Qwerty's WOTW

Game Master qwerty1971

WotW Maps

Initiative:

Alaric:[dice]1d20+1[/dice]
Elisa:[dice]1d20+2[/dice]
Szordrin:[dice]1d20+4[/dice]
Saulric:[dice]1d20+3[/dice]
X:[dice]1d20+2[/dice]

Perception:

Alaric:[dice]1d20+10[/dice]
Elisa:[dice]1d20+8[/dice]
Szordrin:[dice]1d20+6[/dice]
Rythian:[dice]1d20+9[/dice]
Saulric:[dice]1d20+1[/dice]
X:[dice]1d20+1[/dice]


301 to 350 of 1,227 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Well, as I said, you'll be wanting to leave very soon yourself.

Get near the door and get Grumblejack ready. I'll go get the fireworks ready.

Nidjena gleefully rushes off to the storeroom (room 13). She piles some torches in the middle of the floor and knocks a barrel of lamp oil all over them. Then she pushes the other barrel up close next to the pile.

She stands back to admire her handiwork, then casts spark on the pile of torches. Finally, she runs back towards the others.

It's about to get warm in here!


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric quickly explains to Grumblejack his part in the plan and waits for Nidjena so that she can begin lying. Then let's get this show on the road. After you miladies.


GoM//Glass WotW Maps//WOGH Map //

does Nidjena place the pile in the kitchen or in another room?


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

I imagined she'd just leave it all in the storeroom. With all the wood and lamp oil it'd go up quite well I'd have thought.


Agreed.


GoM//Glass WotW Maps//WOGH Map //

Zachris Swayne:

After your mock trial for arson you were sent to Brandescar prison to do your time while you await your fate of death by burning. You received your brand from the Prison Guard Sergeant Thomas who gleefully put the hot iron to your skin mocking you as your flesh seared. After that you were sent to a holding cell in the back corner to await your fate. Your mouth got the better of you and you were given a pretty rough beating at the hands of some of the guards who lost relatives in the fire. You were unconscious in another cell when four other criminals where brought to the cells. They were placed in a different cell than yours. While you were out, you had dreams of yelling, screaming fighting and such, but you never awoke. When you did awake hours later you saw a scene outside your cell that was bloody and violent. Dead guards, mutilated bodies, blood and refuse strewn about. Using one mans hacked of arm you managed to obtain a set of keys left on the floor. Freeing yourself, you got out and looked around the bodies. One of the bodies looked as if it had been torn apart from the stomach and was dressed as a prisoner. A glint of light caught your eye under the mans arm. You pick up a burnt orange and gold ring that seemed to have been casually dropped there as if by accident... or fate...

You put on the burnt orange ring and the gem glows for a brief moment with a pentagram and then the pentagram fades as your finger burns. You get a +1 inherent bonus to one Physical Stat and +1 to one Mental Stat. You are also healed as per the Heal spell (so not fatigued and your max HP). The ring also provides a +1 profane bonus to AC, and a +1 profane bonus to saves. You seem to instantly know how to cast the 0 level spell Prestidigitation. If you try to take it off you find out that you can't. Adjust your character.

Regaining your wits you hear sounds of battle or a commotion down the stairs... you go down to investigate and come across dead guards in the hallway and the sounds of prisoners (?) running amok...they could be your ticket out...

Nidjena starts a fire in the storeroom and it goes up with a quickness...the four members move back to the hallway and hear a stumbling figure coming down the stairs that once lead to their cell...


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

Zachris holds his hands up in a display of non-aggression. "Peace, friends." He brushes a strand of greasy brown hair out of his face and takes stock of the crew in front of him.

"Are you breaking out? I want in." The sorcerer flashes his most convincing smile. "And I can pull my weight."

Zachris summons a lightless flame in one of his palms and shows it to the others before quickly dismissing the prestidigitation.


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena, still running towards the others, turns mid-step at the sound of the newcomer.

Ah. A man after my own heart. A little fire suits this place well. So, pray tell us who on Earth you are and why we should trust you?

Her voice drops a tone for the last line, and she drops into a position ready to cast a spell should the newcomer say anything wrong.


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

"I'm Zachris Swayne," he explains his tone becoming impatient. "And right now your trust is irrelevant. Do I look like a guard?" Zachris gestures to the filthy rags he wears.

"At this moment our goals align and we are wasting time."


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena's face raises again at the answer.

Well I must say you make a good case. I'm Nidjena. These are Carol and Saulric And Cedric, if he's still about. We're getting out of here. The plan is to use these uniforms to disguise ourselves as guards, as "escort" this big lumbering ogre here straight out the front door. With any luck, the distraction I just set off in the storeroom will buy us all the time we need.

She looks the man up and down.

I'd say we could pretend to escort you too, or if you want to salvage the uniform off of a guard you can join our little ruse. Either way, if any of the guard's gear is useful I suggest you grab it now. We need to get moving as soon as possible.


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

GM Qwerty:
I've updated my profile accordingly. Question for the future: Does this ring count for one of my ring slots?

"Well met," Zachris replies. "I can certainly perform in the role of wretch, but we might have a difficult time explaining away our large companion. It would seem more prudent that I dress as a guard as well, although it could interrupt my magic."

If given the opportunity, Zachris will take a set of guard gear, the peasant clothes, and the comb-shiv.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Escort the ogre? How daft are you? The plan was to have them believe we were fleeing from him.


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

That would make considerably more sense... I really should read back now and then!

Yes Saulric dear, I was just seeing who was listening. He has the right of it, we are to pretend to be running from the Ogre. Then while the guards are distracted, we run.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

I do hope he survives. The muscle could be useful down the line.


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

Once Zachris is finished dressing as a guard, he looks to the other escapees.

"What are we waiting for?"


GoM//Glass WotW Maps//WOGH Map //

was going to let Carol inject but we move on.

Is the plan for your four to flee dressed as guards from the Ogre and then make your way out of the fortress and town? Just so I know.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Far as I know, and that was my intention. Though apparently I did not explain it well.


GoM//Glass WotW Maps//WOGH Map //

The smoke from the fire begins to build up inside the hallway as the group prepares for the next part of the escape. They stand by the door ready for the signal to go out...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Your explanation was fine, I'm just forgetful!

Everyone ready? You know what to do Grumblejack?

Nidjena takes a look at the other 3 and nods silently in readiness.

On three, we throw open the door and leg it.

One...

Two...

THREE!


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

Sorry. Been busy the last day or two and couldn't think of anything good to say that was short and sweet. Carol just keeps a very obvious eye on the new comer.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric throws open the door and runs forward screaming.


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

"OH GOD ITS BURNING THE PLACE DOWN! ITS EATING EVERYONE!"

Carol yells before and after giving a shrill scream and booking it out of the building.


GoM//Glass WotW Maps//WOGH Map //

new map up. just a reminder the hexes are 10ftx10ft.

Saulric and Carol rush out of the open doors screaming at the top of their lungs...Bluff check by Carol to sell the ruse with a +2 bonus due to the smoke coming out as well

the two ex-prisoners see two guards standing by the gate house towards their escape route and also notice two more guards patrolling up on the ramparts of the prison... the guards by the gatehouse immediately look over to the screaming pair trying to register what occurred...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Loving the flame effect!

Nidjena rushes out of the building behind Saulric and Carol, trying her best to look scared. Spotting the two guards up ahead she turns and points to the ogre in mock alarm, continuing to rush backwards.

Casting message on Grumblejack.

DC25 perception (+distance) for all except Grumblejack:

Go for the guards by the gate, they look tasty.

It's going to kill us!


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

"OPEN THE GATE! RUN! RUN! RUN! IT'S A MONSTER!"

bluff: 1d20 + 7 ⇒ (15) + 7 = 22


GoM//Glass WotW Maps//WOGH Map //

the guards by the gate see the group running towards them and after hearing Carols truly believable story begin to falter in their resolve...they try and open the gate motioning for you running guards to join them behind the portcullis gate before the ogre reaches you... another guard calls out towards the guards up above and calls for them to retrieve their bows...

go ahead and post your actions, not in initiative order


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

Realizing that their cover is blown, Zachris casts aside the guard's shield he carries and throws an open hand in the direction of the two men guarding the gate.

"Cupio virtus licet!" he utters.

Casting sleep towards the guards about to grab their bows.(DC 15 Will).

Arcane Spell Failure (Low): 1d100 ⇒ 68


GoM//Glass WotW Maps//WOGH Map //

since they are on separate ramparts you can only target one of the guards with the sleep spell. you are within range of targeting one of them, just pick left or right if you want to still do the spell action

The group maintains their ruse towards the gate and the ogre comes rumbling behind them...

the gate guards continue to motion to the ones in front to hurry as they open the gate up for the supposed fleeing guards to pass into for safety...


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric continues the ruse, his sword in hand and prepared to strike as necessary.


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena keeps her head down and her mace sheathed as she runs alongside Saulric toward the gate.


GoM//Glass WotW Maps//WOGH Map //

The gate guards keep the gate open long enough to allow the 'fleeing' guards through. They begin to close it quickly before the ogre gets to the gate and ask for assistance...

moved the tokens on the map


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric yells. Let it through! Trap it on the bridge!


GoM//Glass WotW Maps//WOGH Map //

"Are you crazy man! We cant let him run free through town? Help us close the gate!"


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

Can the other guards see us? If they can't I want to kill these guys, if they can then f~&% grumblejack. He served his purpose.


GoM//Glass WotW Maps//WOGH Map //

apologies- for clarity. once you go through the gate by the portcullis you are in the barbican, an enclosed guardhouse. the archers on the ramparts cannot see you since you entered a building... they can still see grumblejack though but Zachris needs to decide which guard he will target with his spell if any...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

As the guards have their backs to them, Nidjena will turn and draw her mace, step up to the nearest one and swing for his head in silence.

attack: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d8 + 1 ⇒ (1) + 1 = 2


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

Carol, seeing Nidjena draw her mace she will size up the guard nearest to her and strike.

Atk: 1d20 + 5 ⇒ (6) + 5 = 11

DMG: 1d8 + 7 ⇒ (2) + 7 = 9


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric drives his blade at the back of one of the guards.
ATK: 1d20 + 4 ⇒ (15) + 4 = 19

DMG: 1d8 + 3 ⇒ (7) + 3 = 10


GoM//Glass WotW Maps//WOGH Map //

Nidjena and Carol manage to kill one of the guards who dies with a confused look on his face and when the second guard moves to attack the ladies Saulric runs him through...the group no controls the inner hallway of the gatehouse but Grumblejack is stuck on the other side of the door...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena moves to close one of the double doors to the courtyard.

You've served us Well Grumblejack. Have fun with the guards.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric looks at her, something dark in his eyes but keeps his mouth shut about leaving the ogre behind.


Sorcerer 1 Init +8 AC 14/T 14/F-F 11 HP 11/11 Fort +3, Ref +4, Will +3 CMD 12

"We shouldn't just leave the ogre," Zachris protests. "Muscle like that is hard to find."

Zachris won't cast a spell unless the ruse is up. I misunderstood your post about the guards.


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

"While I agree with you Nidjena made the decision for us. Let's just go! Freedom awaits."


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

The newcomer is correct, but at this point it doesn't matter. If we release him he may tear us apart. But Nidjena, speak for us in such a way again and next time my blade will be going through you. You've potentially turned a useful resource against us.


GoM//Glass WotW Maps//WOGH Map //

The group leaves the ogre to his fate and rush through the barbican to the outer gate, opening it and then seeing the long bridge over the chasm and water leading to the town. From the journey to the prison they know at the end of the bridge is a guard shack...it is a long walk to across the bridge though...


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena looks at Saulric, eyes VERY wide.

Okay. Point taken. Lead the way.


Female Human Slayer1 | HP= 12/12 | AC19 T13 FF 17 | CMB+4 CMD 16 | F5 R5 W2 | Init+4 Perc+5 |

Carol draws her sword across the palm of her hand, she drips some of the blood into her hair and smears some more across her face. She the runs across the bridge fast as she can with the others just behind her. Screaming about how we barred the gates but that it was only a matter of time.

Bluff: 1d20 + 5 ⇒ (10) + 5 = 15


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric follows Carol not bothering with the blood and shifting his makeshift bag to hide it from view.


GoM//Glass WotW Maps//WOGH Map //

The group finds the guards at the guardshack slumbering and not fully wide awake. It is in the middle of the night and the guards do not expect anyone to come from the prison until morning...

"What is all the fuss about?" the first guard asks walking out of the guardshack...
SM: 1d20 ⇒ 7 oblivious to the ruse...


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

1d20 - 1 ⇒ (19) - 1 = 18 The ogre, it escaped. We'd been playing dice with the captain when the damn thing flew through the door from the cell block. It ATE him. We tried to fight but the damn thing ripped through us like a demon, we got away, but it's still in there. We have to go!

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