so have to do it on another post.
Jerome's background..
However, while Jerome was a dutiful son, he has little skill for preparing bodies and lacked the inclination for joining the clergy with his often restless nature. So he was sent to the guard to hopefully rise within the ranks of the city guard and help keep the surrounding lands and graveyards free of undead. Jerome took to the guard well, his strong form suited to heavy armors and weapons but he was happier traveling and protecting caravans than any potitions in the city.
Tragedy struck when Jerome was out escorting a caravan. A group of giants leveled the village where his family originated from, leaving no survivors. Stunned, Jerome left his work and wandered into Sanpoint where he brooded until he began training to fight against giantkind so others would not have their threads cut short. His family hopes his rage will eventually cool and he will return home.
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