ROTRL by DM Forgedawn (Inactive)

Game Master XanaverForgedawn

A high-powered ROTRL campaign.


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Dot in here with your character if you've been accepted.

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

I would like to mention to all here, I will be a combat manuver user.

My current feat, Dirty fighting, requires that we are flanking and I can use any combat manuver without AOO, so long as I give the bonus up.

That way we can take the stronger enemies out with ease as I disarm, trip, sunder, and otherwise make enemies have a bad time.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

I'll just post my questions here, didn't realize it was up already.

Can I be an Aasimar instead of a Changeling?

In the other campaign, it was acceptable for me to trade out the level 6 luck domain power for my level 8 varisian pilgrim ability. Is that ok with you too? If not, I would like to change my domains around.

With a player dropping, can we get Gwestiel back?


Male Centaur Cavalier (Charger, Gendarme) 1 | Init +3 | AC 23 | hp 15 | Fort +6 | Ref +3 | Will +2

Loktar still has a little fluff to put in, but he is ready to go.

How are you going to handle his reach? Do I get reach as a large humanoid, or normal reach? Sorry for all the questions by the way, but there was a lot unclear.


Depends on the size of your weapon.


Female Elf Witch 1

Dotting in. Will update later


Female Elf Witch 1

Strangely, I am unable to dot or post in gameplay. I will create an alternate alias and attempt to post.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Seems like I was able to dot with this alias just fine.

Don't think I'll be switching up archetypes at all...vanilla witch works pretty well, unless, GM, you'd be open to me taking the old version of scarred witch doctor which uses Constitution as the casting stat.

That would be a relatively big change though (shifting to Orc or Half-Orc) so I'm just fine if you'd rather not allow that.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

I will also re-gear myself with the 500 GP. Is Eastern stuff (silken ceremonial armor and the like) available to us?

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

The common rules say that centaur are large but use medium weapons without penalies, as well as not having reach. They do however get all other bonuses for being large, like the CMD/CMB bonus.

I think personally I will be relying on Loktar (nice reference there) for flanking. His large size makes it easy to flank with.

Being oriental, yes it is ^-^ I'm sure, he's allowing it.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Excellent. Feel free to nay-say me on that if you wish, GM.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

@Khisper, I haven't taken a look at Sword Saint. What book is it in?

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

Dragon Empires Primer pg. 22

However, I am using the Archives of Nethis to do this.

Link to Page


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Huh, neat!

I wish Samurai got more bonus feats!


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Also from earlier...

DM Forgedawn wrote:
Depends on the size of your weapon.

That's what she said...

...
Sorry. Couldn't resist!

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

Ha! Centaur jokes...

Anyways, essentially I give my horse and inspiring banner up to be able to decapitate foes with a single blow. As long as they are my challenge and I havent attacked them yet.

We are all staying at the rusty dragon. Yes?

Also, a good idea for cheep arrows are glass arrows, according to the material details, glass weapons cost half as much, weigh less, and only have half as much hardness. Therefore the only time glass arrows become a problem is when you are trying to sunder or avoid sundering arrows...


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Very L5R. I approve!

And yeah, we are at the Rusty Dragon. I believe we'd just been invited on a boar hunt by Aldern Foxglove, a noble we saved in the attack on Sandpoint.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Uh, I guess spoiler alert if you're unfamiliar with the campaign...Sandpoint got attacked by Goblins :p

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

Ah, no problem, I actually am DM'ing a game of this myself.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Ah, good!

I should probably roll some stats at some point...

4d6: 4d6 ⇒ (5, 2, 6, 5) = 18
4d6: 4d6 ⇒ (1, 4, 3, 6) = 14
4d6: 4d6 ⇒ (6, 1, 1, 6) = 14
4d6: 4d6 ⇒ (6, 6, 2, 5) = 19
4d6: 4d6 ⇒ (2, 2, 4, 5) = 13
4d6: 4d6 ⇒ (5, 5, 5, 2) = 17


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

...well that doesn't suck. Think I'll take it!

So that's 16 13 13 17 11 15.

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

Oh, and if you dont like glass there is allways obsidian,which is actually harder and has the same stats


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

...huh?

For what?


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Also, should be all updated with new stats and gear.

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

Arrows, it's cheap and works just as good as steel, of course, stone is the cheapest that gets no penalties, other than Fragile of course.

1/4 cost, 75% weight, same damage, half hardness, fragile property.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Aaaaaah I see.


Male Centaur Cavalier (Charger, Gendarme) 1 | Init +3 | AC 23 | hp 15 | Fort +6 | Ref +3 | Will +2

Jeez you two! That's a lot of back and forth!

I'm using a large lance for the most part. So I'm guessing that how this is going to work is that I get Large reach with Large weapons, and Medium reach with Medium weapons. In that case, what reach would I get for a large shield, or my hooves?


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Your FACE is a lot of back and forth!

...
...
that didn't work as well as I wanted.

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

Ah, but allas, charging against Dogslicers and horsechoppers will be a problem...


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas checking in, we're going to have a solid front-line: half-orc bloodrager, centaur cavalier, & catfolk samurai.

Looking forward to this muchly.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Any response to my questions?

For reference:
Can I be an Aasimar instead of a Changeling?

In the other campaign, it was acceptable for me to trade out the level 6 luck domain power for my level 8 varisian pilgrim ability. Is that ok with you too? If not, I would like to change my domains around.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

I'll just be hanging out in the back playing soothing lullabies...


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Those lullabies sound familiar, but why? Like a forgotten memory from another life... :P


Floredana: Yes to Aasimar, no to varisan pilgrim trade-out


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Roger that, adjusting character now.

Edit: Changes complete


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

We have one meaty frontline. Having built a support cleric, I'm so stoked to have great frontliners to support <3 group buffs are going to go a long way!

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

I will take greatly from buffs. Some enlarge person would make this alot easier as well ^-^


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Egads! I forgot to mention Cade in our front-line. HOW COULD I FORGET CADE?!


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

It can be hard to see him sometimes...


Male Centaur Cavalier (Charger, Gendarme) 1 | Init +3 | AC 23 | hp 15 | Fort +6 | Ref +3 | Will +2

You think it's hard for you to see him, I'm twice his size, not counting the horse part. ;)

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

haha! taking ten on diplomacy gets me 19 ^-^

of course, I'd have to not be in any trouble. I see how this will help greatly in the future...

and Kisper is trying to attract attention, he's kinda a showoff..


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Kargas, Gwestiel: There goes my morning coffee. Thanks for the much needed laugh! XD

Kisper, I don't mind diplomacy rolls for funsies! I'll work with that, but you have to actually roll when you do it, no taking 10! Haha it could be a fun rp thing :)

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

Okay ^-^, waiting to see if Forgedawn has anything to say...


You can roll diplomacy for fun all the time.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Hey @Loktar, how are all your weapons 2d6 damage? Lance, longsword, longbow, and chakram all. Are they Huge? Just asking because I like reading ("stealing" :p) people's build ideas and yours is really cool! But I can't figure out that weapon damage. Or the reach either.


Male Centaur Cavalier (Charger, Gendarme) 1 | Init +3 | AC 23 | hp 15 | Fort +6 | Ref +3 | Will +2

All of my weapons are Large versions of weapons that normally deal 1d8 damage. As for reach, I am using reach for a large humanoid, but I had forgotten to go over the rules for such, it should make more sense now.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Okay, I get that (a -2 attack penalty is an easy trade!) but where are you getting the 2d6 from? I thought d8 went to d10 for medium -> large. The FAQ page lists it as:

Damage Dice Progression Chart :

1
1d2
1d3
1d4
1d6
1d8
1d10
2d6
2d8
3d6
3d8
4d6
4d8
6d6
6d8
8d6
8d8
12d6
12d8
16d6

Also looking at the Centaur monster stats they have a 10ft space but only a 5ft reach. I love centaurs and have wanted to play one for forever but I don't see where you're getting some of these numbers.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

My sources:

Weapon Damage FAQ

Centaur Monster Stats

Unless I'm missing something, it looks like it should be Large Lance +4 (1d10+7/x3 on charge). +1 BAB, +5 Str, -2 oversized weapon. Str 1 + 1/2 for the lance. d10's for the others, +5Str for the sword & chakram. 5ft reach, 15ft for the lance (maybe? Large weapons double the reach of a creature's normal reach, so a large lange + 5ft natural reach?)

Also your AC is missing the -1 size penalty for Large, just now noticed.


Male Centaur Cavalier (Charger, Gendarme) 1 | Init +3 | AC 23 | hp 15 | Fort +6 | Ref +3 | Will +2

Partially laziness on my part (the damage dice, I never bothered to check scaling [facepalm]). I am also using the lance one-handed with a shield.

I'm using the centaur race listed here, with the addition of hoof attacks, since the archetype made for it specifically calls out hoof attacks.

And as for the rest, DM Forgedawn said a few different things since centaurs as a race and the archetype are both hazy. He said that I can wield medium and large weapons without penalty, and that my reach would depend on the weapon I was using. He has not elaborated further, so this is the result.

Thanks for going over all that, I feel kind of embarrassed about all the oversights now. And if that was confusing, know you're not alone, I'm pretty confused about the whole thing myself.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

No worries! In a weird coincidence I've been outlining an encounter with centaur tribesfolk for my party for a home game I'm DMing but hadn't statted yet, so this is good practice! Do you know if centaur armor gets the price/weight increase for counting as barding?

Any which way, 3d10+15 on the charge is going to faceroll badguys! Glad you're on our side :)

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