DM Mathpro |
Everyone who was selected please post the final drafts of your character here. I'll also be going over characters to see if there are any changes I see that need to be made. When I was making my selection I didn't see any though.
I will probably be getting the game thread up on Thursday and will try to update once/day friday-sunday but with me being out of town it might be difficult.
Vinderbenjin Tumbeltossel |
Thank you for the opportunity! I really am looking forward to this!
Final draft:
Appearance:
Obviously short and slight, Vin has hair literally the color of gold, and bright sapphire eyes. His skin is pale with a slight warm tone to it. Unlike most gnomes, he dresses simply in drab olives and browns; his clothing is obviously more for comfort in the wilderness than for show. Pouches and pockets are scattered throughout his wardrobe, containing various inks, pens, notebooks, whittling knives and materials. He fidgets restlessly and speaks quickly, and seems to have a keen interest in most anything around him.
Background:
Like many gnomes, Vinderbenjin (Vin to his friends) keenly feels his hereditary connection to the First World. His curious and risky nature leads him to continually push the limits of the magic he has inherited through his bloodline.
Vin inherited his magical talent from his father, Vardebargen; his estranged mother, Litu, was an adoptee of a clan of gypsies that plied the roads around Magnimar. Neither parent was very active in raising Vin; he spent most of his childhood attempting to keep out from under his father's feet. Vin's loose-knit family is spread all about Varisia; many of his relatives associate freely with the Sczarni, but Vin always shied away from this community, preferring solitude and books to socializing. As soon as he was old enough, he struck out on his own.
Vin is goodhearted, and he tends to avoid many of the 'pranks' his kin play on the larger races; his wanderlust has led him to associate with many other peoples throughout Varisia, and although he is by no means serious, he prefers to get along with people larger and stronger than he.
When he was an adolescent, Vin was the victim of a strange, wasting illness. The sickness left him physically weak, though he does not generally fall prey to other maladies. However, he often has trouble with his physical strength and prefers to avoid serious manual labor or heavy tasks.
Vin's curosity has long included Thessalonia, and when he is not whittling or practicing spellcasting, his nose is buried in a history book. Much of his wanderlust is fueled by a desire to see Thessalonian ruins, as he feels there much be some connection between ancient Thessalonia and the First World. He has come to Sandpoint to rest and re-equip, not realizing he is about to be swept up into events that might sate even his curiosity . . .
Base Stats
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STR 8 (-1)(10-2RA)
DEX 14(+2)
CON 15(+2)
INT 12(+1)
WIS 10(+0)
CHA 18(+4) (16+2RA)
SPD: 20FT
Initiative: +6 (+2DEX, +4 Improved Initiative)
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Defenses
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HP 8/8 (6HD+2CON)
AC 13 (10+2DEX+1SIZE), Touch AC 13, Flat-footed AC 11
Fortitude +2 (0BASE+2CON)
Reflex +2 (0BASE+2DEX)
Will +2 (+2BASE+0WIS)
CMD 10 (10-1STR+2DEX-1SIZE)
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Attacks
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Melee: Dagger 0(0BAB-1STR+1Size), DMG 1d3-1(Small, -1STR)
Ranged: Light Crossbow +2(0BAB+2DEX) DMG 1d6
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Racial Abilities
Small: +1AC, +1 Attack, -1CMB/CMD, +4 Stealth
Slow: 20ft Base Speed
Low-Light Vision
Defensive Training: +4 AC vs Giants
Gnome Magic
Hatred: +1 ATK vs Reptilians and Goblinoids
Illusion Resistance: +2 to Save vs. Illusions
Keen Senses: +2 Perception
Obsession: +2 Craft/Profession (Craft: Woodworking)
Weapon Familiarity: Gnome keyword
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Spells / Spell-like Abilities Known
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Cantrips:
Daze
Ray of Frost
Light
Resistance
1st Level:
Sleep
Color Spray
Gnome:
Dancing Lights 1/day
Ghost Sound 1/day
Prestidigitation 1/day
Speak with Animals 1/day
Fey:
Laughing Touch 7/day
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Skills:
Ranks: 4 (2+1INT+1Favored Class)
Bluff +8 (+4CHA+1RNK+3CLASS)
Knowledge: Arcana +5 (+1INT+1RNK+3CLASS)
Spellcraft +5 (+1INT+1RNK+3CLASS)
Use Magic Device +9 (+4CHA+1RNK+3CLASS+1Dangerously Curious)
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Feats:
Improved Initiative
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Traits:
Dangerously Curious
Scholar of the Ancients
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Equipment:
Gold: 16 Silver: 8 Copper: 7
Traveler's Outfit
Dagger
Light Crossbow, Bolts (10)
Backpack
Winter Blanket
Case, Map/Scroll
Chalk
Flint & Steel
Ink (1oz) and Pen
Paper (10)
Pouch, Belt
Rations, Trail (5)
Whetstone
Sunrod (5)
Tindertwig (5)
Thunderstone
Mazranna |
Oh wow. Thank you so much! I'm super excited to get to play with everyone.
Appearance:
Jewelry:
Necklace-A collection of bone charms and pieces of feather in a haphazard mix connected by string.
Headpiece-Dominated by a crow skull it has interlinked bones of indeterminate origin that link back into the whispy hair. Long strings dangle from it through the blonde and contain bone charms and raven feathers. Two come off the side to frame her face.
Earrings-Juvenile jay skulls held to her ears by string and hooks.
Bracelet-A complex carving of a protective scarab on a bleached bone piece and interlinked bones around her thin wrist.
Gloves-overlaying her real hands are human bones that mimic what is under the skin.
Personality:
Background:
Her 'mother' had offered her the knowledge of the city that she came from, the people whose blood runs through her veins and yet even as a child they meant nothing to her. The wild forests were her home, the dancing figures her family, what else could she need?
Her adventures were many and compounded by the fact that she never did them alone. Neither her nor her brother will ever admit the true story as to how the goat ended up in the well, shaved, and that may be just as well. Life was for living amid those who know to respect it for the short time that humans have it and she threw herself into it gleefully. Only slowly as the years went by and her body began failing her more and more. No matter how much she ate she simply never grew, and food was in short supply as it was. Had she not been abandoned how likely that she simply would have wasted away with no one to know the reason. But a spirit woman knows what to recognize in an apprentice and by the time she had begun to despair at her own body she was taught the truth.
It wasn't that she was special, that wasn't something that the gypsy's understood, it was that she had a talent that would be turned to help those who had loved and nurtured her. As was her duty and her pleasure she stepped into the role that destiny had built for her. Her's was to become the next Spirit Woman for her people. But that was not a position easily taken and she had to prove that her will was as strong as her soul. In a complex ritual she was giving the blessings of her people, the deck to guide her, and her memory was sealed and preserved until she returned. For the time she was gone she walked away from the gypsy. In essence she was a ghost to them and depending on if she returned or not she would remain that way. Dead and remembered only as their tradition called. As a ghost she wanders the land, seeking knowledge of herself and the spirits that guide as well as the people that remain locked in one place in life. Its her greatest adventure to date and while hard it has been quite entertaining.
Stats:
Hp:12
Ac: 10 + 5 + 1 = 16
Init: 5
Fort: 0, Ref: 1, Will 3
Weapons:
Sickle (1d6 x2)
Light crossbow (1d8 x2)
Feats:
Toughness
Improved Initiative
Traits:
Eager Performer (+1 trait bones on perform skill checks), Canter (+5 to bluff checks or sense motive when intercepting secret messages)
Skills:
Intimidate +8 (1 rank), Knowledge (history) + 6 (1 rank), Knowledge (religion) + 6 (1 rank), Profession (fortune telling) +5 (1 rank), Sense motive +5 (1 rank), Spellcraft +6 (1 rank), Stealth +5 (1 rank)
Abilities:
Bone Mystery, Wasting(-4 to Ch based skill checks except for Intimidate. +4 to checks against disease), Armour of Bones(+4 AC 1hr/level)
Spells:
0lvl: Detect Magic, Read Magic, Light, Guidance
1 lvl: Inflict Light Wounds, Doom
Items:
Sickle, Light crossbow, bolts, Scale Mail, Waterskin, Adventurer's Pack, 1 Harrow Deck, 2 changes of cloths, Lantern, oil, flint and tinder, rope
Valuables: 13 gold pieces
Xogar |
I am at work right now so when I get home at about 5:30 or so I will post my final draft. Since I have computer access while working I am able to post. I will be working overnights in a couple weeks so I will be up at night. I am on central time for reference.
Many thanks for choosing me!
Viviana |
Following the family tradition, Viviana was raised as worshiper of Shelyn(inner beuty) ,and was trained in the temple of the Goddess just as her mother before her.
During her time at the temple she developed romantic interest toward Rolano ,paladin weapon instructor,and spend many hours in the training room trying to catch his eye.
It did not happen,but she managed to develop surprisingly efective,if somewhat unusual way of fighting.(guided hand)
Due to her time spent in Oppara's high society, Viviana sometimes act and talk in rather spoiled and arrogant manner,but she is generally good-natured person.
AC 16, touch 12, flat-footed 14 (+4 arm, +2 dex)
Init+2 Perception+4
Fort: 3, Ref: 3, Will 7
offence
Melee: +4(+0 BAB+4 WIS) ,Glaive (1d10+0/x3)
ranged +2(+0 BAB +2 DEX) ,L crosbow(1d8 19–20/×2)
Feats:
channel smite
guided hand
Traits
Student of Faith
Inner Beauty
Skills
diplomacy+6 ,Sense Motive+8 ,Heal+8 ,Knowledge (religion)+4
Abilities:
Channel positive Energy (Su):Use/day-5(1d6)
Adoration (Su): DC-15 use/day-7
protection domain +1 resistance bonus on saving throws
Resistant Touch use/day-7
Spells
Domains-Love,Purity
Prepared Spells
0th: Detect Magic,Detect Poison,Light
1st:Protection from Evil-1;Shield of Faith-1 D charm person-1
Items
glive, dagger, light crosbow,silver holy symbol, bolts-30
armored coat-
pouch belt, spel component pouch,waterskin-
backpack
bedrow,blanket,
explorer outfit
cleric vestment
110gp
JeromeCaulflower |
Well then we must do something to spur things along!
Jerome gets down on one knee before Mazranna. "I thought I was staring at you so intensely because I thought you were up to no good. Now I know it is because you are destined to be my wife. Viviana, would you please honor us by performing a marriage ceremony?
DM Mathpro |
hey guys sorry for the long delay. Got hit by a car on Tuesday and have been in the hospital since. Dislocated my knee, broke my tibia and fibula, and fractured my ankle all on my left side as well as scraped up my left arm pretty good. The foot was 90 degrees out of socket when I got to the ER Wednesday. They decided as they were relocating it for the second time that it would also be a good time to pick the shards of glass out of my arm...
Had surgery yesterday to place a plate and some screws in my foot and am on the mend. Got up and walked with a walker today for the first time since Wednesday. Going to be hopefully going to rehab on Monday if we can find a place that has beds otherwise there sending me home. 6 weeks of no weight on my left leg and no driving.
Not sure what my posting schedual is going to be like. I'm borrowing my girlfriends laptop as we speak to finally get you guys an update and if I go to rehab I might see if my mom can bring me my laptop so I can get things moving again.
Thanks for your patience and prayers.
DM Mathpro |
Just wanted to just drop by and give everyone an update. I am going to be released to my house today. I'm doing well enough on the walker that I won't be needing to go into a live in rehab place at all. 2 weeks and I'll be in a removable boot and then 6 weeks and I'll be learning to walk again.
The bad part is that I don't have internet at the house and don't know how often I'm going to be able to get out to the libraries now. Not supposed to drive for at least another 6 weeks if not longer. I'll get back when I can to give you updates.
DM Mathpro |
Had a doctors appointment today so I was able to talk my fiancee into taking me to the library after the appointment. Things are starting to heal and if the tingling in my foot is any indication the nerve damage I suffered won't be permanent...needs to hurry up and fix its self though because the pins and needles feeling gets really old especially at 2 AM when you're trying to sleep.
Going in next Monday to get the "cast" off and getting fitted for a walking boot. Still won't be able to walk for another 4 weeks but they want me to be able to shower and for the wounds to properly be taken care of so the boot makes that much easier. Getting more moble every day and I've pretty much mastered my walker.
Going to be looking into internet with in the next week because I'm going mad with out being able to get online. Day time tv gets very old very fast lol.
Xogar |
Sorry guys will be another 2 weeks until I can get here reliably again...doing well though and things are healing the way they should.
Thanks for the heads up. Since I am enjoying the game I will be here when you are ready. I have 5 other games to keep me busy in the meantime. :-)