Qwerty's WOTW

Game Master qwerty1971

WotW Maps

Initiative:

Alaric:[dice]1d20+1[/dice]
Elisa:[dice]1d20+2[/dice]
Szordrin:[dice]1d20+4[/dice]
Saulric:[dice]1d20+3[/dice]
X:[dice]1d20+2[/dice]

Perception:

Alaric:[dice]1d20+10[/dice]
Elisa:[dice]1d20+8[/dice]
Szordrin:[dice]1d20+6[/dice]
Rythian:[dice]1d20+9[/dice]
Saulric:[dice]1d20+1[/dice]
X:[dice]1d20+1[/dice]


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GoM//Glass WotW Maps//WOGH Map //

Alaric- were both your 1st and 2nd round attacks flurries?


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

apparently, but if he had to move more than 5' to attack the first time, only the first attack should apply.


GoM//Glass WotW Maps//WOGH Map //

For simplicity sake i will call them both flurries cause i am in the mood for ice cream

Alaric and Szordrin from his previous attack, manage to take out the blue undead as Elisa misses with her rapier attack when it slides through the undeads ribcage...

but the commotion of the attacks causes a fourth undead to bust out of his coffin in the SW corner...

Combat 2nd RND
Alaric, Nidjena, Saulric, Elisa, Szordrin
Blue
Red (-1)
Green (-12)


Szordrin looks down at timeon.
He would not last long in a drow society. He is too pathetic to sacrifice. He would die a slave in the first week. He better be worth something or I will make him into a spell componet
Standing protectively in front of timeon,
Timeon, you will need to face your fears. There will come a day when we can not protect you any longer. Take heart in what we do and learn from our actions.
Casting Ray of frost spell at green undead thing
Ray of Frost Spell: 1d20 + 3 ⇒ (10) + 3 = 13
Firing into combat -4, +2 for flanking if we can
If that hits
Ray of Frost Damage: 1d3 ⇒ 3


GoM//Glass WotW Maps//WOGH Map //

Szordrin just hits the green undead creature with a ray of cold...
Nidjena is up


GoM//Glass WotW Maps//WOGH Map //

Nidjena will step back and use her heal stick to touch attack the green undead with positive energy...
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
and destroys the green undead...

The red undead takes a swing at Elisa with its rusty great axe...
ATK: 1d20 + 5 ⇒ (19) + 5 = 24...DMG: 1d12 + 4 ⇒ (1) + 4 = 5 and strikes the alchemist leaving a nasty wound...

the orange undead finishes busting out of its coffin and moves towards Saulric...

Combat 3rd RND
Alaric, Nidjena, Saulric, Elisa (-5), Szordrin

Blue
Red (-1)
Green (-12)
Orange

Party is up


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric heads to orange and attacks.

to hit: 1d20 + 4 ⇒ (9) + 4 = 13 +2 if charge allowed
dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric steps towards the red intent on sandwiching it between himself and Elisa and strikes at the abomination.

PWR ATK: 1d20 + 5 ⇒ (6) + 5 = 11

DAM: 1d8 + 3 ⇒ (6) + 3 = 9


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa will take a 5 foot step to ensure she is flanking with Saulric.

attack: 1d20 + 4 ⇒ (6) + 4 = 10 Dam: 1d6 + 1 ⇒ (4) + 1 = 5

Doubt it hit.


GoM//Glass WotW Maps//WOGH Map //

Alaric charges across the room and hits the orange undead...
Saulric and Elisa fail to strike their intended targets.

Combat 3rd RND
Alaric, Nidjena, Saulric, Elisa (-5), Szordrin
Red (-1)
Orange (-8)


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Szordrin will continue to keep watch over Timeon and cast a Ray of Frost spell into combat agaisnt the red target.

Range Touch Attack: 1d20 + 3 ⇒ (16) + 3 = 19
If this hits
Spell Damage: 1d3 ⇒ 2


GoM//Glass WotW Maps//WOGH Map //

apologies- this did not update for some reason

Szordrin manages to hit the red undead with a ray of cold...

Nidjena is up


GoM//Glass WotW Maps//WOGH Map //

Nidjena spends a moment to heal Elisa CLW: 1d8 + 1 ⇒ (1) + 1 = 2

and the two undead continue attacking the party from ...

Red vs Saulric: 1d20 + 5 ⇒ (14) + 5 = 19...DMG: 1d12 + 4 ⇒ (6) + 4 = 10 MISS

Orange vs Alaric: 1d20 + 5 ⇒ (17) + 5 = 22...DMG: 1d12 + 4 ⇒ (1) + 4 = 5 slightly wounding the man...

Combat 4th RND
Alaric (-5), Nidjena, Saulric, Elisa (-3), Szordrin

Red (-1)
Orange (-8)


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric attacks orange... flurry of blows.

to hit: 1d20 + 4 ⇒ (5) + 4 = 9
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

to hit: 1d20 + 4 ⇒ (13) + 4 = 17
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6


GoM//Glass WotW Maps//WOGH Map //

Alaric lands one blow and damages the undead enough that it is severely wounded...

Combat 4th RND
Alaric (-5), Nidjena, Saulric, Elisa (-3), Szordrin
Red (-1)
Orange (-14)


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

ATK: 1d20 + 5 ⇒ (1) + 5 = 6

DAM: 1d8 + 3 ⇒ (4) + 3 = 7

Saulric strikes at his target but misses.


GoM//Glass WotW Maps//WOGH Map //

Saulric is unable to hit the undead foe and misses his swing completely...

Nidjena, Elisa and Szordrin are up


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa will keep attacking her one. Attack: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Szordrin, seeing the orange undead thing is terribly hurt will cat his spell at it hoping to remove the threat.
Ray of Frost: 1d20 + 1 ⇒ (19) + 1 = 20
If this hits
Spell Damage: 1d3 ⇒ 3


GoM//Glass WotW Maps//WOGH Map //

Szordrin freezes the undead fighting Alaric and knocks it down frozen as Elisa helps Saulric fight off the red undead, damaging the foe after the warrior missed.

Nidjena is up


GoM//Glass WotW Maps//WOGH Map //

Nidjena steps closer and does an aid attack for Saulric...

Aid Attack using her claws: 1d20 + 1 ⇒ (13) + 1 = 14 SUCCESS

The red undead attacks Saulric again...
Atk vs Saulric: 1d20 + 5 ⇒ (8) + 5 = 13...DMG: 1d12 + 4 ⇒ (12) + 4 = 16 MISS

and the orange one weakly tries to attack Alaric

ATK vs Alaric: 1d20 + 5 ⇒ (2) + 5 = 7...DMG: 1d12 + 4 ⇒ (4) + 4 = 8 MISS

Combat 5th RND
Alaric (-5), Nidjena, Saulric (+2 to next attack), Elisa (-3), Szordrin

Red (-4)
Orange (-17)


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric attacks the orange one again.

flurry 1 to hit: 1d20 + 4 ⇒ (2) + 4 = 6
dmg = nvr mind

flurry 2 to hit: 1d20 + 4 ⇒ (13) + 4 = 17
dmg if hits: 1d6 + 3 ⇒ (4) + 3 = 7


GoM//Glass WotW Maps//WOGH Map //

Alaric finally downs the orange undead


GoM//Glass WotW Maps//WOGH Map //

Nidjena, Saulric (+2 to next attack), Elisa (-3), and Szordrin are up


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Szordrin sees the orange undead go down, he turns towards the last of this creatures.The red one

Ray of Frost: 1d20 + 1 ⇒ (14) + 1 = 15
If this hits
Spell Damage: 1d3 ⇒ 3


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Sorry boss, been kinda not in the mood the last couple of days so I decided to wait on someone else.

Saulric swings his mace again intent on striking down the undead monstrosity. ATK: 1d20 + 7 ⇒ (9) + 7 = 16 DAM: 1d8 + 3 ⇒ (7) + 3 = 10


GoM//Glass WotW Maps//WOGH Map //

Szordrin and Saulric manage to put the last undead down. The room gets eerily quiet as the party inspects the remains of the coffins and discover only 4 of the 8 coffins were destroyed by the undead breaking out of them. The remaining 4 coffins appear normal with dead sailors in them. All there is left in the room is the next door.

The party opens the door and see yet another hallway which ends at a stout door. This door is wooden and reinforced with iron bands. It is locked with a good lock. Above the door bears an inscription: “Serve thy master well and be rewarded.” Hanging beside the door on a peg is a heavy iron key that unlocks the door.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

ALaric takes the key and examines the lock and door for traps before using it. He also listens at the door to see if he can hear anything.

perception: 1d20 + 9 ⇒ (20) + 9 = 29


GoM//Glass WotW Maps//WOGH Map //

Alaric hears someone speaking softly on the other side of the door... as if praying...


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric moves away from the door and whispers to the others. "Sounds like someone is praying on the other side of the door.. not loudly but praying nonetheless. Could be a ruse... or could be an enemy... we should prepare for a fight just in case."


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Looking over his weapons Saulric ultimately sticks with the mace before gathering his sword and replacing it in it's sheath. That's what I'm always prepared for.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Szordrin lowers his voice so the he is certain that only the group can hear him...Perhaps if someone was to listen at the door, they might be able to understand the litany. Then maybe we will have a better understanding of whom or what is behind the door.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

"I couldn't quite make it out, sorry, not sure if it is audible through the door at all."


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Can't beat that perception score.


GoM//Glass WotW Maps//WOGH Map //

The men open the door and see another square room like many of the previous rooms they entered before. They see a large man in a knights armor, armed with a sword standing at one end of the room. It appears he just finished praying to Mitra. He stands up after the door is opened.

"What am I doing here?" he asks. "Are you here to save me?"


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric stretches. Perhaps. We seek something within these chambers. A trinket made of silver and sapphire. Have you seen it?


GoM//Glass WotW Maps//WOGH Map //

The man fully stands and most of you recognize him as Lord Balin, a knight in the service of Mitra and the man who captured many of you in his travels across the land. He wears around his neck a sunburst of silver and sapphire -- a holy symbol of Mitra. It appears he has not recognized you all for criminals yet due to the torchlight conditions.

"You must mean my Mitran pendant. You seek it to protect you as well in this prison? Advance and tell me of how you came to be here like me?"


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

I move closer uncaring if he sees. It will not protect us, we have merely been sent to retrieve it.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Look back at timeon
Observe first and then make your own decision. Do not let him see you or his lies will tie you up in knots. Watch as he denounces anyone that is not of his faith.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Looking back at timeon
Observe first and then make your own decision. Do not let him see you or his lies will tie you up in knots. Watch as he denounces anyone that is not of his faith.


GoM//Glass WotW Maps//WOGH Map //

Saulric enters the room with the knight as Szordrin drags the young squire closer into the adjoining hallway before he also enters the room.

"What is your name Sir so I know whom I address...I am Lord Balin" the knight says to Saulric.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

I bow. I am Saulric Milord. I am on a quest to reunite with my beloved, but require the aid of others to do so. One of the others requires your pendant.


GoM//Glass WotW Maps//WOGH Map //

will post in a few hours, busy day over here.


GoM//Glass WotW Maps//WOGH Map //

"Your desire to see your loved one is a noble quest Good Saulric. Blessings to you. Now speak of who needs the aid of Mitra? Who are the others trapped in here with you?" Lord Balin responds to Saulric.

Timeon silently nods at Szordrins comments and hangs back behind the others.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric keeps his mouth shut and hangs in the back just in front of Timeon, not wanting to attract attention nor to speak up and say the wrong thing the wrong way.. or even the right thing the wrong way.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa just watches with boredom.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

I am afraid I am not well acquainted with them myself. I gesture to them. Elisa The Half-elf, Alaric the tiefling, and Szordin, a drow in appearance. Assume I introduced Nidjena unless we've given up hope of her.


GoM//Glass WotW Maps//WOGH Map //

"A dark elf? How is it that you come to travel with a dark elf? And a demon spawn? What sort of companions do you have Saulric? My good man you have been swayed by the darkness with these companions of yours. Maiden Elisa, good Saulric, please get behind me as I determine whether your other companions have cast a spell upon you to pull away from the light of Mitra." the knight responds with his usual religious bigotry.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

My fingers tighten on the hilt of my blade. I would thank you not to spread Mitra's hate in front of me. They have done us no wrong.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa happily gets behind him. Eyeing his back for the best place to put her blade.

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