Rage of Demons

Game Master DaWay


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Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Hmm. I do appreciate good tea. I guess this will do... Ghiv says, with a sigh.

So, should I turn into a cave lizard and scrabble around looking for the shrine?


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Lenthus's eyes widen, "You can do that?"


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Yes sir! All of the creepy crawlies down here are fun to pretend to be. My favorite is the cave gecko. Cave flies are downright delicious!

Lantern Lodge

Male

Aten you get everything you asked for and 2 potions of healing and you are allowed to take a short rest.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

heh, he should try hellflies. delicious! Lenthus, get me a body soon, I want the try cave flies.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Perhaps we can head out tomorrow - I am exhausted.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"I agree. We should get a good night's rest."


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

A good nights rest could be beneficial approaching this new danger. I would be fine either way.

Lantern Lodge

Male

Short rest is the only possible option here. The ritual begins in a few short hours.

Will post tonight.

Lantern Lodge

Male

Within the hour, twelve kuo-toa led by a monitor arrive at Ploopploopeen's quarters. The monitor is admitted and informs Ploopp informs him that he, is whip, and the prisoners will accompany them to see the archpriest of the Deep Father and are promptly escorted there.

The idol to Leemooggoogoon the Deep Father consists of a large ide cut roughly in the shape of a manta ray and stretched out on cords between two support poles. A dead, splayed out manta ray is pinned to the center of the hide. Two dead octupuses are draped across the top, their tentacles pinned together and painted with red and blue pigments. The idol reeks of decay, and the broad stone altar below the idol is stained dark with blood.

The archepriest of the Sea Mother steps foward across the span of the altar toward the kuo-toa waiting for him there

undercommon:
The time has come for us to acknowledge your divine vision and welcome it. I have brought these offerings. Will you not accept them?
He festures toward all of you, standing within a ciecle of guards behind him.

The younger archepriest replies

undercommon:
You are wise, father, I accept your offering in the name of the Deep Father. May their blood nourish and strengthen him!
A burbling cheer goes up from the surrounding Kuo-Toa, their fists raised in the air.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Lenthus whispers to the others, "I have a plan. If I use one of my spells (command), I can make the archpriest bow, thereby showing his loyalty to me, supposedly the avatar of Leemooggoogoon. If any challenge me, I can use another of my spells (arms of hadar) to scare them off. If you have a better plan, please tell me."


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Healing during short rest: 3d6 + 4 ⇒ (3, 2, 6) + 4 = 15

"Your plan could certainly make things a lot simpler, but I worry they won't be so easily fooled. It is worth a try whatever the case. If it doesn't work we'll just start killing things." Frost briefly dances across the tips of Aten's fingers as he thinks of unleashing his magic.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe whispers "It's not a bad idea, but just remember that if you mess it up, you'll be stuck near the altar away from our group, so try not to die."

Before Lenthus leaves, Vothe will indicate a large stalagtite with a nod of his head and whisper "If we get separated, that's where we should meet up. This is probably going to get a bit crazy, especially if Lenthus' plan works. Which it will."

Take inspiration with you Lenthus, you'll probably need it.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Crap, just realized something.
"Wait." Lenthus pales, "I don't speak undercommon... I feel a bit foolish now."
You should keep the inspiration then.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

I don't understand why we don't just bring down our wrath against the followers instigating civil unrest in the name of dark gods. We're here to eliminate the followers and bring peace, so why not just strike down their alter and their fellowship? Bryn looks around, I acknowledge that these creatures are likely tough with such number, but without a church or leader there is no fractured Sloobludoop. Then again, we struggled mightily against fish...

Lantern Lodge

Male

From the sounds of it you guys still have some stuff to work out. I will give you until monday to formulate your plan. I will check in every once in a while until I am needed.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]
Vothe Rowan wrote:
During our short rest, if you spend hit dice, don't forget to add 1d6 for the amount you heal.

Short rest hps 1d8 + 1d6 ⇒ (3) + (6) = 9

On holiday so am still catching up


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Oh, I don't mind teaching you the words. Here you pronounce bow like this... and then "go and do no more harm" like this...

Ghiv will attempt to teach Lenthus just a few words in Undercommon.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Would that work? If he teaches me a few words in undercommon, then I could use them to talk to these guys? It might take an intelligence check or something?


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Unless the word thing will work, we better think up a new plan. Otherwise, lets get rolling.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

He only needs to know the command bow, right? I don't see how he can't remember a single word of another language. Maybe someone with undercommon and deception can stand and cry "He is the avatar of Leemooggoogoon!" to back it up.

Lantern Lodge

Male

Lenthus can learn "bow" in undercommon prior to the ritual.

Kuo-toa parade around the altar in a wide circle as they chant. Part of their path sends them splashing and wading through the shallows of Darklake. You cannot tell one faction from the other, but you see the archpriest of the Sea Mother and his whip moving toward the altar.

Bloppblippodd calls for the sacrifices to be brought forth, and one kuo-toa on each of you jumps to do your bidding, along with a duergar prisoner. They prod you with their spears to herd you toward a slight depression 20 feet from the altar with a large grate at its center. The stonework of the depression is stained with the blood of innumberable sacrifices, and you can hear the gentle lapping of the Darklake coming up through the grate. The chanting grows louder.

Blopp gestures toward the alter, where upon her father suddenly attacks, striking her with his scepter. Kuo-toa loval to him surge forward to attack, while the guards that brought the characters forward stand in shock.

The archpreists and their followers fight.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"So, let's get to work guys."

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
"Graiii!!!" Lenthus's head grotesquely morphs into the form of a giant milk white crab with teeth, complete with snapping claws, and swivels to scream at the guard holding him
Minor illusion to make head look like the above.
Intimadate: 1d20 + 3 ⇒ (11) + 3 = 14


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

GM did you maybe want to start rolling initiative for us? So we know who is up?


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Initiative: 1d20 ⇒ 20

Blopp is the dark God worshipping one, correct? These names are hard to keep straight


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Aten is startled at the suddeness of violence around him.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Init: 1d20 + 3 ⇒ (20) + 3 = 23

Lantern Lodge

Male

Yes, Bryn you are correct. This is going to be more free form I am going to need actions.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

The first thing Vothe does is put his hands on the handle of nearest sheathed weapon then kick the person wielding it in the chest, so that it more or less draws itself.

Lantern Lodge

Male

You all have your weapons on you...


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Smiter's gonna smite
Bryn takes his maul and charges the priestess, looking to strike her down and end the worship of the dark gods.

Weapon Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10

And whiffs horribly.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Just back from holiday so am going to try to catch up

Ril draws his bow and shoots at the high priestess.

Bow: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d6 + 3 ⇒ (2) + 3 = 5


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten attemps to keep some of the Kuo-toa off of Shuusar with a swing of his staff and a great blade of ice bursting from its arc.

Ice Knife: 1d20 + 5 ⇒ (17) + 5 = 22
Damage on target: 1d10 ⇒ 4
AOE damage: 2d6 ⇒ (3, 6) = 9

Aten will attempt to target a group of Kuo-toa such that he doesn't hurt any allies


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

In that case, Vothe will draw his blade, move up, and help Bryn with the priestess.

Attack Roll: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

"You can do it Bryn. All the way!"

bonus action for inspire on Bryn


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv casts Shillelagh and his little club becomes much more powerful!

Lantern Lodge

Male

With everyone moving to their appropriate attacks, and missing some hitting others. The fray could only be described as chaotic, especially with your inability to tell friend from foe. Aten damages a large group with the shards of ice.

Go for round 2.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn swings his maul once more.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5
Damage Reroll: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Level 1 Smite: 2d8 ⇒ (4, 7) = 11


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

As the priestess attempts to fend off Bryn's assault, Vothe stabs from the side.

Attack Roll: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Roll: 1d4 + 2 ⇒ (3) + 2 = 5


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten keeps tossing spells into the fray, this time a frostbite meant to weaken the enemies attacking Shuusar.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Lenthus panics slightly, and tries to move away from his friends
"Jirai-Whedab! To me!"
Move away from friends and try not to move to close to enemies (So trying to avoid opportunity attacks, but will take one if necessary.) Arms of Hadar. DC 13 Strength saving throw for each creature within 10 feet or cannot take reactions. Necrotic Damage: 2d6 ⇒ (6, 3) = 9, half damage on a miss.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv will whack any Kuo-Toa that acts aggressively towards him or his new allies.

You mannerless fish faced cretins! Stay back! I'll not have you sacrificing me on that altar!

Shillelagh: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Lantern Lodge

Male

The shallows now have kuo-toa crying out and flailing in the shallows of Darklake. Several are pulled under or strike at unseen foes beneath the surface, something most of you are all too familiar with. The water foams red with blood.

The young archpriest calls out Leemooggoogoon! as her father strikes a final, fatal blow, dropping her before the profane altar.

Another sound rises above the burbling cries of the kuo-toa. The dark surface of the water father out bubbles and begins to foam. A thick, oily tentacle bursts forth, followed by another. Then two monstrous heads break the surface, both resembling hideous, angry baboons with wickedly curved tusks. Both heads are attached to a single torso, and the monster's red eyes burn with bloodlust and madness. The creature rising from the Darklake must stand thirty feet tall or more, with water cascading down its back and shoulders. Upon reaching its full height, the great demon throws back its heads and roars!

I'm going to need a Charisma saving throw in addition to what you are going to do.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Oh dear, this sounds scarily like Demogorgon.
Charisma: 1d20 + 5 ⇒ (17) + 5 = 22
Lenthus backs away slowly.
Axthres, what, or who, is this thing?
Intelligence: 1d20 + 4 ⇒ (2) + 4 = 6
Assuming a history check (makes sense for axthres, since demon), but if arcana, subtract 2.

Lantern Lodge

Male

OOC: Yes, Demogorgon, in character you have no idea

Axthres It looks like a big ol' get the f!%# out of here!


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Charisma: 1d20 - 1 ⇒ (12) - 1 = 11

Gibber Gibber

Ruuuuuuuuuuuun!


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

I agree.
I would like to change my action to dash. Lenthus runs away, grabbing whatever party members that are within reach.

Lantern Lodge

Male

Ril, you will be affected by a short term madness. Your madness level permanently increases by 1. It can be removed through certain magic. I will roll your madness as soon as I see everyone elses results.

Lenthus you are safe from the madness.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Shades of Call of Cthulhu :)


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Charisma Save: 1d20 + 5 ⇒ (2) + 5 = 7

Aten stares in confusion and horror at the beast before him.

Of course I fail my best save!

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