Chusynd Karkota |
I love the Smurf easter egg; I've seen it before and it's a lot of fun. :-)
I do not care for this new blue skin,
Nor the mood it puts me in.
Best I could do considering our bard is AWOL. Off to see the Paracountess then?
Rene Duquesnoy |
You head to the Ivy District to Paracountess Dralneen's townhouse. It is a nice multilevel house, with a red picket fence around it.
Chusynd Karkota |
I believe Master Thujone will attest that Paracountess Dralneen is one of a kind, and not a pair, a twin, or simulacrum.
Chusynd then leans in close to Sarge and says quietly, She is also quite mad.
Straightening again, he continues. A paracountess, you see, is higher than a Baroness or a beknighted Lady; yet lower than an Duchess or a Marchioness. In traditional Chelaxian fashion...
Bluff: 1d20 + 3 ⇒ (18) + 3 = 21
Rene Duquesnoy |
A servant wearing loose casual attire opens the door. You're here. She is upstairs waiting. The servant ushers you in and to follow him. He leads you through the house. You can tell that it is decorated in the old Chelaxian gothic style. After going through various rooms and staircases, you arrive at the third floor. He opens the door, and you see a large desk and chair. Sitting in the chair is someone you can guess to be the Paracountess herself. She stands up with a wry smile.
Aldor, you are dismissed. Close the door behind you and attend to your other tasks. She then turns her attention to the group. It’s always so incredibly adorable when I see a fresh- faced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you. Zarta points at the halfling bard who seems to be daydreaming. I assume this isn’t a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore. she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought. On the good side, he always sends me all the precious new recruits.
Many think we in Cheliax serve and worship devils, but that couldn’t be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station,
making waves and eroding the true order.
Sgt. Hobbes |
As the Paracountess talks, and flirts, and caresses herself, Sgt. Hobbes begins to turn pink around his neck, a color which slowly makes its way up his face. He clearly doesn't trust himself to say anything at this very moment; his brain is still parsing various ways in which "eat you up" could be taken.
Thujone |
"I can't tell you how refreshing it is to hear such enlightened views coming from the leadership of the Society, Paracountess. I should love to discuss these matters with you in more detail, and perhaps without the help getting in the way."
"In the meantime, however, was there anything that you required from us?"
Rene Duquesnoy |
Zarta turns to Thusjone. It looks like poor little Ambrus needs a trinket. I keep that in a lockbox, in my bedroom, among other things. This little box of mine is protected with locks and seals, and no one can put there hands in it without permission. As the paracountess speaks, you can hear loud booms and crashing coming from the room to the west. A servant is greatly misbehaving. You are going to have to deal with it in order to get the trinket. She goes to her desk, and pulls out a silver dagger (masterwork). You may need this to get it to submit. She winks at Hobbes, and then sits down waiting your return.
Chusynd Karkota |
That sounds easy enough, no? Chusynd looks about at his companions and takes a firm grasp on his staff. He then motions to the bard: Go on ahead, Jostle; we will be right behind you!
Sgt. Hobbes |
Sgt. Hobbes accepts the dagger from Thujone, though he doesn't seem to be entirely conscious of this fact -- the wink from the Paracountess has caused substantial portions of his brain to seize up entirely.
"Ummm...right...servant...trinket...little box??"
He turns towards the door.
Rene Duquesnoy |
You open the door. Zarta’s bedroom is decorated in the colors of Cheliax—
ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions
that contained it lie about like flayed skin.
A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.
An imp is inside the bedroom, and it is out of control. It smashes the box against the wall, furniture, and floor. The case is dented, but doesn't really look like it is close to opening.
Chusynd Karkota |
Kn: planes: 1d20 + 5 ⇒ (5) + 5 = 10 to determine weaknesses and vulnerabilities of imps. <-- EDIT: Or not. LOL
Rene Duquesnoy |
The imp ignores Hobbes, and continues to smash the box.
Chusynd knows the imp is impish.
Lets just roll some inits.
Blunttusk 1d20 + 3 ⇒ (16) + 3 = 19
Loegnir 1d20 + 4 ⇒ (7) + 4 = 11
Hobbes 1d20 + 2 ⇒ (11) + 2 = 13
Thujone 1d20 + 6 ⇒ (5) + 6 = 11
Chusynd 1 1d20 + 4 ⇒ (7) + 4 = 11
Chusynd 2 1d20 + 4 ⇒ (16) + 4 = 20
Thistle 1d20 + 3 ⇒ (18) + 3 = 21
Imp 1d20 + 3 ⇒ (2) + 3 = 5
Rene Duquesnoy |
Order:
* Thistle
* Blunttusk
* Hobbes
* Thujone
* Loegnir
* Chusynd
Imp
(Chusynd, you wanted to go last right?)
Rene Duquesnoy |
Until I hear otherwise, Thistle and Loegnir are 'chatting' with Zarta.
You can go in any order.
* Blunttusk
* Hobbes
* Thujone
* Chusynd
Imp
Blunttusk |
The Paladin smiles a grim grin beneath his helmet. Dealing with a Cheliaxian was tiresome to the servant of Iomedae. But dealing with her misbehaving Devil, well that was right in his sweet spot.
He rushed forward, drawing his greatsword above his head and brought it down with all the Holy blessings of his Goddess.
Power Attack with Smite1d20 + 6 ⇒ (1) + 6 = 7
If Crit Threat to confirm1d20 + 6 ⇒ (7) + 6 = 13
Damage2d6 + 10 ⇒ (2, 6) + 10 = 18
Rene Duquesnoy |
will save for color spray: 1d20 + 4 ⇒ (15) + 4 = 19
The imp is not color sprayed.
Sarge stabs it with a dagger. The silver goes through the DR.
Imp has taken 5 damage
The imp moves 5 feet to D5 and continues to smash the box against the wall.
Damn you box. Open up. I will beat you down you crappy piece of shit box. arrgh
the imp seems to magically heal itself over time.
* Blunttusk
* Hobbes
* Thujone
* Chusynd
Imp
Thujone |
Thujone steps to his left, draws his dagger, and attempts to herd the imp into Hobbes' line of attack
Aid Another (Attack): 1d20 ⇒ 13
Chusynd Karkota |
Chréatúr olc! A chur faoi bhráid do chuid Máistrí!
Chusynd moves forward and shoots his crossbow. Working on the presumtion that Thujone has no weapon in his hand.
wildly ineffective crossbow bolt: 1d20 + 2 ⇒ (6) + 2 = 8
damage that won't matter much: 1d8 ⇒ 6
Cén feall é seo? Seasamh fós!
Mike Mistele |
The sergeant looks with surprise at the dagger, and with even more surprise at the imp, which he was certain would have lashed back out at him.
"Lessee if that works again."
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
The swing goes well wide.
"Guess not...fast little bugger!"
Rene Duquesnoy |
The imp slides to d4, and continues to bash the box in.
Round 3...FIGHT
* Blunttusk
* Hobbes
* Thujone
* Chusynd
Imp
Sgt. Hobbes |
Sarge moves up onto the bed (this move probably would provoke an AoO, if the imp cares to take it).
"Drop the box, ya wee idjit!"
He then stabs at the imp again.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7 (does not include any assist which may be coming from Chusynd)
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Edit: Whee! Two 1s in a row! Sarge sucks! ;-)
Rene Duquesnoy |
1d20 + 4 ⇒ (9) + 4 = 13
The imp falls over
unconsious, blind, and stunned for 2d4 ⇒ (1, 1) = 2
blind & stunned for 1d4 ⇒ 4
stunned for 1 round
* Blunttusk
Hobbes
Thujone
* Chusynd
Imp
Chusynd Karkota |
Consecutive 1s for the LOSS! :-)
5-foot-step to F7 (free), cast and touch Blunttusk (standard), reload crossbow (move).
Lean ar aghaidh, muc-aghaidh Caisleán Uí de maitheas! Buail an diabhal!
Rene Duquesnoy |
doing a coup-de-grace on the imp after retrieving what you are looking for may be considered an evil act