Qwerty's WOTW

Game Master qwerty1971

WotW Maps

Initiative:

Alaric:[dice]1d20+1[/dice]
Elisa:[dice]1d20+2[/dice]
Szordrin:[dice]1d20+4[/dice]
Saulric:[dice]1d20+3[/dice]
X:[dice]1d20+2[/dice]

Perception:

Alaric:[dice]1d20+10[/dice]
Elisa:[dice]1d20+8[/dice]
Szordrin:[dice]1d20+6[/dice]
Rythian:[dice]1d20+9[/dice]
Saulric:[dice]1d20+1[/dice]
X:[dice]1d20+1[/dice]


651 to 700 of 1,227 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa states what she as noticed. "The pendant is false. A secret door in the west wall, and avoid the stairs."

She first checks the secret door for traps.

perception: 1d20 + 7 ⇒ (14) + 7 = 21

If not trapped or locked she opens it cautiously.


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena follows Elisa's advice, but she has a look at the pendant herself.

Does the dragon symbol have any significance?


GoM//Glass WotW Maps//WOGH Map //

@Nidjena- no just fake jewelry probably along a Boris Vallejo style.

Elisa does not detect any traps and opens the door cautiously. On the other side is an L shaped hallway that leads to a closed door with an inscription...“Secrecy is our greatest ally. Exposure brings death.”


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Before checking the door Elisa checks the stairs.

perception: 1d20 + 7 ⇒ (8) + 7 = 15

Then she checks the door with the inscription.

perception: 1d20 + 7 ⇒ (15) + 7 = 22

If it's trapped. Disable device: 1d20 + 7 ⇒ (10) + 7 = 17

If not she opens the door.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Oy! Mind telling us what's going on?


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa sighs. "The pendant here is a fake, the stairs out are trapped, our real prize is probably behind this hidden door."


GoM//Glass WotW Maps//WOGH Map //

GM:
Alaric:1d20 + 9 ⇒ (20) + 9 = 29
Elisa:1d20 + 7 ⇒ (2) + 7 = 9
Szordrin:1d20 + 6 ⇒ (13) + 6 = 19
Nidjena:1d20 + 6 ⇒ (10) + 6 = 16
Saulric:1d20 + 1 ⇒ (2) + 1 = 3

Elisa finds nothing strange with the rest of her search save for the trap she discovered earlier on the stairs which appears to be rigged for something to crash down the stair crunching anyone unlucky enough to be on the stairs. The door at the end of the L shaped hallway behind the discovered secret door does not appear to be trapped. While walking down the L shaped hallway towards the door with the inscription Alaric believes he sees a hidden door at the corner of the hallway.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric grabs the pendant as he passes. No sense leaving something that could be sold to the more foolish behind.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Szordin looks at the door that the group just left and then to the door with the words written above it and then to the secret door in the corner...
Each room has had an inscription that gave us hints to what was inside or what to expect...so secrecy is our greatest strength...then we should investigate the secret door, then again if we expose the secret door it might bring our death... he sighs a little..Do not over analyze this.

No,I say we check out the secret door in the corner...


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

"I agree with Szordrin." Elisa says, she also thinks the hint regarding secrecy is the best lead.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric examines the secret door for traps and if there is one, tries to disarm it.

perception: 1d20 + 9 ⇒ (8) + 9 = 17
disable: 1d20 + 9 ⇒ (16) + 9 = 25


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Ah, the student has overtaken the master! I should be more watchful with you Alaric.


GoM//Glass WotW Maps//WOGH Map //

The group talks amongst themselves before picking the hidden door as their next avenue. Alaric checks the door for traps and is confident there are no traps present. Alaric then opens the door which reveals a short of some 30 ft which ends in a dead end. After a bit of searching the group discovers a secret exit, which once again having been checked has no traps on it.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric will listen carefully before opening this door.

perc: 1d20 + 9 ⇒ (18) + 9 = 27


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

"Hold Alaric. This is the exit, we still need the correct pendant." Elisa points out. Divining that even the correct exit was concealed.

She heads back to the door with the motto on it, and opens it.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

"How can you be sure this is the exit? perhaps it leads to the correct pendant?"


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric waits by the secret door to see what Elisa finds when the other door is opened.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa shrugs. "I'm thinking that our hosts do nothing obvious, unless it serves their purpose. Still I would like to check this door first."

and this door has the motto on it, which usually leads somewhere relevant.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric opens the door, bracing himself for an attack.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Standing next to Alaric
seeing the party split into two groups
well I see we are all on the same page.
When he sees Saulric open the door
shakes his head and then shrugs it off
oh well can not be helped now


GoM//Glass WotW Maps//WOGH Map //

As the group discuss which door to open next, the normal door (door labeled 1 on map) or the hidden door (door labeled 2 on map) those close to the hidden door see a faint inscription over the hidden door which states...“Beware the fallen for they may rise once more to threaten you.” apologies for not posting that earlier, an oversight


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Okay I misunderstood, I thought the door into this hallway was hidden. Examining the plaques Saulric closes the door and heads towards the promise of threatening combat.


GoM//Glass WotW Maps//WOGH Map //

just for clarification is the team opening door marked 1 or 2 on the map?


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

As far as I'm aware we're opening Door 2?


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

I say follow the inscriptions - so door number 2.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

I will take what is behind door number 2 for 200 gold please...lol


GoM//Glass WotW Maps//WOGH Map //

Saulric opens the hidden door and reveals the next room. This square stone chamber is lit by a small oil lantern that hangs from the center ceiling. It has eight battered wooden coffins that are encrusted with salt brine, barnacles and dried sea weed.

GM:

1d6 ⇒ 3
1d6 ⇒ 4
1d6 ⇒ 6
1d6 ⇒ 4


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

fallen rise, sounds like a nasty fight with the undead to me.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

"Yeah, I think you've got the right of it..." Alaric says just before slipping into the room to see what happens... ready to jump out again if he finds himself surrounded.


GoM//Glass WotW Maps//WOGH Map //

does anyone else do anything?


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

Nidjena stands next to Saulric and fishes her wand out of her dress. "This should help if any of the afflicted want to pick a fight with us.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric moves to a coffin and sets about opening it. Let's not wait for these things to break out, kill them one at a time while they slumber.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Szordrin moves to the side of the door way so as to not block it. He keeps the arcane words ready on his lips to cast a spell if the need arises...


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa readies a bomb.


GoM//Glass WotW Maps//WOGH Map //

Saulric, Alaric and Nidjena enter the room while the others stay outside by the doorway. Saulric decides to be preemptive and goes to open one of the caskets and finds the caskets are made of wood but has been water logged for some time and rotting in places. He opens the closest casket quite easily almost ripping the rotten lid off and finds a decomposing body in tattered armor inside. The body does not move but on the other side of the room a crash is heard and one of the caskets lid gets torn through as a body tries to get out...

A undead creature tries to get out of the coffin attracted to the noise of the group with a rusty but still damaging great axe in its hand...

Init:

Alaric:1d20 + 1 ⇒ (20) + 1 = 21
Elisa:1d20 + 2 ⇒ (9) + 2 = 11
Szordrin:1d20 + 4 ⇒ (5) + 4 = 9
Nidjena:1d20 + 3 ⇒ (16) + 3 = 19
Saulric:1d20 + 3 ⇒ (8) + 3 = 11
Undead:1d20 + 0 ⇒ (9) + 0 = 9

Know Religion DC 12:

These are Draugr. These undead monstrosities seek only the death of every living being they encounter. They cannot be bargained with or appeased, they can only be put down. These undead do not fear death. Indeed they welcome release. They fight till they are hewn apart. Their attacks may nauseate the target.

Combat 1st RND
Alaric, Nidjena, Saulric, Elisa, Szordrin

Undead


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

F!+* undead, I was hoping I was wrong. Saulric drops his blade and pulls his mace out. Hope I'm remembering this right. Saulric moves forward his shield raised against the monster. apparently now I need to go check my other game


GoM//Glass WotW Maps//WOGH Map //

seems like Saulric is having the same issues with the website that I am having...


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

that was an odd set of posts

Alaric steps to the northwest of the room and attacks the creature.

to hit: 1d20 + 4 ⇒ (18) + 4 = 22
dmg if hits: 1d6 + 3 ⇒ (4) + 3 = 7

to hit: 1d20 + 4 ⇒ (12) + 4 = 16
dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Szordrin step into the room now and cast his spell at the creature
Range Touch Attack: 1d20 + 1 ⇒ (15) + 1 = 16
-4 for firing into combat
If that hits
Ray of frost damage: 1d3 ⇒ 2


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa will wait to see if another coffin opens, if it does she will use her bomb on that one, not throw a splash weapon into melee.

If a coffin opens? Bomb: 1d20 + 3 ⇒ (4) + 3 = 7

The dice really do hate me.


GoM//Glass WotW Maps//WOGH Map //

apologies- work got to me yesterday

The group converges on the undead that bust through its coffin and Alaric strikes at the foe but does not stop it... as a ray of cold goes over the tieflings shoulder and strikes the undead...

During that noisy commotion two other undead that appear similar to the first one begin to break through their ratty coffins with mal intent...

Elisa notices them and throws a bomb at the closest one (red) but misses just to the side ....

Combat 1st RND
Alaric, Nidjena, Saulric, Elisa, Szordrin
Blue (-17)
Red
Green


| HP = 15/15 | AC 18 T 14 FF 15 | CMB +2 CMD 15 | Resist 5 acid, cold, electricity | F 5, R 4, W 8 | Init +3, Perc +6 Darkvision 60ft|

kn:religion: 1d20 + 3 ⇒ (10) + 3 = 13

Ugh. Draugr. Let's put them out of their misery. Try not to let them hit you, unless you want to lose your lunch.

Nidjena steps to the side and uses her wand to cast cure light wounds on the red Draugr.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Will save DC 11 for half damage


GoM//Glass WotW Maps//WOGH Map //

Red WILL: 1d20 + 3 ⇒ (15) + 3 = 18 takes 1 point of damage

Nidjena hurts the Red undead who swings at her with his great axe as he tries to get out of his coffin...

Great Axe: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13...DMG: 1d12 + 4 ⇒ (7) + 4 = 11

The blue one attacks 1d2 ⇒ 1 Alaric...
Great Axe: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13...DMG: 1d12 + 4 ⇒ (4) + 4 = 8

The green one spends its turn getting out of its coffin and advances on Nidjena...

Combat 1st RND
Alaric, Nidjena, Saulric, Elisa, Szordrin

Blue (-17)
Red (-1)
Green

Your young squire huddles down on the floor trying to cover his ears as you all attack the undead...


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric moves across the rooms to help against the two converging monsters and swings his morningstar as hard as he can as he moves into flanking position.

PWR ATK: 1d20 + 6 ⇒ (13) + 6 = 19

DAM: 1d8 + 5 ⇒ (7) + 5 = 12


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric returns teh favor, attacking blue with a flurry of blows.

to hit: 1d20 + 4 ⇒ (15) + 4 = 19
dmg if hits: 1d6 + 3 ⇒ (2) + 3 = 5

to hit: 1d20 + 4 ⇒ (19) + 4 = 23
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6


GoM//Glass WotW Maps//WOGH Map //

Saulric lands a heavy blow on the green undead...


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa draws her rapier and attacks the undead in the doorway.

attack: 1d20 + 2 ⇒ (10) + 2 = 12

damage: 1d6 + 1 ⇒ (6) + 1 = 7

651 to 700 of 1,227 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
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